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The readiness system...


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#1
Guest_The PLC_*

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PLEASE NOTE, this is NOT about how the whole Galactic War system works. I already know that. What I'm asking is, if we'll be able to raise the readiness in SINGLEPLAYER. 

1. Some dude on some forum who claims to have the game, says that the readiness percentage can only be raised by playing MP and iOS games.
2. I ask Mac Walters on twitter of the readiness can be raised in SP. Here's his answer: "I like the cut of your jib! And your question... The answer, is yes!"
3. Another person with the game (got one of the space editions), is claiming that we CAN'T raise the readiness in SP, but only gain war assets.

Seriously Bioware, which one is it?

Modifié par The PLC, 27 février 2012 - 06:33 .


#2
Sith_exar_kun

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I think that they said many times that you can achieve a 100% win with only the single player!

#3
Hotdog3D

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I still don't really understand how the system works and what it takes to get the best ending lol.

#4
Seker666

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The PLC wrote...

1. Some dude on some forum who claims to have the game, says that the readiness percentage can only be raised by playing MP and iOS games.
3. Another person with the game (got one of the space editions), is claiming that we CAN'T raise the readiness in SP, but only gain war assets.


I think a better question is why believe random people on forums that may be lieing when devs have already confimed it many times?

Modifié par Seker666, 26 février 2012 - 12:42 .


#5
Sith_exar_kun

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Seker666 wrote...

The PLC wrote...

1. Some dude on some forum who claims to have the game, says that the readiness percentage can only be raised by playing MP and iOS games.
3. Another person with the game (got one of the space editions), is claiming that we CAN'T raise the readiness in SP, but only gain war assets.


I think a better question is why believe random people on forums that may be lieing when devs have already confimed it many times?

This.

#6
Rinaros

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I'm going to go with "None of the above", since they've (Bioware) said many times before that you dont need to ever touch the Multiplayer or any of the iOS stuff or Facebook **** to get the optimal ending/best ending.

Edit: Bollocks, by the time it took me to write this some people allready beat me to it.

Modifié par Rinaros, 26 février 2012 - 12:44 .


#7
Dark Dajin

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2 systems in Galaxy at War (your planning/war room)

-War Assets: Obtainable through decisions from ME1/ME2/ME3, fixed value. (unconfirmed raised by importing MP characters)
-Readiness: IIRC 50% when you start, can be raised with MP/iOS (unconfimed -1% per real life day/raised by importing ME2/raised by running special forces missions in SP)

Outcome of the war: War assets x Readiness% = Final value
Final value has ranges which determine how positive the outcome is.

Modifié par Dark Dajin, 26 février 2012 - 12:46 .


#8
Tezlaa

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I would'nt say hes claiming to have it. He's posted a picture which proves he does have it :D

#9
Guest_The PLC_*

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Sith_exar_kun wrote...

I think that they said many times that you can achieve a 100% win with only the single player!

 
But that's not what I'm asking. I know we can get the best ending without the MP. What I'm asking, is if we'll be able to raise the readiness percentage in the SP. 

Seker666 wrote...

The PLC wrote...

1. Some dude on some forum who claims to have the game, says that the readiness percentage can only be raised by playing MP and iOS games.
3. Another person with the game (got one of the space editions), is claiming that we CAN'T raise the readiness in SP, but only gain war assets.


I think a better question is why believe random people on forums that may be lieing when devs have already confimed it many times?

Because Mac Walters has been the only dev to actually answer the question, and he may have misunderstood it, since everyone else who's played the game is saying the opposite. 

#10
FluffyScarf

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Dajin has it nailed. It's a simple system. Why so much confusion over it?

Modifié par FluffyScarf, 26 février 2012 - 12:48 .


#11
Guest_The PLC_*

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Dark Dajin wrote...

2 systems in Galaxy at War (your planning/war room)

-War Assets: Obtainable through decisions from ME1/ME2/ME3, fixed value. (unconfirmed raised by importing MP characters)
-Readiness: IIRC 50% when you start, can be raised with MP/iOS (unconfimed -1% per real life day/raised by importing ME2/raised by running special forces missions in SP)

Outcome of the war: War assets x Readiness% = Final value
Final value has ranges which determine how positive the outcome is.

I wasn't talking about the system itself, but the being able to raise the readiness WITHOUT playing the iOS games an MP. 

#12
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FluffyScarf wrote...

Dajin has it nailed. It's a simple system. Why so much confusion over it?

His post doesn't answer the OP. I didn't ask about how the system worked.

#13
Arppis

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The PLC wrote...

Dark Dajin wrote...

2 systems in Galaxy at War (your planning/war room)

-War Assets: Obtainable through decisions from ME1/ME2/ME3, fixed value. (unconfirmed raised by importing MP characters)
-Readiness: IIRC 50% when you start, can be raised with MP/iOS (unconfimed -1% per real life day/raised by importing ME2/raised by running special forces missions in SP)

Outcome of the war: War assets x Readiness% = Final value
Final value has ranges which determine how positive the outcome is.

I wasn't talking about the system itself, but the being able to raise the readiness WITHOUT playing the iOS games an MP. 


You can get best possible ending by doing singleplayer only, but you basicaly have to do every side mission in the game.

#14
FluffyScarf

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Maybe Walters was confused then with the whole 'readiness' bit.

#15
Wulfram

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In practical terms does it matter much? If your GR increases by 1% or you get 100 extra war assets it will amount to more or less the same thing in the end

(Numbers totally made up)

#16
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Arppis wrote...

The PLC wrote...

Dark Dajin wrote...

2 systems in Galaxy at War (your planning/war room)

-War Assets: Obtainable through decisions from ME1/ME2/ME3, fixed value. (unconfirmed raised by importing MP characters)
-Readiness: IIRC 50% when you start, can be raised with MP/iOS (unconfimed -1% per real life day/raised by importing ME2/raised by running special forces missions in SP)

Outcome of the war: War assets x Readiness% = Final value
Final value has ranges which determine how positive the outcome is.

I wasn't talking about the system itself, but the being able to raise the readiness WITHOUT playing the iOS games an MP. 


You can get best possible ending by doing singleplayer only, but you basicaly have to do every side mission in the game.

Again, not what I was asking. 

#17
Seker666

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The PLC wrote...
Because Mac Walters has been the only dev to actually answer the question, and he may have misunderstood it,


It's a pretty clear question I doubt he misunderstood it.

The PLC wrote...
since everyone else who's played the game is saying the opposite.


I still don't trust people, they could be lieing just to ****** people off. Remeber people are a**holes.

#18
Arppis

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The PLC wrote...

Arppis wrote...

The PLC wrote...

Dark Dajin wrote...

2 systems in Galaxy at War (your planning/war room)

-War Assets: Obtainable through decisions from ME1/ME2/ME3, fixed value. (unconfirmed raised by importing MP characters)
-Readiness: IIRC 50% when you start, can be raised with MP/iOS (unconfimed -1% per real life day/raised by importing ME2/raised by running special forces missions in SP)

Outcome of the war: War assets x Readiness% = Final value
Final value has ranges which determine how positive the outcome is.

I wasn't talking about the system itself, but the being able to raise the readiness WITHOUT playing the iOS games an MP. 


You can get best possible ending by doing singleplayer only, but you basicaly have to do every side mission in the game.

Again, not what I was asking. 


There are 2 meters, other is readiness and other is assets. So yes, you can only raise readiness with MP and OS's. If I remember correctly, readiness is like multiplier to assets.

Modifié par Arppis, 26 février 2012 - 12:51 .


#19
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Seker666 wrote...

The PLC wrote...
Because Mac Walters has been the only dev to actually answer the question, and he may have misunderstood it,


It's a pretty clear question I doubt he misunderstood it.

The PLC wrote...
since everyone else who's played the game is saying the opposite.


I still don't trust people, they could be lieing just to ****** people off. Remeber people are a**holes.

Here's the question and how I asked it on Twitter: "@macwalterslives Will we be able to raise the readiness level in single player, by completing side missions?"
Like you said, I don't see how anyone could misunderstand that. 

#20
Guest_The PLC_*

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Arppis wrote...

The PLC wrote...

Arppis wrote...

The PLC wrote...

Dark Dajin wrote...

2 systems in Galaxy at War (your planning/war room)

-War Assets: Obtainable through decisions from ME1/ME2/ME3, fixed value. (unconfirmed raised by importing MP characters)
-Readiness: IIRC 50% when you start, can be raised with MP/iOS (unconfimed -1% per real life day/raised by importing ME2/raised by running special forces missions in SP)

Outcome of the war: War assets x Readiness% = Final value
Final value has ranges which determine how positive the outcome is.

I wasn't talking about the system itself, but the being able to raise the readiness WITHOUT playing the iOS games an MP. 


You can get best possible ending by doing singleplayer only, but you basicaly have to do every side mission in the game.

Again, not what I was asking. 


There are 2 meters, other is readiness and other is assets. So yes, you can only raise readiness with MP and OS's. If I remember correctly, readiness is like multiplier to assets.

Yeah, but that's the problem. That's what everyone's saying EXCEPT for the lead writer on the game. Which makes it hard to figure out who's right.

#21
Seker666

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The PLC wrote...
Here's the question and how I asked it on Twitter: "@macwalterslives Will we be able to raise the readiness level in single player, by completing side missions?"
Like you said, I don't see how anyone could misunderstand that.


Exactly. Besides in my mind when I think about war assets I don't assume right away that we would be ready for a war. Yet a readiness level makes it sound like we have everything we need and are good to go and it would seem idiotic not to be able to raise both in SP. Atleast thats what my crazy ass brain thinks about it.

Modifié par Seker666, 26 février 2012 - 01:00 .


#22
Arppis

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The PLC wrote...
*snip*
Yeah, but that's the problem. That's what everyone's saying EXCEPT for the lead writer on the game. Which makes it hard to figure out who's right.


Maybe there is something nobody has noticed yet?

Modifié par Arppis, 26 février 2012 - 12:59 .


#23
Wulfram

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Logically, it should only be the really big decisions/mission that effect GR. Since it's a multiplyer that will magnify the impact of all of your assets.

edit: or maybe you get a GR boost after you complete the game?

Modifié par Wulfram, 26 février 2012 - 01:00 .


#24
Guest_The PLC_*

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Seker666 wrote...

The PLC wrote...
Here's the question and how I asked it on Twitter: "@macwalterslives Will we be able to raise the readiness level in single player, by completing side missions?"
Like you said, I don't see how anyone could misunderstand that.


Exactly. Besides in my mind when I think about war assets I don't assume right away that we would be ready for a war. Yet a readiness level makes it sound like we have everything we need and are good to go. Atleast thats what my crazy ass brain thinks about it

After the Walters tweet, I figured it would work like this:
War assets: Main and side missions. Help out the Turians, gain 50+ war assets, for example. 
Readiness: Find something of value to the different species to motivate them and show them what they're all fighting for. And then the MP and iOS games can be used for a temporary boost.

At least that's what I thought, before people with the game started saying that we COULDN'T raise readiness in the SP, which is why I created this thread.

#25
AlphaJarmel

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I wonder if they're trying to downplay this in order to avoid backlash. There's no reason people shouldn't know how this system works going in.