That's not how ME works. Given the way the "face code" is structured, it's a simple matter of loading a predefined standard "head object", then morphing it according to the sliders whose position was transmitted as part of the string, then applying the hairstyle model and the colours also defined in that 20-character-code. All of this is done as part of the loading sequence, and once it's in the client's cache it does not have to be rendered again.Denora wrote...
Well the game would have to "figure out" the face for each player if they're all customizable rather then saying for example: this character is an asari, load asari head, it would have to do more work required to put the face together properly.
You would not register any change in loading times or performance would this be implemented - and other multiplayer games are allowing this kind of customization (and much more!) without a problem also.
Understandable. People can already spend way too much time simply doing armour customization within the lobby. I'd agree that all of this should take place outside it.Adhin wrote...
I do not, under any circumstance, want to wait on some jackass who doesn't have his eyeballs just right. I get there choice for humans having helmets. I don't get the choice of limiting armor selections. With the way its setup, they would have to only allow you to make a human character outside of a game.
Modifié par Taleera, 26 février 2012 - 03:42 .





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