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Scanning looks even WORSE in ME3 than in ME2


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743 réponses à ce sujet

#1
Terror_K

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So... according to this video from IGN showing the galaxy map, not only do we have to still scan planets and not only do we still stupidly pilot the Normandy around like a little toy ship, but on top of that we now have to scan the areas between planets as well?! Seriously?

Gotta say... confidence that this final part will actually be good when you don't seem to have learned from what sucked about ME2 isn't high, BioWare.

#2
bboynexus

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It seems far less tedious to me.

But, hey, BSN knows all.

#3
AlphaJarmel

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Yea I thought so at first but my idea is that if you scan planets individually then it's possible the Reaper alertness meter doesn't go up.

#4
coasterrider7

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The scanning looks much better. The system was fine in ME2 apart from the tedious mineral gathering which has been removed. All that's left is treasure hunting and side questing, which are the most fun parts of the game for me.

#5
didymos1120

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Yes, of course it looks worse to you.

#6
Ghost-621

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PING. PING. PING. PING.

OOPSEES POOPSIES! REAPERS CHASEEENG MEEEEE!!!

AAAAAAH!

#7
RoboticWater

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Terror_K wrote...

So... according to this video from IGN showing the galaxy map, not only do we have to still scan planets and not only do we still stupidly pilot the Normandy around like a little toy ship, but on top of that we now have to scan the areas between planets as well?! Seriously?

Gotta say... confidence that this final part will actually be good when you don't seem to have learned from what sucked about ME2 isn't high, BioWare.

So you prefer ME1's load screen between every system?

#8
Legion64

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I like to shoot multiple probes at a planet and make a smiley face out of it.

#9
Gold Dragon

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It's still better than the Resource gathering that gives Carpel Tunnel syndrome.

:wizard:

#10
CroGamer002

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What you said?

I only read "whine whine whine".

#11
GuardianAngel470

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I will never understand some people. They take out the time consuming mineral scanning and keep only the very, very limited quest scanning and people claim it is somehow worse than it was.

This just makes no goddamn sense to me whatsoever. There's no logic I can deduce that can explain this, it just makes no sense.

OP, no. Just... no. You just... no.

#12
Cazlee

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It looks great! I'm so glad we don't have to use the mako anymore. Driving through that straight tunnel on Ilos took me a good 20 minutes.

#13
Gabey5

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why can't just click on the planet and have it scan? Why they felt the need to have as manual rotate and scan is beyond me. It shows they are not listening to overwhelming player feedback. Devs talk about a skipping combat button, how about a skipping resource gathering button?

#14
Chala

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Why?
You don't have to scan all planets
The scanner tells you where is the artifact you are searching (like missions in ME2)
the game tells you how many devices are on a system., so once you find them, you can stop scanning and go to the next system without being afraid of forgetting something.
And even more important: You don't have to scan for minerals.

Also: Reaper chase!

Modifié par El_Chala_Legalizado, 26 février 2012 - 06:24 .


#15
Ghost-621

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Ping.

OOPSIES POOPSIES! ANUUUTHER ONEE!

#16
Matt Barthez

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I find it not too irritating, but certainly the new system is still rather boring. Why is it so difficult for them to come up with something interesting that requires any skill (or at least focus) from player?

#17
RoboticWater

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Cazlee wrote...

It looks great! I'm so glad we don't have to use the mako anymore. Driving through that straight tunnel on Ilos took me a good 20 minutes.

Lucky you, I forgot I brought the mako on Ilos (don't ask how) and I walked the whole way my first run.

#18
bboynexus

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What are you trying to do, Ghost? Hmm?

#19
Ghost-621

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Gabey5 wrote...

why can't just click on the planet and have it scan? Why they felt the need to have as manual rotate and scan is beyond me. It shows they are not listening to overwhelming player feedback. Devs talk about a skipping combat button, how about a skipping resource gathering button?



You have to realize that the devs first have to stop hating the medium they work for before they start listening to them.

#20
didymos1120

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Gabey5 wrote...

Devs talk about a skipping combat button, how about a skipping resource gathering button?


Well, since there is no "skip combat" button in ME3, don't see why you'd expect a "skip scanning" one.  Also, in case you didn't notice, there is no mining for minerals this time.

#21
Jonathan Shepard

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It seems quite... bare-bones, if you ask me. It /looks/ worse in that sense, yes, because of the giant empty space on the right half of the screen when scanning the darn planet, but otherwise, the system is fine. Don't know why exactly why they added in the sonar-thing, as it doesn't seem to add anything but a chance for the Reapers to chase you.

Maybe it's mandatory to find the planets with anomalies? And the probe is just the "activation" flag of a mission?

I dunno. Seems redundant to me.

#22
Shinji Ex

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Nope there is no planet scanning in ME3.

#23
Abirn

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I think it looks better.

#24
Ghost-621

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bboynexus wrote...

What are you trying to do, Ghost? Hmm?


Ping. I'm searching the galaxies for war pews. What are you trying to do, bboynexus?

PING. PING. PING.

UH OH. I HURD THE REAPER TOOT AGAIN

#25
RoboticWater

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Matt Barthez wrote...

I find it not too irritating, but certainly the new system is still rather boring. Why is it so difficult for them to come up with something interesting that requires any skill (or at least focus) from player?

It's harder than you think. The only game I remember having any good mini-games was DE:HR