MY suggestions:
-SMGs: Is ok to have horrible accuracy, but should have an extremely high rate of fire and large clip size. To counter the higher rate of fire, give a lower ammo capacity, making them beasts up close, like a shotgun, but lighter weight, and you'll need to visit the ammo supplies more frequently.
-Assault Rifles: I'm honestly ok with the Mattock and Avenger weapon balance. I am only longing for the Vindicator to make its return. The 3 shot burst and its high accuracy made this my favority ME2 weapon. It may even be an unlock idk, but just make sure its in the final version!
-Shotguns: Higher ammo capacity overall, not per clip. 20-25
-Pistols: Pistols, while the best weapon choice for accuracy, damage, and weight, I don't really have a specific suggestion for them. They aren't the problem, weapon weight in general is the problem.
WEAPON WEIGHT!
Pistols are fine. What isn't fine is that every other weapon can't also have extremely low cooldowns. So what I would suggest is scrapping the whole weight effecting cooldowns altogether, and instead base it off of how MANY weapons you are carrying.
One weapon: 175%
Two weapons: 125%
Three to five weapons: 100%
But thats just me. I fail to see whatever asinine weapon balance they were imagining with weight and cooldowns.





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