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Scanning looks even WORSE in ME3 than in ME2


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#101
Almostfaceman

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Just checked out the scanning, and it looks cool. Makes MUCH more sense than the inane Mako in ME1. Has a more sci-fi feel about it, scanning about in my space ship.

#102
Atakuma

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Driving a little toy spaceship around and getting chased by Jim Henson's reaper babies is a bit silly. but it can hardly be considered worse than ME2 since it's obviously a lot less time consuming..

#103
RoboticWater

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AlphaJarmel wrote...

BlahDog wrote...
Like most mini-games it does a few things:
-Alieviate bulit up tension gained from normal combat
-Offer variation in gameplay so things don't get too repetetive
-Offer simple rewards for simple tasks
-Make interacting with a menu intuative
-Offers an immersive element with reapers flying around looking for you


You're describing minigames in general.  What does this particular minigame do well and how does it excel and provide interesting gameplay for the player?  There is little interactivity with the Reaper bit as you either run or die. That's it.  There's no powerup like in Pac-Man or way to delay the Reapers.  

Yes, and your question was what does this mini-game do well. Thoes are all things that this mini-game does well, it just so hapens that it does things that most other mini-games do too. In this case I was essentially comparing theis system to ME1 which lacked any sort of mini-game based galaxy map.

The reaper part is only a punishment, not an enemy like ghosts from Pac-Man. It only triggers after the player fails to find what (s)he needs in the alloted pings so unlike with the ghosts the player is in full control of the situation.

Modifié par BlahDog, 26 février 2012 - 06:57 .


#104
Nathan Redgrave

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BlahDog wrote...

I guess you could be referring to ME1's ground exploration with the mako, in which case: What? Driving a vehicle that handles like a brick to a mineral that requires you to complete an annoying speed-based mini-game just so you can aquire an unsatisfactory ammount of credits is hardly what i call fun.


You forgot the part where you painstakingly comb the entire planet area with your radar in order to ensure no important items or locations are missed. That's the most time-consuming bit, right there.

Of course, we have the planet maps on the Mass Effect wiki to mitigate that NOW, but we shouldn't need that kind of thing just to blunt the buzzkill factor.

#105
Moonshadow_Dark

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Cody211282 wrote...

bboynexus wrote...

It seems far less tedious to me.

But, hey, BSN knows all.


Ya I have to agree, it not nearly as bad as it was in ME2, I'm just a bit disapointed we didnt get the mako or hamerhead back.


In case you forgot, we had our licenses revoked.

Apparently, it doesn't matter if you save the universe twice, hit & run's still a hit & run.

Stupid Salarian Merc tattletales.

#106
Sardart

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If that's the new scanning, I'm gonna spend even more time on it than I had in ME2.

#107
brfritos

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AtreiyaN7 wrote...

You all? I was always fine with planet-scanning because I was able to do it quickly, get what I wanted and avoid the tedium of trying to climb nearly-impossible-to-climb cliffs and mountains in the Mako while searching for (pointless) ore deposits that only gave me credits in ME1.


But what you are talking is a different subject. I don't have a problem with the Mako and I actually liked to descend on planets, mainly because of the visuals, but the way we acquire resources in the ME series is tedious.

In ME1 I have to land on a planet and acquire tons of Polonium minerals for no reason.
In ME2 I have to waste time scanning the fringes of the galaxy for tons of Paladium (BTW, if Paladium/Iridium are so abudant, why in hell do I need to collect them? Cerberus is cheap, good lord...).
In ME3 I need to see how it's by myself, but I bet with you that by the fifth time you scan a planet you will think "oh no, not again".

#108
AlphaJarmel

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BlahDog wrote...

AlphaJarmel wrote...

BlahDog wrote...
Like most mini-games it does a few things:
-Alieviate bulit up tension gained from normal combat
-Offer variation in gameplay so things don't get too repetetive
-Offer simple rewards for simple tasks
-Make interacting with a menu intuative
-Offers an immersive element with reapers flying around looking for you


You're describing minigames in general.  What does this particular minigame do well and how does it excel and provide interesting gameplay for the player?  There is little interactivity with the Reaper bit as you either run or die. That's it.  There's no powerup like in Pac-Man or way to delay the Reapers.  

Yes, and your question was what does this mini-game do well. Thoes are all things that this mini-game does well, it just so hapens that it does things that most other mini-games do too. In this case I was essentially comparing theis system to ME1 which lacked any sort of mini-game based galaxy map.

The reaper part is only a punishment, not an enemy like ghosts from Pac-Man. It only triggers after the player fails to find what (s)he needs so unlike with the ghosts the player is in full control of the situation.


What you're describing could easily apply to planet scanning as well except the difference is the timesink component.  The gameplay component of it as it is now is pretty much nonexistent.  You could for example make the planetary scan automatic(as it seems redundant) and nothing would be lost.  You as the player have very little control over any of the underlying mechanics.  Compare that to say Alpha Protocol or Deus Ex where it takes a certain amount of intellect and skill for the minigames and they aren't timesinks.  For example Deus Ex's hacking system, you choose which path you want to choose and have things which can make the gameplay easier.  They could have easily expanded this 'minigame' by offering ways to combat/deal/slow down the Reapers once they're in a system or have something to reduce the meter(other than just completing a mission which isn't really an active component of the scanning system).

Modifié par AlphaJarmel, 26 février 2012 - 07:05 .


#109
Savber100

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I thought it was a VAST improvement to ME2's scanning.

#110
Nathan Redgrave

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Sardart wrote...

If that's the new scanning, I'm gonna spend even more time on it than I had in ME2.


...How is that even physically possible?

#111
Supersomething

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Um that is a thousand times better than the original scanning from ME2.

#112
RoboticWater

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AlphaJarmel wrote...
What you're describing could easily apply to planet scanning as well except the difference is the timesink component.  The gameplay component of it as it is now is pretty much nonexistent.  You could for example make the planetary scan automatic(as it seems redundant) and nothing would be lost.  You as the player have very little control over any of the underlying mechanics.  Compare that to say Alpha Protocol or Deus Ex where it takes a certain amount of intellect and skill for the minigames and they aren't timesinks.  For example Deus Ex's hacking system, you choose which path you want to choose and have things which can make the gameplay easier.  They could have easily expanded this 'minigame' by offering ways to combat/deal/slow down the Reapers once they're in a system or have something to reduce the meter(other than just completing a mission which isn't really an active component of the scanning system).


You have me there but I myself prefer actually doing something rather than just pressing "A" for goodies.

But I still think that the reaper is just a punishment just like getting locked out of any other mini-game. It's not supposed to be an enemy that can be interacted with but more of the security node from DE:HR which just shuts you out if you don't take control of a node silently. Sure DE's node could be slowed down but that was because you only had two options: go forward or get detected. ME allows you to escape and come back later.

Modifié par BlahDog, 26 février 2012 - 07:13 .


#113
Xtreme-Tiramisu

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Thanks, finally i got my first attempt in doing this on the forum:

"Pre-Order Cancelled!"

lol no seriously i watched that and I thought the part that Reapers come chasing after you looked silly...but what worries me most is that I can't enjoy exploration freely? don't know if we could exit the system and re-enter immediately to reset the reaper alarm...if not the Dev is basically asking us to "Alt-Tab" for guides offline everytime we want to fully explore a system and i really hate that.

#114
Xerxes52

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I thought it looked much better than ME2.

As for the Reaper minigame, if a Reaper catches up to you, it would be awesome to have a "boarding action" battle to fight off hordes of husks before Joker jumps the Normandy out of the system.

Modifié par Xerxes52, 26 février 2012 - 07:28 .


#115
LucidStrike

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bboynexus wrote...

It seems far less tedious to me.



#116
Nathan Redgrave

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Xtreme-Tiramisu wrote...

don't know if we could exit the system and re-enter immediately to reset the reaper alarm...


No, you can't. The vid actually demonstrates that. The meter remains full until you do a mission and then when you go back you'll find it hasn't even emptied all the way.

Modifié par Nathan Redgrave, 26 février 2012 - 07:28 .


#117
Esbatty

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El_Chala_Legalizado wrote...

Esbatty wrote...

Joker: Ooh a mineral deposit.
EDI: Approaching hostile vessels.
Joker: Oh crap.
*cue Benny Hill chase music*

Thanks...
Now I can't get that image out of my mind :pinched:


Your welcome!

My other idea involved the Scooby Doo theme and the Pac-Man like door warping shenanigans.

#118
Juha81FIN

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I never had any problems with planet scanning. In PC version you could just increase mouse speed, especially with laser mouses, to be even more faster with the scanner. I agree that scanning in xbox is tedious when you do it for while, but I did it in paces and never got tired of it.

#119
AtreiyaN7

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brfritos wrote...

AtreiyaN7 wrote...

You all? I was always fine with planet-scanning because I was able to do it quickly, get what I wanted and avoid the tedium of trying to climb nearly-impossible-to-climb cliffs and mountains in the Mako while searching for (pointless) ore deposits that only gave me credits in ME1.


But what you are talking is a different subject. I don't have a problem with the Mako and I actually liked to descend on planets, mainly because of the visuals, but the way we acquire resources in the ME series is tedious.

In ME1 I have to land on a planet and acquire tons of Polonium minerals for no reason.
In ME2 I have to waste time scanning the fringes of the galaxy for tons of Paladium (BTW, if Paladium/Iridium are so abudant, why in hell do I need to collect them? Cerberus is cheap, good lord...).
In ME3 I need to see how it's by myself, but I bet with you that by the fifth time you scan a planet you will think "oh no, not again".


My opinion is that surveying for resources was fairly pointless in ME1, whereas hunting down resources in ME2 had a point. For me, at least, it was considerably less of annoyance because I could scan quickly. I guess it just takes more time for others and bothers them - would agree that Cerberus could have coughed up some ore or metal for you. *chuckle* Since I didn't mind it in ME2, I doubt they could've done something that would suddenly make me loathe it in ME3 (and supposedly there's at least a little more to it now).

Modifié par AtreiyaN7, 26 février 2012 - 08:40 .


#120
pavi132

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The ME2 scanning wasn't too bad to me. I guess this seems less time-consuming but it also seems harder to keep track of where you scanned and where you didn't. It just seems really random...

#121
Phaedon

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Terror_K wrote...
not only do we have to still scan planets

No.


and not only do we still stupidly pilot the Normandy around like a little toy ship,

Yes, the intelligence and depth of things can be counted by how much they please you.


but on top of that we now have to scan the areas between planets as well?! Seriously?

You did that in ME1 too, you just didn't have to press a button to do it, and there weren't Reapers.

Gotta say... confidence that this final part will actually be good when you don't seem to have learned from what sucked about ME2 isn't high, BioWare.

What sucked about ME2? Are you serious?

The ability to interact with more than one planet in a system didn't suck, Terror. The fact that it was pretty difficult to achieve perfect plot armor for the Normandy in the SM without scanning a bit was the only real flaw.

Sorry for writting this down in a serious tone, I know for 1 year and a half that the only use you find in these forums is to vent. 

Modifié par Phaedon, 26 février 2012 - 08:19 .


#122
didymos1120

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Ghost-621 wrote...

If you have the game throw goodies at you for pressing a button, now, THAT's more like it!


Yeah, just like all those planets and asteroids you could survey in ME1 without having to land.

#123
AlanC9

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AtreiyaN7 wrote...
My opinion is that surveying for resources was fairly pointless in ME1, whereas hunting down resources in ME2 had a point.


Opinion? I'd call it fact. You really do need to scan for minerals in ME2 if you want to upgrade your equipment. In ME 1 you can get almost any equipment you need from random drops. Last time I played ME1 I blew off shops almost completely and still upgraded everyone to top-of-the-line stuff.

Modifié par AlanC9, 26 février 2012 - 08:23 .


#124
Spaghetti_Ninja

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Not sure about this. I thought the scanning system in ME2 was perfect - a fun diversion especially since you could also stumble across sidequests that way.

I guess it will take some getting used to.

#125
Hotdog3D

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What annoys me is that when you scan a planet there is a big empty space on the right, where minerals were in ME2. It looks both ugly and lazy.