class Balance: Overall Effectiveness On Gold
#201
Posté 23 mars 2012 - 02:50
#202
Posté 29 mars 2012 - 01:32
#203
Posté 30 mars 2012 - 03:16
#204
Posté 30 mars 2012 - 03:26
#205
Posté 30 mars 2012 - 05:30
#206
Posté 30 mars 2012 - 05:36
Also I have no idea why Drell Vanguard is so high. Drell Adept is far better yet they are on the same tier?
I must make an argument for Turian Sentinel as well. Should at least be one tier higher. Must be used with no TA, Falcon w/ ammo, Overload, and Warp. Having a biotic partner is also a must. I can see all these requirements lowering Turian Sentinel overall, but with all of them you have you have the best CC class in the game, with the fastest Falcon cooldowns, and the one downside of having poor dps to high health targets is countered by being able to participate in warp explosions. Yes you can't roll, but you also have higher health and all the other upsides I mentioned. Better than Quarian Engineer at least.
Modifié par RamsenC, 30 mars 2012 - 05:50 .
#207
Posté 30 mars 2012 - 05:50
#208
Posté 30 mars 2012 - 05:55
Asari Adept (Biotic Explosion + Stasis)
Salarian Infiltrator ( Cloak + ED)
Combo Tier
Drell Adept
Top Tier
Human Infiltrator (Cloak)
Quarian Infiltrator (Cloak)
Human Sentinel ( Biotic Explosions)
Turian Sentinel ( Overload + Shields)
Human Enginner (Overload + Drone + Incinerate)
Salarian Enginner (Decoy)
Human Vanguard (BC + Nova)
Asari Vanguard (Stasis + BC)
Korgan Tier
Krogans
Geth Tier
Quarian Enginner
Mid Tier
Turian Soldier
Human Adept
Low Tier
Human Soldier
Drell Vanguard
Maybe =D
Modifié par KeiEx, 30 mars 2012 - 05:57 .
#209
Posté 30 mars 2012 - 05:58
#210
Posté 30 mars 2012 - 05:59
Sabresandiego wrote...
Drell vanguard is so high because of their insane speed, charge to replenish shields, and cluster grenades to annihilate enemies. They are very effective, with the caveat that nobody else on the team is picking up grenades from the ammo boxes.
I get all that, it just doesn't make them second tier material ;o
#211
Posté 30 mars 2012 - 06:02
Sabresandiego wrote...
I have never seen a salarian engineer outscore an infiltrator, vanguard, or biotic explosion class on a competant team.
I've only been outscored by a SE once (As an infiltrator). I beat him by 20% in our first round, then he unlocked the scorpion. With his first round I outscored him by like 60%, but in the three subsequent rounds he learned how to use it and outscored by around 15% everytime. It was incredible.
I've never seen anyone else use the scorpion with great success.
Modifié par jimmyw404, 30 mars 2012 - 06:04 .
#212
Posté 30 mars 2012 - 06:02
Sabresandiego wrote...
I have never seen a salarian engineer outscore an infiltrator, vanguard, or biotic explosion class on a competant team.
Wait a second, this list is "only score means something" ?
Decoy is one of the best skills in game, and you actually have 2 aoe staggering abilities which leads to easier headshots for everyone.
Yeh, i should get outscored by an infiltrator (not by much tho), but i am giving a way much easier time while blocking flankers, utility, and still doing nice damage on anything (provided you have a carnifex and you know to headshot while spamming skills).
So you should rename your post and say : "Damage dealers effectiveness on Gold" which would be way more accurate.
Modifié par Keldaurz, 30 mars 2012 - 06:03 .
#213
Posté 05 avril 2012 - 01:12
I enjoyed the Drell Vanguard with Falcon immesly after watching your video. I'm wondering what is your prefered setup now after the Falcon nerf? Falcon without marksman just seems to be no longer effective for crowd control.Sabresandiego wrote...
Drell vanguard is so high because of their insane speed, charge to replenish shields, and cluster grenades to annihilate enemies. They are very effective, with the caveat that nobody else on the team is picking up grenades from the ammo boxes.
#214
Posté 05 avril 2012 - 01:54
This being said it is not impossible to do a match on gold without an Infiltrator or a Salarian Engineer. In fact it's more fun if you do, but the speed at which you do the match is seriously reduced. It's like comparing running a mile to driving a mile.
#215
Posté 06 avril 2012 - 08:21
joeyaoritual26 wrote...
I enjoyed the Drell Vanguard with Falcon immesly after watching your video. I'm wondering what is your prefered setup now after the Falcon nerf? Falcon without marksman just seems to be no longer effective for crowd control.Sabresandiego wrote...
Drell vanguard is so high because of their insane speed, charge to replenish shields, and cluster grenades to annihilate enemies. They are very effective, with the caveat that nobody else on the team is picking up grenades from the ammo boxes.
I still prefer either the falcon or talon on my human vanguard, but on drell vanguard I like the geth plasma shotgun.
#216
Posté 06 avril 2012 - 08:25
2nd best asari adept
nuff said
#217
Posté 06 avril 2012 - 08:31
Ghorta wrote...
Quarian and Human infiltrators should be knocked down, their inability to remove shields makes them far outclassed by Salarians. I also kill elites faster than any biotic by cloaking, using energy drain to reduce shields and popping 1-2 clips of my Valiant into the enemy. High reload and rate of fire allows me to mow down the big guys with no problem because I know where their weak points are. The Quarian Infiltrator is by far the most overpowered class in the game right now, but I do not think everyone should be brought up to his level unless the difficulty of the matches is expected to increase any time soon. Instead, Energy Drain needs a serious nerf, and the Valiant could stand to be knocked down a peg or two.
This being said it is not impossible to do a match on gold without an Infiltrator or a Salarian Engineer. In fact it's more fun if you do, but the speed at which you do the match is seriously reduced. It's like comparing running a mile to driving a mile.
The salarian infiltrator usually does end up being the best infiltrator, but not always. The human and quarian infiltrator are still top tier classes despite the salarian being marginally better. Tactical Cloak pretty much puts you in the top tier. Humans are also arguably more effective against reapers thanks to cryoblast working on all of them, and energy drain only working against marauders and banshees.
#218
Posté 06 avril 2012 - 08:41
#219
Posté 06 avril 2012 - 09:16
I play gold and found myself always scoring 1st or staying within 5K of first every round. I don't often go down due to BC and if you actually us Stasis Bubble to protect your allies your entire team doesnt have to worry about Phantoms, Husks, or being stomped. This was with the Mattock VI (ammo and scope mods) and had 135% recharge rate, cant wait to see what the Mattock X can do.
Salarian Engineers/Infiltrators with snippers can kill big enemies faster but cannot contend with groups as well as I am able to. Personally, I have yet to run into an Asari Adept that can do the damage that you have mentioned let alone contend for 1st without having to be revived 3+ times every wave (except wave 1). Would love to see it though!
#220
Posté 09 avril 2012 - 01:56
PS: Striker Assault Rifle isnt out yet, but it looks fun and effective.
Modifié par Sabresandiego, 09 avril 2012 - 01:56 .
#221
Posté 09 avril 2012 - 02:00
Incinerate with armor damage +Aoe is a god send against ravagers/swarmers and also decent against brutes. Tech armor takes down Swarmers and husk in a single hit. Krogan can also out run the ravagers blue sights.
Geth on the other hand...well...yeah.
#222
Posté 09 avril 2012 - 02:29
#223
Posté 09 avril 2012 - 02:33
Sabresandiego wrote...
I didnt give the krogan sentinel a 5 against the reapers because of his vulnerability to instant kills, and overall lack of mobility. He also gets easily stunlocked by geth primes.
The Banshee insta kills are generally easy to avoid unless you get stuck on the enviorment. Just have to sprint away. And i've never been insta killed by a brute or seen one insta kill someone.
But if you don't wanna bump it up to a 5 bumping the Sentinel to a 3 against geth works too. The Reapers are easier than the geth for the Krogan sentinel imo.
#224
Posté 09 avril 2012 - 02:37
#225
Posté 09 avril 2012 - 02:40
http://masseffect3.p....,:3...,..:4...,
Equipped with a Geth Plasma shotgun with the damage and extra clip mod, I was tearing everything.
It was a usual Firebase white gold geth credit farm with some random people.(the usual SI, SE and some other random)
I was always 10-20k ahead in score of the others.
Carnage was powerful enough to stagger any enemy, even Geth Prime, and charged GPS VIII did a ton of damage.
I just used carnage as often as possible and spammed normal/charged GPS shots.
I was often able to help some of the others if they got in a pinch by for example carnage + charged gps at the same to quickly kill geth hunter that was making them have problem.
Overall effectiveness:
Damage: 8/10
Crowd Control: 7/10
Survivability: 9.5/10 ( minus 0.5 because they can't sidestep/roll)
This wasn't just one match with the same people it was about 5 matches with 3 different teams/people.
It was really fun to play compared to the krogan sentinel that lack a little on the offensive.
ONE last word... Carnage was awesome! Low cooldown, decent damage, staggering and knockdown all in one. (the 20% extra damage and force from fortification was verry welcom
Modifié par Crimzoneyed, 09 avril 2012 - 02:49 .





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