Ok, so I may be the only one who feels this way, but I think Sentinels need a slight buff all around. They seem weak to me. I guess its that the tech armor never feels really "badass" to me. Also, the way it doesn't detonate automatically annoys me, and I think it just seems dumb for my sentinel to be lying there dead, wearing tech armor still. Thoughts on this?
Sentinel tech armor...
Débuté par
mybudgee
, févr. 26 2012 09:50
#1
Posté 26 février 2012 - 09:50
#2
Posté 26 février 2012 - 09:59
I'd take tech armor off the power cooldown when other skills are used. Like if you use the other two skills tech armor doesn't start cooldown. That way you can detonate the armor any time.
It should only trigger the cooldown when you detonate the armor.
It should only trigger the cooldown when you detonate the armor.
#3
Posté 26 février 2012 - 09:59
You're not the only one who thinks something is wrong with the Sentinels. Granted Tech Shield was OP in ME2, now it's been nerfed in ME3.
#4
Posté 26 février 2012 - 10:00
Sentinels do feel like they need something, though not sure what that would be. They're supposed to be the jack of all trades class, and they are to a degree requiring use of weapons, powers, and tech (armor) together to be effective, however they end up playing more like a slightly less effective version of Adepts (Human Sentinel) or Engineers (Turian Sentinel with Overload spec). I suppose this makes sense considering skill specialization-based classes would be more effective in their respective roles, but this still leaves the Sentinel playing more as a handicapped class instead of a jack of all trades.
Issue is with Tech Armor I would say. The power cooldown penalty makes sense for avoiding potential heavily-armored adept or engineer Sentinel builds, though the explosion functionality just seems too situational and impractical to be effective. I'm thinking the tech explosion might end up being somewhat more useful in the full release version though once we encounter other enemy types. Probably best to wait and see, but as it currently stands, still feels like the Sentinel could use something more.
Issue is with Tech Armor I would say. The power cooldown penalty makes sense for avoiding potential heavily-armored adept or engineer Sentinel builds, though the explosion functionality just seems too situational and impractical to be effective. I'm thinking the tech explosion might end up being somewhat more useful in the full release version though once we encounter other enemy types. Probably best to wait and see, but as it currently stands, still feels like the Sentinel could use something more.
#5
Posté 26 février 2012 - 10:05
It seems to me that Tech armor is beyond nerfed, its borderline useless...
#6
Posté 26 février 2012 - 10:20
Tech armor is decent 40% dmg resistance is not a bad thing.
And yes human sentinels suck, but turians on the other hand are gods.
I have 1250 shields, i think 40% dmg resistance, extra weapon dmg and stability which is awesome, and Overload that instantly kills any barriers or shields except atlas on gold.
I usually top the charts by a few thousand points on gold, even beating out my friend whos a salarian Infilly and our Asari. I always have 20 headshots by the 4th round with the Avenger. 75(Atleast) kills every match, and usually 50 assists.
And yes human sentinels suck, but turians on the other hand are gods.
I have 1250 shields, i think 40% dmg resistance, extra weapon dmg and stability which is awesome, and Overload that instantly kills any barriers or shields except atlas on gold.
I usually top the charts by a few thousand points on gold, even beating out my friend whos a salarian Infilly and our Asari. I always have 20 headshots by the 4th round with the Avenger. 75(Atleast) kills every match, and usually 50 assists.
#7
Posté 26 février 2012 - 10:36
I agree.
I played Sentinel all the way through ME1 and ME2.
The Armor in ME2 was too much over the top, but now the class feels a bit too unspectacular.
Adepts throw mayem and destruction with biotic powers(nicely improved since ME2): Check.
Engineers now have a drone, a turret and improved tech-powers: Check.
Infiltrators still cloak, something no other class can: Check.
Vanguards play even more risky and can take out whole troops with two spammable skills: Check.
Soldiers have an arsenal like never before: Check.
Sentinels...well: Shield-Buff, something multiple bonus-powers already did in ME2.
The only class-Power with a Malus attached to it, which renders the second speciality of the class (tech+biotic) more useless: Check.
Can be detonated to create a pitiful backblast that gives no chance to retreat for shield-recharge: Check.
If you try to make the tech-armor more useful for your power-usage, it gives less bonus than fitness applies to your shields.
I played Sentinel all the way through ME1 and ME2.
The Armor in ME2 was too much over the top, but now the class feels a bit too unspectacular.
Adepts throw mayem and destruction with biotic powers(nicely improved since ME2): Check.
Engineers now have a drone, a turret and improved tech-powers: Check.
Infiltrators still cloak, something no other class can: Check.
Vanguards play even more risky and can take out whole troops with two spammable skills: Check.
Soldiers have an arsenal like never before: Check.
Sentinels...well: Shield-Buff, something multiple bonus-powers already did in ME2.
The only class-Power with a Malus attached to it, which renders the second speciality of the class (tech+biotic) more useless: Check.
Can be detonated to create a pitiful backblast that gives no chance to retreat for shield-recharge: Check.
If you try to make the tech-armor more useful for your power-usage, it gives less bonus than fitness applies to your shields.
Modifié par TekFanX, 26 février 2012 - 10:38 .
#8
Posté 26 février 2012 - 10:42
Since shield & damage resistance bonuses are percentages, turian sentinels will derive greater returns from investing in those talents from Fitness and Tech Armor since they have higher base values than the human. They make more tanky sentinels, if that's what you want.
You still need to use cover though on silver and gold. You aren't so tanky that you can just ignore it.
You still need to use cover though on silver and gold. You aren't so tanky that you can just ignore it.
Modifié par marshalleck, 26 février 2012 - 10:43 .
#9
Posté 26 février 2012 - 11:00
Turian Sentinel with max shield+ almost max fitness+Mattock and Warp is amazing. I also almost maxed out Turian Veteran.
I usually get second place or first in gold. Second only if there is a Adept or a very good Infiltrator, but I'm always close to Infiltrators, if I didn't top them
I usually get second place or first in gold. Second only if there is a Adept or a very good Infiltrator, but I'm always close to Infiltrators, if I didn't top them
#10
Posté 26 février 2012 - 11:48
human tech armor explosion does sightly more damage but it is more of a joke. if i want something like that i would use an adept with nova. and if i want protection i would go for a turian or a krogan
I think they should have something like the tech shield shadow broker had back in me2, something that protects you from frontal damage but disables your power usage and slows you down a bit,
if they want to keep the armor at least have it recharges shields upon activation
I think they should have something like the tech shield shadow broker had back in me2, something that protects you from frontal damage but disables your power usage and slows you down a bit,
if they want to keep the armor at least have it recharges shields upon activation
#11
Posté 26 février 2012 - 12:38
Tech Armour was OP in ME2 but now it is just rediculous. BioWare seem to have no clue about nerfing... it's like when Stasis and Singularity were barely use nwo Singularity hasa 1.5 Second Cooldown and Stasis effects EVERY ORGANIC ENEMY regardless of protection. They did the same with Adrenaline Rush. It was OP and it felt like cheating NOW it is terrible, there is no time dilation and when fully evovled it has a 14.5 second cooldown. 14.5! FROM 5 SECONDS!
I get that they needed nerfs or buffs but these were just terrible. Perhaps make Stasis d damage over time instead of effecting Protected Enemies or have Adernaline lose the time dilation but jkeep wthe CD or even take away Tech Armour's SHield Redundancy and have it as a pure overshield and nothing more. The detonation is terrible, it does a miniscule amount of damage and barely knocks enemies back for 2 seconds. THERE IS NO USE IN THAT KIND OF KNOCK BACK DURATION ESPECIALLY WHEN YOU HAVE A 6 SECOND COOLDOWN!
I get that they needed nerfs or buffs but these were just terrible. Perhaps make Stasis d damage over time instead of effecting Protected Enemies or have Adernaline lose the time dilation but jkeep wthe CD or even take away Tech Armour's SHield Redundancy and have it as a pure overshield and nothing more. The detonation is terrible, it does a miniscule amount of damage and barely knocks enemies back for 2 seconds. THERE IS NO USE IN THAT KIND OF KNOCK BACK DURATION ESPECIALLY WHEN YOU HAVE A 6 SECOND COOLDOWN!
#12
Posté 26 février 2012 - 12:40
Yeah, i can't believe they nerfed the tech armor so much. Sure, it was OP in ME2 but they buffed cloak and charge. My canon is a sentinel and i'm seriously considering a change. The sentinel is too damaged now.
Maybe they'll fix it in a patch or something.
Maybe they'll fix it in a patch or something.
Modifié par Domnux, 26 février 2012 - 12:50 .
#13
Posté 26 février 2012 - 04:12
I've said it once and I'll say it again, Turian Sentinel and the non-demo Krogan Sentinel are/will be superior to the human sentinel by far. 25-40% damage reduction isn't noticeable when you have the same shields as a human adept or vanguard. Turian has also access to Overload, a more useful skill than throw, and the Krogan just doesn't need skills, just melee.
The cooldown penalty on Tech Armor is also ridiculous when you consider fortification 60% penalty and 30% damage protection, and the detonation damage is negligible.
The cooldown penalty on Tech Armor is also ridiculous when you consider fortification 60% penalty and 30% damage protection, and the detonation damage is negligible.
#14
Posté 26 février 2012 - 04:20
I think TA was perfectly fine in ME2 and didn't need a change. We're tanks, out TA is that defining power that makes that possible.
*Make armor det on shield loss.
*Bring back shield regen on activation.
The 40% damage deduction can stay I guess but I honestly can't tell the difference between TA and no armor. I would think a tank would have over 50% at least.
*Make armor det on shield loss.
*Bring back shield regen on activation.
The 40% damage deduction can stay I guess but I honestly can't tell the difference between TA and no armor. I would think a tank would have over 50% at least.





Retour en haut







