Quarian Sentry Turrent
#1
Posté 26 février 2012 - 07:37
I find that it gets destroyed faster than the drone.
Kind of sad cause I was really hoping to use a Quarian Engineer as one of my main classes.
Unless someone can give me good tips on how to be efficent with the Quarian Engineer?
#2
Posté 26 février 2012 - 07:40
Tip given...
#3
Posté 26 février 2012 - 07:43
I went with rockets thinking I could set it up at a long range to let it last longer.
#4
Posté 26 février 2012 - 07:57
#5
Posté 26 février 2012 - 08:25
Same thing with clumsy guardians who take half an hour to turn around , are cooked slowly by the fire turret. Throw it behind Atlas and itll do decent damage and distract.
I was gonna go with the rocket type instinctually, but lucky saw another quatrain using it, incomparable.
Modifié par NeonAstral, 26 février 2012 - 08:26 .
#6
Posté 26 février 2012 - 08:28
#7
Posté 26 février 2012 - 08:28
#8
Posté 26 février 2012 - 08:35
And flamethrower is much more useful then rocket type for the fact that enemy doesnt notice it all untill they are immobilized by the fire and shooting it in panic. Rocket turret is long range there for enemy sees it from a far expecting it from across the map. But I believe it could be useful in rooms maybe, that's about it
Modifié par NeonAstral, 26 février 2012 - 08:36 .
#9
Posté 26 février 2012 - 09:42
#10
Posté 26 février 2012 - 09:44
NeonAstral wrote...
Rocket turret is long range there for enemy sees it from a far expecting it from across the map. But I believe it could be useful in rooms maybe, that's about it
Nope. Flamethrower is even more deadly in enclosed places, since enemies can't move away from it.
#11
Posté 26 février 2012 - 09:47
#12
Posté 26 février 2012 - 07:12
#13
Posté 26 février 2012 - 07:17
#14
Posté 26 février 2012 - 07:34
#15
Posté 26 février 2012 - 07:36
#16
Posté 26 février 2012 - 07:38
I really like the Quarian, though. I can't really say which engineer I like more. Overload is a beast, though, so I guess the human is ultimately the favorite there. But boy, I love that turret :-D
#17
Posté 26 février 2012 - 07:40
#18
Posté 26 février 2012 - 07:50
I tried the Quarian's turret and was disappointed. Maybe I wasn't using it right. I'll probably give it another shot, but overall, I prefer the drone.
As an aside, I often call the drone a "droid" by mistake. More or less the same thing, I suppose.
#19
Posté 26 février 2012 - 07:53
#20
Posté 26 février 2012 - 08:05
Lightweight Nate wrote...
Tali had a Combat Drone...Why can't we have a Combat Drone? It would be 100 times more useful than the useless turret.
Different stokes for different folks, I guess. But Tali also had AI Hacking, but no incinerate. I think they were just trying to vary things between the classes while still giving engineers a strong offensive power.
But I, for one, would be really sad if they did away with the turret. I love that thing
#21
Posté 26 février 2012 - 08:08
Try it. Placed good, it can really mess up enemy lines.
Also, as it has a short CD, you can drop it in every room before you enter, which comes in handy.
#22
Posté 26 février 2012 - 08:12
wirelesstkd wrote...
I love the turret. If I could replace my human engineer's drone with a turret I'd be all set :-D
I really like the Quarian, though. I can't really say which engineer I like more. Overload is a beast, though, so I guess the human is ultimately the favorite there. But boy, I love that turret :-D
Quarian engineers do get incinerate though, and the only reason incinerate seems less useful right now is because Cerberus has very few opponents with armor as a defense type. And against unprotected enemies, cryo+incin explosions are beast if you can trigger them in a large group of enemies. In the full version we might see Quarians pacing nicely with human engineers against all but Cerberus.
I like the turret too. It will wreck enemies in enclosed areas. I wouldn't write off the quarian engineer just yet as some people have done, until we see the other co-op maps and enemy groups.
Modifié par marshalleck, 26 février 2012 - 08:14 .
#23
Posté 26 février 2012 - 08:21
marshalleck wrote...
Quarian engineers do get incinerate though,
I know, that was my point, lol
and the only reason incinerate seems less useful right now is because Cerberus has very few opponents with armor as a defense type. And against unprotected enemies, cryo+incin explosions are beast if you can trigger them in a large group of enemies. In the full version we might see Quarians pacing nicely with human engineers against all but Cerberus.
I like the turret too. It will wreck enemies in enclosed areas. I wouldn't write off the quarian engineer just yet as some people have done, until we see the other co-op maps and enemy groups.
Oh yeah, that's why I love my Quarian. I have the Cryo evolution where it does area damage, and the Incinerate evolution where it does 100% more damage to frozen or chilled enemies. It's fantastic
For incinerate, though, I think it's awesome. It's incredible against the organics and the turrets. If I can strip the shileding off a turret I can take in down in two incinerate blasts. Very nice.
My only regret is that I went the missle launcher route for the turret. I wish I had done the flame thrower, but oh well - the main game will be out soon enough and we'll all be starting over
Modifié par wirelesstkd, 26 février 2012 - 08:22 .
#24
Posté 26 février 2012 - 08:30
This.Citizen Q wrote...
Flamethrower = Win
Tip given...
I'd heard it was weak, used it...realized the same thing. However, then I cryo ammo'd up and added the flamethrower upgrade at the final level. On bronze it made the class a ton of fun. I really don't mind the "throwable" turret either, because once you get/got used to throwing grenades in the game it's not hard to place it behind cover/behind enemies like the drone, etc. I stepped up to try it out on silver and had another fun experience in a support role. As long as you don't expect to consistently be a high scorer with the engineer, use the "flame bot" in good situations...it's great. I've also nearly maxed incinerate (playing as a "burninator Quarian") with a little into Cryo Blast so far (the incinerate improvement against chilled targets is great).
#25
Posté 26 février 2012 - 09:06





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