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Freaking Grenades and the Soldier class


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#26
CitizenSnips

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sedaleare wrote...

Time dilation cannot exist in multiplayer. It does not slow down enemies. =(

I think you misunderstood what i ment. I thought what ever enemy you are aiming at while Adrenaline Rush is active just moves slower not the entire battlefield, but i took a close look and guess it wasjust an optical illusion caused by the shader effect.
It would be a very nice addition for the entire team though.


I haven't noticed any of that going on but I haven't really been playing my soldier a lot.

#27
Eric13574

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jreezy wrote...

Eric13574 wrote...

I'm sure there's lots of players who enjoy playing soldier and are very effective...in bronze.

Not just bronze actually.Someone I know uses soldier effectively on silver and gold.


Oh, nevermind then, because 1 person is using soldier "effectively" on silver and gold, the class must be good.

Let me guess, concussion shot spam?  Even human adept could outdamage that with throw.

Maybe he uses a widow, but wouldn't an infiltrater do that better?

Grenade thrower? Far too limited outside bronze to be used as a primary ability

General weapon usage?  At least as sentinal you can get permanent DR, and weapon damage is inferior to tech/biotic damage.

#28
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Eric13574 wrote...

jreezy wrote...

Eric13574 wrote...

I'm sure there's lots of players who enjoy playing soldier and are very effective...in bronze.

Not just bronze actually.Someone I know uses soldier effectively on silver and gold.


Oh, nevermind then, because 1 person is using soldier "effectively" on silver and gold, the class must be good.

Let me guess, concussion shot spam?  Even human adept could outdamage that with throw.

Maybe he uses a widow, but wouldn't an infiltrater do that better?

Grenade thrower? Far too limited outside bronze to be used as a primary ability

General weapon usage?  At least as sentinal you can get permanent DR, and weapon damage is inferior to tech/biotic damage.

All around power and weapon usage kid. He isn't the only one either. I've said all I needed to however. Your snobbish attitude and assumptions are irritating.

#29
R Rarzy

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Zaxares wrote...

At least your Frag Grenades actually DO something. :P The Krogan Soldier's Incendiary Grenades seem to do as much as hurling bottles of hot chili sauce at enemies. (Even direct hits on enemies in cover don't force them into the typical "I'm on fire!" dance.)


Wat??  I average 3 kills per inferno grenade with the Krogan Soldier...They are really effective.  They drain enemy's health, not insta kill them.  I throw a grenade, walk away to find other targets, and 3 seconds later the bottom of the screen completely fills with "Ridley Rarzy[inferno grenade]assault trooper".  They are great.

It's probably been mentioned, but it's not a glitch when you sometimes don't get all your grenades when getting ammo.  They are on a cooldown until you can pick more up.

#30
Eric13574

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jreezy wrote...

Eric13574 wrote...

jreezy wrote...

Eric13574 wrote...

I'm sure there's lots of players who enjoy playing soldier and are very effective...in bronze.

Not just bronze actually.Someone I know uses soldier effectively on silver and gold.


Oh, nevermind then, because 1 person is using soldier "effectively" on silver and gold, the class must be good.

Let me guess, concussion shot spam?  Even human adept could outdamage that with throw.

Maybe he uses a widow, but wouldn't an infiltrater do that better?

Grenade thrower? Far too limited outside bronze to be used as a primary ability

General weapon usage?  At least as sentinal you can get permanent DR, and weapon damage is inferior to tech/biotic damage.

All around power and weapon usage kid. He isn't the only one either. I've said all I needed to however. Your snobbish attitude and assumptions are irritating.


"all around" is another way to say "bad at everything"

Again, works for bronze, but he'd be far better off specializing instead of trying to be good at everything.  You'r refusal to face the simple (and well agreed upon) fact that human soldiers are the last thing people want to see for gold and ignorance is irritating.

#31
Bananables

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I have a level 20 Soldier with maxed everything except frag grenades, guess that was a good call. And I would agree that Soldiers are the most gimped class, so that means we have to work a little harder to top scoreboards. I get most of my points/kills in rounds 5+ because that's when a ton of Guardians show up. One quick Concussive Shot and they're open for an easy 350 points in Bronze. I mainly use AR either when I'm about to snipe 2 enemies in a row (shoot, AR, shoot again), or when I'm confident I can mow down 2-3 enemies quickly; it's pretty much a showoff ability, it's rarely anything useful for teamwork.

I would say whoever becomes the best Soldiers in MP are the most skilled in raw gunplay, since that's where we get our DPS. If they slightly buff us that would be great though. They just need to make AR a little more than it is now, because you really don't notice a "boost" in anything besides the obvious instant reload (which sometimes bugs out and doesn't do sh*t), the damage boost is almost non existent.

#32
DarkDeveloper

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Yeah my soldier is good for Bronze. I can manage Silver because of the high weapon damage but I would never try in Gold. Even though I don't have a Widow yet (but I have level X of all other weapons except claymore) I would rather go Infiltrator for damage. Those frags don't do enough damage on higher levels.

#33
TeaL3af

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Soldier is far from bad, but he could use some love. For one thing, either make the grenades a cool down based power or make them restock much faster.

#34
Bananables

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DarkDeveloper wrote...

Yeah my soldier is good for Bronze. I can manage Silver because of the high weapon damage but I would never try in Gold. Even though I don't have a Widow yet (but I have level X of all other weapons except claymore) I would rather go Infiltrator for damage. Those frags don't do enough damage on higher levels.


Wow lucky. I have a VII Mantis which is great, but as far as assault rifles go I only have an Avenger III and a Mattock I :mellow:

and I don't get any luck as far as weapon mods either... I get shotgun crap, pistol crap, and SMG crap 9 times out of 10.

#35
ZweiWing

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Zaxares wrote...

At least your Frag Grenades actually DO something. :P The Krogan Soldier's Incendiary Grenades seem to do as much as hurling bottles of hot chili sauce at enemies. (Even direct hits on enemies in cover don't force them into the typical "I'm on fire!" dance.)


You know, I'm ok with them not reacting to it. I toss one into a pack of troops and take out half of them when they go to cover. They may not "dance" but they do still take the damage.

I just wish they could chuck the grenades a little farther the way my Infiltrator throws stickies.

#36
Giantdeathrobot

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I would make grenades and AR better. AR should deal more dmage (you need to stay in the open to use it, it's damage output should be very high providing the soldier uses a decent weapon and can aim) while grenades should either restock or allow for a higher capacity. Or just fly/explode faster, enemies can dodge them very easily. And also yeahl, Inferno grenade should be buffed too, it's damage is extremely underwhelming, it should eat right through armor. Or leave a damaging blanket of fire at a location, as an area denial tool. Concussive Shot is fine.

Overall I would say it's less the Soldier being weak than specific race/class combination being ridiculous, such as the Asari Adept and Salarian Infiltrator, which means everyone who gets them uses them because http://tvtropes.org/...tGamingSyndrome .

#37
Hyunsai

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Human Soldiers are good in Bronze and decent in Silver.

The fact that they got same health and shield than a friggin adept is ridiculous.

Grenades when used well are really good, but they don't do enough damage in Gold, and 3 frags is not enough. They should START with 3, and upgrade to 5.

I don't see how this would be a problem, especially with the stupidly godlike classes and powers already there.

Modifié par Hyunsai, 26 février 2012 - 04:05 .


#38
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Eric13574 wrote...

"all around" is another way to say "bad at everything"

Again, works for bronze, but he'd be far better off specializing instead of trying to be good at everything.  

All around usage isn't an absence of specialization. Once again you're assumptions are irritating.

#39
VettoRyouzou

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I know... I am going to get so much flame for this but I'll say it, But the only way to save Soldier is to make a few REALLY good weapons soldiers can only use, case really that was the reason most people went soldier was the fact you had a weapons for every situation, as he is now with the 2 weapons limit and everyone having all weapons at their hands... not allot you can do to save them.

#40
Jagdwyre

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Eric13574 wrote...
Again, works for bronze, but he'd be far better off specializing instead of trying to be good at everything.  You'r refusal to face the simple (and well agreed upon) fact that human soldiers are the last thing people want to see for gold and ignorance is irritating.

"well agreed upon" means almost nothing.

Having been part of RPG games where specs/itemization/style of play are constantly discussed or argued about I can tell you that on one week the current "consensus" of something being good or bad can be turned into the next flavor of the month the next week. People discover new strategies, find things they didn't notice before, and slowly let the "rest of the world" know about it.

And Human Soliders do not suck.

#41
Impulse and Compulse

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One of the other issues I'm having is that while Concussive shot has a fast recharge, it barely does any damage above bronze and whenever it knocks back guardians they seem to keep their shields in front of them, unlike all the biotic powers whenever I use them.

Also the shield restoration for Adrenaline rush is almost worthless, as if you get shot once the shield stops regenerating, so it's rare for me to ever get more than 10% of my shields back.

And when your shields aren't anything special, 50% is nothing to brag about.

#42
Eric13574

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Jagdwyre wrote...

Eric13574 wrote...
Again, works for bronze, but he'd be far better off specializing instead of trying to be good at everything.  You'r refusal to face the simple (and well agreed upon) fact that human soldiers are the last thing people want to see for gold and ignorance is irritating.

"well agreed upon" means almost nothing.

Having been part of RPG games where specs/itemization/style of play are constantly discussed or argued about I can tell you that on one week the current "consensus" of something being good or bad can be turned into the next flavor of the month the next week. People discover new strategies, find things they didn't notice before, and slowly let the "rest of the world" know about it.

And Human Soliders do not suck.


Anything human soldier can do, another class can do far better, so even if they can barely survive on silver, why would you want one of them on your team when another class can do it better?

#43
Jagdwyre

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Eric13574 wrote...
Anything human soldier can do, another class can do far better, so even if they can barely survive on silver, why would you want one of them on your team when another class can do it better?

Except have the potential to have the highest weapon damage(or to be specific, dps) of any class and the ability to instantly reload their thermal clip.

This also means they are extremely reliant on having a good weapon, and the demo doesn't exactly have the best arrway of weapons, nor the complete array, of weapons the full game will offer.

On top of that, to comment on the OP of this thread, frag grenades being able to do around 800 damage is not something that sucks.

Modifié par Jagdwyre, 26 février 2012 - 04:43 .


#44
xcrunr1647

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I top charts with my human soldier. Maybe you're doing it wrong 0.0

#45
Jagdwyre

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double post

Modifié par Jagdwyre, 26 février 2012 - 04:43 .


#46
Eric13574

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Jagdwyre wrote...

Eric13574 wrote...
Anything human soldier can do, another class can do far better, so even if they can barely survive on silver, why would you want one of them on your team when another class can do it better?

Except have the potential to have the highest weapon damage of any class and the ability to instantly reload their thermal clip.

This also means they are extremely reliant on having a good weapon, and the demo doesn't exactly have the best arrway of weapons, nor the complete array, of weapons the full game will offer.

On to of that, to comment on the OP of this thread, frag grenades being able to do around 800 damage is not something that sucks.


Well, they can either use heavy weapons that will benefit most from AR, but that will greatly slow down the CD, or they can use a single pistol to maximise AR CD but get a basically meaningless boost to damage.  Even then it still won't be as fast as throw 1 shotting everything on a 1 second CD.

Frag grenades are terrible, in gold they will only be able to take out assault troopers, and the wait for getting grenades is far to long to be useful.

In short, I doubt you have any real experience playing soldiers in silver/gold, and that you're just theory crafting.  So here's what you should do, get a level 20 soldier, play it in gold using their "amazing" weapon damage.  Then try every other class to compare it with.

#47
Jagdwyre

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Eric13574 wrote...Well, they can either use heavy weapons that will benefit most from AR, but that will greatly slow down the CD, or they can use a single pistol to maximise AR CD but get a basically meaningless boost to damage.  Even then it still won't be as fast as throw 1 shotting everything on a 1 second CD.

Frag grenades are terrible, in gold they will only be able to take out assault troopers, and the wait for getting grenades is far to long to be useful.

In short, I doubt you have any real experience playing soldiers in silver/gold, and that you're just theory crafting.  So here's what you should do, get a level 20 soldier, play it in gold using their "amazing" weapon damage.  Then try every other class to compare it with.

First off, weapon that get addition upgrades(II, III, etc) get weight reduced. Lol and have you seen some of the damage pistols can do?

Secondly, Frag grenades are not terrble. Taking out "trash enemies" is something you seem to underestimate. There's also the fact you can increase that 800 damage by 30% on either shield or armor. I really fail to see how simply not 1 shotting everything causes them to be terrible.

And I knew this was coming, it was so painfully obvious. Let me start by saying you're blatanly wrong, I've had plenty of experience with a soldier on bronze(obviously) and silver, not so much Gold. But that doesn't matter, to attack my arguement on the basis I haven't extensively done gold is hypocisy. You do realize that EVERYTHING being argued about right now is half ignorance correct? This is just a demo, we have only fought one type of enemy and, as I said before, only have maybe 30% of the weaponry available for use. No one has any idea how classes with mesh with those weapons and enemies.

But I didn't point this out, just like I didn't try to accuse anyone of any type of inexerpeince, because it's pointless.

Modifié par Jagdwyre, 26 février 2012 - 04:59 .


#48
Jiggabod

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I use the soldier pretty effectively. Running a lone avenger so I can spam CS every second and a half lol. Throwing frags doesn't seem very effective on gold. Adrenaline rush is traaash! Very disappointed in it recharge time takes a long time and I haven't found a use for it. I'm a soldier in campaign so I've mastered it. Multiplayer's soldier class seems....idk tamed

#49
Eric13574

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Jagdwyre wrote...

Eric13574 wrote...Well, they can either use heavy weapons that will benefit most from AR, but that will greatly slow down the CD, or they can use a single pistol to maximise AR CD but get a basically meaningless boost to damage.  Even then it still won't be as fast as throw 1 shotting everything on a 1 second CD.

Frag grenades are terrible, in gold they will only be able to take out assault troopers, and the wait for getting grenades is far to long to be useful.

In short, I doubt you have any real experience playing soldiers in silver/gold, and that you're just theory crafting.  So here's what you should do, get a level 20 soldier, play it in gold using their "amazing" weapon damage.  Then try every other class to compare it with.

First off, weapon that get addition upgrades(II, III, etc) get weight reduced. Lol and have you seen some of the damage pistols can do?

Secondly, Frag grenades are not terrble. Taking out "trash enemies" is something you seem to underestimate. There's also the fact you can increase that 800 damage by 30% on either shield or armor. I really fail to see how simply not 1 shotting everything causes them to be terrible.

And I knew this was coming, it was so painfully obvious. Let me start by saying you're blatanly wrong, I've had plenty of experience with a soldier on bronze(obviously) and silver, not so much Gold. But that doesn't matter, to attack my arguement on the basis I haven't extensively done gold is hypocisy. You do realize that EVERYTHING being argued about right now is half ignorance correct? This is just a demo, we have only fought one type of enemy and, as I said before, only have maybe 30% of the weaponry available for use. No one has any idea how classes with mesh with those weapons and enemies.


It is far easier to max a power then to max a gun.  Having to wait until you can finally get widow X so that you can have a half decent recharge time for abilities is far from efficient.  As for frag grenades, you're right, they are pretty good, the only problem is the ability to reload them is really, REALLY bad in silver/gold.

Equiping carnifax IV and widow II gives me a 6 second long AR with 14.8 second CD.  Max level weapons would probably bring it down to ~12 seconds.  So if you spammed AR you would get a 50% damage increase 50% of the time, increasing your overall damage by 25%, about the same as a weapon attachment, not exactly mind blowing.

We know there are some pretty powerful weapons in the full version, AR doesn't make a big enough difference to justify a soldier's weapon damage vs a sentinal's weapon damage.

I think that weapons in general need to be buffed, or the power recharge bonus due to weight needs to be nerfed to bring it in line with weapons.

#50
Jagdwyre

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Does it really matter if a weapon is harder to max than a power in the long run? Eventually people will have everything maxxed.

As for weapons needing a buff, I am inclined to disagree since there's only 2 weapon mods available for each type, and that doesn't include mods like Extended Barrel which is just going to directly increase weapon damage, which I think is a big reason a lot of people feel weapons don't have enough punch. Because they're probably balanced around those damage increases.

In theory in the full game you could have a maxxed out Claymore, with maxxed out smart choke and extended barrel(IIRC even shotgun get that type of mod), fire it at an enemy, instantly reload it with ad rush and fire it again with potentially 50% increased damage.

Modifié par Jagdwyre, 26 février 2012 - 05:35 .