tmp7704 wrote...
I think Terror's point is, the exact position of the ship in ME1 wasn't specified because it simply wasn't used for anything. As such, it's not a bad system -- rather, i'd argue it's elegant in the sense it doesn't burden the player with something that has zero practical impact. And that it takes no time is a bonus rather than a drawback -- because it allows you to focus on game's story rather than force you to sit there going "are we there yet?" Note how no one seems to mind that travel between systems is just a brief cutscene, e.g. while they did complain about long elevator rides. It's the same principle.
"Bad" wasn't the right word there, yep. It's limited, not bad. If you don't especially care about the exact position of the ship and travel time because you don't need it for anything then ME1 works just fine, sure. I still don't like the feel of ME1 because of the teleporting, but that's highly subjective.
Maybe it's because I liked Starflight? It wouldn't be the first thing the ME devs took from Starflight -- ME1's planet exploration is pretty much right out of that game.
The thing that bothers me most about all the games is that all of the description data from the Galaxy map comes from the ship's computer anyway, but there's no way to access that data without actually going to the planet.
As far as the piloting mini game goes, the main reason to me why it feel superfluous is its hands-on approach to what's actually work and responsibility of a crew member, not Shepard's. The commander of vessel like that generally just gives orders where to go and isn't burdened with menial task of actually driving all the way to destination himself/herself. They think and operate in terms of larger objectives ("get to Ilos") and not "take turn left after second star system here and then right, right, forward, left and remember there's speed limit between Tuchanka and the next stargate. Oh, and at least two fuel stops."
Sure. Both ME1 and ME2, like I said, operate at a very high level of abstraction when we're on the galaxy map. Lots of convos, time, and crew actions simply go away, to be replaced by either the ship teleporting to the new location or by the little ship model moving about.
Terror_K is
really bothered by the little ship model moving about. I was more bothered by the teleporting, though only a little. Since the ship model didn't bother me in the first place, I find his proposed implementation would be somewhat less fun what we're getting in ME3 -- naturally, since he's trying to solve a problem that I don't think is a problem.
I suppose you could make a case that his solution is nevertheless superior, since he's
really bothered by the ME3 implementation and I only find his implementation to be slightly worse. Depends on the overall tastes of the ME3 playerbase. I don't have any data on that.
Modifié par AlanC9, 27 février 2012 - 06:50 .