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Scanning looks even WORSE in ME3 than in ME2


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#701
Tony_Knightcrawler

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I liked planetary exploration.

The new scanning looks better since I don't have to worry about probes. I also don't have to separate in my mind what I have explored and what I have depleted; a problem which led to me depleting every planet I went into orbit of. I don't like that there is still fuel (and salvage fuel in areas where you wouldn't need it, as demonstrated by the video), but it should be a lot better the way they're are doing it.

I wouldn't mind DDR elements in ME3. Chris, can that be included as the game's only free DLC, please? I know you might have to pull people from a new story-based DLC, but it'd be worth it.

#702
Terror_K

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daqs wrote...

Terror_K wrote...

Not really, since it's the PC version I have and play. I still have to steer my silly little toy ship around. I'm talking about clicking on a place and then you see the ship go there on its own, rather than steer the ship towards a place and then clicking the place.


So you basically want a system where you click once instead of holding the mouse button down, to the exact same effect?

Isn't that a kind of pointless modification?


Not quite the same as that, since you wouldn't be able to alter a course once set until you had arrived. One would represent Shepard piloting the ship while the other represents him/her directing the destination. The latter is far more appropriate and, IMO, less silly.

#703
Poison_Berrie

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Terror_K wrote...

Not quite the same as that, since you wouldn't be able to alter a course once set until you had arrived. One would represent Shepard piloting the ship while the other represents him/her directing the destination. The latter is far more appropriate and, IMO, less silly.

Though I see where you are coming from I think you are thinking about it a bit too hard.
The idea isn't so much that Shepard pilots the ship, but that you (the player) have a more direct input on the ship. In essence Shepard is still giving the bridge crew orders.

I liked the flying, because I could always pretend to fly some sort of ecliptic course through the system, using planets to accelerate towards my next target.

#704
seirhart

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Poison_Berrie wrote...

Terror_K wrote...

Not quite the same as that, since you wouldn't be able to alter a course once set until you had arrived. One would represent Shepard piloting the ship while the other represents him/her directing the destination. The latter is far more appropriate and, IMO, less silly.

Though I see where you are coming from I think you are thinking about it a bit too hard.
The idea isn't so much that Shepard pilots the ship, but that you (the player) have a more direct input on the ship. In essence Shepard is still giving the bridge crew orders.

I liked the flying, because I could always pretend to fly some sort of ecliptic course through the system, using planets to accelerate towards my next target.


These two in bold is exactly how I feel about piloting the normandy in ME 2 and in 3. The flying of the normandy is much better than the boring way you traveled from system to system with just the loading screen. I also see the representation of the normandy on the map that you fly around with much more realistice.

#705
AlanC9

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The ME2 and ME3 approach is pretty common in games where you're piloting a large ship.Goes back to Starflight, like I said. (And from the fantasy realm there's the NWN2 mod Dark Waters, blatantly ripped off by Obsidian for SoZ.)

There have been a few games where you do it the way Terror_K suggested. Universe 2 comes to mind. I think that approach is more often seen when the game is turn-based.

The only game I can think of that actually tried a serious simulationist approach was Star Trek: Bridge Commander, and even that game has a mode where you could drop out to an external view and fly the Sovereign with WASD keys and whatnot.

Modifié par AlanC9, 28 février 2012 - 05:27 .


#706
nipsen

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..this is just for the navigation on the map, though. Nothing else. You're supposed to be looking at a hyper-advanced holographic map and encyclopaedia of the galaxy, to get abstract feedback on everything that happens.. and it's actually an incredibly silly flight-simulator. Will you be pulled out of the map to listen to communication traffic as well..?

Don't understand why they changed it from how it worked in ME1 either.. I mean, they could have built on that, and integrated more controls into the map. Have some choices there with a few decisions from information on the map. Like the x57 asteroid side-mission, just a few more things like that. Have the planet view end in picking the landing site, maybe splitting the team on beforehand, incorporating that into the missions.

..but not likely, I guess.

#707
AlanC9

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nipsen wrote...

..this is just for the navigation on the map, though. Nothing else. You're supposed to be looking at a hyper-advanced holographic map and encyclopaedia of the galaxy, to get abstract feedback on everything that happens.. and it's actually an incredibly silly flight-simulator.


But the ME1 map wasn't the actual Normandy interface. Both maps are abstractions of Normandy's command procedures. You just like ME1's abstraction better than ME2's.

#708
seirhart

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I found the whole traveling for ME 1 on the normandy completely atroctious the ME 2 and 3 is way better for me.

#709
lastpawn

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Driving around the toy Normandy in 2D is still kinda lame, but the scanning itself looks to be an improvement. They needed some way of incorporating various space side-quests (and padding game time), this is definitely an improvement.

#710
Elhanan

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I did not think of the Galaxy Map as driving the ship, but rather as plotting the ship's coordinates, loss of resources, planned routes, etc.; much like the toys and map markers used in the past and currently.

As for Scanning, besides the fuel required and possible Must Survive adds, it is my hope that it remains optional. If you want the fancier weapons and upgrades, plan to take the time for surveys. If not, then allow the crisis to define your path.

#711
Izhalezan

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Legion64 wrote...

I like to shoot multiple probes at a planet and make a smiley face out of it.


I did that on Uranus, I'm not joking.

#712
wizardryforever

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You know what would be awesome (but probably won't happen)?  If the locations of the various war assets were somewhat randomized, so that the exploration of the galaxy still feels fresh after multiple playthroughs.  That would be amazing in adding replayability.  But of course, I doubt this will happen.  Bioware doesn't seem to like randomness for the most part.

I do still wonder what happens if you go to a system that already has Reapers in it.  Will you be unable to scan (keeping the stealth systems active)?  Or will you have to dodge Reapers as you go about your business?

#713
AlanC9

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wizardryforever wrote...

You know what would be awesome (but probably won't happen)?  If the locations of the various war assets were somewhat randomized, so that the exploration of the galaxy still feels fresh after multiple playthroughs.  That would be amazing in adding replayability.  But of course, I doubt this will happen.  Bioware doesn't seem to like randomness for the most part.


Gatt9's been saying they're going to randomize those locations for weeks. But that's because he's pushing a paranoid fantasy that ME3's optimal ending  will be nearly impossible to reach without playing MP. By randomizing locations you won't be able to work from a walkthrough, so you'll have to either really search the map or play MP to get enough assets and readiness to win a total victory. So somehow exploration that actually requires exploration would be a bad thing.

It wouldn't be the first thing that would horrify Gatt9 but would please me.

#714
Wulfram

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Exploration is almost always a bad thing, in a story based RPG.

#715
adamashepard

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Moonshadow_Dark wrote...

In case you forgot, we had our licenses revoked.

Apparently, it doesn't matter if you save the universe twice, hit & run's still a hit & run.

Stupid Salarian Merc tattletales.


hey you made me drive.

on topic: i say the new ME3 system is alot better than ME2 & ME1's system but still could be improved by various things, i'm just glad mineral scanning is gone and that the system's simpler.

#716
Burneye Is God

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Terror_K wrote...

So... according to this video from IGN showing the galaxy map, not only do we have to still scan planets and not only do we still stupidly pilot the Normandy around like a little toy ship, but on top of that we now have to scan the areas between planets as well?! Seriously?

Gotta say... confidence that this final part will actually be good when you don't seem to have learned from what sucked about ME2 isn't high, BioWare.




looks much better than the system we had in mass effect 2 tbh

#717
AlanC9

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Agreed, Wulfram, but since we're going to get exploration, it's better to have it integrated with the main mission rather than just being worthless the way it is in ME1.

#718
Nizzemancer

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I kinda like it, sure beats the previous system. And let's face it the mako, while fun for a while was frickin awful on the poorly designed planets we could drive them on.

I'm still kinda wondering if the reapers are in all the systems close to one relay or just the one where you scanned too much? If it's the latter it would probably be a bad idea to attract their attention in the system the relay is in.

#719
EFREE03

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Cant spell Ignorant without IGN.

#720
Elhanan

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Nizzemancer wrote...

I kinda like it, sure beats the previous system. And let's face it the mako, while fun for a while was frickin awful on the poorly designed planets we could drive them on.

I'm still kinda wondering if the reapers are in all the systems close to one relay or just the one where you scanned too much? If it's the latter it would probably be a bad idea to attract their attention in the system the relay is in.


Sorry, but I miss the Mako; hate the new hovercraft. While Shepard may be as good of a pilot as Jokert, I as the player am not....

#721
Nektos

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I'll have to play the game before I can really judge it, but it does look a bit odd to me, and it raises a few questions. Is the alert for the entire cluster, or will there be a separate awareness level for each system inside a cluster? If it's cluster wide this is going to be a bit time consuming. After every mission, no matter how trivial, I foresee myself going back to get all the goodies.

I have a measure of faith in BioWare, and I trust that this isn't as odd of a mechanic as it would appear to be in the video.

#722
Nizzemancer

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Elhanan wrote...

Nizzemancer wrote...

I kinda like it, sure beats the previous system. And let's face it the mako, while fun for a while was frickin awful on the poorly designed planets we could drive them on.

I'm still kinda wondering if the reapers are in all the systems close to one relay or just the one where you scanned too much? If it's the latter it would probably be a bad idea to attract their attention in the system the relay is in.


Sorry, but I miss the Mako; hate the new hovercraft. While Shepard may be as good of a pilot as Jokert, I as the player am not....


Well yeah, there's no doubt that the Mako was a way better fighting vehicle than the Hammerhead, but the exploration with it didn't work at all in cooperation with the maps.

Someone probably sat around and painted large images in different scales of grey then shoved that into a program that generated different heights based on the shade and then it applied some generic textures before someone manually placed a few doodads all over it. Not really good design, great if you want to spit out a large amount of bland maps that are basicly untraversable, they knew that so they slapped a jetpack on the tank and presto - exploration.

#723
NeonAstral

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wow two years later and how innovative, here I thought BioWare would disappoint me......greattt..

#724
Kwest253

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I like this setup so much more than what is in mass effect 2

#725
MsKlaussen

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Nizzemancer wrote...

Elhanan wrote...

Nizzemancer wrote...

I kinda like it, sure beats the previous system. And let's face it the mako, while fun for a while was frickin awful on the poorly designed planets we could drive them on.

I'm still kinda wondering if the reapers are in all the systems close to one relay or just the one where you scanned too much? If it's the latter it would probably be a bad idea to attract their attention in the system the relay is in.


Sorry, but I miss the Mako; hate the new hovercraft. While Shepard may be as good of a pilot as Jokert, I as the player am not....


Well yeah, there's no doubt that the Mako was a way better fighting vehicle than the Hammerhead, but the exploration with it didn't work at all in cooperation with the maps.

Someone probably sat around and painted large images in different scales of grey then shoved that into a program that generated different heights based on the shade and then it applied some generic textures before someone manually placed a few doodads all over it. Not really good design, great if you want to spit out a large amount of bland maps that are basicly untraversable, they knew that so they slapped a jetpack on the tank and presto - exploration.


Then work on the maps. I had no complaints as it was, since I had no problem operating the Mako and loved driving around on the planets. But many who didn't like it blamed the sameness of the environments and relative lack of action. Instead of building so much extra stuff in separate paid content, why not instead devote that time to filling out the environments that came with the game in the first place? Doesn't make a lot of sense to me the way it was done.

Someone (I can't remember who since anyone who voices concerns on anything around here is met with a faceless wall of mockery it seems), made a comment about someone's wish to return to the Mako as embracing monotony while rejecting what I guess must be the thrill a minute fun ride that plannet scanning made of ME2. I'm going to have to say there is more unknown involved with watching my nails grow. I sincerely hoped scanning met the cutting room floor, but I guess not.

If they've really made it less brainwave flattening, maybe it won't matter. Otherwise, scanning sucks. Running out of gas makes no sense whatsoever on a presumably antimatter and nuclear or some such propelled ship. A common nuclear powered aircraft carrier can go 15 years without refueling, yet a spaceship that can traverse galaxies near instantaneously and limitlessly without ever stopping cannot visit 4 planets in the same galaxy without refueling. Dumb. As is buying probes. It literally adds nothing to the game and could easily have been done without.  For that to be considered constructive and immersion supporting, but the elevators were dumped? Bah. :pinched: