So Multiplayer did take away from SP
#126
Posté 26 février 2012 - 04:15
The demo was more focused on MP than SP, one can only hope the full game isn't the same.
#127
Posté 26 février 2012 - 04:19
Wulfram wrote...
Well, the real world worked fine without significant payed for day 1 DLC for a long time.
I think that was mostly 'cause there wasn't DLC at all, actually. Just shooting spitballs in the dark here, but...
#128
Posté 26 février 2012 - 04:20
AgitatedLemon wrote...
The MP was developed by a different team, and on a separate budget. How did it "take away" from the SP?
mind to recall you also Disk Space.
#129
Posté 26 février 2012 - 04:22
DJBare wrote...
At this point I've given up caring, we already know where this thread is heading.
QFFT
#130
Posté 26 février 2012 - 05:08
Squallypo wrote...
AgitatedLemon wrote...
The MP was developed by a different team, and on a separate budget. How did it "take away" from the SP?
mind to recall you also Disk Space.
Not enough space for holstering weapons!
#131
Posté 26 février 2012 - 05:17
QFT.Squallypo wrote...
AgitatedLemon wrote...
The MP was developed by a different team, and on a separate budget. How did it "take away" from the SP?
mind to recall you also Disk Space.
Mass Effect 2 was already on two disks. Are we going to see some LA Noire-esque 3 disc behemoth on XBox360? Now, MP may have less audio, video, character animation information, level data, etc - but I still imagine it won't have a negligible size.
Now, I imagine I might end up playing some of the MP, because I like the idea of playing cooperatively with friends. That said, I don't like this increasing concept of having PAID day 1 DLC. I have less issue with day 1 DLC that comes to those who buy the game new and hence get extra content from those who buy secondhand, but even that is a slippery slope.
I'm of the opinion that DLC should be additional content developed and release AFTER the game is done. Yes, I understand that the developer has "shipped" the game and so the devs switch to doing DLC, but it's still a low blow for players to be told on the day of release "oh, your game can have extra content, provided you pay for it."
Additionally, online passes need to DIE. This practice is complete and utter rubbish and mere extortion of players. If someone sells their copy of the game, the online pass should travel with that game. The company no longer has to pay to servers to cater for the player who has traded on their game, so there's no cause to charge a new player for multiplayer when the resources associated with that service have already been paid for. It's a disgraceful fee charging model and I abhor it.
#132
Posté 26 février 2012 - 05:18
Dude, it's all good just ignore them. Remember this is your thread, if people don't like what you're saying then they're free to leave at anytime.Wulfram wrote...
AdmiralCheez wrote...
Or at least try to write in a friendly tone.
SECRETS TO SUCCESS.
Well, it's hard to be friendly when everyone's attacking you.
Or when being lectured about tone by someone whose been rather insulting.
#133
Posté 26 février 2012 - 06:05
Darth Death wrote...
Dude, it's all good just ignore them. Remember this is your thread, if people don't like what you're saying then they're free to leave at anytime.Wulfram wrote...
AdmiralCheez wrote...
Or at least try to write in a friendly tone.
SECRETS TO SUCCESS.
Well, it's hard to be friendly when everyone's attacking you.
Or when being lectured about tone by someone whose been rather insulting.
He could try charging them to view it.
wait...they may stay longer that way.
#134
Posté 26 février 2012 - 07:29
#135
Posté 26 février 2012 - 07:33
#136
Posté 26 février 2012 - 07:36
I'm betting no one has even heard of the press release Bioware made about the DLC much less read it. Here is a link to it.
http://www.escapistm...-Launch-Day-DLC
Modifié par thegamefreek78648, 26 février 2012 - 07:36 .
#137
Posté 26 février 2012 - 07:38
#138
Posté 26 février 2012 - 07:56
Amyntas wrote...
They could have made the entire game free too, but thats not how things work in the real world.
Bethesda released Skyrim as a full game and made a lot of money with over 10m sales:
"No date was suggested for the upcoming DLC. Howard said only that development is at a 'very early' stage."
10m in RETAIL sales alone that number didnt count didital copys on steam and Skyrim is still in the top 5 most played months later id bet it was more like 15 to 20 million with digital sales
and on top all that we got a great mod kit AND a free HD texture packs from Bethesda
soo um yea i can see how people might feel there not getting every thing for there money
#139
Posté 26 février 2012 - 08:22
Elios wrote...
Amyntas wrote...
They could have made the entire game free too, but thats not how things work in the real world.
Bethesda released Skyrim as a full game and made a lot of money with over 10m sales:
"No date was suggested for the upcoming DLC. Howard said only that development is at a 'very early' stage."
10m in RETAIL sales alone that number didnt count didital copys on steam and Skyrim is still in the top 5 most played months later id bet it was more like 15 to 20 million with digital sales
and on top all that we got a great mod kit AND a free HD texture packs from Bethesda
soo um yea i can see how people might feel there not getting every thing for there money
Bethesda actually cares about maintaining and building onto their hardcore fanbase though. unlike some devs........
IF handled correctly there is a level of loyalty that a dev can build with their fanbase that transends normal consumer logic.
with bethesda for example i bought oblivion twice, once on 360 then later on ps3. i also baught morrowind for pc and later on xbox.
which is totaly nuts when i think about it but thats the kind of thing you do when you feel that kind of loyalty to a dev.
#140
Posté 26 février 2012 - 08:26
TRUTHMACHINE wrote...
Bethesda actually cares about maintaining and building onto their hardcore fanbase though. unlike some devs........
IF handled correctly there is a level of loyalty that a dev can build with their fanbase that transends normal consumer logic.
with bethesda for example i bought oblivion twice, once on 360 then later on ps3. i also baught morrowind for pc and later on xbox.
which is totaly nuts when i think about it but thats the kind of thing you do when you feel that kind of loyalty to a dev.
Bethesda no longer cares about us PC gamers though still yea at least they aren't ripping players off...anymore. I never bought the horse armor but Skyrim is an excellent game and unfortunately it has better writing then recent Bioware games. I said RECENT. I'd also like to say CDProjekt cares about their fanbase
Enhanced graphics
Enhanced controls
Enhanced camera system
More detailed tutorial
More complex leveling system
4 hours of new content
New characters
New Locations
New Quests
Almost 40 minutes of new cinematics
Changes done based on fan feedback from the original PC players
Keeping it a niche game at the expense of alienating casual and the majority of console players
All built on an in house engine.
thegamefreek78648 wrote...
-sigh-
I'm betting no one has even heard of the press release Bioware made about the DLC much less read it. Here is a link to it.
http://www.escapistm...-Launch-Day-DLC
I bet you believe everything someone you don't know tells you.
Modifié par Ringo12, 26 février 2012 - 08:27 .
#141
Posté 26 février 2012 - 08:30
AdmiralCheez wrote...
Guys. Seriously. Can you PLEASE hold off the fanwangst until March 6? I'm trying to stay hyped, here.
A big +1 from me here. The wangst on this forum is amazing.
#142
Posté 26 février 2012 - 08:33
Just quoting this because it deserves to be read. Nothing to add.staindgrey wrote...
Wulfram wrote...
byne wrote...
They could have made the entire game free too, but thats not how things work in the real world.
Well, the real world worked fine without significant payed for day 1 DLC for a long time.
Yup. Maybe we should just go back to the old days. You know, bring down the production costs on all our AAA titles so they come out later and aren't as well-funded. Or maybe we should actually accommodate for the change in currency value, since the original prices for games would be above $70 today if we stuck to that ratio. Maybe we should shrink the videogames consumer base down to what it used to be, too, so that there's less demand and thus less motivation for companies to invest in games. Oh! And since the internet is to blame for this DLC since it wasn't around as an option before, maybe we should get rid of the new global broadband connection altogether, since that's what gives us all this DLC (and patches, and communities, and smaller game projects...).
Man, games have just gone downhill with no upside whatsoever to changes over the years, amirite?
#143
Posté 26 février 2012 - 08:35
Don't assume that Bethesda's fanbase is any better than Bioware's without any credible evidence. I have been a pert of the Skyrim forums since a few months before Skyrim released and the ammount of negative feedback is just the same as the BSN's.TRUTHMACHINE wrote...
Bethesda actually cares about maintaining and building onto their hardcore fanbase though. unlike some devs........
IF handled correctly there is a level of loyalty that a dev can build with their fanbase that transends normal consumer logic.
with bethesda for example i bought oblivion twice, once on 360 then later on ps3. i also baught morrowind for pc and later on xbox.
which is totaly nuts when i think about it but thats the kind of thing you do when you feel that kind of loyalty to a dev.
This is a link to the Skyrim forum. Please take the time to look through all the "dumbing down" and "TES is going bad" threads. These threads won't be on the font of corse because negative threads usually die down after a few months but look back a bit an you'll find them.
forums.bethsoft.com/forum/118-skyrim-general-discussion/
And IMO Bioware has done an infinitely better job than Bethesda in PR. Not only does Bioware have constant updates about ME 3 but they also have moderators who regularly answer questions. Bethesda had none of this nearing Skyrim's release.
Modifié par BlahDog, 26 février 2012 - 08:37 .
#144
Posté 26 février 2012 - 08:36
No.Ringo12 wrote...
I never bought the horse armor but Skyrim is an excellent game and unfortunately it has better writing then recent Bioware games.
#145
Posté 26 février 2012 - 08:41
I'll use the Plinkett method. Describe a character in Lagrim without mentioning what they look like, their profession/role or their clothing.
#146
Posté 26 février 2012 - 08:42
Ringo12 wrote...
TRUTHMACHINE wrote...
Bethesda actually cares about maintaining and building onto their hardcore fanbase though. unlike some devs........
IF handled correctly there is a level of loyalty that a dev can build with their fanbase that transends normal consumer logic.
with bethesda for example i bought oblivion twice, once on 360 then later on ps3. i also baught morrowind for pc and later on xbox.
which is totaly nuts when i think about it but thats the kind of thing you do when you feel that kind of loyalty to a dev.
Bethesda no longer cares about us PC gamers though still yea at least they aren't ripping players off...anymore. I never bought the horse armor but Skyrim is an excellent game and unfortunately it has better writing then recent Bioware games. I said RECENT. I'd also like to say CDProjekt cares about their fanbase
Enhanced graphics
Enhanced controls
Enhanced camera system
More detailed tutorial
More complex leveling system
4 hours of new content
New characters
New Locations
New Quests
Almost 40 minutes of new cinematics
Changes done based on fan feedback from the original PC players
Keeping it a niche game at the expense of alienating casual and the majority of console players
All built on an in house engine.thegamefreek78648 wrote...
-sigh-
I'm betting no one has even heard of the press release Bioware made about the DLC much less read it. Here is a link to it.
http://www.escapistm...-Launch-Day-DLC
I bet you believe everything someone you don't know tells you.
i agree with you totally about CDprojekt. i got both witcher 1 and 2.
btw EVERYONE has heard that bioware press release. i personaly don't buy it. also when the dlc was made is not the only reason "from ashes" is offensive to the boycotters. nor is the idea that its inconsequential to the main story. which is why that press release has had ZERO impact.
#147
Posté 26 février 2012 - 08:56
BlahDog wrote...
Don't assume that Bethesda's fanbase is any better than Bioware's without any credible evidence. I have been a pert of the Skyrim forums since a few months before Skyrim released and the ammount of negative feedback is just the same as the BSN's.TRUTHMACHINE wrote...
Bethesda actually cares about maintaining and building onto their hardcore fanbase though. unlike some devs........
IF handled correctly there is a level of loyalty that a dev can build with their fanbase that transends normal consumer logic.
with bethesda for example i bought oblivion twice, once on 360 then later on ps3. i also baught morrowind for pc and later on xbox.
which is totaly nuts when i think about it but thats the kind of thing you do when you feel that kind of loyalty to a dev.
This is a link to the Skyrim forum. Please take the time to look through all the "dumbing down" and "TES is going bad" threads. These threads won't be on the font of corse because negative threads usually die down after a few months but look back a bit an you'll find them.
forums.bethsoft.com/forum/118-skyrim-general-discussion/
And IMO Bioware has done an infinitely better job than Bethesda in PR. Not only does Bioware have constant updates about ME 3 but they also have moderators who regularly answer questions. Bethesda had none of this nearing Skyrim's release.
you must have assumed i did'nt know about the skyrim forums. i practically lived there for months before skyrims release. it was 99.9% positive pre release. post release maybe 85% positive? since dragon age 2 the bioware forums have been decidely less positive.
you must know its nowhere near as bad there as it is here, not even close.
also, negative threads die down after a few months? have you taken a look at ANY DA2 FORUM ANYWHERE? they've been going strong with regular negative threads for a year. no need for looking back a bit they'll be front and center.
Modifié par TRUTHMACHINE, 26 février 2012 - 08:59 .
#148
Posté 26 février 2012 - 09:03
The reason there were few negative threads was because Bethesda didn't release any important information until about a month or two before the game came out.TRUTHMACHINE wrote...
you must have assumed i did'nt know about the skyrim forums. i practically lived there for moths before skyrims release. it was 99.9% positive pre release. post release maybe 85% positive? since dragon age 2 the bioware forums have been decidely less positive.
you must know its nowhere near as bad there as it is here, not even close.
also, negative threads die down after a few months? have you taken a look any ANY DA2 FORUM ANYWHERE? they've been going strong with regular negative threads for a year. no need for looking back a bit they'll be front and center.
The reason the DA 2 thread is more negative is because:
A) DA 2 is not the Bioware standard (IMO) whereas Skyrim is basically on par with it's predecessors
And 85% is way too high.
Modifié par BlahDog, 26 février 2012 - 09:04 .
#149
Posté 26 février 2012 - 10:00
#150
Posté 26 février 2012 - 10:09





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