The readiness system...
#51
Posté 26 février 2012 - 10:25
#52
Posté 26 février 2012 - 10:25
Arppis wrote...
The PLC wrote...
I think what you're talking about is War Assets.bluewolv1970 wrote...
you improve readiness in SP BY DOING side quests - playing MP/IOS simply allows you to get the highest readiness while skipping side quests...SO if you do not play MP or IOS you essentially need to do all of the N7 mission to get best ending
I think so too, because you can only do quests once. What if you take a break from the game? You spend your time for nothing.
UNLESS, there are "dailies".
ACK as if 'dailies' aren't bad enough in MMOs
#53
Posté 26 février 2012 - 10:27
Really.
#54
Posté 26 février 2012 - 10:36
Chris Priestly wrote...
So The PLC, you got an answer from the game`s lead writer confirming it, yet you still doubtÉ You consider the word of someone on teh forums claiming they have the game (which they don`t) is possibly mroe valid than teh game`s lead writer.
Really.
The only person I trust is my sock puppet.
And you, of course, assuming you mail me a copy of ME3 before march 6th.
#55
Posté 26 février 2012 - 10:36
#56
Posté 26 février 2012 - 10:39
I don't know... Your avatar is The Illusive Man. Kidding, kidding.Chris Priestly wrote...
So The PLC, you got an answer from the game`s lead writer confirming it, yet you still doubtÉ You consider the word of someone on teh forums claiming they have the game (which they don`t) is possibly mroe valid than teh game`s lead writer.
Really.
#57
Posté 26 février 2012 - 10:49
#58
Posté 26 février 2012 - 10:54
Sashimi_taco wrote...
I don't understand the difference between galactic readiness and war assets. Can someone explain how they are different and what they do?
Galactic Readiness is your overall preparedness rating for ME3's endgame. The higher GR is, the better the outcome of the endgame will be for you. War Assets are items that you acquire through playing (ships, weapons, soldiers) that increase your GR total. The more WA's you have, the better your GR, and the better the game's ending.
At least, that's how I understand it.
#59
Posté 26 février 2012 - 10:55
Commdor wrote...
Sashimi_taco wrote...
I don't understand the difference between galactic readiness and war assets. Can someone explain how they are different and what they do?
Galactic Readiness is your overall preparedness rating for ME3's endgame. The higher GR is, the better the outcome of the endgame will be for you. War Assets are items that you acquire through playing (ships, weapons, soldiers) that increase your GR total. The more WA's you have, the better your GR, and the better the game's ending.
At least, that's how I understand it.
To quote someone else.
Formula:
Overall score = GaW x GR.
GaW is affected by SP and doesn't decay over time.
GR is affected by MP and decays 1% every day if it is above 50%. If you don't play MP at all, it is always at 50%.
Basically you can max out your GaW in single player (for best ending) or can add to it (GR) by playing MP if cba to gain enough in SP.
Modifié par Dragoonlordz, 26 février 2012 - 10:58 .
#60
Posté 26 février 2012 - 10:57
War Assets are like fleets and weapons that you get from your decisions from past games and in ME3. You can also find them floating in between planets or on planets when you scan for them.Sashimi_taco wrote...
I don't understand the difference between galactic readiness and war assets. Can someone explain how they are different and what they do?
The Galactic Readiness means how prepared you are for war. Using Mac Walter's answer, in Single-Player, you instantly have 50% readiness. In order to raise that readiness, you need do side missions and gather war assets.
#61
Posté 26 février 2012 - 10:58
Sashimi_taco wrote...
I don't understand the difference between galactic readiness and war assets. Can someone explain how they are different and what they do?
Galactic readiness is basically how prepared the galaxy is to fight the reapers. It's their organization level, which helps determine how much of your war assets can be deployed against them.
War assets are material objects useful against the reapers. Artifacts that improve morale or gain you additional help, fleets, intel, ground troops, etc. Anything that can be used against the reapers is a "war asset". The more organized (galactic readiness level) the races are, the more of these assets are able to be deployed.
I believe.
#62
Posté 26 février 2012 - 10:58
May I ask who found the formula?Dragoonlordz wrote...
Commdor wrote...
Sashimi_taco wrote...
I don't understand the difference between galactic readiness and war assets. Can someone explain how they are different and what they do?
Galactic Readiness is your overall preparedness rating for ME3's endgame. The higher GR is, the better the outcome of the endgame will be for you. War Assets are items that you acquire through playing (ships, weapons, soldiers) that increase your GR total. The more WA's you have, the better your GR, and the better the game's ending.
At least, that's how I understand it.
To quote someone else.Formula:
Overall score = GaW x GR.
GaW is affected by SP and doesn't decay over time.
GR is affected by MP and decays 1% every day if it is above 50%. If you don't play MP at all, it is always at 50%.
Basically you can max out your GaW in single player (for best ending) or can add to it by playing MP if cba to gain enough in SP.
#63
Posté 26 février 2012 - 10:59
Elegana wrote...
May I ask who found the formula?Dragoonlordz wrote...
Commdor wrote...
Sashimi_taco wrote...
I don't understand the difference between galactic readiness and war assets. Can someone explain how they are different and what they do?
Galactic Readiness is your overall preparedness rating for ME3's endgame. The higher GR is, the better the outcome of the endgame will be for you. War Assets are items that you acquire through playing (ships, weapons, soldiers) that increase your GR total. The more WA's you have, the better your GR, and the better the game's ending.
At least, that's how I understand it.
To quote someone else.Formula:
Overall score = GaW x GR.
GaW is affected by SP and doesn't decay over time.
GR is affected by MP and decays 1% every day if it is above 50%. If you don't play MP at all, it is always at 50%.
Basically you can max out your GaW in single player (for best ending) or can add to it by playing MP if cba to gain enough in SP.
Was a previous thread talking about this element.
#64
Posté 26 février 2012 - 11:00
Thank you very much!Dragoonlordz wrote...
Elegana wrote...
May I ask who found the formula?Dragoonlordz wrote...
Commdor wrote...
Sashimi_taco wrote...
I don't understand the difference between galactic readiness and war assets. Can someone explain how they are different and what they do?
Galactic Readiness is your overall preparedness rating for ME3's endgame. The higher GR is, the better the outcome of the endgame will be for you. War Assets are items that you acquire through playing (ships, weapons, soldiers) that increase your GR total. The more WA's you have, the better your GR, and the better the game's ending.
At least, that's how I understand it.
To quote someone else.Formula:
Overall score = GaW x GR.
GaW is affected by SP and doesn't decay over time.
GR is affected by MP and decays 1% every day if it is above 50%. If you don't play MP at all, it is always at 50%.
Basically you can max out your GaW in single player (for best ending) or can add to it by playing MP if cba to gain enough in SP.
Was a previous thread talking about this element.
#65
Guest_The PLC_*
Posté 27 février 2012 - 06:28
Guest_The PLC_*
I know, I'm an idiot :[ Of course I don't think that Walters lied to me, but he may have misunderstood the question.Chris Priestly wrote...
So The PLC, you got an answer from the game`s lead writer confirming it, yet you still doubtÉ You consider the word of someone on teh forums claiming they have the game (which they don`t) is possibly mroe valid than teh game`s lead writer.
Really.
But I take that as a confirmation. Bye thread.
#66
Posté 25 mars 2012 - 02:03
Assets are obvious, you acquire them constantly while playing the single player game. My Readiness, however, has not changed a single bit in 40 hours of game play. The real question is how do players actually alter their readiness rating? From what I can gather it requires playing multiplayer, and possibly also requires playing apps on iOS devices.
So for those of us who may have just googled this thread and may not have read what the lead writer wrote: DO I HAVE TO PLAY iOS APPS TO GET A PERFECT ENDING? DO I HAVE TO BE AN APPLE FANBOY TO GET THE BEST ENDING IN ME3?
#67
Posté 25 mars 2012 - 02:11
dweomer wrote...
Nobody is really answering the question here. I don't want to know what GaW and Readiness are in the game universe, I want to know how they work in the real world and how they can be changed in the real world.
Assets are obvious, you acquire them constantly while playing the single player game. My Readiness, however, has not changed a single bit in 40 hours of game play. The real question is how do players actually alter their readiness rating? From what I can gather it requires playing multiplayer, and possibly also requires playing apps on iOS devices.
So for those of us who may have just googled this thread and may not have read what the lead writer wrote: DO I HAVE TO PLAY iOS APPS TO GET A PERFECT ENDING? DO I HAVE TO BE AN APPLE FANBOY TO GET THE BEST ENDING IN ME3?
The best way to get the "best ending" is to play multiplayer, the iOS apps take too long to increase your galactic readiness. Also, your galactic readiness will deteriorate over time.
#68
Posté 25 mars 2012 - 02:14
Well, if you can rise the readiness (the percentage) in SP, then please explain me how, because in all my playthrough I was never able to raise nothing but the war assets, the readiness was steady at 50% throughout the whole game. Only when I played MP it went up 3% with each game.Chris Priestly wrote...
So The PLC, you got an answer from the game`s lead writer confirming it, yet you still doubtÉ You consider the word of someone on teh forums claiming they have the game (which they don`t) is possibly mroe valid than teh game`s lead writer.
Really.
#69
Posté 25 mars 2012 - 02:14
From the wiki: "Participation in Galaxy at War is encouraged to achieve the maximum possible Effective Military Strength (over 5000), but, according to preliminary reports, the player can gain high enough Effective Military Strength to have the choice of all possible game endings even when only playing single player. However, it appears that in order to have all endings available from only single play, one needs to have imported their file from Mass Effect and Mass Effect 2, as well as made certain choices that maximize War Assets."
Modifié par dweomer, 25 mars 2012 - 02:15 .
#70
Posté 25 mars 2012 - 02:41
Chris Priestly wrote...
So The PLC, you got an answer from the game`s lead writer confirming it, yet you still doubtÉ You consider the word of someone on teh forums claiming they have the game (which they don`t) is possibly mroe valid than teh game`s lead writer.
Really.
... well then, if this is the true, would you mind explaining how to raise the "readiness rating" by just playing SP?
I look forward to your reply.
<_<
#71
Posté 25 mars 2012 - 02:56
The PLC wrote...
You just repeated everything that has already been said. I appreciate you're trying to help, but as it says in the OP, I already know how the system works. I just need to know if the ability to raise the readiness level is exclusive to the MP or not. Developers says that it can be raised in SP, while people with the game says the opposite.
The way I interpret all this is that he considers the 'readiness level' to be the %adjusted war assets.
So if you have 4000 war assets you have 2000 readiness at 50%
And if you have 5000 war assets you have 2500 readiness at 50%.
Therefore in single player you raised your readiness to 2500 from 2000, and therefore it is possible.
Try rephrasing the question to reference the 50% directly. I'm guessing he'd give a different answer.
#72
Posté 25 mars 2012 - 03:07
jlmaclachlan wrote...
Chris Priestly wrote...
So The PLC, you got an answer from the game`s lead writer confirming it, yet you still doubtÉ You consider the word of someone on teh forums claiming they have the game (which they don`t) is possibly mroe valid than teh game`s lead writer.
Really.
... well then, if this is the true, would you mind explaining how to raise the "readiness rating" by just playing SP?
I look forward to your reply.
<_<
AFAIK you can only raise the readiness rating through multiplayer and the spinoff iOS apps, and possibly other ways in the future. As it stands, it means you cannot raise the readiness rating if you have a resold game, unless you purchase an online pass separately. Right?
#73
Posté 25 mars 2012 - 03:21
I really hope that they're not responding just because they're working on a fix, I'd hate to replay the game in two years and having to spend two or three hours in semi-deserted MP maps.
#74
Posté 25 mars 2012 - 03:25
dweomer wrote...
jlmaclachlan wrote...
Chris Priestly wrote...
So The PLC, you got an answer from the game`s lead writer confirming it, yet you still doubtÉ You consider the word of someone on teh forums claiming they have the game (which they don`t) is possibly mroe valid than teh game`s lead writer.
Really.
... well then, if this is the true, would you mind explaining how to raise the "readiness rating" by just playing SP?
I look forward to your reply.
<_<
AFAIK you can only raise the readiness rating through multiplayer and the spinoff iOS apps, and possibly other ways in the future. As it stands, it means you cannot raise the readiness rating if you have a resold game, unless you purchase an online pass separately. Right?
I KNOW... sorry, I was been sarcastic with the question and pointing out to Priestly that mac walters response to the OP was wrong or a lie!! Read the opening post, Mac Walters says and Priestly tacitly confirms that you can increase you readiness rating in SP, which you cant.
#75
Posté 25 mars 2012 - 03:29
EDIT: Did I say an hour? Five minutes tops.
Modifié par OdanUrr, 25 mars 2012 - 03:30 .





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