Scanning looks even WORSE in ME3 than in ME2
#551
Posté 26 février 2012 - 11:50
#552
Posté 26 février 2012 - 11:51
You can go to planets without scanning them. It's also very rare that the minerals on the planet has much of anything to do with the planet. The only exceptions usually tend to be element zero.Kanmuru wrote...
BillsVengenace wrote...
SCANNING PLANETS IS NOT EXPLORATION.
Sorry for the caps, but this has to be clear.
its space exploration, not planet exploration, but it is still exploration
#553
Posté 26 février 2012 - 11:51
#554
Posté 27 février 2012 - 12:03
#555
Posté 27 février 2012 - 12:05
But the flying minigame - I didn't like it in ME2, and disappointed to see it return. I was hoping to see some galaxy map manipulation from Shepard's perspective, Minority Report style. Have the haptic interfaces, and Shepard's hands in the bottom of the screen, and an actual interactive map - makes it feel like Shepard is interacting with the map, and then issuing orders to Joker/EDI.
Unless Shepard is actually moving a "toy" holographic Normandy around the map in the ship.
Honestly, I'm cool with everything else so far - origin, day1 dlc, weapon holstering, dialogue, multiplayer, character redesigns, everything...
But the galaxy map is one thing I was hoping to see something really engaging and unique. Unfortunately I'm not skilled enough with image manipulation software to share any ideas visually.
#556
Posté 27 février 2012 - 12:07
#557
Posté 27 février 2012 - 02:00
tbh, the reaper ships already look annoying. What are their names? Inky, Pinky, Blinky and Clyde?
Scanning was just pathetic and now it's looks even worse. I have to share the OPs opinion at this point.
Scanning, getting away from the Reapers, coming back and starting the endless cycle again. So the next question is: Can you "turn it off"? If yes, why having it in the game then? At least come up with something creative for having that "Reapers invade our galaxy" feeling (that's why it is in the game in the first place). Of course, the first thing which came up to someones mind at Bioware was to combine it with even more stupid scanning xD
Sorry for the "hating" but that's just my opinion about this video.
Modifié par Purple Protector, 27 février 2012 - 02:21 .
#558
Posté 27 février 2012 - 02:51
#559
Posté 27 février 2012 - 03:38
Humanoid_Typhoon wrote...
Gah...I hope the campaign doesn't have the whole "you have a time limit" feel to it, I loved being able to stop and do EVERYTHING before taking on the collectors
So you liked having your crew get eaten?
#560
Posté 27 février 2012 - 04:03
Some of these comments seem to imply you guys want Gears of War.
#561
Posté 27 février 2012 - 04:07
AlanC9 wrote...
Humanoid_Typhoon wrote...
Gah...I hope the campaign doesn't have the whole "you have a time limit" feel to it, I loved being able to stop and do EVERYTHING before taking on the collectors
So you liked having your crew get eaten?
You didn't have to get the Reaper IFF asap.
Lost Cipher wrote...
So what do you guys want... a strict run through in a linear campaign. Last time I checked part of Mass Effect was about exploration.
Some of these comments seem to imply you guys want Gears of War.
And I thought it was about story.
Modifié par Ringo12, 27 février 2012 - 04:07 .
#562
Posté 27 février 2012 - 04:11
Chris Priestly wrote...
Huh. I didn't dislike the ME2 scanning, but I do think the ME3 scanning is FAR better.
The planet scanning is now much faster (a common complaint of ME2 scanning was the repitition as you tried to find the richest veins of minerals). It has direct effect on galaxy at war assets and/or plots/stories on the Citadel. And the scanning between planets adds a large degree of danger due to Reaper attack.
Still, make up your mind because you haven't actually tried it yet. That's what the BSN is for, snap judgements based on incomplete detail. :innocent:
Gee...Funny, you'd say that, Chris.
Some of us had this bizarre idea that Bioware employees and particularly a "community coordinator." just might be the ones to fill in that "incomplete detail" and correct misperceptions. You know, the whole foster discussion thing?
Not troll and snipe at BSN posters.
#563
Posté 27 février 2012 - 04:11
I just want polished missions that have both variation in athstetics and gameplay. I would love to have freeroamnig but that usually comes at a cost of polish as clearly shown by the TES series.Lost Cipher wrote...
So what do you guys want... a strict run through in a linear campaign. Last time I checked part of Mass Effect was about exploration.
Some of these comments seem to imply you guys want Gears of War.
It would be unacceptable if ME3 was a strict point A to point B game that didn't have any sort of sidequests but that's not the case. As long as I still have the ability to choose to do side missions then I'll be happy with polished linear missions.
Modifié par BlahDog, 27 février 2012 - 04:12 .
#564
Posté 27 février 2012 - 04:14
Ringo12 wrote...
AlanC9 wrote...
Humanoid_Typhoon wrote...
Gah...I hope the campaign doesn't have the whole "you have a time limit" feel to it, I loved being able to stop and do EVERYTHING before taking on the collectors
So you liked having your crew get eaten?
You didn't have to get the Reaper IFF asap.
True, unfortunately.
#565
Posté 27 février 2012 - 04:30
/thread
#566
Posté 27 février 2012 - 04:45
It made sense in ME because you were searching for things throughout especially the cipher and clues could be anywhere. I liked it in some ways but it was a huge waste of time to drive very slowly (because sometimes only one path is possible through the steep terrain) around to find minerals and all points of interest like threshers.AlanC9 wrote...
So in the end, you're just saying that you want to have planet exploration in a space game, and you want them to somehow rationalize it any way they can because you just really really want to have planet exploration.
OK. I want my RPGs to have my character doing things that make sense for that character. Exploration isn't in Shepard's job description. So we just want different things from games. End of line.
In retrospect, Bio made a huge mistake when they put planet exploration in ME1. Not so much because it was a bad feature -- though ME1's implementation was bad, making for bad gameplay and worse role-playing -- but because it gave you and people like you the wrong idea of what ME was about.
#567
Posté 27 février 2012 - 05:28
Chris Priestly wrote...
Still, make up your mind because you haven't actually tried it yet. That's what the BSN is for, snap judgements based on incomplete detail. :innocent:
I haven't made up my mind. That's why the thread is titled "Scaning looks worse..." and not "Scanning is worse..." I'm just basing my opinion so far on what I've seen. I've since also recinded the "worse" part and pointed out that it probably doesn't look worse, but still doesn't look terribly appealing. And no matter how you try and dress it up, piloting around the toy Normandy is still a stupid concept that should never have come back. No amount of additional information or unknown gameplay factors is going to change that factor, even if the other elements grow on me.
Also, everybody judges everything. That's what we do when we see anything, whether we're conscious of it or not. When you guys put out a new trailer or reveal some new info you're purposefully doing so to have fans react and judge it. The only thing is, it's all about perspective. When they judge it positively you fully welcome it. When they judge it negatively though, you call them on making a "snap judgement" and deride them for it. For example, I doubt you're complaining about my positive snap judgment of the interior of the SR2 refit.
#568
Posté 27 février 2012 - 05:48
In some respects, it does remind one of Bubble Bobble or Pac-Man, but unlike those games: a) this is a mini-game, not a full time one, thus it's not supposed to be as challenging,
I think this kind of thing is what the series has naturally evolved to, given the way we've reacted as a community. Not to mention that Bioware agreed with many of the complaints. That's why mineral mining is gone, and we're left only with the scanning mechanic. It makes more sense now than in ME2 to have the "toy" Normandy, since you need a visual representation of the Normandy's position if you want to evade the Reapers. As for why Shepard is doing this, it's the same reason why Shepard did it in the previous 2 games, because Shepard is in charge. He's giving the orders, and you see them play out on the screen. The game just cuts out the actual orders being given, which is actually a good thing. Anyone who has played an RTS knows how annoying constant order acknowledgement can be.
#569
Posté 27 février 2012 - 06:02
#570
Posté 27 février 2012 - 06:14
Terror_K wrote...
And no matter how you try and dress it up, piloting around the toy Normandy is still a stupid concept that should never have come back.
What's your preferred alternative, though? The ME1 system didn't actually track the Normandy's real position in space, unless clicking on a planet instantly teleported the ship to the planet and the ship never was away from a planet or a mass relay.
I can think of better systems to handle space travel than what we got in ME2/3. But I'm having trouble coming up with one that gets the job done without consuming lots of dev time to code and lots of player time to learn. Nether of which would be appropriate here.
#571
Guest_simfamUP_*
Posté 27 février 2012 - 06:20
Guest_simfamUP_*
#572
Posté 27 février 2012 - 06:21
YankeeBravo wrote...
Chris Priestly wrote...
Huh. I didn't dislike the ME2 scanning, but I do think the ME3 scanning is FAR better.
The planet scanning is now much faster (a common complaint of ME2 scanning was the repitition as you tried to find the richest veins of minerals). It has direct effect on galaxy at war assets and/or plots/stories on the Citadel. And the scanning between planets adds a large degree of danger due to Reaper attack.
Still, make up your mind because you haven't actually tried it yet. That's what the BSN is for, snap judgements based on incomplete detail. :innocent:
Gee...Funny, you'd say that, Chris.
Some of us had this bizarre idea that Bioware employees and particularly a "community coordinator." just might be the ones to fill in that "incomplete detail" and correct misperceptions. You know, the whole foster discussion thing?
Not troll and snipe at BSN posters.
I don't know, Chris has a point. And, you may want to get it into your noggin' that Chris is not allowed to fill in all the details. By the very nature of his job before game release, he has to leave us with an incomplete picture of what's in the game.
#573
Posté 27 février 2012 - 06:25
Terror_K wrote...
Chris Priestly wrote...
Still, make up your mind because you haven't actually tried it yet. That's what the BSN is for, snap judgements based on incomplete detail. :innocent:
I haven't made up my mind. That's why the thread is titled "Scaning looks worse..." and not "Scanning is worse..." I'm just basing my opinion so far on what I've seen. I've since also recinded the "worse" part and pointed out that it probably doesn't look worse, but still doesn't look terribly appealing. And no matter how you try and dress it up, piloting around the toy Normandy is still a stupid concept that should never have come back. No amount of additional information or unknown gameplay factors is going to change that factor, even if the other elements grow on me.
Also, everybody judges everything. That's what we do when we see anything, whether we're conscious of it or not. When you guys put out a new trailer or reveal some new info you're purposefully doing so to have fans react and judge it. The only thing is, it's all about perspective. When they judge it positively you fully welcome it. When they judge it negatively though, you call them on making a "snap judgement" and deride them for it. For example, I doubt you're complaining about my positive snap judgment of the interior of the SR2 refit.
So, Chris is wrong that you haven't tried it yet?
And, if you've admitted it doesn't necessarily look worse, you could edit your thread title to reflect your change in opinion.
#574
Posté 27 février 2012 - 07:15
AlanC9 wrote...
Terror_K wrote...
And no matter how you try and dress it up, piloting around the toy Normandy is still a stupid concept that should never have come back.
What's your preferred alternative, though? The ME1 system didn't actually track the Normandy's real position in space, unless clicking on a planet instantly teleported the ship to the planet and the ship never was away from a planet or a mass relay.
And why does it need to? Seriously? The only time that really matters from what I can tell is when we get those cheesy, chibi Pacman ghost-esque Reapers making chase. There's no reason what we see there couldn't be done with the same cursor the ME1 galaxy map used. We used it to find hidden resources in asteroid belts in the original game, so we can use it to scan and ping. It would be quicker and easier too, since you wouldn't have to drag yourself around the map and instead just move your cursor anywhere quickly to scan.
I can think of better systems to handle space travel than what we got in ME2/3. But I'm having trouble coming up with one that gets the job done without consuming lots of dev time to code and lots of player time to learn. Nether of which would be appropriate here.
Again, I fail to see how instead of the silly little toy ship we can't just use the cursor, ala ME1. It worked perfectly fine there, so why not now? The obvious answer is "Reaper chase time!" but there are other ways of handling that. Perhaps simply having the Reaper noise play and then a counter that gives you so many seconds to finish up and exit the map before whatever happens when the Reapers catch you in the current system. That's just off the top of my head now, and that would avoid silly toy ship driving, and the need for chibi Reaper ghosts making chase on the screen. It would have therefore actually saved resources and time spent creating the little ships, etc.
Almostfaceman wrote...
So, Chris is wrong that you haven't tried it yet?
No. He's merely wrong that I've "made up my mind" about it. I haven't outright said that it is how I feel, just that it looks how I feel. I'll judge it properly once I've played around with it for a few hours. This is just a "first impressions" thing.
And, if you've admitted it doesn't necessarily look worse, you could edit your thread title to reflect your change in opinion.
I suppose I could... though that would make a lot of the early posts confusing to a newcomer.
Modifié par Terror_K, 27 février 2012 - 07:15 .
#575
Posté 27 février 2012 - 07:21
Terror_K wrote...
AlanC9 wrote...
Terror_K wrote...
And no matter how you try and dress it up, piloting around the toy Normandy is still a stupid concept that should never have come back.
What's your preferred alternative, though? The ME1 system didn't actually track the Normandy's real position in space, unless clicking on a planet instantly teleported the ship to the planet and the ship never was away from a planet or a mass relay.
And why does it need to? Seriously? The only time that really matters from what I can tell is when we get those cheesy, chibi Pacman ghost-esque Reapers making chase. There's no reason what we see there couldn't be done with the same cursor the ME1 galaxy map used. We used it to find hidden resources in asteroid belts in the original game, so we can use it to scan and ping. It would be quicker and easier too, since you wouldn't have to drag yourself around the map and instead just move your cursor anywhere quickly to scan.
So the ship is wherever my cursor is, no matter how I move the mouse? That feels a lot more wrong than the little model. Or are you saying that we shouldn't care where the ship actually is; it's in a state of quantum uncertainty until we actually interact with some object in the ME universe?
What does "chibi" mean, anyway?





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