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Freaking Grenades and the Soldier class


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#126
Kakaw

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Also, weapon damage bonuses are multiplicative; those from Powers are multiplied with those from weapon mods, giving extra super duper weapon damage bonuses, and making adrenaline rush ~30% more effective than you think it is; atleast once you get damage mods (which I expect every weapon to get after release)

Modifié par Kakaw, 27 février 2012 - 02:49 .


#127
themaxzero

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ncknck wrote...

themaxzero wrote...

 I said what possible videos could I show that would show how Soldier's fail? How exactly would I film that or take screenshots to show that? 

i have no idea m8, its your claim and you better support it somehow. Its called the burden of proof.

And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.

Stupid comment is stupid I am glad you realise it now.

It is safe to say that it is possible to build a team of support classes which will beat gold in the demo. However, this is not the topic of discussion. Nor does it have any point anyway as like said, demo is gone in a week. Im not sure you realize just how huge the difference in aiming between people is. Some people (not me) just hit everything on first try. But im not bad either, so never had any problems with soldiers.


Prove a Soldiers are bad even though you admit I can't think of a way you could do it. Good work mate.

Actually it is what I waa replying too:

And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.


So you admit you were wrong. Good. Next time think before you comment.

Modifié par themaxzero, 27 février 2012 - 03:51 .


#128
themaxzero

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Kakaw wrote...

Also, weapon damage bonuses are multiplicative; those from Powers are multiplied with those from weapon mods, giving extra super duper weapon damage bonuses, and making adrenaline rush ~30% more effective than you think it is; atleast once you get damage mods (which I expect every weapon to get after release)


Many damage bonuses are most definately not multiplicative. At least powers are not. A lot of damage bonuses only apply to base damage.

Modifié par themaxzero, 27 février 2012 - 03:51 .


#129
spirosz

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My widow and AR disagree.

#130
Aeoneth

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I think it would be cool if Adrenaline rush applied the buff to your entire team, t' would also allow for it to take the time dilation effect too

Modifié par Aeoneth, 27 février 2012 - 03:57 .


#131
Impulse and Compulse

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spiros9110 wrote...

My widow and AR disagree.

Which can be equipped by any class.

#132
spirosz

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Impulse and Compulse wrote...

spiros9110 wrote...

My widow and AR disagree.

Which can be equipped by any class.


And?  Still effective.  Mantis/Avenger X, doesn't matter.  Soldier is fine IMO.   Only thing I agree is the grenades seem to be a bit weird sometimes, but you get used to it. 

#133
themaxzero

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spiros9110 wrote...

My widow and AR disagree.


Widow has high base damage.

What does this have to do with several damage bonuses stacking multiplicativily anyway?

Modifié par themaxzero, 27 février 2012 - 04:03 .


#134
spirosz

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Plus, if you're playing with a decent team and work in conjunction with each other, I see (and have played my) Soldiers doing really well and this is coming from someone who doesn't even like the class that much - I'm more of an Adept or Engineer player.

#135
dw99027

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Throw, 1 second CD, and does more damage than CS.



You missed the 'being a tank' component I mentioned. More Health/Shield and the option to spec AR defensively.

#136
Zourin

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Soldiers are there to quickly mop up the trash. That's what assault rifles, viper rifles, and grenades are for. That leaves more 'high risk' things on the table so your supporting biotics/techs/snipers can deal with the priority targets.

Unless you can purchase stocks of specialized ammunition, the most useful ability Soldiers have are their frag grenades to strip shields and armor. Concussive shot is 'epic blah' as a special ability beyond pretending you're a Sentinel.

#137
Shahadem

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mushoops86anjyl wrote...



Time dilation cannot exist in multiplayer. It does not slow down enemies. =(


Stasis.

#138
sezneg

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Eric13574 wrote...

dw99027 wrote...

He just has no role in the game at all; he does nothing better then other classes.



He is the only class that can spam a CC ability ( CS is on a ridiculously short cooldown ) while carrying 2 heavy weapons and being a tank. My (Human!) soldier shines with Katana, Mattock and a 2.3 - 2.5 sec cd on CS. Really, just stick close to the team and rack points. Mastering the roll helps immensely.


Throw, 1 second CD, and does more damage than CS.


Yes, but the adept can't have that kind of cooldown WHILE carrying two heavy weapons and being a tank.

Way to avoid the qualifers in the post you quoted...

#139
Bananables

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Like I said before, the most effective Soldiers will be those people are just hella talented in general gunplay. The closes thing I can think of are Gears of War pub stompers (since the AI in ME3 aren't any better than the noobs in pubs; just more health). Soldiers don't specialize in anything, largely due to the fact that all classes can use every weapon now, AND the fact that AR is a step up from horsesh*t; therefore, those players who can pop craniums like nobody's business (even with Assault Rifles) will be those "useful/effective" Soldiers. We get 90% of our prowess from guns (and Concussive Shot spamming), so not having the highest level guns and mods, we're highly gimped going into Gold mode.

Just my dos pennies...

But onto my suggestions (there might be a lot of reiterations):

-Give us a better incentive to use AR. It's not really a team-based ability. When I use it in Bronze and Silver, it's more for greedily snagging 2-4 kills in rapid succession. You could say you could save a squad mate from getting butt-raped but I'd rather use Concussive Shot for such a situation. You could give it a more significant weapon damage boost, be able to use CS while it's on, whatever. But the best suggestions I have is why not boost the fire and reload speed while it's on? Although I don't know how that would work with guns like the Vindicator, the Mattock, Argus, and the other smi-auto, you figure something out, lol. It's very similar to Overkill from ME1, where you had unlimited ammo for like 5 seconds.

-Instead of 2 max of each equipment, why not make it 3 for Soldiers? They ARE Soldiers, right? They're trained to be at-home on the battlefield, they're trained to carry a crapload of weight in their backs for hours on end. So the extra Cobra Missile, Medi-Gel, Ops Survival, and Ammo pack would make them better team players. The Medi-Gel and Ops would be perfect for hairy situations.

-More health and shields? I don't know, **** everyone's complaining about it so hell.

-And something about Frag Grenades... I'm not specced for it so I wouldn't know about the problems, people are having.

#140
Hoki

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dw99027 wrote...

Throw, 1 second CD, and does more damage than CS.



You missed the 'being a tank' component I mentioned. More Health/Shield and the option to spec AR defensively.

Well a human sentinel has this beat hands down.
Don't spec warp to simulate not speccing grenade, while warp is amazing vs atlas' and turrets, to accurately compare soldier in the tanky department imagine tech armor instead of rush.

I don't actually put points in tech armor because warp and throw are awesome, but I'm just saying. Hu Sentinel is generally a better soldier than a hu soldier, especially when not worried about being 'tanky'.

#141
Greystone

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The better fps skills you possess the better you will be with the soldier classes.

You need to have pinpoint accuracy for headshots and be able to sustain it on a moving target using an assault rifle or quick firing sniper rifle.

Frag grenades are BOSS.  Honestly the only nades I like better are the biotic grenades because those are just stupid nice.  That said frag grenades can be banked off walls and you can control their drop.  I cannot tell you how many times I have bounced a grenade just behind 2 guardians to instakill both of them or banked a nade off a wall around a corner and killed 2-3 enemies.

The soldier class reminds me of the warrior class in your typical mmo.  Gear dependant, and in this game that gear is max level weapons and mods of which we have access to neither in the demo.  A mattock X is the best gun you can use in the demo currently and not many people have one. 

Adrenaline rush is your #1 dps ability which combined with accurate assault rifle headshots or viper shots will make you a great asset.  Concussive shot can be turned into your main dps ability as well and provide you with more consistent soft cc. 

I have a strong feeling the revenant on a soldier especially maybe the turian soldier with rank 10 penetration and damage mods with the turian's marksman ability and armor penetration ammo will be NASTY.  With a rank 1 revenant, stability mod and +clip size mod plus rank 1 armor penetration ammo on my human soldier I can mow down a guardian in a couple seconds firing directly center mass into his shield.  In the full game it'll be ridiculous.

Honestly there are alot of great weapons not in the demo and combined with many unavailable mods and not knowing all the maps and enemies types I think soldiers will be much stronger than they initially appear atm.

In the end though the quality of your aim, your positioning, critical thinking as far as what ability to use in what situation and your ability to control frag grenade landings is what is going to define a great soldier from an average or bad soldier in the full game.

#142
Kakaw

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themaxzero wrote...

Kakaw wrote...

Also, weapon damage bonuses are multiplicative; those from Powers are multiplied with those from weapon mods, giving extra super duper weapon damage bonuses, and making adrenaline rush ~30% more effective than you think it is; atleast once you get damage mods (which I expect every weapon to get after release)


Many damage bonuses are most definately not multiplicative. At least powers are not. A lot of damage bonuses only apply to base damage.



Correct. But I'm correct about weapon damage.
SOurce:
http://social.biowar...7/index/9291444

#143
Raxxman

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Greystone wrote...

The better fps skills you possess the better you will be with the soldier classes.

You need to have pinpoint accuracy for headshots and be able to sustain it on a moving target using an assault rifle or quick firing sniper rifle.


thing is, this is true for every other class as well, and probably more true for the inflitrator, where a miss is very costly, but a complete string of cloaked headshots is just a 1 hit killathon.

#144
CitizenSnips

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Shahadem wrote...

mushoops86anjyl wrote...



Time dilation cannot exist in multiplayer. It does not slow down enemies. =(


Stasis.


True but that's not the Adrenaline Rush time dilation even though it acts similarly. It's localized to a bubble and that's a huge difference from AR.

Modifié par mushoops86anjyl, 27 février 2012 - 09:15 .


#145
Crimson_D-bag

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Eric13574 wrote...

Crimson_D-bag wrote...

If you can't use a soldier properly your probably not very good at shooters in general, which sucks cause that's what mass effect is. If you would learn to bounce nades properly u might find them to be effective crowd busters and nem/phan killers. hope to not see u in MP!!! ;)


3 grenades, enough firepower to kill 1 phantom.  True asset to the team, especially since you can then resupply ONE whole grenade.


Please stay in Bronze, that's where your wisdom applies.

I think the game you're looking for is COD.

Thats funny cause u have no idea the caliber of player i am. Sure i played COD4 through to the latest POS to bare the franchise name and hated most of them to tell u the truth, also played a couple of the BF series. My point was if your sorely lacking in skills than u should probably use a OP class(Stasis WTF), soldiers will do just fine for the rest of us. What system are u on? i'd love to show u how a real player gets down  

#146
dw99027

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Hoki wrote...

dw99027 wrote...

Throw, 1 second CD, and does more damage than CS.



You missed the 'being a tank' component I mentioned. More Health/Shield and the option to spec AR defensively.

Well a human sentinel has this beat hands down.
Don't spec warp to simulate not speccing grenade, while warp is amazing vs atlas' and turrets, to accurately compare soldier in the tanky department imagine tech armor instead of rush.

I don't actually put points in tech armor because warp and throw are awesome, but I'm just saying. Hu Sentinel is generally a better soldier than a hu soldier, especially when not worried about being 'tanky'.

True, true. But still Soldier gets more weapon damage bonus when in AR. It's not the best class, but it is unique in how well-rounded a role he can play and combinations of guns he can use.

#147
SomebodysSon

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Eric13574 wrote...

jreezy wrote...

Eric13574 wrote...

BioJaegar wrote...


soldier, male, works just dandy. Just gotta play it right. If anything, playing well as a hu-soldier is only a testament to your skill, since all you get is your gun and 5 second bullet damage increases.


What kind of argument of that?  When I see someone using a bad class I don't think "that player must be good for using a gimped class", in fact, I think the opposite.


Just because you feel gimped using the soldier class doesn't mean someone else does.


I'm sure there's lots of players who enjoy playing soldier and are very effective...in bronze.


OH NO HE DIT ENT!!!

#148
Crimson_D-bag

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I for one can admit when i'm wrong, the the human soldier really is weak!!! Go sentinels

Modifié par Crimson_D-bag, 29 février 2012 - 10:55 .