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What's a good build for the Turian Sentinel?


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#26
Zack W

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First, and I think the answer is no.. Do the tech damage and force upgrades do anything for the Tech Armor's damage resistance? I need to choose between that and 20% headshot damage. Using the Revenant, so low accuracy is a factor there too..

For Overload, on my engineer, I ended up doing +30% @ rank 4, neural shock @ rank 5 and then chain @ rank 6. I wish I'd done chain @ 4, neural shock, then +100% to shields because I can't one hit phantoms shields.. and it would be good for atlas'.

On my Turian, I feel like the choices should be different, probably spec'd for max damage since he's going to have a much longer cool down and I really just want to one hit the stronger targets.. Also, +25% recharge instead of neural shock? the 25% wouldn't be very noticeable for my engineer, but mightbe really nice for the Turian. Also, the stun helps keep my engineer safer, but the prone enemies would be harder to hit with the Revenant, and they do tend to fall behind cover sometimes.. I'm stongly leaning tword chain, recharge, shield damage .Thoghts?

Warp looks pretty nice on paper, but then, so did incinerate! (Need to unlock the female engineer now to respec...) In practice, I know how much I like overload, and I'll probably just get a point or two of warp with whatever is left at level 20 for popping other biotic effects.

After my engineer, I get why people are down on the sentinel, I really do. While I'd gotten used to coming in on top for points, I'm not getting a whole lot on my own right now.. BUT, there's something about a crotchety Turian with a lot of armor hosing everyone down with the Revenant that seems to keep things rolling in the squad's favor. Even if I'm not getting many kills.

Thoughts?

Modifié par Zack W, 29 février 2012 - 02:04 .


#27
marshalleck

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Zack W wrote...
I'm not getting many kills.

Thoughts?

 

Re: pertinent part of your post. Put your revenant on the shelf and take out an Avenger X w/ stabilizer and capacity mods

Modifié par marshalleck, 29 février 2012 - 12:09 .


#28
Butthead11

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Zack W wrote...

First, and I think the answer is no.. Do the tech damage and force upgrades do anything for the Tech Armor's damage resistance? I need to choose between that and 20% headshot damage. Using the Revenant, so, low accuracy is a factor there...

For Overload, on my engineer I ended up doing +30% @ rank 4, neural shock @ rank 5 and then chain @ rank 6. I wish I'd done chain @ 4, neural shock, then +100% to shields because I can't one hit phantoms shields.. and it would be good for atlas'.

On my Turian, I feel like the hcoices should be different, probably spec'd for max damage since he's going to have a much longer cool down and I really just want to one hit the stronger targets..?

Warp looks pretty nice on paper, but then, so did incinerate! (Need to unlock the female engineer now to respec...) In practice, I know how much I like overload, and I'll probably just get a point or two of warp with whatever is left at level 20 for popping other biotic effects.

After my engineer, I get why people are down on the sentinel, I really do. While I'd gotten used to coming in on top for points, I'm not getting a whole lot on my own right now.. BUT, there's something about a crotchety Turian with a lot of armor hosing everyone down with the Revenant that seems to keep things rolling in the squad's favor. Even if I'm not getting many kills.

Thoughts?


Revenant is a terrible gun for a turian because of the stability bug, drop it and pick up Avenger or mattock then get headshot. Tech damage does not increase tech armor

#29
We Tigers

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The Revenant is okay if you really want to wade into the thick of it, but with the stability bonus, that class really excels with an Avenger. Lots less weight than a Revenant, too; with weapon stability and the headshot bonus, you can take out a lot of guys very quickly from mid-range with an Avenger, especially one with a scope. The much faster cooldown you'll get also helps you toss lots and lots of overloads or warps, even with tech armor up.

#30
Butthead11

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We Tigers wrote...

The Revenant is okay if you really want to wade into the thick of it, but with the stability bonus, that class really excels with an Avenger. Lots less weight than a Revenant, too; with weapon stability and the headshot bonus, you can take out a lot of guys very quickly from mid-range with an Avenger, especially one with a scope. The much faster cooldown you'll get also helps you toss lots and lots of overloads or warps, even with tech armor up.


You can use the avenger as a long range weapon too with scope and still get headshots.

Turian sent is deadly with it at all ranges and i would vote it for their best weapon. 

#31
Zack W

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Tell me I'm doing it wrong, and that's fine... I really want to justify the Revenant, and if the Turnian sentinal can't do it, who can? I get my fill of the Avenger with my engineer, and it's frustratingly good. I really just want to tech armor up and hose people down..

Anyway, the gun is the one thing I can change, thoughts on the build?

#32
NoDebate2

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Ignore Warp. Max everything else.

Don't get the active buffs for Tech Armor. Just use it as a passive Damage Reduction source.

Also, I highly suggest using the Mattock. If you want a side-arm (and decided to go for the weight reduction on both Tech + Turivan Vet) grab a shotgun. Otherwise, pack a heavy pistol.

If you want to use the Revenant, play a Krogan. So you can hold down the trigger inbetween melee attacks for the "John Rambo" effect. =]

Modifié par NoDebate2, 29 février 2012 - 03:18 .


#33
Corvus74

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I went with nothing in warp and max everything else, going a 3 target neural shock overload and going more towards defence than offence.

For a weapon I take a Viper and nothing else so I keep Overload downtime as low as possible.

Tactic is to sit back and spam overload while pumping long range, accurate, rapid fire sniper shots into them. I did at fist use a Mattock, but the first time I switched to the Viper was the first time I got 75 kills on Silver, and I haven't looked back.

#34
Hiero Glyph

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Corvus74 wrote...

I went with nothing in warp and max everything else, going a 3 target neural shock overload and going more towards defence than offence.

For a weapon I take a Viper and nothing else so I keep Overload downtime as low as possible.

Tactic is to sit back and spam overload while pumping long range, accurate, rapid fire sniper shots into them. I did at fist use a Mattock, but the first time I switched to the Viper was the first time I got 75 kills on Silver, and I haven't looked back.


Check your stats, you may be able to equip a Predator with no increased cooldown penalty.  I was able to do this with the Widow on my Human Infiltrator.  Sure, I don't use it much but it has helped in a pinch.

#35
marshalleck

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Hiero Glyph wrote...

Check your stats, you may be able to equip a Predator with no increased cooldown penalty.  I was able to do this with the Widow on my Human Infiltrator.  Sure, I don't use it much but it has helped in a pinch.


Much easier to plug guardians full of holes through the visor of their shield at close range than with a sniper rifle's extreme zoom. Though situational indeed. 

#36
HolyAvenger

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I maxed out TA, Overload and Turian class passive, 5 level of fitness and 3 points to warp. Warp was a waste, should've ignored. Roll with a Widow only. Can feel the extra survivability on Gold, strip barriers/shields with overload then headshot with Widow. I tend to focus on high priority targets like Phantoms, Engineers, Atlases etc leaving Assault troopers and stuff for my teammates.

#37
Hiero Glyph

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marshalleck wrote...

Hiero Glyph wrote...

Check your stats, you may be able to equip a Predator with no increased cooldown penalty.  I was able to do this with the Widow on my Human Infiltrator.  Sure, I don't use it much but it has helped in a pinch.


Much easier to plug guardians full of holes through the visor of their shield at close range than with a sniper rifle's extreme zoom. Though situational indeed. 


Why would I switch to a pistol against a Guardian, especially since I specifically mentioned the Widow in my example?  Anyway, my point was only that you might be able to equip a second weapon as backup with absolutely no penalty so if that is true, why wouldn't you do it?

#38
Hiero Glyph

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HolyAvenger wrote...

I maxed out TA, Overload and Turian class passive, 5 level of fitness and 3 points to warp. Warp was a waste, should've ignored. Roll with a Widow only. Can feel the extra survivability on Gold, strip barriers/shields with overload then headshot with Widow. I tend to focus on high priority targets like Phantoms, Engineers, Atlases etc leaving Assault troopers and stuff for my teammates.


Of course Warp rank 3 was a waste.  I'm certain Overload rank 3 would be equally disappointing.  Warp rank 5 with Expose, however, is ideal for debuffing stronger targets.

#39
HolyAvenger

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True, but I can't imagine what I'd give up for rank 5 in Warp. The extra fitness is something I really like when playing Gold, and the others are absolutely crucial for this class/my playstyle imo.

#40
BuffPhantoms

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Max Overload for a 3chain stun/dmg. 

Everything else is up to your playstyle.

Modifié par BuffPhantoms, 29 février 2012 - 03:55 .


#41
marshalleck

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Hiero Glyph wrote...

marshalleck wrote...

Hiero Glyph wrote...

Check your stats, you may be able to equip a Predator with no increased cooldown penalty.  I was able to do this with the Widow on my Human Infiltrator.  Sure, I don't use it much but it has helped in a pinch.


Much easier to plug guardians full of holes through the visor of their shield at close range than with a sniper rifle's extreme zoom. Though situational indeed. 


Why would I switch to a pistol against a Guardian, especially since I specifically mentioned the Widow in my example?  Anyway, my point was only that you might be able to equip a second weapon as backup with absolutely no penalty so if that is true, why wouldn't you do it?

Hah, I missed that you said Widow. Yes, I know the Widow shoots through shields. My mistake. The other guy said he's carrying a Viper, which does not. Anyways, my comment was intended as an addendum to yours, not an argument. :police:

Modifié par marshalleck, 29 février 2012 - 04:01 .


#42
Hiero Glyph

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HolyAvenger wrote...

True, but I can't imagine what I'd give up for rank 5 in Warp. The extra fitness is something I really like when playing Gold, and the others are absolutely crucial for this class/my playstyle imo.


I agree that it depends on your playing style and/or team.  For me, I have no problem running my Turian Sentinel as 6/5/6/4/4, even on Gold.

#43
HolyAvenger

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Ehh, fair enough. Once the game comes out with its respec button I'll be trying out a few different builds.

#44
Hiero Glyph

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HolyAvenger wrote...

Ehh, fair enough. Once the game comes out with its respec button I'll be trying out a few different builds.


Certainly, especially with the other factions.  I am a bit worried about biotics though as they seem incredibly weak overall, particularly Singularity and Shockwave.  I can't imagine that you could add a faction that would cater to them in any meaningful way.  Besides, unless Husks are immune to shock damage Overload will still be the end-all crowd control for this game (and Stasis for single targets or chokepoints, bubble FTW!).

Modifié par Hiero Glyph, 29 février 2012 - 04:17 .


#45
HolyAvenger

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I assume the Reaper faction will be the most susceptible to biotics. Any biotics on an unprotected husk was an instakill in 2, will be interesting to see if they retained that. Going husk bowling with Samara and Jack on the derelict Reaper was a lot of fun...

#46
Butthead11

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BuffPhantoms wrote...

Max Overload for a 3chain stun/dmg. 

Everything else is up to your playstyle.




3 chain overload is overated

2 chain overload with 100%+ damage to barriers and shields is far better unless your have trouble fighting grunts -_-

#47
Zack W

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^ I have to agree. I haven't done 3 chain yet, but 2 works pretty well. The secondary hits don't do as much as the first, so more power seems like the way to go. No one has really said otherwise yet, so I think for my sentinel, I'm going to do the first chain upgrade, then recharge time (keep the grunts standing, recharge more noticeable with tech armor on..) and get the 100% shield damage bonus for phantoms, atlas and turrets.

Also, do you guys think I should get the 15% techpower bonus or the 20% headshot bonus? I will not be sniping, I really want to try and make the Revenant work for this guy! I feel like I won't get as many headshots, but I also don't use powers as frequently. The above overload should do it's job ok and I don't think it'll give any worthwhile bonus to tech armor. I guess I'm still leaning towards headshot bonus. Thoughts?

Modifié par Zack W, 29 février 2012 - 03:09 .


#48
We Tigers

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I use the headshot bonus with an avenger, and it's a noticeable benefit. I expect even the revenant will get some headshots if you're in close. The power boost is good, but: are you using/upgrading tech armor? You can take a 20% boost to powers while TA is up as a rank 5 evolution. With one chain, the 100% damage boost to barriers/shields, and that 20% bonus, I'm pretty sure overload clears the barrier of a phantom in one hit on silver (and I know it wipes shields from a turret/centurion/nemesis/etc.). So, the 15% bonus might be overkill if you're building TA that far, though I haven't tested this much on gold.

#49
themaxzero

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Hiero Glyph wrote...

HolyAvenger wrote...

Ehh, fair enough. Once the game comes out with its respec button I'll be trying out a few different builds.


Certainly, especially with the other factions.  I am a bit worried about biotics though as they seem incredibly weak overall, particularly Singularity and Shockwave.  I can't imagine that you could add a faction that would cater to them in any meaningful way.  Besides, unless Husks are immune to shock damage Overload will still be the end-all crowd control for this game (and Stasis for single targets or chokepoints, bubble FTW!).


Husks count as Organic so don't get stunned from Neural Shock. They might well stagger but they won't be stunned.

#50
Hiero Glyph

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themaxzero wrote...

Husks count as Organic so don't get stunned from Neural Shock. They might well stagger but they won't be stunned.


I understand that and find Neural Shock to be more of a hinderance than a help as your target often falls down behind cover for the duration of the effect instead of bending over where they can still be shot.  Even so, with the stagger animation a Husk is still easy prey for your weapon.  Also, the reduced cooldown instead of Neural Shock at rank 5 means even more crowd control.