Modifié par Chris Priestly, 26 février 2012 - 10:03 .
Scanning looks even WORSE in ME3 than in ME2
#501
Posté 26 février 2012 - 10:00
#502
Posté 26 février 2012 - 10:01
BlahDog wrote...
One required an annoying time-based mini-game (planetside anyway)teh_619 wrote...
Just calm down for a sec. Ask yourself: "What's the difference between ME1 and ME2 resource gathering?"
Do it.
The other required a tedious scanning procedure.
Neither are very good.
You missed the big difference. ME2 minerals are useful, but ME1 minerals are not useful past the very early game, since you're getting so many random items on missions that you make more money by avoiding exploration
Modifié par AlanC9, 26 février 2012 - 10:04 .
#503
Posté 26 février 2012 - 10:02
#504
Posté 26 février 2012 - 10:02
Chris is awesome... Anyways planet scanning wasn't even that bad in ME 2 (probably helps that I would crank up the mouse DPI to 5600) and it looks like alot will change in ME 3.
#505
Posté 26 février 2012 - 10:02
True, but I feel that ME1's mineral quests made them an obligatory mandatoryAlanC9 wrote...
BlahDog wrote...
One required an annoying time-based mini-game (planetside anyway)teh_619 wrote...
Just calm down for a sec. Ask yourself: "What's the difference between ME1 and ME2 resource gathering?"
Do it.
The other required a tedious scanning procedure.
Neither are very good.
You missed the big difference. ME2 minerals are useful, but ME1 minerals are not useful past, since you're getting so many random items on missions that you make more money by avoiding exploration
Modifié par BlahDog, 26 février 2012 - 10:02 .
#506
Posté 26 février 2012 - 10:03
Kings19 wrote...
So ... is there actually evidence that there is no ME1-style planet exploration,or is everything just speculation?
It's just that the video looks like the ME3 implementation. It's conceivable that we could still be landing on ME1-style planets, but I wouldn't bet on it.
#507
Posté 26 février 2012 - 10:04
BlahDog wrote...
True, but I feel that ME1's mineral quests made them an obligatory mandatoryAlanC9 wrote...
You missed the big difference. ME2 minerals are useful, but ME1 minerals are not useful past, since you're getting so many random items on missions that you make more money by avoiding exploration
OCD is a terrible thing.
#508
Posté 26 février 2012 - 10:04
#509
Posté 26 février 2012 - 10:05
In systems where there is a reaper presence, the reaper or reapers should have been on "patrol" in the system from the start. If you get too close to one it becomes aware of you. The majority of anomalies should be revealed at the start, the "challenge" is to work out how to get to them rather than locate them. Additionally there should be a time limit where additional reapers will enter the system to get you to hurry up. I would also love to see things like gravity slingshots around planets or the ability to lose the reapers somehow possibly in asteroid fields or have ship upgrades to help. Conceptually I think this was a good idea but the implementation seems uninspired to me.
#510
Posté 26 février 2012 - 10:06
vonSlash wrote...
The lack of mineral collecting is nice, but the whole "oh no the Reapers found you" mechanic is just dumb, especially since it can prevent you from doing any missions in that system until you go play another mission.
So do the mission first, then scan.
Those sound like interesting ideas, Malanek. Note that there is a rumor that the placement of scanable items will be randomized. If true that would make a puzzle harder to implement.
Modifié par AlanC9, 26 février 2012 - 10:08 .
#511
Posté 26 février 2012 - 10:07
Or maybe we just want to get the CE.Wulfram wrote...
Snap judgments on incomplete information is the only reason anyone would preorder a game.
#512
Posté 26 février 2012 - 10:08
But I hope that it's more than game over when the reapers get's you while scanning planets etc.
Modifié par Garrus30, 26 février 2012 - 10:09 .
#513
Posté 26 février 2012 - 10:09
But I don't mind it being snapped.
#514
Posté 26 février 2012 - 10:09
You do realize that to do what they did in ME 1 with proper level design takes a whole lot of time.
They have to make proper textures with variation and decals so the terrain doesn't look copy-paste. They have to place a load of objects to make the planets come to live.
They have to fit all of that in and around mission objectives and points of interest and than make sure that map isn't broken, has terrain faults (odd collisions or places where you get stuck/fall through).
At best they could make two or three and for that you could have probably double ME 2 style missions, with better polish.
Since this isn't the focus of the game, that's not really what they are looking to spend time on.
#515
Posté 26 février 2012 - 10:11
#516
Posté 26 février 2012 - 10:12
Hope the new version has some of those quest perks for planet investigations, as well as more stuff to aquire for gaining excess materials. After all, Min-er-al puppies, at heart....
#517
Posté 26 février 2012 - 10:13
Wulfram wrote...
Snap judgments on incomplete information is the only reason anyone would preorder a game.
Hahaha damn, there was an "Oh snap" heard somewhere because of that.
Anyway planet scanning is fine now even if half-assed. I'll still pointlessly hoping for land exploration but that is almost certainly gone. I just wish Bioware would have given a straight-up answer about vehicles long ago instead of stringing people along and furthering a sore point.
#518
Posté 26 février 2012 - 10:15
#519
Posté 26 février 2012 - 10:16
BlahDog wrote...
Or maybe we just want to get the CE.
Well, that's a snap judgment on incomplete information.
#520
Posté 26 février 2012 - 10:17
Compared to ME1 the firewalker pack was very linear (not a bad thing). Overlord is what I would want to see with exploration though.Sith_exar_kun wrote...
Teh_619 : You really should go and play Firewalker Missions and Project Overlord dlcs in ME2.
#521
Posté 26 février 2012 - 10:18
They were selling out at many retailers and I wanted the DLC guns.Wulfram wrote...
BlahDog wrote...
Or maybe we just want to get the CE.
Well, that's a snap judgment on incomplete information.
#522
Posté 26 février 2012 - 10:18
Modifié par slimgrin, 26 février 2012 - 10:20 .
#523
Posté 26 février 2012 - 10:19
BlahDog wrote...
Overlord is what I would want to see with exploration though.
#524
Posté 26 février 2012 - 10:19
BlahDog wrote...
They were selling out at many retailers and I wanted the DLC guns.
I'm not saying it was the wrong decision, for you at least.. Just one made on incomplete information.
#525
Posté 26 février 2012 - 10:19
Darth Death wrote...
Looks far more better & interesting than ME2 planet scanning, that's for sure. Also the reapers chasing you was pretty funny.
Really not sure, but I'm not going to talk till put my hands on it... I've seen some stress in this thread





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