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Scanning looks even WORSE in ME3 than in ME2


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#76
AtreiyaN7

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Terror_K wrote...

So... you all complained about the planet scanning in ME2, but it's fine when you now basically have to do the same thing in ME3, except you're doing it between planets instead of on them? Also, you have to stop every so often to run away from Reapers chasing you. Tedious.

And again, seriously... why do BioWare insist that piloting the Normandy around like a toy car is a good thing?

Yes, I'm happy that probes and fuel aren't just a pointless credit sink any more and that scanning is pretty much solely anomaly-related now. But to me this is pretty much just system scanning instead of planet scanning, and it's done in such a tedious looking and childish (with toy Normandy again) manner.


You all? I was always fine with planet-scanning because I was able to do it quickly, get what I wanted and avoid the tedium of trying to climb nearly-impossible-to-climb cliffs and mountains in the Mako while searching for (pointless) ore deposits that only gave me credits in ME1.

#77
Nathan Redgrave

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Ghost-621 wrote...

Mako or Hammerhead...exploration? No! That's too much for the pew-pew crowd!


The pew-pew crowd actually loves tanks and hovervehicles with missile launchers on them, for your information.

And it wasn't just the pew-pew crowd that hated the Mako, as you well know. And weren't most of the Hammerhead's detractors the ANTI-pew-pew crowd?

Modifié par Nathan Redgrave, 26 février 2012 - 06:41 .


#78
Crackseed

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AlphaJarmel wrote...

Ok how about this? Can someone describe to me how this gameplay is good? Not how it's better than ME2. I'm waiting.


How is it good? It fits the logistics of ME3's gameplay. We have to acquire whatever assets we can, aka the scanning - and sometimes an important mission requires a squad drop, hence the N7. Given that the Reapers are present, spending too much time in a system could easily draw their attention and that's where the risk factor comes in. Is it the best minigame ever designed? No. Does it make sense and also improve upon the issues with ME2s? Yeah, for the most part :)

#79
Gabey5

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I dont know why you guys are getting on terror's back

He is making good points. There is no reason for this

Even if we had to it should be a one click scan. then done.




I absolutely hated this is me2

#80
Legion64

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Are the reapers pretty much highwaymen of space now?

#81
RoboticWater

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AlphaJarmel wrote...

Ok how about this? Can someone describe to me how this gameplay is good? Not how it's better than ME2. I'm waiting.

Like most mini-games it does a few things:
-Alieviate bulit up tension gained from normal combat
-Offer variation in gameplay so things don't get too repetetive
-Offer simple rewards for simple tasks
-Make interacting with a menu intuative
-Offers an immersive element with reapers flying around looking for you

Modifié par BlahDog, 26 février 2012 - 06:42 .


#82
Chala

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Esbatty wrote...

Joker: Ooh a mineral deposit.
EDI: Approaching hostile vessels.
Joker: Oh crap.
*cue Benny Hill chase music*

Thanks...
Now I can't get that image out of my mind :pinched:

#83
GuardianAngel470

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AlphaJarmel wrote...

Ok how about this? Can someone describe to me how this gameplay is good? Not how it's better than ME2. I'm waiting.


In point of fact that isn't the point of this thread. The OP asserted that it was worse than ME2. The only logical responses are counters and agreements. Anything else is off topic.

But since you asked, no I don't particularly like the system. There are worse systems, but I enjoyed ME1's galaxy map the most in the whole series. It was logical, contextual, and it did the job it set out to do.

ME2's and ME3's system is too childlike and not enough high tech.

#84
Crackseed

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Given they're basically fanning out through the galaxy, the threat mechanic isn't too far fetched, though I imagine in areas they haven't even touched yet having to worry about that might seem a bit strange.

#85
Gabey5

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Legion64 wrote...

Are the reapers pretty much highwaymen of space now?


someone needs to add the benny hill theme and have them chase them around the solar system

edit: was suggested a few min ago

beatiful minds

Modifié par Gabey5, 26 février 2012 - 06:48 .


#86
Hunter of Legends

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Ghost-621 wrote...

Hunter of Legends wrote...

Ghost-621 wrote...

Hunter of Legends wrote...

Ghost-621 wrote...

Cody211282 wrote...

bboynexus wrote...

It seems far less tedious to me.

But, hey, BSN knows all.


Ya I have to agree, it not nearly as bad as it was in ME2, I'm just a bit disapointed we didnt get the mako or hamerhead back.


Mako or Hammerhead...exploration? No! That's too much for the pew-pew crowd! It would scare them! If you have the game throw goodies at you for pressing a button, now, THAT's more like it!


I take it your the "It isn't fun unless I have pointless tediousnees in my game" crowd.

Glad your game was ruined.


You know me too well! Image IPB

Have fun pressing button awesome all ME3, pal.



I will <3

Have fun complaing and not being listened to, Sweetie.


Love, I know you want to feel special, so I'll just leave you to that. Now, don't you have a band-wagon to catch?


Love, I know you so desperately want to feel superior and more wanted by Bioware even though you are neither so I'll let you sit in your delusions.

Don't YOU have a needless complain wagon to catch? <3

#87
Terror_K

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GuardianAngel470 wrote...

Contrary to your assertion, having things outside of the planets to find will not be more tedious than scanning a planet to mineral depletion. It means that you now need to scan at most 30 times (I stress the most in that statement) in a system for things to find and then send down probes to the couple things you find. It's significantly faster than in ME2's base game (scanning used to be really bad before the patch) and it doesn't cost any credits.


Did you read the brief description that popped up though? Summon Reapers into the system and you can't go back until you've done a mission. So, in other words, you scan too much and Reapers get little !'s above their heads and come looking, and you have to go to another system and do something before you can even come back and finish off the system. And by the time you've done a mission, do you even remember where you have and haven't "pinged" in the one you were chased out?

#88
Crackseed

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Hunter, you're just feeding his pointless negativity - better to report the posts and just focus on the worthwhile parts of the discussion IMO :)

#89
Nathan Redgrave

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AlphaJarmel wrote...

Ok how about this? Can someone describe to me how this gameplay is good? Not how it's better than ME2. I'm waiting.


If you're only referring to the Galaxy Map, I'd say it's pretty good, as world maps go. That's not saying much, but for the particular role the Galaxy Map minigame plays, it's a simple, potentially fun thing to do while checking planets for missions and stuff.

#90
Felene

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BlahDog wrote...

Ghost-621 wrote...

PFFFFFFFFFFFFFFFFFFFFFFFFFT.

Guys, I can make reaper sounds too!

Oh, so you're a trash can!

Cool.


:lol:

#91
Icinix

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Nathan Redgrave wrote...

Icinix wrote...

It does look very simple and repetitive.


It's an RPG world map, of course it's simple and repetitive. It's a menu that's trying to be gamey enough that you occasionally forget it's a menu.


Personally I wouldn't mind if they bumped it up a bit and had a little more element of the unknown / or player skill into it.

You have a percentage indicator so you know if you need to be looking for something, you have a Reaper awareness bar that lets you know how long you've got before you have to high tail out of there and you've got a ping that points to where you need to go, then a scanning line that points where to go on the planet. It looks like it's just an additional set of steps that slows down getting to what you want in an artificial way.

I don't see why it HAS to be a simple and repetitive system - maybe ditch the Reaper awareness level for something a little more unkown. Maybe put the occasional mini game where you have to triangulate the signal or something (not all the time), but mix it up a little.

I just think if you're going to have something like this - make it a little more interesting.

#92
Legion64

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What's with the heart emotes? Is that something used to hide ones anger?

#93
Sgt Stryker

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Complaining is useless, human. The game has already gone gold. No new content gets in or out.

#94
AlphaJarmel

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BlahDog wrote...

AlphaJarmel wrote...

Ok how about this? Can someone describe to me how this gameplay is good? Not how it's better than ME2. I'm waiting.

Like most mini-games it does a few things:
-Alieviate bulit up tension gained from normal combat
-Offer variation in gameplay so things don't get too repetetive
-Offer simple rewards for simple tasks
-Make interacting with a menu intuative
-Offers an immersive element with reapers flying around looking for you


You're describing minigames in general.  What does this particular minigame do well and how does it excel and provide interesting gameplay for the player?  There is little interactivity with the Reaper bit as you either run or die. That's it.  There's no powerup like in Pac-Man or way to delay the Reapers.  

Modifié par AlphaJarmel, 26 février 2012 - 06:46 .


#95
samoht_okpoh

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Can't we just have a galaxy map, like in KotOR, so we can let the pilot do the piloting?

#96
Nathan Redgrave

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Terror_K wrote...

And by the time you've done a mission, do you even remember where you have and haven't "pinged" in the one you were chased out?


That is a valid concern, yes. Which is part of the reason you need to be judicious in how you use the ping thing, and systematic as well. You can easily get at least one whole side of the system done before you alert a Reaper, right? The guy in the video had to intentionally call them, and that was after a fair amount of useless re-pinging of already-pinged bits of space.

#97
Almostfaceman

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Terror_K wrote...

So... according to this video from IGN showing the galaxy map, not only do we have to still scan planets and not only do we still stupidly pilot the Normandy around like a little toy ship, but on top of that we now have to scan the areas between planets as well?! Seriously?

Gotta say... confidence that this final part will actually be good when you don't seem to have learned from what sucked about ME2 isn't high, BioWare.


Right. I'm gonna take you seriously when you talk about something you don't like in an immature fashion. It is possible to tell Bioware you don't like something, without being insulting.

With that said, thanks for sharing the link.

#98
Fortlowe

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AtreiyaN7 wrote...

Terror_K wrote...

So... you all complained about the planet scanning in ME2, but it's fine when you now basically have to do the same thing in ME3, except you're doing it between planets instead of on them? Also, you have to stop every so often to run away from Reapers chasing you. Tedious.

And again, seriously... why do BioWare insist that piloting the Normandy around like a toy car is a good thing?

Yes, I'm happy that probes and fuel aren't just a pointless credit sink any more and that scanning is pretty much solely anomaly-related now. But to me this is pretty much just system scanning instead of planet scanning, and it's done in such a tedious looking and childish (with toy Normandy again) manner.


You all? I was always fine with planet-scanning because I was able to do it quickly, get what I wanted and avoid the tedium of trying to climb nearly-impossible-to-climb cliffs and mountains in the Mako while searching for (pointless) ore deposits that only gave me credits in ME1.



^ This. As ambitious as the scope was for the planet exploration in ME, the was precious little really rewarding gameplay (beyond the 'dued I'm on another planet and the is so cool) derived from it. Planet scanning fixed that. Sure, I would love it if I could have my cake and eat it too, you know combat that won me resources.....wait.....

#99
RoboticWater

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GuardianAngel470 wrote...

AlphaJarmel wrote...

Ok how about this? Can someone describe to me how this gameplay is good? Not how it's better than ME2. I'm waiting.


In point of fact that isn't the point of this thread. The OP asserted that it was worse than ME2. The only logical responses are counters and agreements. Anything else is off topic.

But since you asked, no I don't particularly like the system. There are worse systems, but I enjoyed ME1's galaxy map the most in the whole series. It was logical, contextual, and it did the job it set out to do.

ME2's and ME3's system is too childlike and not enough high tech.

So you're saying that ME1's "fly up to a planet and press 'A' twice" method any more advance?

I guess you could be referring to ME1's ground exploration with the mako, in which case: What? Driving a vehicle that handles like a brick to a mineral that requires you to complete an annoying speed-based mini-game just so you can aquire an unsatisfactory ammount of credits is hardly what i call fun.

#100
Fenix Hero

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Doesn't look that bad. Imo it looks kinda cool that you probably need to purge each system of the reaper threat.