Severyx wrote...
SalsaDMA wrote...
Severyx wrote...
So, let me get this straight...
You'd love to sit in an office and spend hours upon hours modeling, adding textures, implementing mechanics, running data simulations to balance itty bits, and doing it all over again for the purposes of QA for free?
Yeah, I didn't think so.
That's an interesting statement, cause that's exactly what modding communities have done for years with various games.
Heck, you should take a look at project freespace if you want your eyes opened with just how much time and effort some people are willing to put into these kind of things for free.
Some people and companies create games because of a love for the games. Some do it because of a love for the money.
EA seems the latter to me, and the degraded quality is starting to show for it.
Correction: Some people and communities create games because of a love for the games. Companies do it to keep their business running.
You can't make a livelihood out of shelling out free content, no matter what you'd like to think. Donations are never, ever a reliable source of income. Each of those people 'creating games because of a love for the games' are doing so of their own time. Chances are, they have jobs separate from this wonderful hobby.
How a company conducts business is one thing, but don't ever squander the professional efforts of the devs of today's greatest games. You're throwing developers into the same lot as publishers, which is not the way it works at all.
*Deep breath* Sorry for that. Just felt that there's a major issue with people (not you specifically) trying to make sense of a system they don't understand.
correction: There's a difference between earning money on doing what you love, and by exploiting a product for every penny you can squeeze out of it.
EA (and certain other companies) are the exploiters. They're not in it for the game, but the money.
Ironically, EA started out as a company that viewed gaming as an artform and was genuinly trying to go somewhere with it. Now-a-days stockholder-syndrome have taken over and it's all about getting as much profit for as little investment as possible.
You may rant all you like, but it doesn't change the fact that there are different ways of doing business. One way is to respect your customer and the product you are trying to sell them (regardless of wether it is a physical product or a service product), the other way is to only respect the money you think you can earn by exploiting both the product and customer. The latter is what EA have turned to, after having started out as the former in their initial years as a company.
You DO realize that in the world of business between certain companies, entire projects gets canned if the forecasted profit is not 'big enough'? Doesn't matter if they believe a project would be profittable. If it isn't forecasted to be profittable 'enough' (and this variable can vary alot between companies) a project gets canned simply because it's not 'where the big money are'.
Respect for the product and customer would have ensured these projects being produced, while lack of respect for either and purely for the dollar means they get canned.