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Weapon balance. Post your suggestions! OR ELSE


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124 réponses à ce sujet

#1
Hoki

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Or else they won't be balanced. :P

MY suggestions:
-SMGs: Is ok to have horrible accuracy, but should have an extremely high rate of fire and large clip size. To counter the higher rate of fire, give a lower ammo capacity, making them beasts up close, like a shotgun, but lighter weight, and you'll need to visit the ammo supplies more frequently.

-Assault Rifles: I'm honestly ok with the Mattock and Avenger weapon balance. I am only longing for the Vindicator to make its return. The 3 shot burst and its high accuracy made this my favority ME2 weapon. It may even be an unlock idk, but just make sure its in the final version!

-Shotguns: Higher ammo capacity overall, not per clip. 20-25

-Pistols: Pistols, while the best weapon choice for accuracy, damage, and weight, I don't really have a specific suggestion for them. They aren't the problem, weapon weight in general is the problem.


WEAPON WEIGHT!
Pistols are fine. What isn't fine is that every other weapon can't also have extremely low cooldowns. So what I would suggest is scrapping the whole weight effecting cooldowns altogether, and instead base it off of how MANY weapons you are carrying.

One weapon: 175%
Two weapons: 125%
Three to five weapons: 100%

But thats just me. I fail to see whatever asinine weapon balance they were imagining with weight and cooldowns.

#2
Lightweight Nate

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Double or triple the damage for the Locust. High accuracy, high damage, low ammo, low rate of fire. They really messed up that dynamic which made the Locust great in ME2. The Shuriken is the best SMG so far. THE SHURIKEN!!! The base SMG is the most effective by far right now.

#3
Guest_iRipper_*

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Shotguns are fine. Katana X has 25 total shots.

#4
Atmosfear3

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All the automatic weapons need a dramatic boost in damage. Every single one of those feels like pea shooters because it takes forever to do any significant damage to ONE target.

#5
Tyrannosaurus Rex

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Damage increase to all Assault rifles and SMGs.

Higher ROF to the Viper.

All I can think of right now.

#6
Tobey2011

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M-76 Revenant is the most useless assault rifle, very inaccurate, not enough damage and it's such a rare unlock. The Avenger beats it very easily.

#7
TheMightyG00sh

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Give the Revenant and Claymore the same benefit the Widow has - Armouir Penetration. Seriously it's like they all share obesity but only one has been given a diet plan...

As for the others:

Switch Viper and Carnifex stats around. Seriously the Carnifex does more damage has more ammo capacity and-when equipped with the scope-is great AT ALL RANGES. Why does the Carnifex make the Viper redundant when it has 20% of the weight?

Increase DPS on ALL SMGs. Seriously like Lightweight Nate pointed out the Shuriken is currently outperforming all other SMGs-including the Hornet which is meant to be an "upgrade" to the Shuriken... Decrease Recoil on the unlockable SMGs...

That's about it... Shotguns and Assault Rifle (aside from Claymore and Revenant) are all pretty well balanced.

#8
PD ORTA

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Add damage drop to pistols, they're too effective at long range. Give SMG's a damage buff and long range damage drop also.

#9
Navasha

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Actually, they could leave the base weapons alone and just change how some of the mods function. Give some mods a standard increase, instead of a percentage.

Example, something with a pathetically awful accuracy like the Revenant isn't helped all that much by adding a 20% accuracy mod. If accuracy is a scale from 0-100 and its base accuracy is 10, than adding the mod only boosts you to 12. Still useless. If the mod added a +30 to accuracy, making the accuracy a 40. Then maybe it might be useful again.

#10
PD ORTA

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TheMightyG00sh wrote...

Give the Revenant and Claymore the same benefit the Widow has - Armouir Penetration. Seriously it's like they all share obesity but only one has been given a diet plan...

As for the others:

Switch Viper and Carnifex stats around. Seriously the Carnifex does more damage has more ammo capacity and-when equipped with the scope-is great AT ALL RANGES. Why does the Carnifex make the Viper redundant when it has 20% of the weight?

Increase DPS on ALL SMGs. Seriously like Lightweight Nate pointed out the Shuriken is currently outperforming all other SMGs-including the Hornet which is meant to be an "upgrade" to the Shuriken... Decrease Recoil on the unlockable SMGs...

That's about it... Shotguns and Assault Rifle (aside from Claymore and Revenant) are all pretty well balanced.

Good post, I agree with all of it.

#11
Praetor Knight

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I'm good with the weapon weight system, but the heavy ones available in the MP Demo need some tweaking if that's how they will be in the game.

For example, I tried out the Claymore and it's rate of fire is too low, IMHO, to take advantage of it.

And I like the thought of adjusting damage multipliers so that the the pistols are less effective at long range.

#12
vonSlash

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Snipers: All snipers need a bit more damage.

Assault Rifles: Revenant needs a bit more accuracy.

SMGs: All SMGs need a bit more damage.

Shotguns: Claymore needs to weigh less.

Pistols: All pistols should be heavier, Carnifex needs slightly less damage.

#13
K2daE

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Like most I agree the Revenant needs something. Armour piercing or a higher rate of staggering people. Something! Right now its fun to fire but not effective.

#14
Hoki

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Another idea for SMGs and assault rifles, how about making enemies move slower when taking fire from AR/SMG? Just an idea.

#15
SpaceAdmiral

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Viper is completely outclassed by carnifex...

#16
eldrjth

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although theres a lot more weapons/enemies to be introduced into the released version of the game I have some thoughts on the demo:

Snipers: the bronze difficulty has balance about right, but in this mode you overshoot enemies health by a lot which mask the fact that overall damage output, thus time/bullet per kill, is not great as enemies health scales. at least not good enough to fulfill the one-shot and long reload time role when it takes multiple headshots to kill some enemies. this means bolt-actions rifles such as the viper and widow can get out performed by guns like the phalanx and carnifex. the viper prob needs a buff to make its at least the equal to the carnifex, since its inferior in every facet except for taking out guardians while weighing significantly more.

I feel the widow needs a slight buff to offset the dramatic weight increase, thus recharge time, compared to the mantis. make it either penetrate more material, or give it a sizable damage increase.

shotguns: I dont use them all that often but the claymore is rubbish. it has too long a reload time for its intended purpose which is up close assault role. 

SMG: too inaccurate at medium and long range to be useful, and far outperformed by shotguns/pistols in close range. the hornet has too much kick even for a tuarian with maxed out weapon stability to handle. the locust just does not have enough damage output to put enemies on the ground quickly enough so you remain in your enemies LoS longer.

assault rifles: havent used these much, as I played mostly infiltrator which do not work well with a high RoF weapon. they are not that good in low difficulties as the other one-shot weapons in the game will net you kill assist rather than kills.

pistols: extremely effective weapons that are lightweight and have good stopping power, you can just carry one and perform well with it. in the hands of a caster they are devastating. a scoped carnifex in particular is good at all ranges: a single headshoot with a carnifex kills an assault trooper in bronze and two shots every other unit except for phantoms and atlas, while the faster firing phalanx needs to two shot assault troopers. this makes the carnifex prob the quickest killing gun in the demo which is OP considering its a fairly light weight pistol and out performs the viper.

Modifié par eldrjth, 26 février 2012 - 10:52 .


#17
Gnarlesee

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Snipers and pistols outdo smg´s and assault rifles too easy. Especially SMG´s are very useless. The only good thing is their small weight, but that does not matter when any SMG is outdone by avenger who also have low weight.

Make SMG´s health/shield rippers on close range, just like ME2. That was a fine balance.

#18
vGriMz

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Pistols aren't supposed to be used for main killing purposes.
They should be used as backups. That's what Assault Rifles / Shotguns are for.

#19
A SILENT EMU

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Shotguns and SMGs are much too weak/useless when compared to other weapon classes. Pistols are much too powerful, especially the carnifex.

I also don't really like how I can use an Assault Rifle and still get 200% recharge rate without even leveling up my weight reductions all the way on any class. Just my opinion.

#20
TheMightyG00sh

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I said it before... all the "Heavy" weapons of the classes seem to suck (Those being the Claymore, Revenant, Hornet and Widow... I would say Carnifex but heck it's OP and by definition can't suck) and need some kind of buff. So rather than fixing the Weapon class itself why not fix the wepaons that are broken? (Although SMGs are broken all round...)

Viper Sniper - Increase Rate of Fire and Reduce Recoil. It should be a raipd fire sniper just like it was in ME2... not a MAntis with twice the ammo and a fifth of the damage...

Revenant - Decrease Weight, Increase Accuracy or Range and give it Armour Penetrating capabilities. The gunw as great in ME2 but the devs seems to have taken a previously broken gun and nerfed into a... broken gun...

Claymore - Decrease weight or Reload Speed, Increase Damage and give it Armour Penetration. Seriously the Claymore only really worked in ME2 due to the reload trick and that's been taken out of ME3 and now you are forced to put up with the god awful reload speed... doesn't work when you need to be close enough to your enemy that you can dry hump them...

Widow - Increase Damage and Decrease Reload Speed or Weight. I believe the Mantis X outperforms the Widow in terms of Damage:Weight, kinda like how the Carnifex outperforms the Viper... though that is literally Damage:Damage....

Carnifex - Lower Damage and give a slight decrease in Accuracy. This monster outperforms most heavier weapons (like the Sciimitar and Viper) at all ranges... It's rediculous.

As for the SMGS I already gave an all round view of how the class itself sould be bufed but for the two major weaklings, the two rares SMGs:

Locust - Increase Damage, seriously when a Cerberus Trooper is doing higher DPS to you using his lackluster weapon then you are to him there's an issue. This gun would do great with similar damage to that of the Shuriken.

Hornet - Speaking of the Shuriken it's big brother seems to get outperformed by it purely based on how terrible the recoil on the Hornet is... the solution to this is simple, reduce Recoil ALOT and increase accuracy...


That's my two cents on individual guns..

#21
Ravenmyste

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Lightweight Nate wrote...

Double or triple the damage for the Locust. High accuracy, high damage, low ammo, low rate of fire. They really messed up that dynamic which made the Locust great in ME2. The Shuriken is the best SMG so far. THE SHURIKEN!!! The base SMG is the most effective by far right now.



yeah since there mods that increase compacity of the clip and accuracy and rate fire could be moded as well  so yeah they should increase te damage of it.

#22
Ravenmyste

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SpaceAdmiral wrote...

Viper is completely outclassed by carnifex...



viper why the hell are you using the viper when you can use the mantis?

even will all upgrade for the viper mantis is still better sniper riffle

#23
Ravenmyste

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Tobey2011 wrote...

M-76 Revenant is the most useless assault rifle, very inaccurate, not enough damage and it's such a rare unlock. The Avenger beats it very easily.



 you should get the recoil mod that cuts it down to 70% and scope for it my revenant is very  accturate with the mods i gave it!

#24
Zourin

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The Mattock could use a damage up, but the Revenant in particular could use a damage boost. it's horribly outperformed by a much easier to acquire Avenger X in terms of damage, accuracy, and weight. Double the clip size doesn't help if you're spending twice as many rounds and twice as long killing a target.

The pistols are fine, the Carnifex is meant to be more a weapon of choice of more ability-focused classes like the Adept or Engineers.

#25
Purple Protector

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Removing the smg recoil. The spread is enough and most smgs are totally underpowered compared to the ARs or pistols.

Right now SMGs are pointless in this game and I barely see people using these guns (mostly knewbies).

Modifié par Purple Protector, 26 février 2012 - 11:34 .