For Overload, on my engineer, I ended up doing +30% @ rank 4, neural shock @ rank 5 and then chain @ rank 6. I wish I'd done chain @ 4, neural shock, then +100% to shields because I can't one hit phantoms shields.. and it would be good for atlas'.
On my Turian, I feel like the choices should be different, probably spec'd for max damage since he's going to have a much longer cool down and I really just want to one hit the stronger targets.. Also, +25% recharge instead of neural shock? the 25% wouldn't be very noticeable for my engineer, but mightbe really nice for the Turian. Also, the stun helps keep my engineer safer, but the prone enemies would be harder to hit with the Revenant, and they do tend to fall behind cover sometimes.. I'm stongly leaning tword chain, recharge, shield damage .Thoghts?
Warp looks pretty nice on paper, but then, so did incinerate! (Need to unlock the female engineer now to respec...) In practice, I know how much I like overload, and I'll probably just get a point or two of warp with whatever is left at level 20 for popping other biotic effects.
After my engineer, I get why people are down on the sentinel, I really do. While I'd gotten used to coming in on top for points, I'm not getting a whole lot on my own right now.. BUT, there's something about a crotchety Turian with a lot of armor hosing everyone down with the Revenant that seems to keep things rolling in the squad's favor. Even if I'm not getting many kills.
Thoughts?
Modifié par Zack W, 29 février 2012 - 02:04 .





Retour en haut






