TheRealJayDee wrote...
Seriously, Phaedon, could you please just stop it or take it to PM?
I second this earnestly.
TheRealJayDee wrote...
Seriously, Phaedon, could you please just stop it or take it to PM?
Well, I haven't seen any.Wulfram wrote...
There have been entirely rational reasons given for why the toy ship thing is bad. The original point and click gave a far better sense of being Captain giving orders. Plus, people find it boring and silly. And the new mini-game seems like it devalues the reapers as serious enemies.
And why exactly is that? Am I replying or not to a post that you considered on-topic? Or do you have a problem with my arguments?TheRealJayDee wrote...
Seriously, Phaedon, could you please just stop it or take it to PM?
Modifié par Phaedon, 27 février 2012 - 01:26 .
Modifié par KoorahUK, 27 février 2012 - 01:28 .
Modifié par Phaedon, 27 février 2012 - 01:33 .
Phaedon wrote...
A Captain giving orders? Then why searching around the system map in ME1 with the cursor like it's a bad point and click adventure game unlocks UNC missions? If you want to have a resource, or War Assets system without making broken, you need a limitations system. That's what fuel does. And for fuel to work, you must actually travel in non-predetermined paths which include the risk of not calculating how much fuel you will spend enough.
Boring? Well, that's valid for ME2. Due to the new Reaper system which you actually refer to in your own post, it should be not.
"People found it silly". "entirely rational reasons" Clever pun.
"Devalues the Reapers" - As opposed to just going around various systems, as we please, without the Reapers interfering, or not going to systems in which Reapers are relatively close at all. Also concerning "devaluing the Reapers". They detect you from several light years away, manage to travel from system to system within seconds, and can insta-kill you if they touch you. Eh?
Phaedon wrote...
Sorry, just a question.
Should scanning not have been necessary (and I know Terror modded his game to avoid it, which is why I don't get the anger at all) in ME2, for your squadmates to survive, would you guys have had a problem with it?
TheRealJayDee wrote...
Seriously, Phaedon, could you please just stop it or take it to PM?
Phaedon wrote...
Should scanning not have been necessary (and I know Terror modded his game to avoid it, which is why I don't get the anger at all) in ME2, for your squadmates to survive, would you guys have had a problem with it?
Modifié par Terror_K, 27 février 2012 - 01:53 .
I think Terror's point is, the exact position of the ship in ME1 wasn't specified because it simply wasn't used for anything. As such, it's not a bad system -- rather, i'd argue it's elegant in the sense it doesn't burden the player with something that has zero practical impact. And that it takes no time is a bonus rather than a drawback -- because it allows you to focus on game's story rather than force you to sit there going "are we there yet?" Note how no one seems to mind that travel between systems is just a brief cutscene, e.g. while they did complain about long elevator rides. It's the same principle.AlanC9 wrote...
That's the best way to interpret how ME1 does things, yep. But that's a bad system. It's limited. The ship can only ever be at whatever I last clicked on. It magically and instantly appears there. No fuel used, no time taken.
Modifié par tmp7704, 27 février 2012 - 01:50 .
tmp7704 wrote...
I think Terror's point is, the exact position of the ship in ME1 wasn't specified because it simply wasn't used for anything. As such, it's not a bad system -- rather, i'd argue it's elegant in the sense it doesn't burden the player with something that has zero practical impact. And that it takes no time is a bonus rather than a drawback -- because it allows you to focus on game's story rather than force you to sit there going "are we there yet?" Note how no one seems to mind that travel between systems is just a brief cutscene, e.g. while they did complain about long elevator rides. It's the same principle.AlanC9 wrote...
That's the best way to interpret how ME1 does things, yep. But that's a bad system. It's limited. The ship can only ever be at whatever I last clicked on. It magically and instantly appears there. No fuel used, no time taken.
As far as the piloting mini game goes, the main reason to me why it feel superfluous is its hands-on approach to what's actually work and responsibility of a crew member, not Shepard's. The commander of vessel like that generally just gives orders where to go and isn't burdened with menial task of actually driving all the way to destination himself/herself. They think and operate in terms of larger objectives ("get to Ilos") and not "take turn left after second star system here and then right, right, forward, left and remember there's speed limit between Tuchanka and the next stargate. Oh, and at least two fuel stops."
So "pixel hunting was pretty silly" is now a logical argument? Elaborate.Wulfram wrote...
The pixel hunting was pretty silly too, yes. Cutting that while retaining the basic system would have been the best solution.
Hem. You are forgetting the "argument" in "rational argument".Fuel was no real limitation. And there really shouldn't be a resources or War Assets system, at least not one tied to a silly mini-game
You need to explain why it is pointless. You even imply that the opposite would occur. Your opinion is interesting and level-headed and whatnot, but you don't provide any arguments to support it.Adding pointless chase game doesn't seem likely to make it any more interesting. Rather the opposite.
Emotions are irrational. They don't follow logic.I did not enjoy this feature is the most rational reason for scrapping it.
I think you are misinformed. There are territories that you can't access at all (Like the Sol System), because they are literally Reaper territory. The territories that you can access are within the Reapers' sphere of influence (so to say) and which have Reapers in neighboring systems offer this mini-game instead.Not going into Reaper held territory at all for nonsensical scavenger hunts would be a lot better. And when there's an actual reason to go into reaper held territory, handle it appropriately with cutscenes and whatnot, rather than routinely avoiding a couple of itty-bitty reapers in your toy Normandy.
I know that you have said that you used Gibbed's save editor to add minerals. The forum search won't wield anything, even if I try to find it.Terror_K wrote...
Uh... no I didn't. Not sure where you got that from. I still do planet scanning like most people. Have been doing it lately in an ME2 I'm trying to get done before ME3 hits in fact.
But it's not. You can do a lot by looting and cleverly managing your resources.Wulfram wrote...
Phaedon wrote...
Sorry, just a question.
Should scanning not have been necessary (and I know Terror modded his game to avoid it, which is why I don't get the anger at all) in ME2, for your squadmates to survive, would you guys have had a problem with it?
I'd still have a problem with it if it was necessary for weapon upgrades and suchlike.
Phaedon wrote...
I know that you have said that you used Gibbed's save editor to add minerals. The forum search won't wield anything, even if I try to find it.Terror_K wrote...
Uh... no I didn't. Not sure where you got that from. I still do planet scanning like most people. Have been doing it lately in an ME2 I'm trying to get done before ME3 hits in fact.
Wulfram wrote...
The pixel hunting was pretty silly too, yes. Cutting that while retaining the basic system would have been the best solution.
Fuel was no real limitation. And there really shouldn't be a resources or War Assets system, at least not one tied to a silly mini-game
Adding pointless chase game doesn't seem likely to make it any more interesting. Rather the opposite.
I did not enjoy this feature is the most rational reason for scrapping it.
Not going into Reaper held territory at all for nonsensical scavenger hunts would be a lot better. And when there's an actual reason to go into reaper held territory, handle it appropriately with cutscenes and whatnot, rather than routinely avoiding a couple of itty-bitty reapers in your toy Normandy.
Terror_K wrote...
[including one immediately from
moderator javierbegazo who says, "Very nice post, I agree with much of
what you said, and I look forward to see how varied the paths to the end
can be in ME3" then I'm not exactly sure what he's even going on about.
Modifié par WizenSlinky0, 27 février 2012 - 02:07 .
If you acknowledge the purpose of a system is to provide "grind", then it's in itself perfectly logical reason to remove it, right there.Phaedon wrote...
Even so, to just scrap it would be even more irrational. You are one guy, you aren't necessarily among the majority, and to scrap an entire grinding system instead of improving its shortcomings is silly.
Modifié par tmp7704, 27 février 2012 - 02:14 .
Modifié par Wulfram, 27 février 2012 - 02:14 .
Terror_K wrote...
JakePT wrote...
ME1 didn't have Ham Sandwiches, DDR elements or Superheroes. Way to strawman Priestley.
Actually, with a bit of CSI work, I think I found the former of those three...
Modifié par Il Divo, 27 février 2012 - 02:14 .
tmp7704 wrote...
If you acknowledge the purpose of a system is to provide "grind", then it's in itself perfectly logical reason to remove it, right there.Phaedon wrote...
Even so, to just scrap it would be even more irrational. You are one guy, you aren't necessarily among the majority, and to scrap an entire grinding system instead of improving its shortcomings is silly.
("grind" is widely understood as 'tedious opposite of fun", i.e. pretty much the opposite what a game is supposed to provide)