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Quarian Sentry Turrent


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#26
marshalleck

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Well, I'd also say the turret's stationary nature can be a benefit. I really enjoy my human engineer, but there are times when my drone just wanders off on its own in search of bad guys, when the one I want it to kill is about 5 yards in front of me. And yes, I know to cast the power with the enemy targeted. 

If you're defending the U on Firebase White, it's nice to know you can place your turret exactly where you want it and it's not going anywhere.

Modifié par marshalleck, 26 février 2012 - 09:24 .


#27
DeadPoolX

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The major problem I have with the turret is placing it correctly. I realize that's probably an issue with my own inexperience in using it, but it doesn't always land where I want it to, which can be problematic. That said, when it's placed correctly, it can be quite useful; not as useful as the drone (for me, anyway), but it's definitely a good addition.

Cryo Blast is probably my favorite skill with the Quarian Engineer. It's incredibly useful and sometimes the enemy will explode if I hit them with Cryo and then Incinerate.

The enemies I have the toughest time with are the Guardians. The drone will distract them and make them turn around, but if that doesn't work for some reason (or I don't have a drone), they're a real nuisance.

#28
wirelesstkd

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DeadPoolMK wrote...

The major problem I have with the turret is placing it correctly. I realize that's probably an issue with my own inexperience in using it, but it doesn't always land where I want it to, which can be problematic. That said, when it's placed correctly, it can be quite useful; not as useful as the drone (for me, anyway), but it's definitely a good addition.

Cryo Blast is probably my favorite skill with the Quarian Engineer. It's incredibly useful and sometimes the enemy will explode if I hit them with Cryo and then Incinerate.

The enemies I have the toughest time with are the Guardians. The drone will distract them and make them turn around, but if that doesn't work for some reason (or I don't have a drone), they're a real nuisance.


I think that if you practice with the turret you'll get it with no problem :) I think it's MUCH easier to place than it is to manage a combat drone. But it could just be my individual preference. 

#29
Fenix Hero

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When I play the Quarian sure I like the turret but I mainly focus on leveling up my Incinerate & Cryo Blast to have synergy. I love freezing someone and hitting them with incinerate to watch them explode in a icy explosion!

#30
wirelesstkd

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Fenix Hero wrote...

When I play the Quarian sure I like the turret but I mainly focus on leveling up my Incinerate & Cryo Blast to have synergy. I love freezing someone and hitting them with incinerate to watch them explode in a icy explosion!


Yes - this is probably the Quarian's biggest benefit, IMO. When I play as the human, I always try and take Cryo ammo if I can :)

#31
Father Alvito

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The Turret is situational. Sometimes it's better than the Drone, sometimes it's not.

The problem with the Quarian is that Overload is better than anything else she brings to the table by a wide margin. The Human Sentinel also suffers from this problem.

#32
Mand0l1n

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I agree about overload - i wish you could spec the turret with an overload type facility to zap shields. The quarian may come into her own against a different mob e.g. Husks etc.

#33
themaxzero

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DeadPoolMK wrote...

The major problem I have with the turret is placing it correctly. I realize that's probably an issue with my own inexperience in using it, but it doesn't always land where I want it to, which can be problematic. That said, when it's placed correctly, it can be quite useful; not as useful as the drone (for me, anyway), but it's definitely a good addition.

Cryo Blast is probably my favorite skill with the Quarian Engineer. It's incredibly useful and sometimes the enemy will explode if I hit them with Cryo and then Incinerate.

The enemies I have the toughest time with are the Guardians. The drone will distract them and make them turn around, but if that doesn't work for some reason (or I don't have a drone), they're a real nuisance.


Sometime's it bounces.

Take that out and it would be fine.

#34
Dot.Shadow

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The flamerthrower is currently a lot more useful, but they really should improve the rocket mutation considering how bad it is.

#35
Guest_lightsnow13_*

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Aris Ravenstar wrote...

I took shock, cryo and flamethrower on my turret and I love it. The turret seems to be built more for distraction and crowd control than damage, so I didn't see the point in the rocket. It may die quickly, but you can replace it just as quickly.


That's just it though. The turret it NOT suppose to be for just a distraction/cc. That's the combat drones territory. I assume when I have a turret - I have something that deals damage.

I upgraded it's shields and damage thinking "Great, that'll make it last longer." Nope. Just one extra shot maybe. It still dies almost as fast as I throw it out. I also upgraded it with rockets..completely useless. I have to wait 3 or 4 seconds just for the turret to shoot one rocket..but if it's shot during that time, it doesn't even get a rocket out.

This turret is almost completely useless. Almost. Now it's a distraction, but it's not suppose to be. If they increased the rate of fire - immediately we'd all notice a difference. I think the quarian engineer has been a huge disappointment so far.

I upgraded her cryo so enemies take more damage and I increased the incinerate so enemies who are cryo'd take more damage. It only one-shots troopers if they're shot w/ at least one bullet. Otherwise..I feel like it doesn't do as much damage as I had hoped.

(This post seems like I'm attacking you! I'm not! I was just merely pointing out how the turret isn't suppose to be a distraction. The rest of my post is more just off topic and not directed at you lol.)

#36
DeadPoolX

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Father Alvito wrote...
The problem with the Quarian is that Overload is better than anything else she brings to the table by a wide margin. The Human Sentinel also suffers from this problem.

Yeah, I don't understand that.  The Sentinel is supposed to be a mix of Biotic and Tech, but the Human Sentinel only has Biotic powers (if you don't count Tech Armor, but that's a class-specific ability). 

#37
KarmaTheAlligator

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Can you place multiple turrets? I never tried, but then again I completely forgot I had it after throwing it the first time (thinking it was a one time thing).

#38
Cobra5

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KarmaTheAlligator wrote...

Can you place multiple turrets? I never tried, but then again I completely forgot I had it after throwing it the first time (thinking it was a one time thing).


You can not (The first explodes).





The sentry is "ok", especially with the flamethrower because that gives it decent damage output, but overall a drone is a lot stronger. Unfortunatly the sentry also has a lot of usless upgrades (like the rockets). It needs to be tuned, but it isnt so far lost that its hopeless.

I would usggest, buff the rockets in some way (damage or ROF) and increase the speed it fires its basic machinegun. Where the drone should be a master crowd control/disabler, the sentry should be a better damage dealer, when right now it isn't really good at either.

The drone on the other hand, although its damage output isn't very good, can stun and distrupt enemies lightyears ahead of the sentry's ability, and the sentry doesn't really do any significant amount of extra damage to compensate.

PS: my experience with both engineers is primarily silver, I've not tried gold with them and I don't really do bronze.

#39
Blissey1

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Something I was wondering, the +shields/damage upgrades and the +damage vs armor upgrades, do any of those effect the flamethrower? Or is it just the bullets?

#40
Shunt Mcblunt

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Sorry but with Decoy I think the Salarian Engineer is going to better than the Quarian.

#41
Guillerms

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I have given my quarian a carnifex with scope and extra damage and a auto-shotgun and I love playing with her. I maxed out the turret for the flamethower and invested a lot in cryo, fitness and training, wish I hadn't given so much to incinerate though. Cryo blast + carnifex head-shot is insanely effective, and at close range I cryo blast and whip out my shotgun, works pretty much against anything, shielded or not. Against guardians I put a turret behind them and keep pushing them back with my shotgun. The turret is always handy burning my enemies and causing general mayhem, fun stuff.