Overload skilled to be stronger against single targets (strips everything but Atlases down to at least 10% shields, if not outright blowing them up). Also, took neural shock to incapacitate organic targets for a few seconds. Life saver.
Tech armor is geared for maximum survivability with a few melee boosters thrown in. This is because the Turian Sentinel already has amazing shield and health benefits, he might aswell stab things in the face instead of running away. Also works on phantoms who are down to 3/4th of their health.
Weapons are usually the widow and a phalanx as backup, other suggestions would be carnifex and mantis. Headshots are important to keep up with the damage and neutralize threats, so pick weapons that compliment this style.
The turian sentinel gets a bonus talent to reduce the weight of Assault Rifles, but since pistols get the job done just fine, I didn't see a reason to choose that.
I keep TA on at all times. I tried the on-off method, but it was always on cooldown when I needed it most, so I just leave it as it is. With a good weapon setup, overload is always ready when the sniper is done reloading.
And detonating the armor... sometimes it works. But it is so situational, that ever sentinel player should try out on their own when to use this.
Edit: If headshots give you head-aches, a few points in warp might be advised instead. There is an upgrade that allows for more weapon damage done while the target is under the effect of warp. But then you'd have to drop the TS' other awesome feats, of course.
Modifié par NekOoNinja, 26 février 2012 - 01:57 .





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