Note Bioware/EA - Current matching scheme -> Lag -> hangs
#1
Posté 26 février 2012 - 12:40
It occurs for the host of a game when one or more of the players lag and have packet loss. Sooner or later during a game, the host will be unable to update the other clients properly, and the game will hang.
Until that happens, the lagger will obviously also cause animation artefacts and visible sync-problems for all the players in the game. Which makes the game much less fun to play.
It's one of the several reasons why I'm deliberately going to buy Mass Effect 3 on a budget release, if at all. Because I know that EA will not focus on fixing this. They never do with any of their other games, so why this one?
So to Bioware: you lose a full-price sale because of this.
#2
Posté 26 février 2012 - 12:46
I really dont give a damn if multiplayer is broken, Singleplayer is still number one priorety.
#3
Posté 26 février 2012 - 12:56
lolerk53 wrote...
.....
I really dont give a damn if multiplayer is broken, Singleplayer is still number one priorety.
What are you doing in the multiplayer section?
Do one
#4
Posté 26 février 2012 - 12:58
#5
Posté 26 février 2012 - 01:00
I did not say what I wanted to say correctly.A4RiZ0812 wrote...
lolerk53 wrote...
.....
I really dont give a damn if multiplayer is broken, Singleplayer is still number one priorety.
What are you doing in the multiplayer section?
Do one
I love multiplayer, but even if its broken, singleplayer is still number 1 for me.
#6
Posté 26 février 2012 - 01:01
Im from uk so me3 will get released 4 days later, if there are major problems, Ihave a day or 2 to cancel.
Bioware might have lost your service but i wasn't even considering buying this game let alone pre-ordering until I played the multiplayer. Assuming all is well ofcourse
#7
Posté 26 février 2012 - 01:04
Best part is that EA seems to believe that as well.
So it won't get fixed. And the EA games that actually launch with a filtering solution have it patched out after release.
ncknck wrote...
So, the host has bad ISP and Bioware/EA/Epic Games is to blame?
Yes. That was exactly the problem. You're a genius.
Modifié par nipsen, 26 février 2012 - 01:12 .
#8
Posté 26 février 2012 - 01:15
lolerk53 wrote...
I did not say what I wanted to say correctly.A4RiZ0812 wrote...
lolerk53 wrote...
.....
I really dont give a damn if multiplayer is broken, Singleplayer is still number one priorety.
What are you doing in the multiplayer section?
Do one
I love multiplayer, but even if its broken, singleplayer is still number 1 for me.
Multiplayer is part of mass effect 3 & is here to stay, if its broken, it needs to be fixed. Otherwise they breaking rules, providing a service that isn't fit for purpose.
For me im not having much issues with multiplayer, might be the fact that i have 50mb broadband . . there are other factors that cause problems, notably the router is to blame. I had to adjust my settings otherwise my console would constantly disconnect every so often.
If possible use wire.
#9
Posté 26 février 2012 - 04:26
And what exactly are Bioware/EA/Epic Games supposed to do. They cant fix the ISP can they? Severe packet loss drops people everywhere.nipsen wrote...
#10
Guest_7in100_*
Posté 26 février 2012 - 04:32
Guest_7in100_*
#11
Posté 26 février 2012 - 04:46
Explain then how only EA games have THIS MUCH problems?ncknck wrote...
And what exactly are Bioware/EA/Epic Games supposed to do. They cant fix the ISP can they? Severe packet loss drops people everywhere.nipsen wrote...
Any other game works fine for me...
That's from someone with 100MB internet with the best provider possible in my country and a wired connection.
#12
Posté 26 février 2012 - 08:59
This is a bad sign whatever it is. x\\
EDIT: sorry, I guess the correct timer is 9 days if you click on the game-changers logo. Which IS the same day ME3 comes out, ****.
Modifié par NOD-INFORMER37, 26 février 2012 - 09:01 .
#13
Posté 27 février 2012 - 12:46
NOD-INFORMER37 wrote...
Speaking of EA, looks like they'll be announcing some "game changing news" in 12 days.(only 3 days after ME3 comes out) that apperantly affects the future of one of their "most beloved franchises".
This is a bad sign whatever it is. x
EDIT: sorry, I guess the correct timer is 9 days if you click on the game-changers logo. Which IS the same day ME3 comes out, ****.
Its probably something useless like they came to an agreement with Valve. Or are making a Mass Effect MMO. Or they are opening an in game store where you can buy upgrades fir real money. Or hats.
#14
Posté 27 février 2012 - 10:59
..no. They can filter clients who lag too much to connect to anywhere. And give them a message saying: "Your connection is having issues of such and such nature, please contact support". While they should at least try to match the rest of the players to reasonably close hosts.ncknck wrote...
And what exactly are Bioware/EA/Epic Games supposed to do. They cant fix the ISP can they? Severe packet loss drops people everywhere.nipsen wrote...
As it is now, it seems to be random. So if I connect to a game, the probability of having the public slots randomly matched to people from opposite ends of the planet is pretty high.
This isn't necessary, is all I'm saying. I mean, EA have been doing console and online games for how many years now? It's ridiculous. Internet lag exists. You have to take it into account, or else the game will look bad.
How is that so difficult to understand? I just don't get it. Do Bioware want their game to look like crap? Or, like I explained, have a very, very high probability of hanging the host?
That's going to be a support-concern very quickly. So it's not like EA saves money on pretending lag doesn't exist, is it. They get a worse looking game for everyone if it at all works. And they get support-calls from people who get disconnected during the game anyway - because their connections aren't working well. And on top of that, there's a sure-fire way to hang the game.
But yeah.. "buy better internets".
Seriously, though, Bioware... what sort of coders and planners are you guys hiring? To not be aware of this. Don't you have any testers either? Or any sort of concept of how servers internally at the office will behave differently from when trying the solution on the internet? Have you guys tried, I don't know, talking on skype to India, for example. And seriously thought that "my, my, I need to buy better internets to get rid of this scraping!". Because you really don't understand how ip-packet traffic works?
It's all of EA's games. What the **** is going on?
#15
Posté 27 février 2012 - 11:14
NOD-INFORMER37 wrote...
EDIT: sorry, I guess the correct timer is 9 days if you click on the game-changers logo. Which IS the same day ME3 comes out, ****.
It is also the second day of the GDC and might be the day of the big EA press conference. Probably has nothing to do with ME at all.
Modifié par count_4, 27 février 2012 - 11:14 .
#16
Posté 27 février 2012 - 12:01
#17
Posté 27 février 2012 - 12:04
Seems to me like you're trying to find an excuse for pirating this game.
And now to the most interesting part you've all been waiting for:
PREORDER CANCELLED?
Modifié par FERMi27, 27 février 2012 - 12:07 .
#18
Posté 27 février 2012 - 12:05
#19
Posté 27 février 2012 - 02:14
nipsen wrote...
It's one of the several reasons why I'm deliberately going to buy Mass Effect 3 on a budget release, if at all. Because I know that EA will not focus on fixing this. They never do with any of their other games, so why this one?
BECAUSE IS MASS EFFECT 3 ¡? ¬¬)
#20
Posté 27 février 2012 - 03:16
... :/about your EXTREMELY narrow problem.
Every single person who has ever played a game with one or more randoms will, invariably, have a problem with this. The people who have their ports mapped, and a stable connection (me, for example), will very often be selected as hosts as well.
And then you need:
1. One open public slot.
2. A random match from the opposite end of the planet/a broken connection.
And you have jet-lag - and very likely a hang before the 30 minute match is over.
For the other players in the game, they then get a restarted wave with two less players in the game. It's just not a very good setup. And there's really no escape hatch here.
Seriously, though - no one here playing with, say, one friend and two randoms?
Oh, come on. I'm just saying I can't justify buying this game at full price. I really like the online - when it works - so I kind of regret that. And while I'm sure that while the single-player will be even more linear than usual.. and have badly synced voice-acting, and endless zombie-waves of husks.. and unfathomably annoying epicness and so on... it will probably be worth playing anyway. For the hidden gems in the plot they tucked away on some optional asteroid planet, like in the first game..Seems to me like you're trying to find an excuse for pirating this game.
And now to the most interesting part you've all been waiting for:
PREORDER CANCELLED?
And I'm not buying the game for full price to make a statement, of course. Maybe I'll pick it up on the psn-store if it turns up for half-price or something.
But I mean, I'm not in a hurry, there are other games to play. And I can wait for the "game of the year" edition.. Still - if Bioware improved the way the game works... it would certainly make me want to buy the game for full price again.
Modifié par nipsen, 27 février 2012 - 03:18 .





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