- Multiplayer is EXTREMELY unstable at high ping,
- A player must host, and the players can be anywhere around the world,
- Rounds regularly last 20-30 minutes,
- Leaving in the middle of a game hurts your co-op partners, and
- Leaving in the middle of the game denies you AND your partners XP
Allow us to see Ping in Lobby
Débuté par
Hejdun
, févr. 26 2012 02:50
#1
Posté 26 février 2012 - 02:50
Given that:
#2
Posté 26 février 2012 - 07:42
I agree. and I also wonder how hard is it a thing to implement.
#3
Posté 26 février 2012 - 07:45
I second, I'm getting annoyed how lately I keep getting tossed to some euro server or similar..w ith 500+ pings.. or huge desync issues..
#4
Posté 12 mars 2012 - 03:50
agree. the multiplayer has been a pain in the ass and very buggy this far,,,
#5
Posté 12 mars 2012 - 03:56
agreed you would think this and text chat would be the first things they would implement into multiplayer for PC gamers since its literally needed for everyone to have an enjoyable time when joining a server
#6
Posté 12 avril 2012 - 01:10
Why wasn't this implemented right from the start? (both latency display and text chat)
#7
Posté 12 avril 2012 - 01:14
ME3 multiplayer - sux. Even if i ove the host, i couldn't actually manage it, if i wanna to exclude two noobs for example, i need to get other people to vote.. another way to exclude them, isnt included in UI, and may be restricted by biowarea.
Wanna something like cs.. but of course, who will listen me or somebody in this forum..)
Wanna something like cs.. but of course, who will listen me or somebody in this forum..)
#8
Posté 12 avril 2012 - 01:15
I've actually started checking everyone's profiles on XBL after joining a lobby, just to see where they are from. The majority of people I've played with who are outside the US or Europe seemed to have the worst connections unfortunately, so I tend to leave the lobby if they're the host/leader.
Having a ping indicator would be very useful in the lobby, since you could see right away how well the connections are. Even something as simple as little 'signal bars' like those on a cell phone would be enough.
Having a ping indicator would be very useful in the lobby, since you could see right away how well the connections are. Even something as simple as little 'signal bars' like those on a cell phone would be enough.
#9
Posté 12 avril 2012 - 01:24
i tried to make a petition about this yesterday. i think that if all we ask for is just the host's location (i'm not sure how specific you need, country or city) displayed in the lobby, then there is a chance they might patch it in at some point. automatic filtering or a latency meter probably aren't going to happen.
either people didn't know what "latency" means or they don't care, though, because i only got about 20 bumps even though i kept rebumping myself to keep it visible.
i would rather see the hosts's location, to judge the ping for myself, than have any other game bug fixed. does anyone have an idea for how to get a working petition started? i think the forum pages shuffle too quickly for it to be effective here.
either people didn't know what "latency" means or they don't care, though, because i only got about 20 bumps even though i kept rebumping myself to keep it visible.
i would rather see the hosts's location, to judge the ping for myself, than have any other game bug fixed. does anyone have an idea for how to get a working petition started? i think the forum pages shuffle too quickly for it to be effective here.
#10
Posté 12 avril 2012 - 01:36
Definitely needs a latency/location indicator.
In other co-op games I can deal with ~200 ping, but not this game.
The net code is absolutely horrible. Whenever you have high ping you start rubberbanding everywhere. The rubberbanding in ME3 is actually innovative, because even if you dont move, you will teleport back and forth. The only way to make your character stand still is sticking to cover. Projectile weapons and vanguards are also bugged in high ping circumstances.
In other co-op games I can deal with ~200 ping, but not this game.
The net code is absolutely horrible. Whenever you have high ping you start rubberbanding everywhere. The rubberbanding in ME3 is actually innovative, because even if you dont move, you will teleport back and forth. The only way to make your character stand still is sticking to cover. Projectile weapons and vanguards are also bugged in high ping circumstances.
#11
Posté 12 avril 2012 - 01:39
As a sort of poor-mans-ping-check, when you join a game try to vote kick someone and take note of how long it takes the X to appear. It can give you an indication on how the hosts connection is doing. That said a legitimate ping indicator would be very welcome. I'd also like to see dedicated servers instead of this match making BS so I don't join games in Siberia..but eh...
#12
Posté 12 avril 2012 - 01:42
I had my very first laggy match yesterday. Mostly I just host myself.
I lagged all over the map and a krogan was stuck in midair. I dont know where the game was hosted but I would support a ping info in the lobby as well!
I lagged all over the map and a krogan was stuck in midair. I dont know where the game was hosted but I would support a ping info in the lobby as well!
#13
Posté 29 janvier 2013 - 02:05
I agree. Unplayable games are no fun.
#14
Posté 29 janvier 2013 - 02:07
now this would be very useful
#15
Posté 29 janvier 2013 - 02:09
This thread had a near death experience.
#16
Posté 29 janvier 2013 - 02:12
IllusiveManJr wrote...
This thread had a near death experience.
Maybe it needs a warm mug of hot chocolate then.
#17
Posté 29 janvier 2013 - 02:12
#19
Posté 29 janvier 2013 - 02:35
Good sign to tell if you will have ok ping is to look on the timer in the lobby when you see the countdown for start. So if it skips 2 seconds like 18..16.15...13 then it will lag. But im not sure if this is accurate everytime.
#21
Posté 29 janvier 2013 - 03:48
What about the privacy of Ping? What of his thoughts?
#22
Posté 29 janvier 2013 - 03:53
nerf u all ('o')
#23
Posté 29 janvier 2013 - 03:53
Yep. BioWare totally gonna implement the thing after this thread. Because no one asked of this before. Sure.
#24
Posté 29 janvier 2013 - 03:55
I find the lag on the ME3 servers is a lot worse than other games I play on XBL. There's not really an excuse for this, and the reason I host quite alot. I live in the UK though, and sometimes think this affects other players who join in the US for example. Not fair either way





Retour en haut






