Scanning looks even WORSE in ME3 than in ME2
#51
Posté 26 février 2012 - 06:29
#52
Posté 26 février 2012 - 06:29
GuardianAngel470 wrote...
I will never understand some people. They take out the time consuming mineral scanning and keep only the very, very limited quest scanning and people claim it is somehow worse than it was.
This just makes no goddamn sense to me whatsoever. There's no logic I can deduce that can explain this, it just makes no sense.
OP, no. Just... no. You just... no.
Well, you can't please everyone... Or, to say it another way: Some people are never satisfied, heh.
I for one thinks it looks nice. Good that there's no mining in this game though, would've felt silly to mine for minerals in the middle of a galaxy-wide war
#53
Posté 26 février 2012 - 06:29
Terror_K wrote...
So... according to this video from IGN showing the galaxy map, not only do we have to still scan planets and not only do we still stupidly pilot the Normandy around like a little toy ship, but on top of that we now have to scan the areas between planets as well?! Seriously?
...It's exactly like ME1, except with a ping button that might draw little Reapers in to chase you out of the solar system now. And you actually have to scan the planet a bit for your stupid mini-MacGuffin. And you pilot the ship like a toy, yeah.
No, seriously. In ME1 we have to manually check every planet for a sidequest and/or mini-MacGuffin, and then we have to sweep the asteroid fields with the cursor to scan for asteroids and stuff that might contain additional mini-MacGuffins. Literally the only real differences are the piloting-the-ship-around bit and the Reaper bit. And you're literally the first person I've heard complain about that first one. (The Reaper bit sounds a bit iffy, but at least the game is acknowledging the fact that the Normandy does have to actively avoid meeting Reapers while flying around.)
In any case, I take issue with:
Gotta say... confidence that this final part will actually be good when you don't seem to have learned from what sucked about ME2 isn't high, BioWare.
Piloting the ship and scanning the planets weren't what sucked about the Galaxy Map in ME2. What sucked was the sheer amount of time and tedium that mineral-farming could take, and even that was only a major issue to people who decided they wanted to REALLY farm it.
#54
Posté 26 février 2012 - 06:30
And again, seriously... why do BioWare insist that piloting the Normandy around like a toy car is a good thing?
Yes, I'm happy that probes and fuel aren't just a pointless credit sink any more and that scanning is pretty much solely anomaly-related now. But to me this is pretty much just system scanning instead of planet scanning, and it's done in such a tedious looking and childish (with toy Normandy again) manner.
#55
Posté 26 février 2012 - 06:30
Hunter of Legends wrote...
Ghost-621 wrote...
Cody211282 wrote...
bboynexus wrote...
It seems far less tedious to me.
But, hey, BSN knows all.
Ya I have to agree, it not nearly as bad as it was in ME2, I'm just a bit disapointed we didnt get the mako or hamerhead back.
Mako or Hammerhead...exploration? No! That's too much for the pew-pew crowd! It would scare them! If you have the game throw goodies at you for pressing a button, now, THAT's more like it!
I take it your the "It isn't fun unless I have pointless tediousnees in my game" crowd.
Glad your game was ruined.
Oh **** this is not what I wanted to happen.
#56
Posté 26 février 2012 - 06:31
Hunter of Legends wrote...
Ghost-621 wrote...
Cody211282 wrote...
bboynexus wrote...
It seems far less tedious to me.
But, hey, BSN knows all.
Ya I have to agree, it not nearly as bad as it was in ME2, I'm just a bit disapointed we didnt get the mako or hamerhead back.
Mako or Hammerhead...exploration? No! That's too much for the pew-pew crowd! It would scare them! If you have the game throw goodies at you for pressing a button, now, THAT's more like it!
I take it your the "It isn't fun unless I have pointless tediousnees in my game" crowd.
Glad your game was ruined.
You know me too well!
Have fun pressing button awesome all ME3, pal.
#57
Posté 26 février 2012 - 06:31
Xbox had pretty bad loading screens between systems, not much more than 10 seconds but when you play a game it feels much longer (if you have played LA Noire, just imagine the time it takes to get inside of a car happening every few minutes). Add that with the fact that you had to switch systems a lot , then it would start getting annoying.brfritos wrote...
BlahDog wrote...
So you prefer ME1's load screen between every system?
Wich load screen? Sometimes I see them for about 2 seconds, no more than that.
PC version of the game, don't know how the XBox is.
The load screen is too long on the console?
Yes, is a genuine question, I'm not trying to start the console x PC war and if people want to start one, please, stop and go away.
As for scanning Terror_K the best thing to ask is: it would be random? Because if it's random the addition is good, but if it's like ME2, is bad.
Scan the same planet for the same thing over and over again.
Modifié par BlahDog, 26 février 2012 - 06:35 .
#58
Posté 26 février 2012 - 06:31
didymos1120 wrote...
BlahDog wrote...
It's harder than you think. The only game I remember having any good mini-games was DE:HR
The hacking? Seriously? That was insanely tedious after about, oh, one.
Eh, if you chose to upgrade other things and didn't have any hacking tools that minigame was actually pretty intense.
I know I usually went for the most all around competent character I could. I invested just enough in hacking to make level 5 hacks possible and then invested in other things.
#59
Posté 26 février 2012 - 06:31
Terror_K wrote...
So... according to this video from IGN showing the galaxy map, not only do we have to still scan planets and not only do we still stupidly pilot the Normandy around like a little toy ship, but on top of that we now have to scan the areas between planets as well?! Seriously?
Gotta say... confidence that this final part will actually be good when you don't seem to have learned from what sucked about ME2 isn't high, BioWare.
This is way better than ME 2 and I prerfer flying the normandy around like a toy and I never liked ME 1 loading screen between systems. Also the whole point in ME 3 is that we have to be careful what we do while traveling in a system the reapers are in and we still have to be careful while getting allies for help.
Modifié par seirhart, 26 février 2012 - 06:35 .
#60
Posté 26 février 2012 - 06:32
Get better eyes Terror.Terror_K wrote...
So... you all complained about the planet scanning in ME2, but it's fine when you now basically have to do the same thing in ME3, except you're doing it between planets instead of on them? Also, you have to stop every so often to run away from Reapers chasing you. Tedious.
And again, seriously... why do BioWare insist that piloting the Normandy around like a toy car is a good thing?
Yes, I'm happy that probes and fuel aren't just a pointless credit sink any more and that scanning is pretty much solely anomaly-related now. But to me this is pretty much just system scanning instead of planet scanning, and it's done in such a tedious looking and childish (with toy Normandy again) manner.
#61
Posté 26 février 2012 - 06:33
But - at least they're trying different things rather than just taking an axe to them. So much better design philosophy.
#62
Posté 26 février 2012 - 06:33
Terror_K wrote...
So... you all complained about the planet scanning in ME2, but it's fine when you now basically have to do the same thing in ME3, except you're doing it between planets instead of on them? Also, you have to stop every so often to run away from Reapers chasing you. Tedious.
And again, seriously... why do BioWare insist that piloting the Normandy around like a toy car is a good thing?
Yes, I'm happy that probes and fuel aren't just a pointless credit sink any more and that scanning is pretty much solely anomaly-related now. But to me this is pretty much just system scanning instead of planet scanning, and it's done in such a tedious looking and childish (with toy Normandy again) manner.
Why are you so obsessed with the "toy" Normandy? Did you not get toys/action-figures when you were a kid or something?
#63
Posté 26 février 2012 - 06:34
Terror_K wrote...
So... you all complained about the planet scanning in ME2, but it's fine when you now basically have to do the same thing in ME3, except you're doing it between planets instead of on them? Also, you have to stop every so often to run away from Reapers chasing you. Tedious.
And again, seriously... why do BioWare insist that piloting the Normandy around like a toy car is a good thing?
Yes, I'm happy that probes and fuel aren't just a pointless credit sink any more and that scanning is pretty much solely anomaly-related now. But to me this is pretty much just system scanning instead of planet scanning, and it's done in such a tedious looking and childish (with toy Normandy again) manner.
Terror, no matter how much reason and intelligence you have. Biodrones won't listen. They can't. They no longer have the cognitive capacity to maintain independent thought, so they simply band-wagon with one another because, well, it's just not so hard that way.
Toy ship that the community disliked? Got it!
Tedious scanning (with new flavour!)? Got it!
That awkward gap on the right hand side of the screen when a planet is pulled up? Got that too! We didn't even not-ask for that!
#64
Posté 26 février 2012 - 06:34
Terror_K wrote...
So... you all complained about the planet scanning in ME2, but it's fine when you now basically have to do the same thing in ME3, except you're doing it between planets instead of on them? Also, you have to stop every so often to run away from Reapers chasing you. Tedious.
And again, seriously... why do BioWare insist that piloting the Normandy around like a toy car is a good thing?
Yes, I'm happy that probes and fuel aren't just a pointless credit sink any more and that scanning is pretty much solely anomaly-related now. But to me this is pretty much just system scanning instead of planet scanning, and it's done in such a tedious looking and childish (with toy Normandy again) manner.
Cry some more you poor baby!
#65
Posté 26 février 2012 - 06:34
Terror_K wrote...
So... you all complained about the planet scanning in ME2,
No.
We complained about the tedium of probing planets for minerals. It was tedious and time-consuming, and not at all entertaining in the slightest. Kind of like that one spring-wheeled vehicle in the first game, only without the scenic vistas and psycho physics.
The bit where we use the scanner to find missions was a total non-issue.
#66
Posté 26 février 2012 - 06:35
Terror_K wrote...
So... you all complained about the planet scanning in ME2, but it's fine when you now basically have to do the same thing in ME3, except you're doing it between planets instead of on them? Also, you have to stop every so often to run away from Reapers chasing you. Tedious.
And again, seriously... why do BioWare insist that piloting the Normandy around like a toy car is a good thing?
Yes, I'm happy that probes and fuel aren't just a pointless credit sink any more and that scanning is pretty much solely anomaly-related now. But to me this is pretty much just system scanning instead of planet scanning, and it's done in such a tedious looking and childish (with toy Normandy again) manner.
Sometimes I dunno about you Terror xD
The main issue we all complained about for ME2 was...the mineral scanning. Having to sit at a planet for minutes sucking up resources just to do upgrades. Now, the scanning is quick, has a risk level to it and will either simply acquire the items w/o us having to waste precious time OR yield an N7 mission to do.
Granted, it's not exploration, but this is a marked improvement over ME2's system. By a large margin.
One thing I do agree with you about - I wasn't as fond of driving the Normandy around as I'd have liked, but it's still a minor gripe compared to the actual scanning in ME2.
Edit: Also, while I often question why you stick around, you still generally create threads that often generate solid discussion, which is more then I can say for Mr. Ghost. Ahh well, report and move on!
Modifié par crackseed, 26 février 2012 - 06:37 .
#67
Posté 26 février 2012 - 06:35
Icinix wrote...
It does look very simple and repetitive.
It's an RPG world map, of course it's simple and repetitive. It's a menu that's trying to be gamey enough that you occasionally forget it's a menu.
#68
Posté 26 février 2012 - 06:36
#69
Posté 26 février 2012 - 06:36
Ghost-621 wrote...
Hunter of Legends wrote...
Ghost-621 wrote...
Cody211282 wrote...
bboynexus wrote...
It seems far less tedious to me.
But, hey, BSN knows all.
Ya I have to agree, it not nearly as bad as it was in ME2, I'm just a bit disapointed we didnt get the mako or hamerhead back.
Mako or Hammerhead...exploration? No! That's too much for the pew-pew crowd! It would scare them! If you have the game throw goodies at you for pressing a button, now, THAT's more like it!
I take it your the "It isn't fun unless I have pointless tediousnees in my game" crowd.
Glad your game was ruined.
You know me too well!
Have fun pressing button awesome all ME3, pal.
I will <3
Have fun complaing and not being listened to, Sweetie.
Modifié par Hunter of Legends, 26 février 2012 - 06:36 .
#70
Posté 26 février 2012 - 06:37
#71
Posté 26 février 2012 - 06:37
#72
Posté 26 février 2012 - 06:38
Disgusting.
#73
Posté 26 février 2012 - 06:38
Hunter of Legends wrote...
Ghost-621 wrote...
Hunter of Legends wrote...
Ghost-621 wrote...
Cody211282 wrote...
bboynexus wrote...
It seems far less tedious to me.
But, hey, BSN knows all.
Ya I have to agree, it not nearly as bad as it was in ME2, I'm just a bit disapointed we didnt get the mako or hamerhead back.
Mako or Hammerhead...exploration? No! That's too much for the pew-pew crowd! It would scare them! If you have the game throw goodies at you for pressing a button, now, THAT's more like it!
I take it your the "It isn't fun unless I have pointless tediousnees in my game" crowd.
Glad your game was ruined.
You know me too well!
Have fun pressing button awesome all ME3, pal.
I will <3
Have fun complaing and not being listened to, Sweetie.
Love, I know you want to feel special, so I'll just leave you to that. Now, don't you have a band-wagon to catch?
#74
Posté 26 février 2012 - 06:39
Terror_K wrote...
So... you all complained about the planet scanning in ME2, but it's fine when you now basically have to do the same thing in ME3, except you're doing it between planets instead of on them? Also, you have to stop every so often to run away from Reapers chasing you. Tedious.
And again, seriously... why do BioWare insist that piloting the Normandy around like a toy car is a good thing?
Yes, I'm happy that probes and fuel aren't just a pointless credit sink any more and that scanning is pretty much solely anomaly-related now. But to me this is pretty much just system scanning instead of planet scanning, and it's done in such a tedious looking and childish (with toy Normandy again) manner.
I can sort of agree with the toy Normandy thing but for the rest you've missed the point of our rebuttals.
We haven't said that we love the new system, we've simply countered your claim that it is now worse than it was. Because it isn't. Infinite probes means no backtracking to other systems to buy more. No mineral scanning means there's absolutely no need to spend 60 probes a system.
Contrary to your assertion, having things outside of the planets to find will not be more tedious than scanning a planet to mineral depletion. It means that you now need to scan at most 30 times (I stress the most in that statement) in a system for things to find and then send down probes to the couple things you find. It's significantly faster than in ME2's base game (scanning used to be really bad before the patch) and it doesn't cost any credits.
#75
Posté 26 février 2012 - 06:39
EDI: Approaching hostile vessels.
Joker: Oh crap.
*cue Benny Hill chase music*





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