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Freaking Grenades and the Soldier class


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#101
themaxzero

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ncknck wrote...

themaxzero wrote...

 mission failed screens

If you have nothing but failed mission screens why are you discussing. Let alone making any kinds of statements at all. Amazing. Same applies to the guy who said "some classes" have higher weapon dps than a soldier. People youre just talking out of your rear end.


Fail reading comprehension much? I said what possible videos could I show that would show how Soldier's fail? How exactly would I film that or take screenshots to show that?

I see you dodged the second part too.

And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.


Stupid comment is stupid I am glad you realise it now.

Modifié par themaxzero, 26 février 2012 - 05:45 .


#102
Random citizen

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Without having played the MP, Isnt the point of the humans to be "jack of all trades - master at none" in MP?

Of course it should be.

My take on it:

Humans - decent at everything.
Turians - tougher, best mid-range damage soldier
Quarians - best tech/engineers
Drell - most acrobatic, biotic, best assassins/infiltrator
Salatians- mix of Quarian and Drell, but without biotics, acrobatics and some specific Quarian tech expertise. Could have "neural shock" instead.
Asari- best biotics.
Krogan - tanks that smash things getting too close to a pulp, excellent short range due to claymore. regeneration.

Eventual bonus races:

Geth - like Quarians but gets bonuses or penalties to damage and rolling depending on how many geth there are in the team.

Rachni - attacks bypass shields. fast, but no have no shields.

Volus: just weak

Batarian: like humans, but no biotics + toxic weapons/ammo

If you play human, (or sole geth) you could get xp and money bonus as compensation for not being "the best" at anything. Volus get very high bonuses.

Modifié par Random citizen, 26 février 2012 - 05:53 .


#103
Hoki

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Imo if you could use concussive shot during rush then everything would be fine with the soldier.

Heres the thing guys. I have fully specced out concussive shot for force and damage and the dot. It is both my primary defense and offense. I have to use it to blast people out of cover, then mow them down with an avenger.

If I turn the corner and there are a couple of enemies, I can knock one to the ground and shoot the other one in the face without being tactical about it.

Also I as well only carry an avenger and get a 1.5 second concussive shot, so thats why its my primary damage. I do more damage with an avenger during rush, but when I want to shoot something around a corner or behind a shield, or a phantom, I do basically no damage without concussive shot.

So the biggest problem for me during rush is I can't use concussive shot, or if I spec all the way into it, only can use it once during it. So it sound great on paper, but rush actually LOWERS my damage and defense.

If they change the rank 6 Power Use ability to allow the use of as many other powers as we'd like, then I'd basically use rush whenever its available. I think thats fair, since you'd have to choose between your other powers or super high survival.

#104
ncknck

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themaxzero wrote...

 I said what possible videos could I show that would show how Soldier's fail? How exactly would I film that or take screenshots to show that? 

i have no idea m8, its your claim and you better support it somehow. Its called the burden of proof.

And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.

Stupid comment is stupid I am glad you realise it now.

It is safe to say that it is possible to build a team of support classes which will beat gold in the demo. However, this is not the topic of discussion. Nor does it have any point anyway as like said, demo is gone in a week. Im not sure you realize just how huge the difference in aiming between people is. Some people (not me) just hit everything on first try. But im not bad either, so never had any problems with soldiers.

Modifié par ncknck, 26 février 2012 - 06:12 .


#105
Balrogen4

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NsanlyCrzy wrote...

I had a flashback from ME2 where it is mentioned that many specters are Turians, because of their size, strength and physical toughness. And that humans were considered weak, that's why there wasn't a human specter, yet.

The irony is, that the Turian Sentinel for example, is everything the human soldier is missing. With shields and health maxed, he's a true juggernaut, mowing down everything.

Where's the irony?

#106
Hoki

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hey ncknck, REAL soldiers shoot people in the head with an avenger from long range without an accuracy mod. (FOR THE LIFE OF ME I CAN'T GET AN AR ACCURACY MOD)

#107
Zkyire

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Impulse and Compulse wrote...

First off, let me just say that the (human) soldier is easily the worst class in hte game. You literally took away everything that made them great (extra health bonuses, carrying all the weapons, having all the ammo types) and instead left in mediocre powers. (adrenaline rush is barely worth anything without the slowdown, concussive shot is useful against unprotected enemies) I'm not alone in this; nearly everyone I've talked to online shares my opinion.

Also, freaking fix grenades. Their blast radius is miniscule, they hardly ever land where you want them to, and their capacity is absolutely pathetic for a power that's basically on par with the rest of your powers. (yes I know they don't have a recharge bar, they still suck) Also, they seem incredibly buggy when I try to replenish them. Sometimes when I go up to ammo crates I get 1, sometimes I don't get any. For a power that's already pretty underwhelming, it's kind of a slap in the face to barely ever get to use it in the first place.


I created a Human Soldier, and am thoroughly regretting maxing out Adrenaline Rush.

I can see why it would be useful what with the damage reduction to health and shields while you're trying to sprint through a yard of enemies to flee or to get to someone who has fallen.

But that's pretty much the only use I see for it.

And the global cooldown while it's active means you can't use your other abilities.

..which means the 1 weapon+spam concussive shot can't be done for the duration of adrenaline rush (which is what I do).

I should have maxed out Frag grenades instead (don't have a huge blast radius but excellent for killing Guardians if you hit them dead on.

#108
f1ndmenow

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Another problem with the soldier class is that the adrenaline rush shouldn't give you power cool down's since your abilities rely on weapons. They should of either gone with a red dead redemption multiplayer dead eye approach, or some how enable auto accuracy when you double tap the sights with enemies near by like in MW2 .

Modifié par f1ndmenow, 26 février 2012 - 06:48 .


#109
Thoragoros

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I'll just add that I've played several times with some very good Human Soldier players, and I've also played severl times with bad players of...just about every other class.

Some guys prefer the minimalist approach of the human soldier. Less micro for basically equiviliant results.

#110
Hoki

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Zkyire wrote...

Impulse and Compulse wrote...

First off, let me just say that the (human) soldier is easily the worst class in hte game. You literally took away everything that made them great (extra health bonuses, carrying all the weapons, having all the ammo types) and instead left in mediocre powers. (adrenaline rush is barely worth anything without the slowdown, concussive shot is useful against unprotected enemies) I'm not alone in this; nearly everyone I've talked to online shares my opinion.

Also, freaking fix grenades. Their blast radius is miniscule, they hardly ever land where you want them to, and their capacity is absolutely pathetic for a power that's basically on par with the rest of your powers. (yes I know they don't have a recharge bar, they still suck) Also, they seem incredibly buggy when I try to replenish them. Sometimes when I go up to ammo crates I get 1, sometimes I don't get any. For a power that's already pretty underwhelming, it's kind of a slap in the face to barely ever get to use it in the first place.


I created a Human Soldier, and am thoroughly regretting maxing out Adrenaline Rush.

I can see why it would be useful what with the damage reduction to health and shields while you're trying to sprint through a yard of enemies to flee or to get to someone who has fallen.

But that's pretty much the only use I see for it.

And the global cooldown while it's active means you can't use your other abilities.

..which means the 1 weapon+spam concussive shot can't be done for the duration of adrenaline rush (which is what I do).

I should have maxed out Frag grenades instead (don't have a huge blast radius but excellent for killing Guardians if you hit them dead on.

This one thing. This one thing if they changed rank 6 power use to allow CS spamming, rush = fixed.

#111
lobsterGun

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Impulse and Compulse wrote...

... Also, they seem incredibly buggy when I try to replenish them. Sometimes when I go up to ammo crates I get 1, sometimes I don't get any.


The ammo bins replenish slowly.  If you look at the bin, you can see an open box of grenades.  When the box is empty, no nades for you.

If you stand next to the box,  you'll fill up as the box replenishes... which is much slower than you canthrow them.  

#112
Sabbatine

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themaxzero wrote...

There is the Adept and Infiltrator. No doubt they CCed everything and grabbed objectives while you got the kills.

They were the key members in the fight not you. Your job could of been done by pretty much any other class.


What a stupid statement considering most people here are arguing that the soldier is the worst class.  If the soldier can perform at a level equal to the other classes then the core argument of this entire thread is gone.

#113
Hoki

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Sabbatine wrote...

themaxzero wrote...

There is the Adept and Infiltrator. No doubt they CCed everything and grabbed objectives while you got the kills.

They were the key members in the fight not you. Your job could of been done by pretty much any other class.


What a stupid statement considering most people here are arguing that the soldier is the worst class.  If the soldier can perform at a level equal to the other classes then the core argument of this entire thread is gone.


Not necessarily. An asari adept is an overally better soldier than a soldier.
Throw and concussive shot are basically the same ability.

Lets imagine you specialize your adept exactly like you would your soldier, focusing all of your asari justicar on pure weapon damage. Throw for full force and damage. These alone are what makes the soldier the soldier for the most part, just focusing on weapon damage and shooting more instead of being fancy.

Now then, rush and grenades are the only thing that differentiates a human soldier from an adept. Well, then the argument is down to, what is better, stasis and warp, or rush and grenades.

Rush isn't exactly terrible, but it prevents you from using your other abilities. Change 'power use' ability to allow for multiple powers to be used and rush is fine and dandy, though stasis bubble is still generally vastly superior in most ways.

Grenades, they need to reload after each wave, end of story. Oh, and knock everything they hit over.

#114
P1G V3n0m

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The human soldier might be the worst class when weighed against all others. I do fine with him on silver and gold. Not amazing, mind you, he's not Turian Sentinel or Asari Adept, but he has strenghts that can come in handy when used by someone that understands them.

I love the soldier, but I really don't mind if everyone thinks he sucks because that might convince Bioware to buff him, and then I'd be playing one of the best classes.

#115
CheeseWheelOfDoom

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I play the human soldier, and have from the beginning. I haven't had ANY problems with this class, other than the ammo piles properly reloading my grenades. I tend to take out guardians by chucking a frag grenade directly into the slot in their shields. Upfront takedown of a guardian with a frag grenade is fan-freaking-tastic.
And concussive shot. Holy crap, concussive shot. I use only the Avenger X, and I spam concussive shot once a second or so. I hardly ever even USE my gun. Concussive shot being able to fire around walls and cover is amazing, and I am constantly saving my companions from death by concussive shotting away an assault trooper about to stomp them.
Truth is, though, I have more FUN with my krogan soldier. When you can heavy melee an Atlas to death, you're doing something right.

#116
nestum

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I'm getting ****ing tired of shooter newbies that doesn't know how to play with the ****ing soldier...all you know is to expect for the "auto aim" used for the powers. Soldier is how it has to be, a aiming and fast paced class...obviously you can't expect to engage a phantom from front (when he has full health), or to do anything without a well "worked" aim...something that RPG players probably don't get. If you never done a ME in insanity or played other shooting games, you can't expect to have a very good experience with him.

When I play as soldier, I spend 90% of the time with adrenalynn ON! it makes my weapons 62,5% stronger...and if you know how to play, you'll know how that makes the diference.

frag grenades are too damn usefull, but not to use against Atlas and shielded phantoms...concussive shot is good, cause it knocks off everyone except atlas! And does good damage to the phantom shield.

As a soldier, even with a bad team I've never made less then 50k on gold...A good soldier can't ****ing expect for the weapon to shoot herself!

A soldier is also the perfect team support.
-when rushing with vanguard on gold, keeps Im safe from the multiple enemies that miss cause of the fast paced gameplay
-with the adept, it keeps im safe from the enemies that aren't on the stasis (cause you adepts know you almost only shoot to guys stopped and only stop when they get killed... being unnaware from the other enemies.
-infiltrators may protect or be protected by the soldier. As a one shot one kill class, they need good supressive fire. when the soldier aadvance, nobody is best to take down those nemesis that are shooting from far, or revive whithout getting killed.
-with sentinels, the connection is too damn crucial, as sentinels are experts at taking defenses down, and a good soldier takes the unshielded enemies easily than any other. its also a reference to enemies letting the sentinel work without much risk.
-with engineer is almost the same thing but in a much less mobile way.

#117
CheeseWheelOfDoom

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nestum wrote...

I'm getting ****ing tired of shooter newbies that doesn't know how to play with the ****ing soldier...all you know is to expect for the "auto aim" used for the powers.


A bit mad?  We all have different play styles.  Hell, I play a soldier in my Single Player Campaign.  I use Adrenaline Rush as my main go-to power in SP.  But that doesn't mean I have to play that way in the multiplayer.  I'm playing just as I described before, spamming concussive shot and frag grenades everywhere, and am always a crucial asset to my team.

So shut up.

Yay!  I win!   Image IPB

#118
hawat333

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I guess there is a trick for using the Frag Grenades.
Once I was in a party with a guy who was... unbelievable. He used them so professionally that by the time I got there, there wasn't any headbutting left to do.
With experimenting (once we will be able to reset the stats to try different builds), there is a possibly optimal build to find for using the grenades.

#119
PirateT138

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I've opted to take the route of blowing off concussive shot, carrying HEAVY weapons, buffing up AR to let me deal some serious damage and carrying as many nades as I can. I'm pretty good at tossing them, these days.

P.S. Adrenaline rush reloads your weapon. When you've got a Revenant that holds 100+ shots and time AR right you can spit out 200 rounds WITHOUT RELOADING! Not to mention the damage bonus on the second 100 rounds.

It's not as outwardly cool as other classes, for sure but it's not bad.

I still feel like it should be one of the "tougher" classes, though. I'm wearing heavy armor, right?

Even specing in the survivability part of AR doesn't make me feel any tougher.

It should be basic, good at taking and dealing damage with a lot of weapons.

#120
Nizzemancer

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themaxzero wrote...

ncknck wrote...

Here, as part of the team, i have just beaten the more difficult Gold map with a Human Soldier as an example. using nothing but Pistol and Rush. Also Krogun sux ihmo, he has damage reduction and melee, neither was particulary useful to me on gold. Damage is what counts.
Image IPB
 


There is the Adept and Infiltrator. No doubt they CCed everything and grabbed objectives while you got the kills.

They were the key members in the fight not you. Your job could of been done by pretty much any other class.


Are you blind?

#121
Nizzemancer

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Bananables wrote...

how should they improve it though? increase power damage? do something to concussive? increase penis size?

passive class boost weapons and shields

Or

Put Adrenaline Rush on a separate cooldown.

#122
nestum

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CheeseWheelOfDoom wrote...

A bit mad?  We all have different play styles.  Hell, I play a soldier in my Single Player Campaign.  I use Adrenaline Rush as my main go-to power in SP.  But that doesn't mean I have to play that way in the multiplayer.  I'm playing just as I described before, spamming concussive shot and frag grenades everywhere, and am always a crucial asset to my team.

So shut up.

Yay!  I win!   Image IPB


You misenderstood me xD

I wasn't complayning about how soldiers play with is own soldier...I'm just pissed out because guys who can't do good work with the human soldier just atribute the faults to the class instead to the lack of skill. Things like, I can't killed anyone with frag nade, so, it has to be because the weapon itself is ****ty.
Other guys that say, soldiers never do more than 20k...or...you score the most of the points but, like you were a soldier, you actually still suck and you didn't worked for the team...that's the kind of thing that anoys me.

I don't like the engineer or the sentinel for example, but thats no excuse to simply try to put other classes into pure ****...

#123
dw99027

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He just has no role in the game at all; he does nothing better then other classes.



He is the only class that can spam a CC ability ( CS is on a ridiculously short cooldown ) while carrying 2 heavy weapons and being a tank. My (Human!) soldier shines with Katana, Mattock and a 2.3 - 2.5 sec cd on CS. Really, just stick close to the team and rack points. Mastering the roll helps immensely.

#124
Eric13574

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dw99027 wrote...

He just has no role in the game at all; he does nothing better then other classes.



He is the only class that can spam a CC ability ( CS is on a ridiculously short cooldown ) while carrying 2 heavy weapons and being a tank. My (Human!) soldier shines with Katana, Mattock and a 2.3 - 2.5 sec cd on CS. Really, just stick close to the team and rack points. Mastering the roll helps immensely.


Throw, 1 second CD, and does more damage than CS.

#125
corporal doody

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the only thing i wish they would improve with the human soldier...is the whole grenade thing. numbers carried...they dont automatically regen so you are forced to hang out near an ammo box....blast radius stinks even when maxed...wish there was a smoke grenade....or mods for them!