Hoki wrote...
Or else they won't be balanced.
MY suggestions:
-SMGs: Is ok to have horrible accuracy, but should have an extremely high rate of fire and large clip size. To counter the higher rate of fire, give a lower ammo capacity, making them beasts up close, like a shotgun, but lighter weight, and you'll need to visit the ammo supplies more frequently.
-Assault Rifles: I'm honestly ok with the Mattock and Avenger weapon balance. I am only longing for the Vindicator to make its return. The 3 shot burst and its high accuracy made this my favority ME2 weapon. It may even be an unlock idk, but just make sure its in the final version!
-Shotguns: Higher ammo capacity overall, not per clip. 20-25
-Pistols: Pistols, while the best weapon choice for accuracy, damage, and weight, I don't really have a specific suggestion for them. They aren't the problem, weapon weight in general is the problem.
WEAPON WEIGHT!
Pistols are fine. What isn't fine is that every other weapon can't also have extremely low cooldowns. So what I would suggest is scrapping the whole weight effecting cooldowns altogether, and instead base it off of how MANY weapons you are carrying.
One weapon: 175%
Two weapons: 125%
Three to five weapons: 100%
But thats just me. I fail to see whatever asinine weapon balance they were imagining with weight and cooldowns.
Currently I'm not impressed with SMGs - expecting them to improve slightly after release, once we get all the gear and mods.
Assault rifles I have too little experience with.
Shotguns need not higher ammo capacity. It is already quite large for all except the claymore. I feel shotguns might need a ~5% higher base damage. Nothing drastical, but they felt alot stronger in ME2.
I love pistols. They are not useless, and supplement a caster very well.
I don't think pistols are the only weapons that let's you have great cooldowns. You can get a light version of any weapon type. In fact, carnifex (pistol) is heavier than some types of assault weapons and SMGs. Only shotguns (and snipers?) are strictly heavier, but not by much; shotgun and sniper are the only weapon types that do not offer 200% recharge speed atm, but instead 170% (with enough points in weight capacity, as a drell/human/asari); while a Krogan can get any one weapon type with 200% recharge speed. I don't see how your statement makes sense. Basically you can choose to trade weight with firepower for any weapon type. It might be the case that the weight bonus is more effective than weapon power, but I'm not so sure that applies for all classes: grenades have no cooldown; powers can be frontloaded and you might only need it once per enemy and would rather have the extra damage. Or you get your recharge speed elsewhere.
Modifié par Kakaw, 26 février 2012 - 11:50 .





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