Turrets In silver/gold
#1
Posté 26 février 2012 - 12:23
#2
Posté 26 février 2012 - 12:27
#3
Posté 26 février 2012 - 12:29
#4
Posté 26 février 2012 - 12:30
#5
Posté 26 février 2012 - 12:42
#6
Posté 26 février 2012 - 12:44
Zaxares wrote...
I've seen some people manage to take out Turrets in one shot with Overload, but that may only be after you've stripped their Shields. Turrets are definitely one of the most dangerous enemies in MP though; I can't begin to count the number of times I've accidentally walked around a corner into a Turret and gotten a face full of lead. XD
One would think the Atlas or Phantom would be the horror of MP but nope... it the turret... I blame portal... we want to give turrets a hug... but all they know are bullets.
#7
Posté 26 février 2012 - 12:48
Zaxares wrote...
I've seen some people manage to take out Turrets in one shot with Overload, but that may only be after you've stripped their Shields. Turrets are definitely one of the most dangerous enemies in MP though; I can't begin to count the number of times I've accidentally walked around a corner into a Turret and gotten a face full of lead. XD
You can actually destroy both the Turret and the Engineer at the same time, for that to happen you'll have to Overload/Energy Drain the Engineer as he plants the turret down. Once you do that, enjoy your fireworks show.
#8
Posté 26 février 2012 - 12:51
#9
Posté 26 février 2012 - 12:54
#10
Posté 26 février 2012 - 12:56
Dominator24 wrote...
The worst thing/bug that I encountered in mp was a invisible turret.
Not entirely invisible, you can still see the red dots on it, miscellanous if you don't have a scope though.
#11
Posté 26 février 2012 - 12:56
#12
Posté 26 février 2012 - 12:58
DaftArbiter wrote...
With this in mind, why doesn't Cerberus just have their army all be engineers? Plop down 10 turrets and you could defeat upwards of 40 people.
Why don't they give everyone the phantom guns instead of SMGs and Assault Rifles? Those things are nasty.
Modifié par TeaL3af, 26 février 2012 - 12:59 .
#13
Posté 26 février 2012 - 01:00
TeaL3af wrote...
I actually think the turrets are fine. They only kill you if you walk out into the open without checking to see if it's clear first, I don't see why you would die to a turret you knew was there unless you where forced out of cover.
Not to mention you have a 4-5 second window to move away from their line of sight in the unfortunate event of you exposing yourself in front of them.
#14
Posté 26 février 2012 - 01:03
TeaL3af wrote...
I actually think the turrets are fine. They only kill you if you walk out into the open without checking to see if it's clear first, I don't see why you would die to a turret you knew was there unless you where forced out of cover.DaftArbiter wrote...
With this in mind, why doesn't Cerberus just have their army all be engineers? Plop down 10 turrets and you could defeat upwards of 40 people.
Why don't they give everyone the phantom guns instead of SMGs and Assault Rifles? Those things are nasty.
I dunno I have had some pretty sneaky Engineers, I have moved around a turret only to get into a closed off room... with a turret in it.
#15
Posté 27 février 2012 - 05:53
DaftArbiter wrote...
If you have a mate on your team who is a sniper and ignores turrets, boot them from the room if you lose. That is the FIRST priority of a sniper...not counting engineers who have not yet deployed their turrets. If you had a marksman on your team...let me guess, they were ****footing with assault troopers while you had to tackle the hard part, right?
I'm guessing this was my problem then. I'll look out for snipers that shoot turrets and see if we win the game cause of it. And as far as what the one guy said about cover. With the way I play vanguard, cover/not moving is the worst thing I can do. Nova depletes my shields but charge restores them. So I'm constantly bouncing around. I was just astonished at the damaged I dealt out to that little turret only to barely have taken down its shield.
#16
Posté 27 février 2012 - 05:56
#17
Posté 27 février 2012 - 05:56
Chriss0978 wrote...
My Vanguard can deal with turrets on Silver just fine. I use the Phalanx to remove their shields, or outright destroying them if there are many enemies close to the turret.
You use the phalanx? interesting....how do you think that plays in comparison to a shotgun? Do you feel like you can't be as up close and personal?
#18
Posté 27 février 2012 - 06:13
BinC Diesel wrote...
Chriss0978 wrote...
My Vanguard can deal with turrets on Silver just fine. I use the Phalanx to remove their shields, or outright destroying them if there are many enemies close to the turret.
You use the phalanx? interesting....how do you think that plays in comparison to a shotgun? Do you feel like you can't be as up close and personal?
a shotgun is redundent for human vanguard, nova far outdamages it. Pistol gives more recharge bonus and when you need to have some range.
as for turrets, I haven't had as much trouble with them in the harder difficulties, people I play with in silver/gold tend to stay away and kill them before they can cause problems
Modifié par Eric13574, 27 février 2012 - 06:15 .
#19
Posté 27 février 2012 - 06:22
#20
Posté 27 février 2012 - 06:22
DaftArbiter wrote...
If you have a mate on your team who is a sniper and ignores turrets, boot them from the room if you lose. That is the FIRST priority of a sniper...not counting engineers who have not yet deployed their turrets. If you had a marksman on your team...let me guess, they were ****footing with assault troopers while you had to tackle the hard part, right?
Phantoms should be a snipers biggest priority. Turrets are dangerous but they don't move and they can't outright kill players (meaning you go straight to dead and can't be revived until the wave ends). Players who get killed by a turret were sort of asking for it by moving not checking their corners as they advance and acting in a reckless way and more importantly a player downed by a turret can always be revived. It shouldn't be a surprise to anyone that there might be turrets deployed and walking into one and getting killed can be avoided the vast majority of the time... basically they are area denial weapons.
You are mostly right though. Turret killing is everyone's responsibility but infitrators have perhaps the best skillset for dealing with them.
#21
Posté 27 février 2012 - 06:23
Eric13574 wrote...
BinC Diesel wrote...
Chriss0978 wrote...
My Vanguard can deal with turrets on Silver just fine. I use the Phalanx to remove their shields, or outright destroying them if there are many enemies close to the turret.
You use the phalanx? interesting....how do you think that plays in comparison to a shotgun? Do you feel like you can't be as up close and personal?
a shotgun is redundent for human vanguard, nova far outdamages it. Pistol gives more recharge bonus and when you need to have some range.
as for turrets, I haven't had as much trouble with them in the harder difficulties, people I play with in silver/gold tend to stay away and kill them before they can cause problems
I understand what you're saying as far as redundency, but what about when you're left without a barrier? That's where the shotgun has saved me in the past. When I don't have barrier and my charge is still cooling down, a shotgun blast keeps me from dieing. I'll give the pistol a shot and see if it can keep my alive too. Maybe that'll give me a bit of an edge on turrets too.
#22
Guest_Aotearas_*
Posté 27 février 2012 - 06:26
Guest_Aotearas_*
And the priorities are, kill the Engineer first.
Seriously, I don't see much problem with them. They deny battleground and force situational awareness on you. If you don't have it, you die, if you have it, you can always hear that a turret is deploying, that is mostly warning enough. Also, turrets really do seperate teammates from mere additional players. Teammates for starters warn people about turrets, especially with the location if they know it. Mere other players will try destroying them and risking potentially otherwise engaging allies to run into its line of fire, causing them to die.
#23
Posté 27 février 2012 - 06:28
BinC Diesel wrote...
my charge is still cooling down,
I believe the idea is that charge is constantly available after the nova. I could be wrong, however, I don't play vanguard that much.
#24
Posté 27 février 2012 - 06:30
Sabbatine wrote...
DaftArbiter wrote...
If you have a mate on your team who is a sniper and ignores turrets, boot them from the room if you lose. That is the FIRST priority of a sniper...not counting engineers who have not yet deployed their turrets. If you had a marksman on your team...let me guess, they were ****footing with assault troopers while you had to tackle the hard part, right?
Phantoms should be a snipers biggest priority. Turrets are dangerous but they don't move and they can't outright kill players (meaning you go straight to dead and can't be revived until the wave ends). Players who get killed by a turret were sort of asking for it by moving not checking their corners as they advance and acting in a reckless way and more importantly a player downed by a turret can always be revived. It shouldn't be a surprise to anyone that there might be turrets deployed and walking into one and getting killed can be avoided the vast majority of the time... basically they are area denial weapons.
You are mostly right though. Turret killing is everyone's responsibility but infitrators have perhaps the best skillset for dealing with them.
I'm going to have to disagree with you about the phantom being the snipers priority. I can usually take a phantom down almost instantly with a vanguard. A nova/charge/nova combo does the trick so I usually feel like it's my job to spot the phantoms and deal with them.
#25
Posté 27 février 2012 - 06:31
Liana Nighthawk wrote...
BinC Diesel wrote...
my charge is still cooling down,
I believe the idea is that charge is constantly available after the nova. I could be wrong, however, I don't play vanguard that much.
It's the other way around. Nova is available right after charge. Nova doesnt need to cool down, it needs your shields but depletes them. Charge needs to cool down and restores your shields





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