Modifié par Kakaw, 27 février 2012 - 02:49 .
Freaking Grenades and the Soldier class
#126
Posté 27 février 2012 - 02:48
#127
Posté 27 février 2012 - 03:48
ncknck wrote...
i have no idea m8, its your claim and you better support it somehow. Its called the burden of proof.themaxzero wrote...
I said what possible videos could I show that would show how Soldier's fail? How exactly would I film that or take screenshots to show that?It is safe to say that it is possible to build a team of support classes which will beat gold in the demo. However, this is not the topic of discussion. Nor does it have any point anyway as like said, demo is gone in a week. Im not sure you realize just how huge the difference in aiming between people is. Some people (not me) just hit everything on first try. But im not bad either, so never had any problems with soldiers.Stupid comment is stupid I am glad you realise it now.And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.
Prove a Soldiers are bad even though you admit I can't think of a way you could do it. Good work mate.
Actually it is what I waa replying too:
And if you think just throwing together a bunch of support classes will make an effective team you are mistaken.
So you admit you were wrong. Good. Next time think before you comment.
Modifié par themaxzero, 27 février 2012 - 03:51 .
#128
Posté 27 février 2012 - 03:50
Kakaw wrote...
Also, weapon damage bonuses are multiplicative; those from Powers are multiplied with those from weapon mods, giving extra super duper weapon damage bonuses, and making adrenaline rush ~30% more effective than you think it is; atleast once you get damage mods (which I expect every weapon to get after release)
Many damage bonuses are most definately not multiplicative. At least powers are not. A lot of damage bonuses only apply to base damage.
Modifié par themaxzero, 27 février 2012 - 03:51 .
#129
Posté 27 février 2012 - 03:55
#130
Posté 27 février 2012 - 03:56
Modifié par Aeoneth, 27 février 2012 - 03:57 .
#131
Posté 27 février 2012 - 03:56
Which can be equipped by any class.spiros9110 wrote...
My widow and AR disagree.
#132
Posté 27 février 2012 - 03:59
Impulse and Compulse wrote...
Which can be equipped by any class.spiros9110 wrote...
My widow and AR disagree.
And? Still effective. Mantis/Avenger X, doesn't matter. Soldier is fine IMO. Only thing I agree is the grenades seem to be a bit weird sometimes, but you get used to it.
#133
Posté 27 février 2012 - 04:01
spiros9110 wrote...
My widow and AR disagree.
Widow has high base damage.
What does this have to do with several damage bonuses stacking multiplicativily anyway?
Modifié par themaxzero, 27 février 2012 - 04:03 .
#134
Posté 27 février 2012 - 04:04
#135
Posté 27 février 2012 - 04:05
Throw, 1 second CD, and does more damage than CS.
You missed the 'being a tank' component I mentioned. More Health/Shield and the option to spec AR defensively.
#136
Posté 27 février 2012 - 04:34
Unless you can purchase stocks of specialized ammunition, the most useful ability Soldiers have are their frag grenades to strip shields and armor. Concussive shot is 'epic blah' as a special ability beyond pretending you're a Sentinel.
#137
Posté 27 février 2012 - 04:52
mushoops86anjyl wrote...
Time dilation cannot exist in multiplayer. It does not slow down enemies. =(
Stasis.
#138
Posté 27 février 2012 - 05:10
Eric13574 wrote...
dw99027 wrote...
He just has no role in the game at all; he does nothing better then other classes.
He is the only class that can spam a CC ability ( CS is on a ridiculously short cooldown ) while carrying 2 heavy weapons and being a tank. My (Human!) soldier shines with Katana, Mattock and a 2.3 - 2.5 sec cd on CS. Really, just stick close to the team and rack points. Mastering the roll helps immensely.
Throw, 1 second CD, and does more damage than CS.
Yes, but the adept can't have that kind of cooldown WHILE carrying two heavy weapons and being a tank.
Way to avoid the qualifers in the post you quoted...
#139
Posté 27 février 2012 - 05:50
Just my dos pennies...
But onto my suggestions (there might be a lot of reiterations):
-Give us a better incentive to use AR. It's not really a team-based ability. When I use it in Bronze and Silver, it's more for greedily snagging 2-4 kills in rapid succession. You could say you could save a squad mate from getting butt-raped but I'd rather use Concussive Shot for such a situation. You could give it a more significant weapon damage boost, be able to use CS while it's on, whatever. But the best suggestions I have is why not boost the fire and reload speed while it's on? Although I don't know how that would work with guns like the Vindicator, the Mattock, Argus, and the other smi-auto, you figure something out, lol. It's very similar to Overkill from ME1, where you had unlimited ammo for like 5 seconds.
-Instead of 2 max of each equipment, why not make it 3 for Soldiers? They ARE Soldiers, right? They're trained to be at-home on the battlefield, they're trained to carry a crapload of weight in their backs for hours on end. So the extra Cobra Missile, Medi-Gel, Ops Survival, and Ammo pack would make them better team players. The Medi-Gel and Ops would be perfect for hairy situations.
-More health and shields? I don't know, **** everyone's complaining about it so hell.
-And something about Frag Grenades... I'm not specced for it so I wouldn't know about the problems, people are having.
#140
Posté 27 février 2012 - 06:26
Well a human sentinel has this beat hands down.dw99027 wrote...
Throw, 1 second CD, and does more damage than CS.
You missed the 'being a tank' component I mentioned. More Health/Shield and the option to spec AR defensively.
Don't spec warp to simulate not speccing grenade, while warp is amazing vs atlas' and turrets, to accurately compare soldier in the tanky department imagine tech armor instead of rush.
I don't actually put points in tech armor because warp and throw are awesome, but I'm just saying. Hu Sentinel is generally a better soldier than a hu soldier, especially when not worried about being 'tanky'.
#141
Posté 27 février 2012 - 06:28
You need to have pinpoint accuracy for headshots and be able to sustain it on a moving target using an assault rifle or quick firing sniper rifle.
Frag grenades are BOSS. Honestly the only nades I like better are the biotic grenades because those are just stupid nice. That said frag grenades can be banked off walls and you can control their drop. I cannot tell you how many times I have bounced a grenade just behind 2 guardians to instakill both of them or banked a nade off a wall around a corner and killed 2-3 enemies.
The soldier class reminds me of the warrior class in your typical mmo. Gear dependant, and in this game that gear is max level weapons and mods of which we have access to neither in the demo. A mattock X is the best gun you can use in the demo currently and not many people have one.
Adrenaline rush is your #1 dps ability which combined with accurate assault rifle headshots or viper shots will make you a great asset. Concussive shot can be turned into your main dps ability as well and provide you with more consistent soft cc.
I have a strong feeling the revenant on a soldier especially maybe the turian soldier with rank 10 penetration and damage mods with the turian's marksman ability and armor penetration ammo will be NASTY. With a rank 1 revenant, stability mod and +clip size mod plus rank 1 armor penetration ammo on my human soldier I can mow down a guardian in a couple seconds firing directly center mass into his shield. In the full game it'll be ridiculous.
Honestly there are alot of great weapons not in the demo and combined with many unavailable mods and not knowing all the maps and enemies types I think soldiers will be much stronger than they initially appear atm.
In the end though the quality of your aim, your positioning, critical thinking as far as what ability to use in what situation and your ability to control frag grenade landings is what is going to define a great soldier from an average or bad soldier in the full game.
#142
Posté 27 février 2012 - 06:48
themaxzero wrote...
Kakaw wrote...
Also, weapon damage bonuses are multiplicative; those from Powers are multiplied with those from weapon mods, giving extra super duper weapon damage bonuses, and making adrenaline rush ~30% more effective than you think it is; atleast once you get damage mods (which I expect every weapon to get after release)
Many damage bonuses are most definately not multiplicative. At least powers are not. A lot of damage bonuses only apply to base damage.
Correct. But I'm correct about weapon damage.
SOurce:
http://social.biowar...7/index/9291444
#143
Posté 27 février 2012 - 09:11
Greystone wrote...
The better fps skills you possess the better you will be with the soldier classes.
You need to have pinpoint accuracy for headshots and be able to sustain it on a moving target using an assault rifle or quick firing sniper rifle.
thing is, this is true for every other class as well, and probably more true for the inflitrator, where a miss is very costly, but a complete string of cloaked headshots is just a 1 hit killathon.
#144
Posté 27 février 2012 - 09:14
Shahadem wrote...
mushoops86anjyl wrote...
Time dilation cannot exist in multiplayer. It does not slow down enemies. =(
Stasis.
True but that's not the Adrenaline Rush time dilation even though it acts similarly. It's localized to a bubble and that's a huge difference from AR.
Modifié par mushoops86anjyl, 27 février 2012 - 09:15 .
#145
Posté 27 février 2012 - 11:23
Thats funny cause u have no idea the caliber of player i am. Sure i played COD4 through to the latest POS to bare the franchise name and hated most of them to tell u the truth, also played a couple of the BF series. My point was if your sorely lacking in skills than u should probably use a OP class(Stasis WTF), soldiers will do just fine for the rest of us. What system are u on? i'd love to show u how a real player gets downEric13574 wrote...
Crimson_D-bag wrote...
If you can't use a soldier properly your probably not very good at shooters in general, which sucks cause that's what mass effect is. If you would learn to bounce nades properly u might find them to be effective crowd busters and nem/phan killers. hope to not see u in MP!!!
3 grenades, enough firepower to kill 1 phantom. True asset to the team, especially since you can then resupply ONE whole grenade.
Please stay in Bronze, that's where your wisdom applies.
I think the game you're looking for is COD.
#146
Posté 28 février 2012 - 01:15
True, true. But still Soldier gets more weapon damage bonus when in AR. It's not the best class, but it is unique in how well-rounded a role he can play and combinations of guns he can use.Hoki wrote...
Well a human sentinel has this beat hands down.dw99027 wrote...
Throw, 1 second CD, and does more damage than CS.
You missed the 'being a tank' component I mentioned. More Health/Shield and the option to spec AR defensively.
Don't spec warp to simulate not speccing grenade, while warp is amazing vs atlas' and turrets, to accurately compare soldier in the tanky department imagine tech armor instead of rush.
I don't actually put points in tech armor because warp and throw are awesome, but I'm just saying. Hu Sentinel is generally a better soldier than a hu soldier, especially when not worried about being 'tanky'.
#147
Posté 28 février 2012 - 01:51
Eric13574 wrote...
jreezy wrote...
Just because you feel gimped using the soldier class doesn't mean someone else does.Eric13574 wrote...
BioJaegar wrote...
soldier, male, works just dandy. Just gotta play it right. If anything, playing well as a hu-soldier is only a testament to your skill, since all you get is your gun and 5 second bullet damage increases.
What kind of argument of that? When I see someone using a bad class I don't think "that player must be good for using a gimped class", in fact, I think the opposite.
I'm sure there's lots of players who enjoy playing soldier and are very effective...in bronze.
OH NO HE DIT ENT!!!
#148
Posté 29 février 2012 - 10:52
Modifié par Crimson_D-bag, 29 février 2012 - 10:55 .





Retour en haut






