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Scanning looks even WORSE in ME3 than in ME2


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#376
Rockpopple

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BobSmith101 wrote...

teh_619 wrote...

One more thing I just noticed.

Why aren't the reapers following you through the mass relay?


Same reason a Reaper would prefer to target an unarmed shuttle over an armed ship.


An armed ship containing Commander Shepard? Have you been playing Mass Effect? You know the Reapers have a Shepard fetish, right? Maybe you don't. 

#377
AkiKishi

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Link Ashland 614 wrote...

I'm keeping my judgement until I can actually play it and no just see it in a vid. Wonder what would happen if a Reaper does gets to you. Maybe a cutscene of the Normandy blow up, or a short battle and kill the Reapers :D


The mini game locks and you get chased out of the system.

#378
teh_619

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Lightweight Nate wrote...

At least we don't have to buy probes anymore, and the stuff we find actually has some bearing on the outcome of the game instead of just being spent on your weapons...


You used resources to buy upgrades for Normandy and depending on that, you companions lived or died.

Resources played a big part in ME2's story.

#379
insomniac13

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It looks slightly better than ME2's mining system which i kinda liked when everybody else hated it. I find the "Reaper chase" thing pretty amusing though. It makes the reapers not as threating when they're just small robot squids chasing your toy ship. Oh yeah and you can easily outrun them and they dont follow you after you leave the system... Reminds me of some NES game.

I'd rather have some "random encounters" with other travellers, but that may just be me.

Modifié par insomniac13, 26 février 2012 - 07:20 .


#380
Navasha

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Gone are the days that would satisfy me. One of my earliest and most favorite games of all time was a game called Starflight. You scanned a planet which brought up a topigraphical map and you landed and explored and found all kinds of different life forms and minerals to gather up.

I miss that kind of in depth interaction/exploration. However, it probably wouldn't suit ME3 which probably is going to feel like you should be rushing all the time.

#381
AlphaJarmel

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teh_619 wrote...

Or perhaps you should listen to them.

People complained about the Mako controls and how empty and devoid of life the planets were.
I don't think someone said "I DON'T WANT SPACE EXPLORATION IN A SPACE GAME".


This.  Exploration isn't point and click unless we're talking about a game from the early 90's.

#382
AkiKishi

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AlphaJarmel wrote...

teh_619 wrote...

Or perhaps you should listen to them.

People complained about the Mako controls and how empty and devoid of life the planets were.
I don't think someone said "I DON'T WANT SPACE EXPLORATION IN A SPACE GAME".


This.  Exploration isn't point and click unless we're talking about a game from the early 90's.


It's an 8 bit mini game..

#383
AlphaJarmel

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BobSmith101 wrote...
It's an 8 bit mini game..


Pac-Man was more of a game than this in that you could turn the tables around on the Ghosts through powerups. Nothing like that exists in the chase bit.  It's closer to a QTE than an actual minigame.

Modifié par AlphaJarmel, 26 février 2012 - 07:26 .


#384
RoboticWater

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AlphaJarmel wrote...

BobSmith101 wrote...
It's an 8 bit mini game..


Pac-Man was more of a game than this in that you could turn the tables around on the Ghosts through powerups. Nothing like that exists in the chase bit.  It's closer to a QTE than an actual minigame.

It's called a mini-game for a reason.

Pac-Man is a game.

Modifié par BlahDog, 26 février 2012 - 07:40 .


#385
Rockpopple

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Just as a curiosity, what would you want from a planet exploration feature? Basically what was in ME1 without the Mako or better Mako controls. That was basically driving around, killing random things and picking up other random stuff, as I recall.

ME2 had planets you scanned that had missions on them, where you could land on the planet and perform missions. I wouldn't be surprised if they had that in ME3.

So basically, all that's missing is the ability to land on any non-gas planet you wanted and just... look around?

I'm just trying to pinpoint what it is some of you people actually want. Saying "SPACE EXPLORATION!" doesn't mean anything, really.

#386
MadLaughter

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Without the resource gathering, it's fine.

#387
TheLostGenius

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 ME1 had it perfect, i loved the gloss over scan, and the perodic planetary exploration with beautiful scenery.

#388
RoboticWater

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Rockpopple wrote...

Just as a curiosity, what would you want from a planet exploration feature? Basically what was in ME1 without the Mako or better Mako controls. That was basically driving around, killing random things and picking up other random stuff, as I recall.

ME2 had planets you scanned that had missions on them, where you could land on the planet and perform missions. I wouldn't be surprised if they had that in ME3.

So basically, all that's missing is the ability to land on any non-gas planet you wanted and just... look around?

I'm just trying to pinpoint what it is some of you people actually want. Saying "SPACE EXPLORATION!" doesn't mean anything, really.

I'm fine with exploration as long as it meets a few requirements:

-Locations must feel different- ME 1's planets may have different colors but none of them had any defining features like waterfalls or beaches

-Variation- ME1's exploration lead to nothing more than the same 3 rooms over and over again. ME 2 mixed things up every mission so it always felt fresh.

-No moving monotony- This is a problem I've always had with Fallout and TES, if I'm just moving around looking at stuff then I'm not having too much fun. Don't get me wrong, I enjoy looking at nice things but I would prefer that there are things to do along the way, not just at certain points.

-No mako- Possibly the worst part of ME 1 was the unweildy brick that was the mako. I would rather have the hammerhead if anything because of its agility.

Modifié par BlahDog, 26 février 2012 - 07:37 .


#389
MisterJB

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I can't wait to play tag with the Reapers. "Can't catch me, can't catch me."
What happens if they do catch the Normandy? Instant Game Over?

#390
Jjacobclark

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can i still probe uranus?

#391
RoboticWater

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Jjacobclark wrote...

can i still probe uranus?

You have to be quick though. Once the reapers take earth, you'll only have seconds to probe uranus.

#392
Jjacobclark

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But I like to be really thorough when probing uranus

..because of all the resources

Modifié par Jjacobclark, 26 février 2012 - 07:40 .


#393
Rockpopple

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BlahDog wrote...

I'm fine with exploration as long as it meets a few requirements:

-Locations must feel different- ME 1's planets may have different colors but none of them had any defining features like waterfalls or beaches

-Variation- ME1's exploration lead to nothing more than the same 3 rooms over and over again. ME 2 mixed things up every mission so it always felt fresh.

-No moving monotony- This is a problem I've always had with Fallout and TES, if I'm just moving around looking at stuff then I'm not having too much fun. Don't get me wrong, I enjoy looking at nice things but I would prefer that there are things to do along the way, not just at certain points.

-No mako- Possibly the worst part of ME 1 was the unweildy brick that was the mako. I would rather have the hammerhead if anything because of its agility.


See, now this is feedback. Useful, specific, to the point.

The way I see it, the way ME2 handled exploration was optimal. You could "check out" every planet, including gas planets, by scanning them for info and minerals, but some planets had missions that took you to different environments and actually had you DO something with a point, rather than just look around like a freakin' tourist.

I think if the hidden-planet-mission is back in ME3, that would be enough to satsify what most people think of as exploration.

#394
Ghost Rider LSOV

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From what I saw, I don't have a problem with this new exploration. :)

Although I find it funny how it becomes Pac-Mass-Effect when the bar is filled 100% and you run away. :P

#395
AlanC9

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teh_619 wrote...

AlanC9 wrote...

teh_619 wrote...
You say that if a feature has disadvantages, remove it.

I say if that feature has advantages, improve on it.


They did. We've got exploration in ME3 with gathered resources that are actually useful


I didn't see any resources on the planets. The guy commented on it.


War Assets aren't resources? What's your definition of "resources"?

#396
AlanC9

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teh_619 wrote...

Noone ever said anything bad about the very idea of landing on planets and exploring them.


Actually, some of us did say exactly that.

Not that space exploration is a bad idea for a game in the abstract, but that exploration doesn't have anything to do with the Mass Effect situation and storyline, and therefore it shouldn't have been shoehorned into the game.

Edit: just for clarity, ME2 and apparently ME3 do an OK job at the shoehorning. It actually makes sense to be scanning planets in ME2, whatever you think of the gamepay mechanics.

Modifié par AlanC9, 26 février 2012 - 08:24 .


#397
Fixers0

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BlahDog wrote...

-Locations must feel different- ME 1's planets may have different colors but none of them had any defining features like waterfalls or beaches


Let's see.

Mass Effect

Random UNC Mission Location A

Image IPB

Random UNC Mission Location B

Image IPB

Mass Effect 2

Random N7 Mission Location A

Image IPB

Random N7 Mission Location B

Image IPB


BlahDog wrote...
-Variation- ME1's exploration lead to nothing more than the same 3 rooms over and over again. ME 2 mixed things up every mission so it always felt fresh.


No, Both the UNC and the N7 Mission were lacking in the variation department, you can't say that something feels fresh if all you do is hide behind waist hig boxes and shoot

BlahDog wrote...
-No moving monotony- This is a problem I've always had with Fallout and TES, if I'm just moving around looking at stuff then I'm not having too much fun. Don't get me wrong, I enjoy looking at nice things but I would prefer that there are things to do along the way, not just at certain points.


Opinion.

BlahDog wrote...
-No mako- Possibly the worst part of ME 1 was the unweildy brick that was the mako. I would rather have the hammerhead if anything because of its agility.


Again Opinion.

Modifié par Fixers0, 26 février 2012 - 08:19 .


#398
AlanC9

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Rockpopple wrote...
I think if the hidden-planet-mission is back in ME3, that would be enough to satsify what most people think of as exploration.


Hmm.... reviewing the video, the guy doesn't actually mention missions. Artifacts, assets, fuel, intel. Uless intel means you discover where a mission is?

#399
Rockpopple

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@Fixers - That was one of the finest, but most obvious examples of cherry-picking I've ever seen. Bravo to you, sir. Bravo.

@AlanC9, right, like in ME2 where you scanned a planet and EDI discovered an "anomaly". Something like that that would lead to a planetside mission would be pretty cool in ME3.

#400
AlanC9

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Fixers0 wrote...

No, Both the UNC and the N7 Mission were lacking in the variation department, you can't say that something feels fresh if all you do is hide behind waist hig boxes and shoot


Well, a couple of the N7s don't fit that mode. Abandoned Research Station and MSV Estevanico come to mind.

I'm also not sure those pictures you posted are all that representative. But we've all played both games, so no reason to play dueling images.