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Please don't nerf anything


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#26
Icinix

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Liana Nighthawk wrote...

Atlas are only dangerous in multiples, and even then only if people have wasted missiles on a lone atlas half a map away. I can't imagine why people would want them nerfed.


Even in multiples if they're close enough together one missile can take out two.

#27
Nyadnar17

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flamingCanine wrote...

I agree that the atlas is well-balanced, as is most of Cerebus's forces. However, the phantom seems more a direct implementation of fake difficulty. I would guess that you only play as a Asari adept.

The only way to reliably kill one is to have an asari spam stasis on it because it has the magic ability to jump out of the way of powers and bullets, or just raise it's hand and become invulnerable to damage for a few seconds. It also has a sword which will kill you in two hits on any difficulty, or a chance based on difficulty that it will just randomly instant kill you instead, even during invincibility frames while your getting up. If you manage to get one at range, not only will you be lucky to actually hit it while it schizophrenicly dances towards you, it will shoot it's pistol at you, which appears to deal as much damage as the following weapons: rocket from an Atlas, main gun of an Atlas, the Nemesis's sniper rifle, and it's sword. It is also incredibly accurate with said pistol considering that it is usually firing one handed, while jumping around and running towards a target who is in cover.

A tough enemy is one thing. a unbalanced super-enemy is another. The difference between the Atlas's instant-death melee and the Phantom's is that the atlas doesn't close distance by running at you. The Phantom does. So yes, phantoms are ridiculously unbalanced.


Phantom's are only unbalanced if you a) don't have stasis B) don't have a class with overload or warp, and c) don't have any vangaurds on your team. If all of those are true then yes phantoms are unstopable, but all that should never be the case. I love the bowel clenching feeling I get when I hear a team mate yell out "phantom!". If anything the ease with which stasis and vanguards own them makes me a little sad.

Also phantoms can dodge roll but the roll is on a cooldown, just wait or force a roll with a low cooldown ability and then nail them.

#28
TheBlackBaron

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bleetman wrote...

marshalleck wrote...

For a second I thought "Platinum" said "Phantom" and the thought of "Phantom difficulty" setting almost made me break out in a cold sweat.

I'm thinking standard silver level difficulty (or gold, if people prefer) with the same number of enemies per wave, but everything is replaced by phantoms. Phantoms that, upon defeat, split into two other, smaller phantoms.

Oh, and make 'em immune to stasis too.


Asteroid Phantoms difficulty. Phanteroids, if you will.

Let's do this.

#29
RubiconI7

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The Carnifex is overpowered...as much as I love the weapon..
The difficulty is nicely balanced. The Phantom is a pain unless with Stasis lockdown which I think should be somewhat remedied.

#30
TexasToast712

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I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.

The above post is exactly what I'm talking about. If you people think the current pistols are overpowered you are in for a rude awakening in the full game. The Paladin is a Carnifex on steroids and the Scorpion pistol is a miniature heavy weapon.

Modifié par TexasToast712, 27 février 2012 - 04:06 .


#31
spirosz

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TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.


Some people don't like being carried by a player. but I agree.  Canifax(sp?) with that scope is nasty.

#32
TexasToast712

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spiros9110 wrote...

TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.


Some people don't like being carried by a player. but I agree.  Canifax(sp?) with that scope is nasty.

Carnifex is good for Infiltrators who want down range power minus a sniper rifle.

I don't like scopes on pistols because they look silly and they make it hard for me to pull off close range headshots. I will probably put the laser mod on all my pistols.

Modifié par TexasToast712, 27 février 2012 - 04:18 .


#33
Butthead11

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GHOST OF FRUITY wrote...

I fully agree. The multiplayer is balanced just right (in the demo at least) - I like that even standard Cerberus troopers can take you down if you don't play smart. Turrets, Phantoms and Atlas mechs are fine as they are.


The enemies are balanced,

Player classes are a totally different matter. See Vagnaurd Nova cancelling. 

#34
Butthead11

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TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.

The above post is exactly what I'm talking about. If you people think the current pistols are overpowered you are in for a rude awakening in the full game. The Paladin is a Carnifex on steroids and the Scorpion pistol is a miniature heavy weapon.

Disagree
As it is most people aren't using shotguns because frankly they suck, except in very rare situations. Same goes for SMGS

Some weapon balance changes could imrpove balance, they also need to change weight values on almost everything, most weapons need lower weights in order to make carrying 2 weapons more competitive for more classes. 

#35
TexasToast712

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Butthead11 wrote...

TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.

The above post is exactly what I'm talking about. If you people think the current pistols are overpowered you are in for a rude awakening in the full game. The Paladin is a Carnifex on steroids and the Scorpion pistol is a miniature heavy weapon.

Disagree
As it is most people aren't using shotguns because frankly they suck, except in very rare situations. Same goes for SMGS

Some weapon balance changes could imrpove balance, they also need to change weight values on almost everything, most weapons need lower weights in order to make carrying 2 weapons more competitive for more classes. 

Shotguns are better than ever and even though the Claymore is heavy as ****, you can snipe with the damn thing with the choke on it.

SMG's are meant to suck. The only thing they should do well against is shields and they do just that.

Weight value changes I don't mind. Phalanx should weigh more than the Predator at level 10.

Also, competition is not needed as this is a Coop only game.

Every gun in the game should perform exactly the same as it does in Singleplayer. Otherwise Bioware's goal of multiplayer making sense will have failed.

Modifié par TexasToast712, 27 février 2012 - 04:32 .


#36
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TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.

The above post is exactly what I'm talking about. If you people think the current pistols are overpowered you are in for a rude awakening in the full game. The Paladin is a Carnifex on steroids and the Scorpion pistol is a miniature heavy weapon.



First off, thank you for the inflammatory and insulting comment. This topic really needed that, the world is a much better place now.

Second, the Carnifex IS unbalanced. Just because there is no PvP MP, doesn't make things not unbalanced, that argument is half-thought BS. Everyone that can runs around with the Carnifex with more or less the exact same outfit. Damage barrel and optical scope. There are only very, very few people out there that have unlocked the Carnifex and are not playing with. Most of them because they do exactly think like those "idiots" how you so charmingly put it. And then there is the very, very, very short list of people that don't choose the Carnifex for other reasons.


But how can you seriously say this weapon is not unbalanced when it effectively takes out all variety out of the game when it is the clearly superiour weapon? And the only reason you bring up is "There's no PvP" and "other pistols are even more powerful"?

I am sorry, but that is NOT a viable argumentation.

If you can choose between the Viper, with a better clip capacity and a higher zoom and the Carnifex (an inferiour model to boot!!!) with MORE damage (at least as far as the rather nebulous stats are involved) and a lot less weight, then something is wrong. Now you are telling me that isn't so. Please elaborate. As fun as it was, I don't want to have ME1 with its Marksman spam all over again.

Modifié par Neofelis Nebulosa, 27 février 2012 - 04:42 .


#37
Butthead11

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TexasToast712 wrote...

Butthead11 wrote...

TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.

The above post is exactly what I'm talking about. If you people think the current pistols are overpowered you are in for a rude awakening in the full game. The Paladin is a Carnifex on steroids and the Scorpion pistol is a miniature heavy weapon.

Disagree
As it is most people aren't using shotguns because frankly they suck, except in very rare situations. Same goes for SMGS

Some weapon balance changes could imrpove balance, they also need to change weight values on almost everything, most weapons need lower weights in order to make carrying 2 weapons more competitive for more classes. 

Shotguns are better than ever and even though the Claymore is heavy as ****, you can snipe with the damn thing with the choke on it.

SMG's are meant to suck. The only thing they should do well against is shields and they do just that.

Weight value changes I don't mind. Phalanx should weigh more than the Predator at level 10.

Also, competition is not needed as this is a Coop only game.

Every gun in the game should perform exactly the same as it does in Singleplayer. Otherwise Bioware's goal of multiplayer making sense will have failed.


Co-op is still competitive, just PVE rather than PVP. Balance is still very important.

The Claymore is decent. But still not competitive with the carnifex or Avenger atleast at the early levels. 
And SMGS do decent against shields, but heavy pistols, and ARS can do a better job if you aim properly. and since they weigh about the same, it makes SMGS ****. 

And why should every gun preform the same if every power dosen't? THe singleplayer gameplay is mechanically different from the MP gameplay and balance should reflect that. 

#38
Hyunsai

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We need to stop the "This is not PVP" argument. Balance is required in coop games to assure some diversity in the higher difficulty levels.

#39
TexasToast712

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Butthead11 wrote...

TexasToast712 wrote...

Butthead11 wrote...

TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.

The above post is exactly what I'm talking about. If you people think the current pistols are overpowered you are in for a rude awakening in the full game. The Paladin is a Carnifex on steroids and the Scorpion pistol is a miniature heavy weapon.

Disagree
As it is most people aren't using shotguns because frankly they suck, except in very rare situations. Same goes for SMGS

Some weapon balance changes could imrpove balance, they also need to change weight values on almost everything, most weapons need lower weights in order to make carrying 2 weapons more competitive for more classes. 

Shotguns are better than ever and even though the Claymore is heavy as ****, you can snipe with the damn thing with the choke on it.

SMG's are meant to suck. The only thing they should do well against is shields and they do just that.

Weight value changes I don't mind. Phalanx should weigh more than the Predator at level 10.

Also, competition is not needed as this is a Coop only game.

Every gun in the game should perform exactly the same as it does in Singleplayer. Otherwise Bioware's goal of multiplayer making sense will have failed.


Co-op is still competitive, just PVE rather than PVP. Balance is still very important.

The Claymore is decent. But still not competitive with the carnifex or Avenger atleast at the early levels. 
And SMGS do decent against shields, but heavy pistols, and ARS can do a better job if you aim properly. and since they weigh about the same, it makes SMGS ****. 

And why should every gun preform the same if every power dosen't? THe singleplayer gameplay is mechanically different from the MP gameplay and balance should reflect that. 


Competition has no place in this game. This game encourages you to use what you want rather than what others say is the most effective. Everything is balanced. I personally don't give a damn about SMG's because I see their inclusion into the series as pointless so your arguing isn't doing anything.

The Claymore is totally on par with other weapons. How many other weapons can consistently get one shot kills on shielded targets and through the mail slot on Guardians. Also, again, you are in for a rude awakening when the full game releases. The weapons only get stronger and stronger.

#40
TexasToast712

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Hyunsai wrote...

We need to stop the "This is not PVP" argument. Balance is required in coop games to assure some diversity in the higher difficulty levels.

You can do just as good on gold as a Asari adept with a Engineer or Soldier provided you have the skills. People will use what they want regardless if something is stronger that the other. Why change something when it won't make a difference? Balance is not critical in a Coop only game. This game is balanced anyway.

Modifié par TexasToast712, 27 février 2012 - 04:51 .


#41
Butthead11

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TexasToast712 wrote...

Butthead11 wrote...

TexasToast712 wrote...

Butthead11 wrote...

TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.

The above post is exactly what I'm talking about. If you people think the current pistols are overpowered you are in for a rude awakening in the full game. The Paladin is a Carnifex on steroids and the Scorpion pistol is a miniature heavy weapon.

Disagree
As it is most people aren't using shotguns because frankly they suck, except in very rare situations. Same goes for SMGS

Some weapon balance changes could imrpove balance, they also need to change weight values on almost everything, most weapons need lower weights in order to make carrying 2 weapons more competitive for more classes. 

Shotguns are better than ever and even though the Claymore is heavy as ****, you can snipe with the damn thing with the choke on it.

SMG's are meant to suck. The only thing they should do well against is shields and they do just that.

Weight value changes I don't mind. Phalanx should weigh more than the Predator at level 10.

Also, competition is not needed as this is a Coop only game.

Every gun in the game should perform exactly the same as it does in Singleplayer. Otherwise Bioware's goal of multiplayer making sense will have failed.


Co-op is still competitive, just PVE rather than PVP. Balance is still very important.

The Claymore is decent. But still not competitive with the carnifex or Avenger atleast at the early levels. 
And SMGS do decent against shields, but heavy pistols, and ARS can do a better job if you aim properly. and since they weigh about the same, it makes SMGS ****. 

And why should every gun preform the same if every power dosen't? THe singleplayer gameplay is mechanically different from the MP gameplay and balance should reflect that. 


Competition has no place in this game. This game encourages you to use what you want rather than what others say is the most effective. Everything is balanced. I personally don't give a damn about SMG's because I see their inclusion into the series as pointless so your arguing isn't doing anything.

The Claymore is totally on par with other weapons. How many other weapons can consistently get one shot kills on shielded targets and through the mail slot on Guardians. Also, again, you are in for a rude awakening when the full game releases. The weapons only get stronger and stronger.


Am i being trolled?
Because you don't give a **** about SMGS they should stay **** and no one should use them?
The Claymore does not get one shot kills on shielded enemies on gold, and any weapon can shoot through the mail slot on guardians, i use the avenger. 

#42
TexasToast712

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Butthead11 wrote...

TexasToast712 wrote...

Butthead11 wrote...

TexasToast712 wrote...

Butthead11 wrote...

TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.

The above post is exactly what I'm talking about. If you people think the current pistols are overpowered you are in for a rude awakening in the full game. The Paladin is a Carnifex on steroids and the Scorpion pistol is a miniature heavy weapon.

Disagree
As it is most people aren't using shotguns because frankly they suck, except in very rare situations. Same goes for SMGS

Some weapon balance changes could imrpove balance, they also need to change weight values on almost everything, most weapons need lower weights in order to make carrying 2 weapons more competitive for more classes. 

Shotguns are better than ever and even though the Claymore is heavy as ****, you can snipe with the damn thing with the choke on it.

SMG's are meant to suck. The only thing they should do well against is shields and they do just that.

Weight value changes I don't mind. Phalanx should weigh more than the Predator at level 10.

Also, competition is not needed as this is a Coop only game.

Every gun in the game should perform exactly the same as it does in Singleplayer. Otherwise Bioware's goal of multiplayer making sense will have failed.


Co-op is still competitive, just PVE rather than PVP. Balance is still very important.

The Claymore is decent. But still not competitive with the carnifex or Avenger atleast at the early levels. 
And SMGS do decent against shields, but heavy pistols, and ARS can do a better job if you aim properly. and since they weigh about the same, it makes SMGS ****. 

And why should every gun preform the same if every power dosen't? THe singleplayer gameplay is mechanically different from the MP gameplay and balance should reflect that. 


Competition has no place in this game. This game encourages you to use what you want rather than what others say is the most effective. Everything is balanced. I personally don't give a damn about SMG's because I see their inclusion into the series as pointless so your arguing isn't doing anything.

The Claymore is totally on par with other weapons. How many other weapons can consistently get one shot kills on shielded targets and through the mail slot on Guardians. Also, again, you are in for a rude awakening when the full game releases. The weapons only get stronger and stronger.


Am i being trolled?
Because you don't give a **** about SMGS they should stay **** and no one should use them?
The Claymore does not get one shot kills on shielded enemies on gold, and any weapon can shoot through the mail slot on guardians, i use the avenger. 

And kill in one shot consistenly? No? I thought so.

#43
Butthead11

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TexasToast712 wrote...

Hyunsai wrote...

We need to stop the "This is not PVP" argument. Balance is required in coop games to assure some diversity in the higher difficulty levels.

You can do just as good on gold as a Asari adept with a Engineer or Soldier provided you have the skills. People will use what they want regardless if something is stronger that the other. Why change something when it won't make a difference? Balance is not critical in a Coop only game. This game is balanced anyway.


*Facepalm*
Balance is extremley critical in co-op multiplayer. You would know this if you had ever played any PVE focused MMO group content ever in your life.
People will not stay with what they think is fun if it sucks beyond all belief. Some will but most won't.

and the game is not balanced...

SEE NOVA CANCELLING. See the 100 threads about asari adepts talking about how they roflpwn everything with stasis, See human sentinels cry about how they are inferior in every way to Turians. See how soldiers have declared their bread and butter ability useless, and think their only worthwhile power is CS which is still underwhelming on gold. 

#44
Butthead11

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TexasToast712 wrote...

Butthead11 wrote...

TexasToast712 wrote...

Butthead11 wrote...

TexasToast712 wrote...

Butthead11 wrote...

TexasToast712 wrote...

I'm more worried about the idiots on here screaming for weapon nerfs. Mainly pistols. It isn't PvP. Weapon balance isn't something to worry about unless you have like some uber gun that gibs people in one shot every time.

The above post is exactly what I'm talking about. If you people think the current pistols are overpowered you are in for a rude awakening in the full game. The Paladin is a Carnifex on steroids and the Scorpion pistol is a miniature heavy weapon.

Disagree
As it is most people aren't using shotguns because frankly they suck, except in very rare situations. Same goes for SMGS

Some weapon balance changes could imrpove balance, they also need to change weight values on almost everything, most weapons need lower weights in order to make carrying 2 weapons more competitive for more classes. 

Shotguns are better than ever and even though the Claymore is heavy as ****, you can snipe with the damn thing with the choke on it.

SMG's are meant to suck. The only thing they should do well against is shields and they do just that.

Weight value changes I don't mind. Phalanx should weigh more than the Predator at level 10.

Also, competition is not needed as this is a Coop only game.

Every gun in the game should perform exactly the same as it does in Singleplayer. Otherwise Bioware's goal of multiplayer making sense will have failed.


Co-op is still competitive, just PVE rather than PVP. Balance is still very important.

The Claymore is decent. But still not competitive with the carnifex or Avenger atleast at the early levels. 
And SMGS do decent against shields, but heavy pistols, and ARS can do a better job if you aim properly. and since they weigh about the same, it makes SMGS ****. 

And why should every gun preform the same if every power dosen't? THe singleplayer gameplay is mechanically different from the MP gameplay and balance should reflect that. 


Competition has no place in this game. This game encourages you to use what you want rather than what others say is the most effective. Everything is balanced. I personally don't give a damn about SMG's because I see their inclusion into the series as pointless so your arguing isn't doing anything.

The Claymore is totally on par with other weapons. How many other weapons can consistently get one shot kills on shielded targets and through the mail slot on Guardians. Also, again, you are in for a rude awakening when the full game releases. The weapons only get stronger and stronger.


Am i being trolled?
Because you don't give a **** about SMGS they should stay **** and no one should use them?
The Claymore does not get one shot kills on shielded enemies on gold, and any weapon can shoot through the mail slot on guardians, i use the avenger. 

And kill in one shot consistenly? No? I thought so.

Widow and most snipers can.
Havy pistols probaly can too if upgraded.
My Avenger takes them out with only using half a clip if even that where as a claymore user would have to reload which takes forever with the clay.

Not to mention the claymore has to be at close range for that to work. Where as the others can do it from a distance. 

#45
TexasToast712

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Butthead11 wrote...

TexasToast712 wrote...

Hyunsai wrote...

We need to stop the "This is not PVP" argument. Balance is required in coop games to assure some diversity in the higher difficulty levels.

You can do just as good on gold as a Asari adept with a Engineer or Soldier provided you have the skills. People will use what they want regardless if something is stronger that the other. Why change something when it won't make a difference? Balance is not critical in a Coop only game. This game is balanced anyway.


*Facepalm*
Balance is extremley critical in co-op multiplayer. You would know this if you had ever played any PVE focused MMO group content ever in your life.
People will not stay with what they think is fun if it sucks beyond all belief. Some will but most won't.

and the game is not balanced...

SEE NOVA CANCELLING. See the 100 threads about asari adepts talking about how they roflpwn everything with stasis, See human sentinels cry about how they are inferior in every way to Turians. See how soldiers have declared their bread and butter ability useless, and think their only worthwhile power is CS which is still underwhelming on gold. 



When I speak balance I'm talking about classes and weapons. Not obvious glitches like Nova cancelling. As it stands everything (minus the obvious glitches) is balanced. I also like the fact that you keep ignoring the my post about how the full game will have even stronger weapons. Get over it. The game isn't going to be nerfed just because you can't handle someone else and their class being on top of the scoreboard.

It is late, I'm done arguing with fools. Especially ones who want to turn a game into another MLG epeen competition like Halo or Gears, 2 games which have been tainted forever from their influence.

Modifié par TexasToast712, 27 février 2012 - 05:03 .


#46
Guest_Aotearas_*

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Ahh, civility, where are you.

#47
Luigitornado

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I wish they would nerf Phantoms just a bit...

#48
SpaceAdmiral

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If balance wasn't needed in a co-op game why don't we just make a gun that 1 shots everything with a bottomless clip with a RoF of 1000 combined with the accuracy of a widow. Of course since it is co-op it wouldn't matter.

Every game has balance issues. It is never perfect, they can make it close, but not perfect. However MP has many, many balance issues...

#49
KadianK

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gtx3 wrote...

Ive seen threads saying that turrets, phantoms, and atluss are all overpowerd.  I would just like to say that I don't think they are and that their difficulty is part of the challenge.  The game balance in ME3 is actually really good as is, so please don't change anything.


Considering I just solo'd bronze, yes. They don't need to be nerfed at all.

#50
KadianK

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Nyadnar17 wrote...

flamingCanine wrote...

I agree that the atlas is well-balanced, as is most of Cerebus's forces. However, the phantom seems more a direct implementation of fake difficulty. I would guess that you only play as a Asari adept.

The only way to reliably kill one is to have an asari spam stasis on it because it has the magic ability to jump out of the way of powers and bullets, or just raise it's hand and become invulnerable to damage for a few seconds. It also has a sword which will kill you in two hits on any difficulty, or a chance based on difficulty that it will just randomly instant kill you instead, even during invincibility frames while your getting up. If you manage to get one at range, not only will you be lucky to actually hit it while it schizophrenicly dances towards you, it will shoot it's pistol at you, which appears to deal as much damage as the following weapons: rocket from an Atlas, main gun of an Atlas, the Nemesis's sniper rifle, and it's sword. It is also incredibly accurate with said pistol considering that it is usually firing one handed, while jumping around and running towards a target who is in cover.

A tough enemy is one thing. a unbalanced super-enemy is another. The difference between the Atlas's instant-death melee and the Phantom's is that the atlas doesn't close distance by running at you. The Phantom does. So yes, phantoms are ridiculously unbalanced.


Phantom's are only unbalanced if you a) don't have stasis B) don't have a class with overload or warp, and c) don't have any vangaurds on your team. If all of those are true then yes phantoms are unstopable, but all that should never be the case. I love the bowel clenching feeling I get when I hear a team mate yell out "phantom!". If anything the ease with which stasis and vanguards own them makes me a little sad.


Eh, I find it fine. I'm playing Salarian Infiltrator, Energy Drain to remove the Barriers which in turn gives me my Shields back, if needed, but then, if you have the ability to shoot a widow much like I, they go down so easy. Not much of a worry until they get in your face and stab you, and even then if a teammate shoots them while you're being stabbed it fails and you get to carry on living. =)