Eric13574 wrote...
5 kills per shot? If you say so, maybe you get 2 kills in one shot once per round.
Don't project your utter lack of imagination and efficiency onto others. I routinely get double or triple kills on a per wave basis because I am fully aware of the strengths and weaknesses of my chosen weapon and look for opportunities to make it more efficient, especially when gunning down enemies unworthy of the projectile I'm about to hit them with. It is not a difficult thing to do, but it is not something you watch for if all you ever use is the mantis or viper so I can understand why the thought of being able to pull off a double kill once per wave blows your mind.
Kai Hohiro wrote...
Actually the way it works is that the rocket launcher just one shots anything and the claymore fires not one, but multiple projectiles which allows it to eat through the shields and still damage health unlike sniper rifles.
A widow will not even kill a Nemesis if a sliver of shield remains, eventhough a Nemesis has next to no health, that's simple fact.
Anyways the real reason Widow is a great weapon is that it can shoot through cover. Since the mods that allow other weapons to do this aren't available in the demo that is its biggest advantage in gold.
I think that alone is worth the cooldown penalty over the Mantis, because if you know there is a phantom lurking around the wall you CAN shoot it without exposing yourself to crazy ninja violence.
Uhhhhhhhhhhh no. The rocket launcher isn't flagged with the special ability to one shot anything, it is set to do a set amount of damage to anything within a set radius. Actually we know that it does about the same amount of raw damage a fully upgraded claymore would do but the heavy weapon gains additional bonuses against targets to justify its extremely limited ammo.
As for your comment on the claymore, those projectiles do not have their damage calculated individually, the number of hits is determined and damage is delivered in a lump sum. If damage were calculated in a linear way per shotgun projectile a shotgun would never be able to cause a head to explode, and any projectiles that are calculated to have struck the body after lethal damage has been done would pass through the body (because a corpse does not block projectiles) and hit another enemy or the environment. We know this does not happen.
Additionally, if shotgun damage were calculated in a unique way then all shotguns would be able to break the shield barrier and do hp damage, not just the claymore.
As for shooting the phantom without exposing yourself to crazy ninja violence, that is already possible by using tactical cloak. The widow penetration is nice, but I don't know why people try to downplay the fact that it does almost 30% more damage per shot than the mantis in addition to the penetration.
mushoops86anjyl wrote...
EDIT: To clarify, the reload time for the Mantis matches the reload time of the Widow to the best of my knowledge. Please feel free to correct if I am mistaken.
You are correct. The recharge on tactical cloak is slightly slower than the reload animation of the widow however this is unlikely to be a factor as by time you get your scope on a target it will almost certainly be up.
FearTheLiving wrote...
Not if your in trouble if your in the middle of reloading and an enemy or enemies rush you cloak makes a great getaway if that's still on cooldown you could get killed. Maybe that's just me though cause I'll litterally stay there until a lot of enemies are right next to me so that I can run across the map and continue to snipe the backside of their heads.
This is a pretty rare scenario. Enemies will almost never rush you in cover because if they get too close you can instant kill them with a melee grab. If you are hiding around a corner then you almost certainly have enough space to back off and more cover you can take further back. If you play smart the only time you'll ever need tactical cloak for anything other than boosting weapon damage is for completing objectives and reviving team mates. Yes it can be used to facilitate an escape from enemies but what a waste of a cooldown when having an exit strategy is all you need to avoid that scenario.
UK Wildcat wrote...
The reason these debates happen, and sometimes devolve into flaming and arguments
, is that people confuse enjoying a playstyle with their playstyle being the best way to do something - but then lack actual valid reasons for such claims.
Wow, it's quite liberating to see you acknowledge your own modus operandi. That was awful big of you. There are so many closed minded individuals on these forums that insult anyone with a valid point or evidence contradictory to the group-think accepted explanation. I hope that from here on you'll approach our dialog with an open mind.
UK Wildcat wrote...
A way to track which guns are the 'best' would be to measure players across all games using certain weapons, the time it takes them to complete each difficulty, the %chance of success they have on each difficulty with each gun, the amount of deaths they incur with each gun, the amount of equipment used in conjunction with each gun, the %chance as player has of winning a game based on class/weight.
No... just... no. That's the way you track which guns are most popular, not which guns are the best unless you're talking about people soloing. In normal gameplay there are far too many factors to even attempt analyzing which guns are best because teamcomposition, enemy type, wave composition, and spawn locations... and those factors are just the ones off the top of my head.
UK Wildcat wrote...
There are obviously 'best' guns in Multiplayer. Arguing otherwise is an attempt to make this conversation devolve into playstyle only arguments, which simply don't make sense.
You can't make an overgeneralized statement like that and then bully people into silence by telling them their argument makes no sense. The argument in this situation that makes no sense is you claiming that there is a single best gun in the game that will always be the best no matter what your team make up is, no matter what class you personally play, no matter what enemy type you face, or difficulty you play on. You might as well be arguing which gun in real life is best in all situations.
UK Wildcat wrote...
Quibble all day, it's amusing. Why are you so invested in the widow being better? Do you make love to it?
Oh, there you go again, devolving into flaming. Your open mindedness didn't last very long at all.