Guidelines
1. When submitting your feedback, please submit it in the following format:
class:
Species:
Issue:
Suggestion:
Example:
class: Vanguard
Species: Drell
Issue: Crowd Control
Suggestion: Allow Pull to affect enemies with shields/barriers still active.
2. Keep it sweet and concise. A thesis on your reasoning behind the suggestion would be much too cumbersome for a compilation of suggestions. If you do wish to provide reasoning, by all means, do so - just use the above format beforehand, and I will link your suggestion to your full post if someone desires to read further.
3. Try to keep discussion to a minimum. You're probably going to see some outlandish ideas thrown out there. Don't fly off the handle. If you would like to add to someone's idea, but all means do so. But this is not the place to berate others for trying to help.
4. Braggarts need not apply. Yes, I'm sure that you soloed Gold on your volus accountant using only Glitter Grenades. That doesn't matter here, at all. We are fully aware that every class can be successful on Gold, and you need not regale us with your tales of heroism. No one will be impressed, and it doesn't help the issue at hand - some classes are simply mechanically and numerically subverted by others.
5. Let's talk buffs, not nerfs. There are a few classes out there that I'm sure people consider overpowered. But that should never be an issue - this is a cooperative game. There is no need to drag down those around you who are having fun when you could be brought up to their level.
Suggestions
Soldier
Human
Issue: Power Synergy
1. Adreneline Rush renders Concussive Shot-based builds moot; allow Power Use to enable multiple abilitiy uses instead of just one during Rush. [Hoki]
Krogan
Issue:
Adept
Human
Issue:
Asari
Issue:
Engineer
Human
Issue:
Quarian
Issue:
Vanguard
Human
Issue:
Drell
Issue: Survivability
1. When an enemy is in a Pulled state, have their health drained into the drellguard's barrier. [Berkilak]
2. Give drellguards more barriers in exchange for health (or a flat increase) - a deeper regenerative pool is needed. [Kakaw]
Issue: Crowd Control
1. Allow Pull to affect enemies with shields/barriers still active. [Berkilak]
Infiltrator
Human
Issue:
Salarian
Issue:
Sentinel
Human
Issue: Damage Output
1. Increase the radius and damage of the Tech Armour explosions. [elferin91]
2. Increase melee damage buff from Tech Armour. [elferin91]
Issue: Survivability
1. Allow the Sentinel to heal a portion of their shields and/or health upon re-activating Tech Armour. [elferin91]
Turian
Issue:
Modifié par Berkilak, 26 février 2012 - 07:18 .





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