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class Balance: Overall Effectiveness On Gold


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#76
themaxzero

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Delta 57 Dash wrote...
Krogan soldiers, played right, can be incredible damage sponges. With rage activated, and geared up for maximum shields/protection, a Krogan Soldier has 60% damage reduction. Or, an effective 4000 Shields. This makes them incredibly effective weapon platforms, allowing them to deal out lots of damage with a mattock, revenant, whatever, without having to worry about a stray nemesis suddenly dropping them to one health bar.


Not to sure how Krogan damage resistance works I think it may be multiplicative rather additive. Otherwise Krogan Sentinels would be running around with 100% damage resistance.

Agree with you on Salarain Infiltrators though. I have pretty much stopped playing my Asari for him. High damage, high survivability and lots of utility.

Modifié par themaxzero, 26 février 2012 - 06:36 .


#77
Hoki

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After playing human soldier, I can honestly say that IF they change Adrenaline Rush's rank 6 'Power Use' to allow as many power uses as you want, Hu soldier will be fixed and probably a 9/10.

#78
goofyomnivore

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I didn't say it was better or on par with the Salarian and Asari in general. You said they lose effectiveness later on which I state is false.


An Engineer is better at CC than damage. In the earlier waves CC is more effective due to more standard troopers -- Engineers, Guardians, etc. Later waves they're still there, but Phantoms and Atlas Mechs are the focus and the Engineer is out of its focus since both basically ignore their CC. It becomes less effective than the Vanguard, Infiltrator and Adept because they can't deal with those enemies as well as those three. Do you think spamming Overload and Incinerate on them is in the same league as Stasis, Charge, Nova, Cloak, Energy Drain, Warp Bombs and the Widow? They lose their effectiveness because their role is overtaken. They can no longer control the important part of the battlefield as well as other classes. You're thinking I'm saying they get worse. They don't everything else gets better and they stay the same.

Also there is no way an Asari adept can kill an Atlas as fast as an engineer with overload & incinerate on max, especially with incinerates level 6 %50 damage increase to armor (I know I have both Asari Adept & Human Engineer at level 20).


Yes they do. Throw->Warp spamming will if you evolve them correctly. It also staggers the Mech providing a slow/cc on it.

Modifié par strive, 26 février 2012 - 06:50 .


#79
Delta 57 Dash

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themaxzero wrote...

Delta 57 Dash wrote...
Krogan soldiers, played right, can be incredible damage sponges. With rage activated, and geared up for maximum shields/protection, a Krogan Soldier has 60% damage reduction. Or, an effective 4000 Shields. This makes them incredibly effective weapon platforms, allowing them to deal out lots of damage with a mattock, revenant, whatever, without having to worry about a stray nemesis suddenly dropping them to one health bar.


Not to sure how Krogan damage resistance works I think it may be multiplicative rather additive. Otherwise Krogan Sentinels would be running around with 100% damage resistance.

Agree with you on Salarain Infiltrators though. I have pretty much stopped playing my Asari for him. High damage, high survivability and lots of utility.


No no no, Krogan Soldiers get 60% TOTAL.  Fortification is 30% DR, Active Rage is 30% DR, total of 60.

For Krogan Sentinel, 40% Tech armor, 30% Rage, total of 70.

And yeah Salarian Infiltrator is boss.  Screw the Widow, it makes your cooldowns abyssmal.  Avenger X all-the-way.

#80
Sabresandiego

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Updated

#81
Count Viceroy

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Asari adept stasis spamming is by far the most effective one I have. Nets up crazy points with a phalanx as well.

I've seen salarian infils do well, too. But I don't like the class.

Modifié par Count Viceroy, 29 février 2012 - 01:16 .


#82
TeaL3af

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After playing a bit more on gold, here is my revised list tiered by which difficulty they are effective up until.

God Tier: Salarian Infiltrator
He's basically immortal in the right hands, can deal with any threat and is great at doing objectives/revives without even being seen. My only problem with him is that he doesn't need teammates as much as the other classes, so he feels a little out of place in a co op game.

Demi-God Tier: Asari Adept
She negates phantoms unless they come at you from two directions at once, and phantoms are the No1 cause of game overs in this game. If she only had stasis and was otherwise unarmed, it would still be worth taking her. She can be overwhelmed though, while the Salarian can just cloak and leg it to the other side of the map.

Gold+ Tier: Krogan Soldier, Human Engineer, Turian Sentinel, Human Vanguard
Krogan and Turian are both decent at taking a few hits. The Engineer and the Sentinal can take out turrets easily. All four are excellent at slaughtering common enemies, which is something Asari and Salrian Infiltrators are inefficient at. The Krogan and Vanguard are also good at punting Phantoms, which is nice but not an essential ability. Vanguard and Krogan have similar roles, Vanguard generally gets more kills but is more likely to mess up and die and is less versatile in general.

Gold Tier: Quarian Engineer, Human Infiltrator
Both of these can pull their weight in gold, the others are just better at it. The Quarian turret is good, but lack of overload makes the Human superior. Similar for infiltrator and energy drain.

Silver Tier: Human Sentinel, Human Adept, Human Soldier
These guys bring nothing to the table in gold compared to other classes, they can actually do okay in silver though. The Soldier and Sentinel are both fairly durable and can handle most weaker enemies, they can't really do anything to Phantoms, Atlases or Turrets though. The adept is basically the ultimate Assault Trooper killer, but give any class a Carnifex and they do almost as well at that particular Job.

Bronze Tier: Drell Vanguard
Worst durabilty and despite dodging further and the 50% damage reduction while dodging they take longer to actually move. Pull can deal with guardians but is no better than throw, carnage or similar powers. No reliable AOE, has a grenade power which is always a negative.

I'd say the best team (assuming no duplicate classes) is Salarian Infiltrator, Asari Adept and then either Human Engy or Turian Sentinal plus a Krogan Soldier or Human Vanguard.

Modifié par TeaL3af, 29 février 2012 - 03:40 .


#83
Sabresandiego

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Thats a decent list tealeaf but I do not find the krogan soldier or turian sentinel to be on par with a vanguard. Id rate the classes as such in terms of effectiveness:

1. Salarian Infiltrator
2. Asari Adept
3. Human Vanguard
4. Human Infiltrator
5. Human Sentinel
6. Human Engineer
7. Turian Sentinel
8. Human Adept
9. Krogan Soldier
10. Drell Vanguard
11. Human Soldier
12. Quarian Engineer

Modifié par Sabresandiego, 02 mars 2012 - 12:29 .


#84
UKStory135

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No Snakes Alive wrote...

Top tier: Asari Adept, Human Engineer, Turian Sentinel, Salarian Infiltrator

Not quite top tier: Krogan Soldier, Human Vanguard, Human Infiltrator

The rest tier: The rest of the classes

Absolute crap tier: Drell Vanguard


That is exactly how I feel when I play.

#85
jimmyw404

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I think some people underestimate human engineers. I didn't really feel that powerful until I leveled my rocket drone and learned all the right places to put it. Most places on the map are bugged so if you cast it it just spawns right on top of you, but once you learn where to put it you can case it just about anywhere.

Combine that with AI that doesn't really handle rocket drones well and an engineer who uses them effectively can manage a flank or severely slow enemies. It's best on the guard objectives.

Basically, don't judge a human engineer on their class unless the engineer is using their drone constantly effectively.

#86
Sabresandiego

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I updated my ratings a bit.

#87
Daforth

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Kronner wrote...

Hyunsai wrote...

Kronner wrote...Human Sentinel: 5 - Mediocre.
Turian Sentinel: 5 - Ditto.


I can't agree with Turian sentinel getting the same rating as human. They've got way  more shield and any class with the godlike Overload is at least at 7.


Turian can't dodge, but has Overload. Human has throw and can dodge. I think they are about the same.


I never had problem with Turian cannot dodge. My most seamless Gold runs are when I run Turian Sentinel, teamed with a Salarian Infiltrator, Asari Adept and one more from Krogan Soldier, Human Vanguard or another Asari or Salarian. I found it very good at Gold, I would give them 7 or 8, they are definitelly much better than Human version.

Modifié par Daforth, 02 mars 2012 - 01:42 .


#88
ncknck

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On Gold

01. Asari Adept <- this wins games
02. Human Vanguard <- hax
03. Salarian Infiltrator <- oneshots
04. Human Engineer <- overload
05. Turian Sentinel <-overload
06. Human Infiltrator <- rez pony
07. Human Soldier <- kills things
08. Human Sentinel <-asari wannabe
09. Quarian Engineer <- mild disabler
10. Human Adept <- useful on dying enemies
11. Krogan Soldier <- does nothing on gold
12. Drell Vanguard <- does nothing on gold

#89
Butthead11

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Sabresandiego wrote...

Thats a decent list tealeaf but I do not find the krogan soldier or turian sentinel to be on par with a vanguard. Id rate the classes as such in terms of effectiveness:

1. Salarian Infiltrator
2. Asari Adept
3. Human Vanguard
4. Human Infiltrator
5. Human Sentinel
6. Human Engineer
7. Turian Sentinel
8. Human Adept
9. Krogan Soldier
10. Drell Vanguard
11. Human Soldier
12. Quarian Engineer


TS below HS,HI, and HV?

You sir are out of your mind. Turians have the best weapon  stability in the game along with overload+2nd best defense makes them gods in the right hands. 

#90
Raxxman

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On Gold:

Asari Adept, Salrian Infilitrator.

Both of these classes if played right should make completing gold trivial. The Adept with proper stasis bubble placement can zone control 4 chokepoints at once. If your team can't deal with a map with 4 paths slowed then you have problems.

In terms of single target she's no slouch either. Warp/Throw combos rinse turrets, and can do this around a corner out of the turrets fire arch. Anybod who thinks the adapt can't deal with turrets is doing it wrong. She isn't the fastest at dealing with them but she's 100% safe. Atlases can be hammered a similar way, warp/throw it's not the fastest but clearly very strong.

The infilitrators cloak probally lasts too long, with good positioning you should never die, if you get hit you can cloak, energy drain to replenish your shields, reposition and start shooting, no problems.

I think CDR needs to be adjusted, 200% CDR bonus is too good, way way too good. I think it should be 100% to -100%. I think ability spam kills the shooting part of the game, which in turn kills the solider class, bar CS spam.

Also I think this would make the vanguard actually pick up a gun and be the close range Biotic/Weapon class it was originally intended to be. Although I'm sure vanguard lovers will hate this proposal.

#91
chickenchasa

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Human Adept: Depending on how you play I'd rate the Human Adepts as a six offensively, and a Seven defensively.

Asari Adept: Ten. Moving on.

Human Soldier: If you play defensively and tactically, I'd say a seven. Otherwise they drastically need something going for them on the offensive.

Krogan Soldier: Eight. They make for great diversions and Phantom Hunters.

Human and Turian Sentinel: Both are great defensive players, I'd rate them at Seven each.

Human Engineer: Six, they could use improvement, but I wouldn't rate their "squishiness" as something bad: You aren't supposed to be in the frontlines.

Quarian Engineer: Specced right, I'd give the Q.E. an eight. A proper Sentry Turret can function pretty well if placed right, and adds a much needed offensive punch to the even squisher engineer.

Human Vanguard: Nine. That Nova/Charge combo is deadly when done right (all glitches/design oversights aside.)

Drell Vanguard: Eight. Do not play them as an offensive race. If you support people with throw and use your cluster grenades to scatter mobs. you can neutralize threats for your team to finish, and can fill your shields again by charging a knocked over or pulled enemy, then run back to cover with your super speed.

Human Infiltrator: Eight, a Human Infiltrator is not as effective as a Salarian Infiltrator, but still a big threat.

Salarian Infiltrator: Ten. Cloak. Energy Drain. Shotgun. Yes.

#92
ExOrigin

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The Human Soldier is good, the recharge ammo trick is perfect for support, CS can knock phantoms ( red bar only )

#93
eschaeron

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Human Adept: 4 or 5. Squishy.
Asari Adept: 10. Stasis, 'nuff said.
Human Sentinel: 4 or 5. No real use.
Turian Sentinel: 7 or 8. Tanky, good weapon stability. Inability to dodge not that much of a problem if you can anticipate. Overload is king.
Human Engineer: 6 or 7. Good, especially with Overload, but the Drone becomes only a decoy in Gold.
Quarian Engineer: 5. Sadly. Probably a bunch better against other enemies, with armor instead of shields/barriers.
Human Vanguard: 2 or 9. Really depends on the player. I am NOT rezing some doofus that got killed on the other side of the map. Rapes phantoms if done right.
Drell Vanguard: 1. Useless.
Human Soldier: 4. Concussive Shot is the only useful skill, and they have no useful ability against either shields, barriers or armor.
Krogan Soldier: 8. Excellent bodyguard/tank, with 60% DR in a Rage.
Human Infiltrator: 6. Would be higher, but is outshined by the Salarian.
Salarian Infiltrator: 10. Godlike, against Cerberus at least.

#94
Sabresandiego

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I updated this post for the live game =)

#95
Sabresandiego

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Just beat gold reapers, and edited the list.

#96
DevilDoc8404

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Should be
#1) Anyone who can play (insert class of choice) well.

#97
Dangerfoot

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Salarian engineers are 7 against Geth? I can spam Energy Drain on every single enemy. I dunno, seems like that race/class combo was made for handling Geth.

#98
RamsenC

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I'm assuming assumptions are being made unless you've managed to unlock every class/race so far :o

Salarian Inf is definitely god-like and so is cloak in general, but why is human sentinel so high? Also Asari Vanguard should probably be higher unless I'm missing something. Charge and stasis seems nuts.

Sadly only the Vanguard can hold my attention for much time so I can't argue much :D

Modifié par RamsenC, 09 mars 2012 - 04:16 .


#99
Sabresandiego

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-Salarian Engineers are good, but the above classes are better

-A few assumptions are made yes, but this list is only my opinion anyway not some kind of hard fact

-Human sentinel is so high because its such a versatile class, its top tier against every faction thanks to warp bombs.

-Asari vanguard is a good class, but only about mid tier compared to many others. Stasis was nerfed, and is not that good against geth or reapers.

#100
Warchild-RZ

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Delta 57 Dash wrote...

themaxzero wrote...

Delta 57 Dash wrote...
Krogan soldiers, played right, can be incredible damage sponges. With rage activated, and geared up for maximum shields/protection, a Krogan Soldier has 60% damage reduction. Or, an effective 4000 Shields. This makes them incredibly effective weapon platforms, allowing them to deal out lots of damage with a mattock, revenant, whatever, without having to worry about a stray nemesis suddenly dropping them to one health bar.


Not to sure how Krogan damage resistance works I think it may be multiplicative rather additive. Otherwise Krogan Sentinels would be running around with 100% damage resistance.

Agree with you on Salarain Infiltrators though. I have pretty much stopped playing my Asari for him. High damage, high survivability and lots of utility.


No no no, Krogan Soldiers get 60% TOTAL.  Fortification is 30% DR, Active Rage is 30% DR, total of 60.

For Krogan Sentinel, 40% Tech armor, 30% Rage, total of 70.

And yeah Salarian Infiltrator is boss.  Screw the Widow, it makes your cooldowns abyssmal.  Avenger X all-the-way.



   Krogan also get toughness, whatever that is.  http://social.biowar...index/9308589/1

  Everything in this game seems to be additive.  I assume they would implement a cap if needed, rather than switching to multiplication.