After two attempts this is the further i got ( around the end of wave 8 )
proof link http://imageshack.us...ffectgold8.png/
I played very carefuly.. as you can die in two seconds in gold, it toke around an hour to get there.
I also realised that the factor to end a wave is not killing X number of atlas and X number of whatever to make the ennemy count reach 0, but more based around points. Say the wave is 40000 points, and everytime you kill a soldier that takes off 250 points ( note that those numbers are just for the the exemple ). When the wave " points " counter get to 0 or some other value, it ends. Anyway, thats my theory, please correct me if im wrong or have something to add.
Maybe this isnt true, but i remember killing more than 2 atlas on wave 7 when i was playing with a team, as you can focus them down fairly quick. But when I soloed, they toke too much time to kill so i just left them behind until everything else was dead and not respawning and then killed the 2 atlas to end the wave.
Ill try to reach the end of gold in the incoming week, or atleast get a bit closer, cause its one hell of a challenge. ( and rly fun )
and sorry for the bad english
Soloing gold difficulty and a theory about wave ennemies.
Débuté par
CptFromage
, févr. 25 2012 11:14
#1
Posté 25 février 2012 - 11:14
#2
Posté 25 février 2012 - 11:18
It seems sometimes you can get more XP and sometimes less from the same waves, so there are actually weak constructions.
Maybe this is a bug.
I think BW hardcoded the waves. Like wave 8: following spawns could happen...
and then just randomly pick some of them, when the first groups are severly damaged to spawn again.
Maybe this is a bug.
I think BW hardcoded the waves. Like wave 8: following spawns could happen...
and then just randomly pick some of them, when the first groups are severly damaged to spawn again.
Modifié par zr0iq, 25 février 2012 - 11:18 .





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