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Scanning looks even WORSE in ME3 than in ME2


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#401
Fixers0

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Rockpopple wrote...

@Fixers - That was one of the finest, but most obvious examples of cherry-picking I've ever seen. Bravo to you, sir. Bravo.


 At your service

Modifié par Fixers0, 26 février 2012 - 08:23 .


#402
RoboticWater

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Fixers0 wrote...
Let's see.

Mass Effect

Random UNC Mission Location A

And yet you convieniently left out all the outdoor worlds.

No, Both the UNC and the N7 Mission were lacking in the variation department, you can't say that something feels fresh if all you do is hide behind waist hig boxes and shoot

On the top of my head here are the different things that ME2 missions did.
-Non combat areas
   > Downed Alliance ship about to fall
   > The mission where you are required to re-activate shields for a colony
   > Disabling a rouge AI that has taken over a base (without using guns)
-Different objectives
   > Protecting the quarian
   > Poweing a mech and protecting it
   > Activate certain parts of a ship before it falls

Opinion.

Yes, I was giving feedback based on my opinion.

Again Opinion.

Yes, again. But I don't think anyone can possibly say the mako was more agile than the hammerhead.

Modifié par BlahDog, 26 février 2012 - 08:31 .


#403
Praetor Knight

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Terror_K wrote...

So... according to this video from IGN showing the galaxy map, not only do we have to still scan planets and not only do we still stupidly pilot the Normandy around like a little toy ship, but on top of that we now have to scan the areas between planets as well?! Seriously?

Gotta say... confidence that this final part will actually be good when you don't seem to have learned from what sucked about ME2 isn't high, BioWare.


Well, I'm fine with this.  I just wonder if that was a glimpse of the mini-game with the Reapers or not.

At least the need to scan for minerals is gone. ^_^

#404
glacier1701

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From the view we have in the vid the scanning in ME3 looks no worse than that in ME2. We know that the Devs thought scanning in ME2 was 'perfect' and could not understand why we did not think the same as them. At least they took out the WORST part of the scanning process. However it does look like they spent all of 1 day on this part of the game and worked on other areas and never revisited this part. Laziness seems apt for the fact that things were not resized for the 'missing' bits but until we get to see a much more fleshed out vid or experience it ourselves not much else we can say about this process.

#405
Justicar

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Any video showing what happens if the Reapers catch you?

#406
Favourite store on the CitadeI

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I don't care as long as my baby Kaidan is on the Normandy.

No, but seriously, while I do appreciate that some people loathe planet scanning and moving the Normandy, I didn't mind it.

However, I think it's really bad that some people who hate it are forced to planet scan for "war assets"

#407
AlphaJarmel

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BlahDog wrote...

AlphaJarmel wrote...

BobSmith101 wrote...
It's an 8 bit mini game..


Pac-Man was more of a game than this in that you could turn the tables around on the Ghosts through powerups. Nothing like that exists in the chase bit.  It's closer to a QTE than an actual minigame.

It's called a mini-game for a reason.

Pac-Man is a game.


A mini game is a game within a game.

#408
Commander Sigma

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I really like it!

#409
Chris Priestly

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Huh. I didn't dislike the ME2 scanning, but I do think the ME3 scanning is FAR better.

The planet scanning is now much faster (a common complaint of ME2 scanning was the repitition as you tried to find the richest veins of minerals). It has direct effect on galaxy at war assets and/or plots/stories on the Citadel. And the scanning between planets adds a large degree of danger due to Reaper attack.

Still, make up your mind because you haven't actually tried it yet. That's what the BSN is for, snap judgements based on incomplete detail. :innocent:




:devil:

#410
Fixers0

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[quote]BlahDog wrote...
Random UNC Mission Location A
And yet you convieniently left out all the outdoor worlds.[/quote]

Where there any? They went so fast.

[quote]BlahDog wrote...
On the top of my head here are the different things that ME2 missions did.
-Non combat areas
   > Downed Alliance ship about to fall
   > The mission where you are required to re-activate shields for a colony
   > Disabling a rouge AI that has taken over a base (without using guns)
-Different objectives
   > Protecting the quarian
   > Poweing a mech and protecting it
   > Activate certain parts of a ship before it falls[/quote]

And how is that better than Mass Effect? Using your logic:

-Non combat areas
   > Negotiating with a Warlord on behalf of the Alliance
   > Exploring a ship that has gone dark.
   > Forcing A Former Alliance officer to stand down

-Different objectives
   > Time Limit to prevent an execution
   > Avoiding civilian casulties while fighting terrorists
   > Defend an Alliance Outpost against waves of Rachni[/quote]

So what's your Point?

[quote]BlahDog wrote...
Yes, again. But I don't think anyone can possibly say the mako was more agile than the hammerhead.[/quote]

Again using your own logic if the Hammerhead is better because it's more agile, the Mako is better beceause it actually has armor and kinetic barriers.

Modifié par Fixers0, 26 février 2012 - 08:49 .


#411
RoboticWater

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AlphaJarmel wrote...

BlahDog wrote...

AlphaJarmel wrote...

BobSmith101 wrote...
It's an 8 bit mini game..


Pac-Man was more of a game than this in that you could turn the tables around on the Ghosts through powerups. Nothing like that exists in the chase bit.  It's closer to a QTE than an actual minigame.

It's called a mini-game for a reason.

Pac-Man is a game.


A mini game is a game within a game.

Exactly why comparing this, a mini-game, ot Pac-Man, a full game, really isn't correct.

#412
myxxmasta

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Chris Priestly wrote...

Huh. I didn't dislike the ME2 scanning, but I do think the ME3 scanning is FAR better.

The planet scanning is now much faster (a common complaint of ME2 scanning was the repitition as you tried to find the richest veins of minerals). It has direct effect on galaxy at war assets and/or plots/stories on the Citadel. And the scanning between planets adds a large degree of danger due to Reaper attack.

Still, make up your mind because you haven't actually tried it yet. That's what the BSN is for, snap judgements based on incomplete detail. :innocent:




:devil:


Creorder Pancelled!Image IPB

#413
Favourite store on the CitadeI

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Also, one thing which did bring my attention, was the CIC area. Awful. In mass effect 1, it was so damn blue and dark, it was awful. Now it looks even worse... ME2 was stunning though.

And... I'm loving Anderson's casual outfit Shepard's wearing ;)

#414
Guest_TheDaniellasaur_*

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Chris Priestly wrote...

Huh. I didn't dislike the ME2 scanning, but I do think the ME3 scanning is FAR better.

The planet scanning is now much faster (a common complaint of ME2 scanning was the repitition as you tried to find the richest veins of minerals). It has direct effect on galaxy at war assets and/or plots/stories on the Citadel. And the scanning between planets adds a large degree of danger due to Reaper attack.

Still, make up your mind because you haven't actually tried it yet. That's what the BSN is for, snap judgements based on incomplete detail. :innocent:




:devil:


This says it all.
BSN is just full of whiners.

#415
AlphaJarmel

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BlahDog wrote...

Exactly why comparing this, a mini-game, ot Pac-Man, a full game, really isn't correct.


Wow you kinda missed the point of that.  I'm stating this fails as a game in tht there is very little player interaction.  There are plenty of mini games in other RPGs which are much closer to the traditional definition of a game such as Deus Ex.

Modifié par AlphaJarmel, 26 février 2012 - 08:52 .


#416
JamieCOTC

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Seems to be a combination of ME1 and ME2 styles of collecting resources. IIRC, resources could be found between the planets in ME1. Something I missed in ME2. Just seeing it, I like the new system much better. I got no complaints.

#417
Darth Krytie

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TheDaniellasaur wrote...

This says it all.
BSN is just full of whiners.


Amazing, that was basically what my status says.


I'm one of those whacky types who like to actually try something before making a decision about it.

#418
Vez04

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TheDaniellasaur wrote...

Chris Priestly wrote...

Huh. I didn't dislike the ME2 scanning, but I do think the ME3 scanning is FAR better.

The planet scanning is now much faster (a common complaint of ME2 scanning was the repitition as you tried to find the richest veins of minerals). It has direct effect on galaxy at war assets and/or plots/stories on the Citadel. And the scanning between planets adds a large degree of danger due to Reaper attack.

Still, make up your mind because you haven't actually tried it yet. That's what the BSN is for, snap judgements based on incomplete detail. :innocent:




:devil:


This says it all.
BSN is just full of whiners.


Nit pickers i would have used instead.

#419
CrazyRah

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From what i can see now i will like it. Maybe not a lot but more than ME2 and that's something

#420
wetnasty

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I'm just happy they increased the text size.....

Just me?

#421
Arppis

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Chris Priestly wrote...

Huh. I didn't dislike the ME2 scanning, but I do think the ME3 scanning is FAR better.

The planet scanning is now much faster (a common complaint of ME2 scanning was the repitition as you tried to find the richest veins of minerals). It has direct effect on galaxy at war assets and/or plots/stories on the Citadel. And the scanning between planets adds a large degree of danger due to Reaper attack.

Still, make up your mind because you haven't actually tried it yet. That's what the BSN is for, snap judgements based on incomplete detail. :innocent:




:devil:


I just think that Scanning could have rewarded players a bit better. Like finding some money-caches here and there maybe? Or upgrades... something more than minerals and missions.

Talking about ME2 scanning OFCOURSE.

Modifié par Arppis, 26 février 2012 - 09:02 .


#422
RoboticWater

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Fixers0 wrote...


Whertere there any? They went so fast.

Yep, and they looked nice too.
Edit:
Also I remember that the combat part of ME1's missions matched that of ME2's.

And how is that better than Mass Effect? Using your logic:

-Non combat areas
   > Negotiating with a Warlord on behalf of the Alliance-Talking, not gameplay and doing this is basically like saying "Do you want to shoot things after this talk or just go home?"

   > Exploring a ship that has gone dark.-Walking around and pressing buttons to hear random logs that ammount to a single enemy spawnig(if I have the mission correctly) is hardly variation consideing the same type of combat can be simulated by opening doors with an enemy behind the last one.

   > Forcing A Former Alliance officer to stand down-Again, talking not gameplay and it's hardly forcing when your victory options are bolded in red or blue

-Different objectives
   > Time Limit to prevent an execution -I'll give you this one.

   > Avoiding civilian casulties while fighting terrorists -Or not (just saying).
 

   > Defend an Alliance Outpost against waves of Rachni-Shooting things and not moving? Crazy talk

So what's your Point?

My point is that ME2's missions were much more diverse than ME1's in not only location but also combat.

Again using your own logic if the Hammerhead is better because it's more agile, the Mako is better beceause it actually has armor and kinetic barriers.

Okay, thanks for the opinion. 
I prefer agility over shields. I never said that agility is factually better than durability.

Modifié par BlahDog, 26 février 2012 - 09:08 .


#423
adawg828

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Cancel your pre-order then I am sure somebody will love to have your copy of ME3. So much complaining and the game is not even out yet!

#424
Ghost Rider LSOV

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Justicar wrote...

Any video showing what happens if the Reapers catch you?


OM NOM NOM? Image IPB

#425
EnvyXx

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*grabs popcorn*