Just got my Salarian Infiltrator. Build advice?
#1
Posté 26 février 2012 - 06:15
#2
Posté 26 février 2012 - 06:22
As far as Proxi Mines/Fitness are concerned, having an extra ability for the Atlas' armor can really help and, to be honest, you won't really feel the improved health/shields unless you decide to say hi to a turret.
TL;DR: I recommend you max everything and leave Fitness out, with Tac Cloak: Extra power while cloaked; Energy Drain: +Damage; Salarian Operative: Weapon damage.
EDIT: If you decide to go for +sniper damage instead of an extra power on your tac cloak, feel free to have a look at http://social.biowar...3/index/9469344 , I'm sure you'll find it interesting.
Modifié par tehBobby, 26 février 2012 - 06:26 .
#3
Posté 26 février 2012 - 06:34
I think I'll play around with him for a couple of missions before I decide which route to go on Tactical Cloak, but I'll give the link a look.
#4
Posté 26 février 2012 - 06:36
#5
Posté 26 février 2012 - 06:41
#6
Posté 26 février 2012 - 07:34
Segabrain wrote...
Tactical Cloak with the extra power bonus means you can cloak, energy drain(damage + stasis) and still shoot them with the cloak bonus. Definitely outweighs the +damage as long as you have decent aim. It's definitely been my favorite race/class to play so far.
True that, but if you're fast enough with the Energy Drain after shooting, you can benefit from using two powers in one cooldown, even without the Extra Power evolution.
#7
Posté 26 février 2012 - 07:43
tehBobby wrote...
Segabrain wrote...
Tactical Cloak with the extra power bonus means you can cloak, energy drain(damage + stasis) and still shoot them with the cloak bonus. Definitely outweighs the +damage as long as you have decent aim. It's definitely been my favorite race/class to play so far.
True that, but if you're fast enough with the Energy Drain after shooting, you can benefit from using two powers in one cooldown, even without the Extra Power evolution.
Yerah but Sniper can already Headshots 90% of enemies using one bullet after Shield Draining them so...
#8
Posté 26 février 2012 - 07:44
#9
Posté 26 février 2012 - 07:47
TheMightyG00sh wrote...
tehBobby wrote...
Segabrain wrote...
Tactical Cloak with the extra power bonus means you can cloak, energy drain(damage + stasis) and still shoot them with the cloak bonus. Definitely outweighs the +damage as long as you have decent aim. It's definitely been my favorite race/class to play so far.
True that, but if you're fast enough with the Energy Drain after shooting, you can benefit from using two powers in one cooldown, even without the Extra Power evolution.
Yerah but Sniper can already Headshots 90% of enemies using one bullet after Shield Draining them so...
Salarian shines on Silver/Gold, and that's where the Atlas and the Phantom are a pain in the rear, so the extra damage is always welcome.
#10
Guest_the satirist_*
Posté 26 février 2012 - 07:48
Guest_the satirist_*
#11
Posté 26 février 2012 - 07:53
the satirist wrote...
I would definitely ignore proximity mines and max out the others. Widow + cloak is the most effective thing against atlases anyway. And with energydrain + a headshot you can take down protected enemies in one go on gold. Otherwise you would need one shot for the protection and one for the health.
Whether you ignore proxi mines or not really depends on your playstyle. If you're not the long-range, semi-camping sort of Infiltrator, well placed proxi mines are a gem if you want to disable a dangerous enemy (especially if you use them while cloaked, as the game registers cloak's cooldown and not the proxi mine's).
#12
Guest_the satirist_*
Posté 26 février 2012 - 08:02
Guest_the satirist_*
tehBobby wrote...
the satirist wrote...
I would definitely ignore proximity mines and max out the others. Widow + cloak is the most effective thing against atlases anyway. And with energydrain + a headshot you can take down protected enemies in one go on gold. Otherwise you would need one shot for the protection and one for the health.
Whether you ignore proxi mines or not really depends on your playstyle. If you're not the long-range, semi-camping sort of Infiltrator, well placed proxi mines are a gem if you want to disable a dangerous enemy (especially if you use them while cloaked, as the game registers cloak's cooldown and not the proxi mine's).
That's why it says "I would..." in my post, and not "I want anyone to... or else I go amok!".
I wouldn't even say, that proximity mines suck as a power themselves. It's just that pretty much the whole game sucks in comparison to a widow sniping energydrain-infiltrator.
And if your not the sniping type of player, you could use the claymore instead. cloaked claymore shot means instant death to every enemy aside atlases. (on gold)
#13
Posté 26 février 2012 - 08:09
the satirist wrote...
That's why it says "I would..." in my post, and not "I want anyone to... or else I go amok!".
I wouldn't even say, that proximity mines suck as a power themselves. It's just that pretty much the whole game sucks in comparison to a widow sniping energydrain-infiltrator.
And if your not the sniping type of player, you could use the claymore instead. cloaked claymore shot means instant death to every enemy aside atlases. (on gold)
Sorry if I offended you in any way, that was nowhere near my intention. What I meant was that proximinty mines are really situational and you benefit the most from them if you go down the short-range path. Anyway, I think that investing a couple of points in them is definitely worth it, even if that means not maxing Fitness out. As far as weapons are concerned, I agree that shotguns are a viable pick, and you can also do really good with a sniper at short ranges once you get used to the zooming mechanism (the little crosshair in the middle of the screen is your friend).
#14
Guest_the satirist_*
Posté 26 février 2012 - 08:28
Guest_the satirist_*
#15
Posté 26 février 2012 - 08:35
tehBobby wrote...
Segabrain wrote...
Tactical Cloak with the extra power bonus means you can cloak, energy drain(damage + stasis) and still shoot them with the cloak bonus. Definitely outweighs the +damage as long as you have decent aim. It's definitely been my favorite race/class to play so far.
True that, but if you're fast enough with the Energy Drain after shooting, you can benefit from using two powers in one cooldown, even without the Extra Power evolution.
I've been trying that out recently (had already picked the bonus power option) and it definitely works well enough that I probably won't need to go "bonus power" in the full game upon re-spec.
As far as the prox mines go, I still can't decide what I want to go with. They actually haven't been that bad for me. They're fun when amped up on damage, especially against the Atlas to go along with cloak shots and energy drains. I was thinking about the shielding passive upgrades and thought that if you use energy drain enough to restore your shields anyway, the passive in shield recharge, etc. area may not be as important for me when the full game comes out.
#16
Posté 27 février 2012 - 11:40
Phantom818 wrote...
tehBobby wrote...
Segabrain wrote...
Tactical Cloak with the extra power bonus means you can cloak, energy drain(damage + stasis) and still shoot them with the cloak bonus. Definitely outweighs the +damage as long as you have decent aim. It's definitely been my favorite race/class to play so far.
True that, but if you're fast enough with the Energy Drain after shooting, you can benefit from using two powers in one cooldown, even without the Extra Power evolution.
I've been trying that out recently (had already picked the bonus power option) and it definitely works well enough that I probably won't need to go "bonus power" in the full game upon re-spec.
As far as the prox mines go, I still can't decide what I want to go with. They actually haven't been that bad for me. They're fun when amped up on damage, especially against the Atlas to go along with cloak shots and energy drains. I was thinking about the shielding passive upgrades and thought that if you use energy drain enough to restore your shields anyway, the passive in shield recharge, etc. area may not be as important for me when the full game comes out.
Indeed, shield capacity is debatable on Infiltrators, especially Salarian ones, because of Energy Drain. Plus, if a Phantom/Atlas insta-kills you, then it's game over for you until the next round, there's no coming back from that. Any other damage source is avoidable and you shouldn't have problems staying away from trouble, even with gimped shields/hp. Proxi mines, on the other hand, can really come in handy, especially if upgraded damage-wise.
#17
Posté 27 février 2012 - 11:51
#18
Posté 27 février 2012 - 12:10
#19
Posté 27 février 2012 - 05:21
What that means is my choice between the Salarian passive skill, Fitness, and Proxy Mines is all the more difficult. I'll be rolling with a Carnifax only and was thinking of, for the most part, utilizing the following tactics:
1) Cloak + E.Drain --> flank + shoot (when I need to restore shields)
2) Cloak + Proxy --> flank + shoot (when I don't need the shield boost)
What should I give up? My cooldowns should be awesome with just a pistol but even with Cloak and E.Drain in my back-pocket I feel like the extra health and shields from Fitness would go a long way with this build since I'll be more in the mix of things than most Infiltrators. I also feel that Proxy Mines would be a great fit for my style (and fun factor is more important than god-mode factor for me too). Would it gimp me terribly to not invest in the Salarian passive skill or will my pistol and powers do enough damage from Cloak as is without the boosts from that skill?
Any insight would be much appreciated.
Modifié par No Snakes Alive, 27 février 2012 - 05:25 .
#20
Posté 27 février 2012 - 05:22
/thread
#21
Posté 27 février 2012 - 05:40
In the demo, it's next to useless. Still useful against Atlases, but that's really limited usage.
#22
Posté 27 février 2012 - 07:10
No Snakes Alive wrote...
Now I play my Infiltrators like the textbook definition of the word: I infiltrate those lines and flank to no end, rather than camp/snipe. I was therefore wondering how to structure my build once I unlock the Salarian.
What that means is my choice between the Salarian passive skill, Fitness, and Proxy Mines is all the more difficult. I'll be rolling with a Carnifax only and was thinking of, for the most part, utilizing the following tactics:
1) Cloak + E.Drain --> flank + shoot (when I need to restore shields)
2) Cloak + Proxy --> flank + shoot (when I don't need the shield boost)
What should I give up? My cooldowns should be awesome with just a pistol but even with Cloak and E.Drain in my back-pocket I feel like the extra health and shields from Fitness would go a long way with this build since I'll be more in the mix of things than most Infiltrators. I also feel that Proxy Mines would be a great fit for my style (and fun factor is more important than god-mode factor for me too). Would it gimp me terribly to not invest in the Salarian passive skill or will my pistol and powers do enough damage from Cloak as is without the boosts from that skill?
Any insight would be much appreciated.
Judging by what you've said, you really like to move around and you dislike static gameplay. That's fine, I'm not a fan of it either. What I've done with my build is something like this: I spent points in everything, leveled proxi mines to 3, ED to 5, maxed the rest. While that may not be the cookie-cutter build for a Salarian Infiltrator atm, it has certainly served me well so far and I can say I've grown fond of it, even though if I had a second chance I'd probably go for a different build. I've covered everything I know about Salarian Infiltrators in my previous posts, so any advice I give now would be repeating myself. What I can tell you with certainty is that the Salarian shines on Silver and Gold because of his ability to strip defenses with ease. If I were you, I'd leave Fitness out for maximum versatility. Also, try close-range sniping with a Widow, it's definitely more fun than camping. :>





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