From the demo and all advertising thus far, it looks like most of the game will be spent recruiting allies among the various races of the galaxy in preparation for a counterattack against the Reapers while they're still in the Sol system. Problem being, the longer you spend running around fixing everyone else's problems and putting together a fleet, the greater the devastation would be on Earth by the time everyone finally gets there. Conceivably, Earth could be gone by the time you've banded together everyone else, meaning you would have to pick and choose your allies to have any hope of sparing humanity - while bearing in mind that not recruiting enough allies in favor of saving time will mean bringing a weaker fleet to bear, potentially devastating the allies you do choose to lean on. Maybe those who you don't recruit are more likely to be wiped out by the Reapers - or maybe they're spared entirely, leaving them stronger in the aftermath. You would have to find some kind of balance, and it would encourage players to recruit different allies for different playthroughs to see how it all turns out.
I think this would be a clever design - it would ensure that every playthrough has a different ending, leaving the races of the galaxy in a different state when the dust finally settles. I myself am anticipating a "Lord of the Rings" ending, where you take some time to find out how everyone else held up after the final battle. Your actions in choosing allies and manipulating their relationships with each other beforehand would have a huge effect on such an ending. I wouldn't think it would be too awfully resource-intensive to have branching "epilogues" for each race.
For example, perhaps if the Rachni were spared and Wrex did not survive, the Krogan go to war with the Rachni. If the Rachni were wiped out, maybe the Krogan instead go to war with what's left of the Turian Hierarchy or the Salarians in retaliation for the Genophage. Maybe the Quarian Flotilla is destroyed, maybe they make peace with the Geth and reclaim their homeworld, maybe they retake control of the Geth via Admiral Xen's research and become one of the most powerful factions in the galaxy overnight, having fought the Reapers entirely by proxy (Really, they don't have that many people left to lose). Maybe the Geth were less than honest about their intentions, luring them in with peace talks only to wipe them out - if you destroy the Heretic base in ME2, and actually listen to what Shepard tells Legion as a justification for it, that same logic could be applied by the Geth to justify finishing the genocide they committed against their creators in retaliation for the Quarians' attempt at the same.
There would be all different kinds of outcomes possible if Bioware shunned the "perfect ending," and it would encourage multiple play-throughs. I'm interested to see what they actually did.
Modifié par DeinonSlayer, 26 février 2012 - 05:47 .





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