Are classes canonical or simply a gameplay mechanic?
#1
Posté 26 février 2012 - 04:34
I would assue there is a certain level of separation though I doubt it's as rigid as in game. For example perhaps they are simply separated as soldiers, techies, and biotecs.
What do you think and what evidence do you have to support your view.
Bioware folks are encouraged to post an answer.
#2
Posté 26 février 2012 - 04:38
#3
Posté 26 février 2012 - 04:43
Soldiers have no biotic or tech abilities in general. I imagine these would be your regular grunt and ground troops. Of course, they could make up parts of elite squads as well. Adepts, Sentinels, and Vanguards would be used more as Shock Troops and elite squads. I imagine they would all be labeled "biotics", but noticed for their skills and abilities. Infiltrators would be used for...well...infiltrating. Part of elite squads as well, definitely not frontline soldiers. Engineers would be support, definitely. Probably used on Makos and Hammerhead, as well as being general support in elite groups (doing more advanced things that infiltration units and "Sentinels" cannot).
#4
Posté 26 février 2012 - 04:56
There really shouldn't be even that many Human biotics. Remember, there literally should be less than one hundred human biotics around...
#5
Posté 26 février 2012 - 04:58
#6
Posté 26 février 2012 - 05:04
#7
Posté 26 février 2012 - 05:04
"In humans, only about one in ten eezo-exposed infants will develop biotic talents strong and stable enough to merit training, and these abilities are not always permanent"
There were only a couple of starship accidents and this only affects women who were actually pregnant at the time.
There literally isn't that many human biotics.
#8
Posté 26 février 2012 - 05:05
Bleachrude wrote...
1 point should be noted.
There really shouldn't be even that many Human biotics. Remember, there literally should be less than one hundred human biotics around...
No where in the lore did it say there were 100 or less biotics. Infact, according to lore, there was a company that was given a LOT of discression on its biotic research and was susspected of delebritly causing accidents to expose pregnant women to element zero in order to create more children with biotic abilities.
There have been 2 academies in the alliance dedicated to the research and training of biotics, one disbanded and one currently active. Since element zero is in such wide spread use the amount of human biotics will be ever increasing, or so I believe.
#9
Posté 26 février 2012 - 05:08
Bleachrude wrote...
Taken from the codex.
"In humans, only about one in ten eezo-exposed infants will develop biotic talents strong and stable enough to merit training, and these abilities are not always permanent"
There were only a couple of starship accidents and this only affects women who were actually pregnant at the time.
There literally isn't that many human biotics.
Many of those accidents also happened on colony worlds and if space colonies are anything like the European colonies the settlers breed like rabits which means a much higher number of pregnant women.
#10
Posté 26 février 2012 - 05:11
thegamefreek78648 wrote...
Bleachrude wrote...
1 point should be noted.
There really shouldn't be even that many Human biotics. Remember, there literally should be less than one hundred human biotics around...
No where in the lore did it say there were 100 or less biotics. Infact, according to lore, there was a company that was given a LOT of discression on its biotic research and was susspected of delebritly causing accidents to expose pregnant women to element zero in order to create more children with biotic abilities.
There have been 2 academies in the alliance dedicated to the research and training of biotics, one disbanded and one currently active. Since element zero is in such wide spread use the amount of human biotics will be ever increasing, or so I believe.
That's what I was thinking. Anywhere that eezo is used, there could be a chance that children develop biotic abilities, no? So wouldn't this mean that spacers have a higher chance of having children born biotic? There are billions of humans, and I imagine millions of spacers having little spacer babies.
#11
Posté 26 février 2012 - 05:16
Yandoa is a Systems Alliance colony, notable for a massive industrial accident in 2170. An Eldfell-Ashland Energy vessel exploded in the planet's atmosphere, exposing the colony to dust-form element zero. This resulted in children born with birth defects and tumors. Thirty-seven children were not only born healthy but with biotic abilities.
How are people getting thousands of human biotics? While a hundred I suspect is too low, a 1000 is way too hgih given that apparently even detonating an eezo-filled freighter over a colony only resulted in 37 human biotics...
#12
Posté 26 février 2012 - 05:17
Thing 6' 6'' people as a whole and in pro basketball.
#13
Posté 26 février 2012 - 05:21
Still with Spacers higher biotic odds and the eezo accidents on the colonies having several thousand biotic humans would be likely if not tens of thousands of them.
Does it say how many people lived in the area covered by eezo on that colony?
Modifié par Tom Lehrer, 26 février 2012 - 05:24 .
#14
Posté 26 février 2012 - 05:45
#15
Posté 26 février 2012 - 05:53





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