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Quarian Sentry Turrent


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40 réponses à ce sujet

#1
Haus of Dye

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Is it possible for the devs to give the Quarians turrent a buff or just change it to a combot drone or whatever you call it. 
I find that it gets destroyed faster than the drone. 
Kind of sad cause I was really hoping to use a Quarian Engineer as one of my main classes. 

Unless someone can give me good tips on how to be efficent with the Quarian Engineer?

#2
Citizen Q

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Flamethrower = Win

Tip given...

#3
Haus of Dye

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Thanks.

I went with rockets thinking I could set it up at a long range to let it last longer.

#4
xiaoassassin

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Flamethrower turret burns down shields/barriers very quickly and so is probably gonna be your best bet against Atlas and Phantoms. I don't think there's really anything much to Quarian Engi that can't be said with other classes. It's a pretty weak class compared to the human counterpart.

#5
NeonAstral

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It does have a low HP and Barriers but, if places carefully in tight spots and behind corners it's devistating! You can also throw it behind enemy lines while their attention is on you - their backs are getting fried.
Same thing with clumsy guardians who take half an hour to turn around , are cooked slowly by the fire turret. Throw it behind Atlas and itll do decent damage and distract.


I was gonna go with the rocket type instinctually, but lucky saw another quatrain using it, incomparable.

Modifié par NeonAstral, 26 février 2012 - 08:26 .


#6
Jitawa

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Someone was talking elsewhere about picking rockets being equivalent to crippling it. Aside from Flamethrower being "better" does it fire less with rockets or something (the delay in between attacks is already pretty large compared to Cerberus turrets).

#7
ghillieNtheMist

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I was kind of hoping it would be like the combat engineers turrets. It being a different "combat drone" is cool I guess but oh well.

#8
NeonAstral

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Yeah I thought its going to be an actuall turret. But hey HP of this thing doesn't matter when you can keep spamming it, as it recharges every 5 sec or so.

And flamethrower is much more useful then rocket type for the fact that enemy doesnt notice it all untill they are immobilized by the fire and shooting it in panic. Rocket turret is long range there for enemy sees it from a far expecting it from across the map. But I believe it could be useful in rooms maybe, that's about it

Modifié par NeonAstral, 26 février 2012 - 08:36 .


#9
Mand0l1n

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Spamming it and cryoblast is the key. Cooldown is low and you can hold a flank with it. Cryoblast anyone that gets near - this ensures their death via flamethrower and keeps the turret around longer because less people are able to shoot it.

#10
marshalleck

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NeonAstral wrote...

 Rocket turret is long range there for enemy sees it from a far expecting it from across the map. But I believe it could be useful in rooms maybe, that's about it


Nope. Flamethrower is even more deadly in enclosed places, since enemies can't move away from it. 

#11
NeonAstral

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^ that's true. I only realized it after I already put my points on 100% barrier dmg boost.

#12
Wynne

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Yup, as most were saying, cryo and flamethrower on the turret seems to be a good combo. I've had nice results. Add a carnifex and you're a more than worthy combatant.

#13
ThatDancingTurian

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I took shock, cryo and flamethrower on my turret and I love it. The turret seems to be built more for distraction and crowd control than damage, so I didn't see the point in the rocket. It may die quickly, but you can replace it just as quickly.

#14
Navasha

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The turret takes some practice getting used to it. But its growing on me now. Its great for holding a pinch point.

#15
AndyXTheXGamer360

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I don't know what everyone was complaining about, the turret is awesome, i'm starting to like it more than the drone.

#16
wirelesstkd

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I love the turret. If I could replace my human engineer's drone with a turret I'd be all set :-D

I really like the Quarian, though. I can't really say which engineer I like more. Overload is a beast, though, so I guess the human is ultimately the favorite there. But boy, I love that turret :-D

#17
squidney2k1

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It's effective, but seems pretty weak compared to the drone because: a) The Drone distracts enemies/guardians; B) The Drone has higher HP; and c) The Drone can be spammed across the battlefield & through walls.

#18
DeadPoolX

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The Engineer's drone incredibly useful. Even if you keep at a low level (which I wouldn't recommend, but everyone has different strategies), it's worth it simply because it can distract the enemy.

I tried the Quarian's turret and was disappointed. Maybe I wasn't using it right. I'll probably give it another shot, but overall, I prefer the drone.

As an aside, I often call the drone a "droid" by mistake. More or less the same thing, I suppose.

#19
Lightweight Nate

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Tali had a Combat Drone...Why can't we have a Combat Drone? It would be 100 times more useful than the useless turret.

#20
wirelesstkd

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Lightweight Nate wrote...

Tali had a Combat Drone...Why can't we have a Combat Drone? It would be 100 times more useful than the useless turret.


Different stokes for different folks, I guess. But Tali also had AI Hacking, but no incinerate. I think they were just trying to vary things between the classes while still giving engineers a strong offensive power.

But I, for one, would be really sad if they did away with the turret. I love that thing :D

#21
hawat333

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Flamethrower.
Try it. Placed good, it can really mess up enemy lines.
Also, as it has a short CD, you can drop it in every room before you enter, which comes in handy.

#22
marshalleck

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wirelesstkd wrote...

I love the turret. If I could replace my human engineer's drone with a turret I'd be all set :-D

I really like the Quarian, though. I can't really say which engineer I like more. Overload is a beast, though, so I guess the human is ultimately the favorite there. But boy, I love that turret :-D


Quarian engineers do get incinerate though, and the only reason incinerate seems less useful right now is because Cerberus has very few opponents with armor as a defense type. And against unprotected enemies, cryo+incin explosions are beast if you can trigger them in a large group of enemies. In the full version we might see Quarians pacing nicely with human engineers against all but Cerberus. 

I like the turret too. It will wreck enemies in enclosed areas. I wouldn't write off the quarian engineer just yet as some people have done, until we see the other co-op maps and enemy groups.

Modifié par marshalleck, 26 février 2012 - 08:14 .


#23
wirelesstkd

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marshalleck wrote...

Quarian engineers do get incinerate though,


I know, that was my point, lol :D

and the only reason incinerate seems less useful right now is because Cerberus has very few opponents with armor as a defense type. And against unprotected enemies, cryo+incin explosions are beast if you can trigger them in a large group of enemies. In the full version we might see Quarians pacing nicely with human engineers against all but Cerberus. 

I like the turret too. It will wreck enemies in enclosed areas. I wouldn't write off the quarian engineer just yet as some people have done, until we see the other co-op maps and enemy groups.


Oh yeah, that's why I love my Quarian. I have the Cryo evolution where it does area damage, and the Incinerate evolution where it does 100% more damage to frozen or chilled enemies. It's fantastic :)

For incinerate, though, I think it's awesome. It's incredible against the organics and the turrets. If I can strip the shileding off a turret I can take in down in two incinerate blasts. Very nice.

My only regret is that I went the missle launcher route for the turret. I wish I had done the flame thrower, but oh well - the main game will be out soon enough and we'll all be starting over :)

Modifié par wirelesstkd, 26 février 2012 - 08:22 .


#24
Phantom818

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Citizen Q wrote...

Flamethrower = Win

Tip given...

This. 

I'd heard it was weak, used it...realized the same thing.  However, then I cryo ammo'd up and added the flamethrower upgrade at the final level.  On bronze it made the class a ton of fun.  I really don't mind the "throwable" turret either, because once you get/got used to throwing grenades in the game it's not hard to place it behind cover/behind enemies like the drone, etc.  I stepped up to try it out on silver and had another fun experience in a support role.  As long as you don't expect to consistently be a high scorer with the engineer, use the "flame bot" in good situations...it's great.  I've also nearly maxed incinerate (playing as a "burninator Quarian") with a little into Cryo Blast so far (the incinerate improvement against chilled targets is great).

#25
Mand0l1n

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The turret has been seriously underrated by a lot of people. It can be used like the drone to stunlock enemies but it can also act like a 5th squad member and offer decent firepower which the drone cant. You can throw it behind guardians and it will flame them to death from behind. Combined with cryoblast its damage is significant. The drone seems a bit lazy in comparison.