Freaking Grenades and the Soldier class
#76
Posté 26 février 2012 - 12:13
If that amount of straight, sheer damage that also stops regeneration (including healing of stuff, such as phantoms/atlas/turrets) isn't enough? Carnage a on-fire target to kill it causing not just a bloody chunked person - but a fire explosion. I've killed things off from that explosion alone that hadn't been hit before on Silver. It's a great way to clear a room.
Frags and Sticky nades both do a tremendous amount of damage 'directly' and are capable of straight killing Phantoms. Most peoples complaints I've found are just them not being good with the class. Certain things folks just don't work well with. Know one guy who can't snipe for his life as an Infiltrator for some bizar reason. But he uses a Mantis on his Soldier and can do some crazy things on Silver/Gold. It's a little baffling seeing peoples preferences in what they work best with.
#77
Posté 26 février 2012 - 12:13
Well what is it you expect from a soldier? This class does exactly what it is supposed to do. Shoot things. I have shown that. And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.themaxzero wrote...
There is the Adept and Infiltrator. No doubt they CCed everything and grabbed objectives while you got the kills.
#78
Posté 26 février 2012 - 12:32
Have to admit tho, hardly ever used the dmg increase thing. see I don't even know the name.
#79
Posté 26 février 2012 - 12:38
ncknck wrote...
Well what is it you expect from a soldier? This class does exactly what it is supposed to do. Shoot things. I have shown that. And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.themaxzero wrote...
There is the Adept and Infiltrator. No doubt they CCed everything and grabbed objectives while you got the kills.
Are you freaking kidding me?
A group of Asari Adepts and Infiltrators is totally brutal.
#80
Posté 26 février 2012 - 12:52
#81
Posté 26 février 2012 - 12:57
ncknck wrote...
in the demo.
?
You said this:
And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.
And it's completely wrong. Hell give me a group of Asari Adept and Human Engineers as will have no problem with Gold.
I it would do a hell of a lot better then 4 Soldiers would.
Modifié par themaxzero, 26 février 2012 - 12:57 .
#82
Posté 26 février 2012 - 01:00
oh shut up will you, just because you are a noob and can't handle your **** with this class doesn't mean it's bad
and telling people that they are bad players because they are using "underpowered" class better then you, srsly WTF
you can't be good at everything you know, just like i'll never be a good heli driver in bf3 or a good vanguard doesn't mean that that heli sucks or anyone playing a vanguard is a bad player
i can already see what kind of player you are, in any FPS you probably use the "bestest of the bestest gunz" and getting, maybe maybe not, lots of kills saying that you are soo "pro" and anyone else using anything different is a noob (even if he is kicking your ass)
Seriously does nobody like challenge?
#83
Posté 26 février 2012 - 01:01
Jagdwyre wrote...
In theory in the full game you could have a maxxed out Claymore, with maxxed out smart choke and extended barrel(IIRC even shotgun get that type of mod), fire it at an enemy, instantly reload it with ad rush and fire it again with potentially 50% increased damage.
Shotguns do get a +damage mod for shots, I got it in demo it, (dunno what it called not at my PC at the mo) but
the burb says something like this "modifies barrel to fire larger
pellets +X% damage".
Modifié par kotli, 26 février 2012 - 01:01 .
#84
Posté 26 février 2012 - 01:31
anybody who spams grenades should go play adept, that is the class for dummies and you should stick to it. grenades are for defense or anti-groups and you clearly dont know what you're doing. their damage is fine, over 800dmg at rank 3 or 1600dmg vs shields/armor with proper upgrades. if you dont know how to throw a grenade then you're probably depending on auto aim to hit things - you're using the computer assistance as a crutch because YOU are the gimp not the soldier. go play adept
ad rush, like grenades, is about timing. it's not for idiotic spamming. it does a little bit of everything so its usefulness hinges on knowing when to turn it on. it's like a mirror that shows your inner gamer. if you think it "sucks" its because you dont know what you're doing.
every class has a fast skill, CS is to the soldier what throw is to the asari adept. neither one will knock a shielded target down, but the soldier can carry a heavier gun for follow up because they get the best weight bonus. tap out five rounds, then CS; repeat. its a core part of soldier gunplay. there is nothing to complain about.
this thread reminds me of players in lobby that complain that soldier sucks, m8 avenger is weak, and i get KOed the most. well, when my score is twice as high as the #2 player i must be doing something right. go play a crutch class
#85
Posté 26 février 2012 - 01:47
Modifié par Eohwae, 26 février 2012 - 07:12 .
#86
Posté 26 février 2012 - 01:47
Modifié par Eohwae, 26 février 2012 - 07:11 .
#87
Posté 26 février 2012 - 03:02
Modifié par Eohwae, 26 février 2012 - 07:10 .
#88
Posté 26 février 2012 - 04:03
#89
Posté 26 février 2012 - 04:03
themaxzero wrote...
And it's completely wrong. Hell give me a group of Asari Adept and Human Engineers as will have no problem with Gold.
I it would do a hell of a lot better then 4 Soldiers would.
Have you tried it? Cant say i played a group of AA/HE. But a group of 4 Asari, while looking incredibly awesome, kills slow. It goes like this - they stasis everyone, twice. When what. Shooting with pistols? Should have brought the human soldier or another damage dealer. In the full game it only becomes more important as more enemies = more abilities. Like, say for example, "see-through-invisibility." But simply armored targets render stasis useless and that 4 asari group becomes ripe for a slaughter. The soldier excels at killing stuff no matter what which is delivered to him by his teammates. This is called teamwork and class roles. The soldier does his job and so does the vanguard. Additionally heavier(and better) weapons are not even in the demo, if Adrenaline Rushed Carnifax and "godmode" button is not enough.
Bottom line no class is needed to beat the game but if you want to be good, you need specialists class diversity, so no 4 asari, 4 soldiers, asari trying to be soldiers or soldiers trying to be asari.
Modifié par ncknck, 26 février 2012 - 04:13 .
#90
Posté 26 février 2012 - 04:13
Still, Krogan soldier melee never gets old and is too addictive xD
#91
Posté 26 février 2012 - 04:21
#92
Posté 26 février 2012 - 04:28
#93
Posté 26 février 2012 - 04:30
No one is saying that soldiers are particularly bad, just that everything else is more powerful. Basically, keep soldiers as is and nerf power spamming? Got it.
#94
Posté 26 février 2012 - 05:06
ncknck wrote...
themaxzero wrote...
And it's completely wrong. Hell give me a group of Asari Adept and Human Engineers as will have no problem with Gold.
I it would do a hell of a lot better then 4 Soldiers would.
Have you tried it? Cant say i played a group of AA/HE. But a group of 4 Asari, while looking incredibly awesome, kills slow. It goes like this - they stasis everyone, twice. When what. Shooting with pistols? Should have brought the human soldier or another damage dealer. In the full game it only becomes more important as more enemies = more abilities. Like, say for example, "see-through-invisibility." But simply armored targets render stasis useless and that 4 asari group becomes ripe for a slaughter. The soldier excels at killing stuff no matter what which is delivered to him by his teammates. This is called teamwork and class roles. The soldier does his job and so does the vanguard. Additionally heavier(and better) weapons are not even in the demo, if Adrenaline Rushed Carnifax and "godmode" button is not enough.
Bottom line no class is needed to beat the game but if you want to be good, you need specialists class diversity, so no 4 asari, 4 soldiers, asari trying to be soldiers or soldiers trying to be asari.
Err yes we are in the Demo can't exactly talk about balance in a environment we haven't played yet now can we?
Asari with Carnifex's kill plenty fine on Gold. Plenty of people can tell you that. Pistols are the best guns in the Demo. What game are you playing?
I have actually done Gold with 3 Asari and a Infiltrator. It was total cake. I find it amusing you talk about how 4 Asari would go when you admit you haven't even played anything like it.
So that fact is, in the demo (which we are actually playing), 'support' classes can DPS fine on Gold.
#95
Posté 26 février 2012 - 05:18
ncknck wrote...
Well what is it you expect from a soldier? This class does exactly what it is supposed to do. Shoot things. I have shown that. And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.themaxzero wrote...
There is the Adept and Infiltrator. No doubt they CCed everything and grabbed objectives while you got the kills.

And every class can shoot at least as good as the soldier. Some can shoot better even. This is means the soldier has nothing other, more powerful, classes can't do.
#96
Posté 26 février 2012 - 05:25
So what you are talking about only the demo? Which have a week left to live. Well good luck with that. Work on reading comprehension skills during the time, i said i played 4 asari and it was nowhere as fast as games with mixed classes. Also i repeat, any class can beat anything. You said 4 soldiers are worse, then show some screenshots in support of that. Tired of debating nothing.
#97
Posté 26 février 2012 - 05:31
ncknck wrote...
themaxzero
So what you are talking about only the demo? Which have a week left to live. Well good luck with that. Work on reading comprehension skills during the time, i said i played 4 asari and it was nowhere as fast as games with mixed classes. Also i repeat, any class can beat anything. You said 4 soldiers are worse, then show some screenshots in support of that. Tired of debating nothing.
How exactly am I going to show 4 Soldier groups are bad? Think about it. Do you want to see a bunch of mission failed screenshots? Stupid request.
And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.
Who said anything about 4 Asari being the best? You said 4 support classes would not make an effective team. You were wrong. Thats the comment I was replying too.
Don't make stupid statements and I won't have to correct you.
Modifié par themaxzero, 26 février 2012 - 05:32 .
#98
Posté 26 février 2012 - 05:35
Soldier need some stat balance (health/shields/weapon damage) Soldier needs some innate abilities that help the team (soldier class should bring give anyone close to him a radar or something, maybe by clicking the stick while aiming at enemies he can mark them BF style, bubble shield, hell something). They need more weight reduction bonus.
Adrenaline rush should do more, but honestly because i like soldier i cant say anything here because id break the class.
We need some weapon balance Pistols out DPSing assault rifles in the assault rifle niche range is bad.
Revenant needs work.
stasis needs work
#99
Posté 26 février 2012 - 05:38
If you have nothing but failed mission screens why are you discussing. Let alone making any kinds of statements at all. Amazing. Same applies to the guy who said "some classes" have higher weapon dps than a soldier. People youre just talking out of your rear end.themaxzero wrote...
mission failed screens
#100
Posté 26 février 2012 - 05:39
He just has no role in the game at all; he does nothing better then other classes. A short but IMO illustrative way to highlight this would be that when doing a gold run with friends afterward we'll often go "man we could have used another adept" or "if only we'd have an extra infiltrator there!". We've never gone "man we really could have used a solider!"
Modifié par Tk3997, 26 février 2012 - 05:39 .





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