Wait, I need a hotfix for a hotfix now?
#1
Posté 25 novembre 2009 - 06:17
So my question now is, is their any work around so that I can continue using the dex hot fix w/o my tanks sucking? Thanks in advance.
#2
Posté 25 novembre 2009 - 06:20
Modifié par Infiniteone2, 25 novembre 2009 - 06:20 .
#3
Posté 25 novembre 2009 - 06:47
Didn't think people would find it fun to play with a gimp rogue/archer or gimped tanks, interesting.
#4
Posté 25 novembre 2009 - 06:53
#5
Posté 25 novembre 2009 - 06:54
2) Respec mod.
3) Why would tanks suck (aside from enemy archers owning them due to higher damage) with the dex hotfix?
4) Have you tried the hotfix yourself? It's easily removable if anything goes wrong.
#6
Posté 25 novembre 2009 - 06:59
#7
Posté 25 novembre 2009 - 07:09
The hotfix screws up Shale because it screws up Crystals. Shale generates with messed up equipment, thereby screwing up his stats.
The hotfix is only truely necessary to make daggers behave properly - they should have damage from Str and Dex at 50:50, as documented. Currently, it's 100% Str, which is not intended.
Everything else is additional stuff that's under balancing/testing.
There's a dagger-only mod available that doesn't mess up Crystals (and thus, Shale).
Edit:
Also, rogues/archers don't suck without the hotfix.
Lethality replaces Str with Cun, which means rogues are only mucked up for Dex Dagger builds. Archers are fine as-is, they're just 15% more powerful. Crossbows are broken currently, as they should get 100% damage from Dex, but instead get no bonus damage from any stat. The hotfix fixes that. Shortbows are useless because they're completely outclassed by Longbows. The hotfix alters that by making Shortbows 100% Dex, thereby making them stronger for pure-Dex archers.
Modifié par Dark83, 25 novembre 2009 - 07:12 .
#8
Posté 25 novembre 2009 - 07:26
Though I am building him Dex based.
Also it's good that archery ambushes are more potent now and you shouldn't ignore 4-10 archers shooting at you.
And with the Hotfix I could have actually made my main PC a Dex Rogue without gimping him. He's a helluva lot more survivable then if I went Str based or Cunning based.
#9
Posté 25 novembre 2009 - 07:39
#10
Posté 25 novembre 2009 - 07:41
#11
Posté 25 novembre 2009 - 07:43
#12
Posté 25 novembre 2009 - 07:43
Dark83 wrote...
It does no such thing. Perhaps you should find out all the facts before crying "Wolf!".
The hotfix screws up Shale because it screws up Crystals. Shale generates with messed up equipment, thereby screwing up his stats.
The hotfix is only truely necessary to make daggers behave properly - they should have damage from Str and Dex at 50:50, as documented. Currently, it's 100% Str, which is not intended.
Everything else is additional stuff that's under balancing/testing.
There's a dagger-only mod available that doesn't mess up Crystals (and thus, Shale).
Could you enlighten me about this bug with Shale's crystals? I've just done some searching within this forum and outside of it, and I can't find any information about this.
Furthermore, do you know if this screw up is permanent, or is it something easily remedied by just removing the hotfix? I imagine its the latter, but the way you worded your post worries me. If it's a bug that lingers on past the removal of the hotfix, I may have to revert to an old save way back to fix Shale
#13
Posté 25 novembre 2009 - 08:10
I'm not using Shale anyway.
#14
Posté 25 novembre 2009 - 03:38
The posts where we talk about this tend to be within other topics regarding the dex hotfix.Wussypoo wrote...
Could you enlighten me about this bug with Shale's crystals? I've just done some searching within this forum and outside of it, and I can't find any information about this.
Furthermore, do you know if this screw up is permanent, or is it something easily remedied by just removing the hotfix? I imagine its the latter, but the way you worded your post worries me. If it's a bug that lingers on past the removal of the hotfix, I may have to revert to an old save way back to fix Shale
It strips out the equipment values (but not the bonuses) off the crystals.
So for example, both a sword and a crystal should say "10.80 damage" and so on, with "+3 Fire Damage" as (green?) bonuses.
Armor and the armor crystals should say "10 Armor" and so forth.
With the hotfix, these numbers are missing - it's not just missing from the tooltip, the actual weapon/armor properties are missing, though the bonuses (like "+1 to all stats") remain.
Shale's stats are generated when you meet her, and she comes with a crystal equiped. The game doesn't seem to notice that the crystal has no stats, and "sets" her armor and stuff as if it had it. What the others have said is that it can drop her armor to 0, base, instead of 4 or whatever it's supposed to be. Removing the hotfix won't fix it - the stats are generated when she joins, so you'd need to revert to before you grabbed Shale.
#15
Posté 26 novembre 2009 - 02:34
Dark83 wrote...
The posts where we talk about this tend to be within other topics regarding the dex hotfix.
It strips out the equipment values (but not the bonuses) off the crystals.
So for example, both a sword and a crystal should say "10.80 damage" and so on, with "+3 Fire Damage" as (green?) bonuses.
Armor and the armor crystals should say "10 Armor" and so forth.
With the hotfix, these numbers are missing - it's not just missing from the tooltip, the actual weapon/armor properties are missing, though the bonuses (like "+1 to all stats") remain.
Shale's stats are generated when you meet her, and she comes with a crystal equiped. The game doesn't seem to notice that the crystal has no stats, and "sets" her armor and stuff as if it had it. What the others have said is that it can drop her armor to 0, base, instead of 4 or whatever it's supposed to be. Removing the hotfix won't fix it - the stats are generated when she joins, so you'd need to revert to before you grabbed Shale.
Just what I feared. Last pre-Honnleath save game is over 13 hours back too. Time to redo everything....
God, this is deflating.
Thanks for taking the time to give such a detailed reply, Dark. I really appreciate the information.
(On the off chance that this may help someone - all the dagger/dex hotfixes I can see out there cause this bug with Shale's crystals, not just Georg's hotfix. Also, Shale's stats seem to be generated upon your 1st entry to Honnleath. I had a save just before activating Shale, after clearing Honnleath, and that save wasn't able to rectify the issue. I'm going to replay a save prior to entering Honnleath, which I expect will resolve the issue.)
EDIT: there is a dagger mod that doesn't screw up crystals? I tested hotfixes by both Kaezin and Rpgplayer1 and they both reproduced the issues described with crystals. Which mod or hotfix are you referring to?
Modifié par Wussypoo, 26 novembre 2009 - 02:55 .
#16
Posté 26 novembre 2009 - 02:36
#17
Posté 26 novembre 2009 - 02:43
Lortext wrote...
unofficial hotfix is unofficial
+1
Seems like people don't read when installing things... why bother on posting...
ENCHANTMENT!
#18
Posté 26 novembre 2009 - 02:58
Gen-An wrote...
Lortext wrote...
unofficial hotfix is unofficial
+1
Seems like people don't read when installing things... why bother on posting...
ENCHANTMENT!
Who's not reading? No one in the thread was complaining - we need to know what is working and not working with a hotfix. Or are you imagining that this thread is suddenly full of whining against Bioware?
Modifié par Wussypoo, 26 novembre 2009 - 02:59 .
#19
Posté 26 novembre 2009 - 03:06
he is ACTUALLY complaining because his character style "sucks" and dont want to reroll, there is no official thread regarding this "unofficial hotfix", even the developer behind it told that it has to pass a Quality Test even before thinking about to implement this, so yes, it is pure complain about something unofficial.
#20
Posté 26 novembre 2009 - 03:16
Gen-An wrote...
Does the word "unofficial" means something to you?
he is ACTUALLY complaining because his character style "sucks" and dont want to reroll, there is no official thread regarding this "unofficial hotfix", even the developer behind it told that it has to pass a Quality Test even before thinking about to implement this, so yes, it is pure complain about something unofficial.
Yes, unofficial means its basically a big beta test. Which is all fair enough. Use at your own risk.
I see it this way, if you're referring to the OP. He didn't make any attacks or accusations about Bioware or Georg, who put out the hotfix. He voiced concern about using the fix, and wanted to know if it could screw up his other characters. That's fair enough, I think. Once he has his answers, he can choose to use the it or not.
#21
Posté 26 novembre 2009 - 03:16
Infiniteone2 wrote...
So I heard a couple places that if you install the dex hotfix to make your rogue/archer not suck, you therefore make your tanks suck? So it's like a lose/lose either way, especially if you've already spent many hours building a char under the dex hotfix assuming everything major was somewhat alright.
So my question now is, is their any work around so that I can continue using the dex hot fix w/o my tanks sucking? Thanks in advance.
If you did any reading on the site where you got the hotfix you will notice they say:
1 its going to rolled up into a big patch (so i would just wait for the patch)
2 the hotfix alone will make the game unbalanced in the other direction because armor is not coded for Dagger Dagger Dex rogues and Archers to do so much damage. So alone with the Dex Hotfix in the next patch there will be slight armor tweaking also.(so i would just wait for the next patch)
Basically all the hotfix (or the next patch) does isn't making dagger dagger dex rogues and archers stronger... it simply makes all other builds more on par with them.
#22
Posté 26 novembre 2009 - 03:45
a) daggers to work as they should
c) improve all bows and crossbows.
nothing more, nothing less
and yes, it's unofficial - which means just that.
Interesting, but the hotfix does not touch any of the armor fields in the source 2da.Dex hotfix supposedly reduces base armor of sten/shale/alistair.
The base armor of all characters is set in script and then by class, both of which untouched by overriding the base_item 2da.
However, as for shale, the hotfix uses the base source 2da deployed with the toolset. If that 2da does not include shales crystals, then all crystals will be malfunctioning. I'll see if I can fix that by removing the crystal lines completely from the 2da.
Modifié par Georg Zoeller, 26 novembre 2009 - 03:50 .
#23
Posté 26 novembre 2009 - 03:59
Georg Zoeller wrote...
the hotfix only does change
a) daggers to work as they shouldshortbows to be better in the hands of dexterity users
c) improve all bows and crossbows.
nothing more, nothing less
and yes, it's unofficial - which means just that.Interesting, but the hotfix does not touch any of the armor fields in the source 2da.Dex hotfix supposedly reduces base armor of sten/shale/alistair.
The base armor of all characters is set in script and then by class, both of which untouched by overriding the base_item 2da.
However, as for shale, the hotfix uses the base source 2da deployed with the toolset. If that 2da does not include shales crystals, then all crystals will be malfunctioning. I'll see if I can fix that by removing the crystal lines completely from the 2da.
But would you agree or not agree that its probably best to wait for a offical patch so all issues are resolved at once? Seems like the Hotfix only fixes some problems and creates a whole new set of problems.
#24
Posté 26 novembre 2009 - 04:02
Loetek wrote...
Georg Zoeller wrote...
the hotfix only does change
a) daggers to work as they shouldshortbows to be better in the hands of dexterity users
c) improve all bows and crossbows.
nothing more, nothing less
and yes, it's unofficial - which means just that.Interesting, but the hotfix does not touch any of the armor fields in the source 2da.Dex hotfix supposedly reduces base armor of sten/shale/alistair.
The base armor of all characters is set in script and then by class, both of which untouched by overriding the base_item 2da.
However, as for shale, the hotfix uses the base source 2da deployed with the toolset. If that 2da does not include shales crystals, then all crystals will be malfunctioning. I'll see if I can fix that by removing the crystal lines completely from the 2da.
But would you agree or not agree that its probably best to wait for a offical patch so all issues are resolved at once? Seems like the Hotfix only fixes some problems and creates a whole new set of problems.
Meh, some people are wiling to fix some bugs only to unleash others. Personally, I am waiting for an official patch but I don;t berudge people getting the hotfix, and appreciate the work people put into such things since often they contribute to proper fixes.
#25
Posté 26 novembre 2009 - 04:05





Retour en haut






