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Weapon balance. Post your suggestions! OR ELSE


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#76
Sock N Boppers

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TexasToast712 wrote...
The only other mod I'm looking forward to with pistols is the laser sight mod which has been confirmed by devs but is mysteriously missing from the weapon spreadsheet.


I guess we can assume that it will work like ME 2 Phalanx laser sight?

It would be a dream come true if it were both accuracy increasing and available for other weapons.

Adding a scope onto an SMG or an AR just to increase accuracy is annoying, to say the least.

#77
TexasToast712

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themaxzero wrote...


All the weapon stats and mods:

https://docs.google....JLdXZZVXc#gid=0

A lovely person made it on the weapons list thread.

Some of those can't be right. the N7 Eagle can't seriously be weaker than the predator.

Modifié par TexasToast712, 27 février 2012 - 02:48 .


#78
Adhin

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Yeah SMG and PIstols don't get armor piercing mods from what we know. What they do get isn't going to boost damage compared to whats in the demo now. So... The other 3 will ultimately just get alot more powerful with some of the other stuff. Spare ammo for shottys, ability to 'shoot' threw targets with out armor piercing equipment/ammo power?

I seriously can't wait to shove Shredder Mod on a Shotgun - blast through a horde of husks all at once. Oh the laughing that will ensue, it will be glorious... glorious.

#79
Sr.Prize

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TexasToast712 wrote...

Sr.Prize wrote...

TexasToast712 wrote...

Sr.Prize wrote...

@TexasToast712( our quotes are getting too long so I'll make a new start)

No, you are missing the point. The benefit of using a pistol is it allows a super fast cooldown. I would much rather throw away a pistol for the ARs and the Shotgun than throw the ARs and Shotguns away for a pistol.

Caster classes should carry light weapons because they have to rely on their powers. If you want more weapon power then your cooldown is going to take a hit.
Vanguards and Infiltrators shouldn't be carrying pistols. As of right now, pistols completely outclasses ARs and shotguns in nearly every category.

When two pistols make shotguns and ARs obsolete, there's a problem.

They don't. There are more enemies and weapons in the full game which will put them in their place. Why can't you understand this? Do I NEED to get the spreadsheet for you?


For far, I've been talking to you with respect. So, don't start disrespecting me.



I'm not disrespecting you. Anyway, done arguing with you. You can't see reason unlike some people.


Maybe, you should understand that this a forum filled with different opinions. Your opinion isn't the only one that matters here. Now, I'm done.

#80
themaxzero

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TexasToast712 wrote...

themaxzero wrote...


All the weapon stats and mods:

https://docs.google....JLdXZZVXc#gid=0

A lovely person made it on the weapons list thread.

Some of those can't be right. the N7 Eagle can't seriously be weaker than the predator.


Don't know whats up with the Eagle. Maybe it has some special rule or something. But yes as it stands statwise it is terrible.

#81
Sr.Prize

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In the end, I just want a well balanced weapon system.

#82
Poison_Berrie

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TexasToast712 wrote...

They don't. There are more enemies and weapons in the full game which will put them in their place. Why can't you understand this? Do I NEED to get the spreadsheet for you?

That there are stonger weapons isn't much of an encouragment, because that also goes for pistols. Or are you saying that we get the best pistols in the demo, but the other weapons have their better types locked.
Also Cerberus being the only enemy is moot for guns. Since modifiers are out different defences are dependant on damage output (DAM or DPS). There is no need to carry a SMG, because any other weapon can bypass shields/barriers just as well.

What we have is that pistols are all round better weapons to have, because beside decreasing cooldown they have no disadvantage. In place of the Mattock I can easily carry a Phallanx, not only can I now spam powers, I'll do similar to superior damage to a Mattock. 
Why carry a Viper for long range, when you have the Carnifex, which might not have a high zoom scope (doesn't really need it to make the headshots count) but works better at close ranges.

The fact is that you either seriously increase weight on those pistols or you actually have them do their damage in conjunction with the powers you can deploy. 

#83
themaxzero

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Poison_Berrie wrote...

TexasToast712 wrote...

They don't. There are more enemies and weapons in the full game which will put them in their place. Why can't you understand this? Do I NEED to get the spreadsheet for you?

That there are stonger weapons isn't much of an encouragment, because that also goes for pistols. Or are you saying that we get the best pistols in the demo, but the other weapons have their better types locked.
Also Cerberus being the only enemy is moot for guns. Since modifiers are out different defences are dependant on damage output (DAM or DPS). There is no need to carry a SMG, because any other weapon can bypass shields/barriers just as well.

What we have is that pistols are all round better weapons to have, because beside decreasing cooldown they have no disadvantage. In place of the Mattock I can easily carry a Phallanx, not only can I now spam powers, I'll do similar to superior damage to a Mattock. 
Why carry a Viper for long range, when you have the Carnifex, which might not have a high zoom scope (doesn't really need it to make the headshots count) but works better at close ranges.

The fact is that you either seriously increase weight on those pistols or you actually have them do their damage in conjunction with the powers you can deploy. 


There are only two pistol that really rock everyone socks: the Carnifex and the Paladin (upgraded Carnifex-possibly late game weapon). One major issue that is overlooked with these weapons is that in SP there isn't going to unlimited ammo crates always within 5 seconds walking distance. Carnifex has ammo issues even in MP in SP it will be brutal, the Paladin will be even worse.

So I would say that would be one balancing factor.

Another is that, yes, in a way Pistols 'have already blown their load' so to speak. The Carnifex is pretty much just about the best Pistol you can get. AR has the Vindicator, Valkyrie and Argus (all quality), Sniper rifles have the Valiant and the Black Widow, shotguns have the GPS and AT12.

SMGs still suck though.

Modifié par themaxzero, 27 février 2012 - 03:13 .


#84
Poison_Berrie

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There is the grenade pistol (though I think that one has a proper weight penalty), the Arc-pistol and also the Cerberus shotgun pistol. Overall those should be badass.

#85
Adhin

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Screw the GPS I want the Graal Spike Thrower. Maxed out its 1200 total dmg vs the Claymores 1500+ but has 3 shots and doesn't weigh as much. Plus it looks like some ducted tape, welded piece of junk some Krogan put together thats 'designed' to tare Thresher Maws apart so they, ultimately, bleed to death.

Gonna throw a Shredder mod on that thing... Oooh man it's gonna be awesome.

Modifié par Adhin, 27 février 2012 - 03:21 .


#86
Sock N Boppers

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Adhin wrote...

Screw the GPS I want the Graal Spike Thrower. Maxed out its 1200 total dmg vs the Claymores 1500+ but has 3 shots and doesn't weigh as much. Plus it looks like some ducted tape, welded piece of junk some Krogan put together thats 'designed' to tare Thresher Maws apart so they, ultimately, bleed to death.

Gonna throw a Shredder mod on that thing... Oooh man it's gonna be awesome.


Yeah I've seen that, want it on my krogan real bad.

What I'd also like to see are two revenants taped together with half the reserved ammo.

Blade Widow huh? Well meet my Dual Revenants-Revenant

Since I'm getting off topic, i might as well say I've said everything I've wanted to on this subject now.

#87
golyoscsapagy

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Tobey2011 wrote...

M-76 Revenant is the most useless assault rifle, very inaccurate, not enough damage and it's such a rare unlock. The Avenger beats it very easily.


Get a turian sentinel.
The weapon is easily the most OP piece of equipment with it. It's a freaking laser gattling gun with brutal damage. Granted you should be able to headshot the enemies, but I guess not that's your problem.

I would say weapons are okay. SMGs are a bit meh but considering you usually pair them with snipers it's okay. It's a coop game and I don't really feel the neccessity of having 50 totally the same guns.

#88
themaxzero

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Poison_Berrie wrote...

There is the grenade pistol (though I think that one has a proper weight penalty), the Arc-pistol and also the Cerberus shotgun pistol. Overall those should be badass.


The Grenade pistol can be hacked through the demo. I have used it, got it to rank X. It's okay but I prefer the Carnifex. The shotgun pistol is on par with the Scimitar and Katana. Weighs the same too. The Arc pistol is basically a sidegrade to the Predator.

Basically the Carnifex is the best you can get.

#89
themaxzero

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Adhin wrote...

Screw the GPS I want the Graal Spike Thrower. Maxed out its 1200 total dmg vs the Claymores 1500+ but has 3 shots and doesn't weigh as much. Plus it looks like some ducted tape, welded piece of junk some Krogan put together thats 'designed' to tare Thresher Maws apart so they, ultimately, bleed to death.

Gonna throw a Shredder mod on that thing... Oooh man it's gonna be awesome.


The Graal has serious potential, I am wary though on the projectile shooting. Might be hard to hit with. But yes assuming it can be aimed easily enough its basically a Claymore with a 3 shot clip and a faster fire rate.

#90
Widz

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Anything but pistols and widow are usless? Widiow cause it kill guardians so much easier then anything else and pistol cause of the weight so you can use skills and they do as much damage as most at any range.

#91
Elecbender

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TexasToast712 wrote...

themaxzero wrote...


All the weapon stats and mods:

https://docs.google....JLdXZZVXc#gid=0

A lovely person made it on the weapons list thread.

Some of those can't be right. the N7 Eagle can't seriously be weaker than the predator.


After closely analyzing the Eagle and various other weapons I'm 70% sure its fully automatic.

#92
Butthead11

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Carnifex:Needs increased weight(it is a hand canon) and decreased stability. Should be a close range weapon, med range with proper mods.Also increase reload time.

#93
stjasonl

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All of the rare weapons claymore, revenant, hornet, widow ect. all need to be buffed or have they're weights significantly reduced.

#94
Elecbender

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Adhin wrote...

Screw the GPS I want the Graal Spike Thrower. Maxed out its 1200 total dmg vs the Claymores 1500+ but has 3 shots and doesn't weigh as much. Plus it looks like some ducted tape, welded piece of junk some Krogan put together thats 'designed' to tare Thresher Maws apart so they, ultimately, bleed to death.

Gonna throw a Shredder mod on that thing... Oooh man it's gonna be awesome.


The Graal has contradictory fields and values all over the place that's very confusing unless someone actually uses the weapon and reports the results. I highly doubt it does that much damage so easily.

#95
Wulfram

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Widow really doesn't need a buff. It's got enough going for it to be worth it.

#96
Mr_Steph

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Lizardviking wrote...

Damage increase to all Assault rifles and SMGs.

Higher ROF to the Viper.

All I can think of right now.


I can agree with this.

#97
TexasToast712

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Poison_Berrie wrote...

TexasToast712 wrote...

They don't. There are more enemies and weapons in the full game which will put them in their place. Why can't you understand this? Do I NEED to get the spreadsheet for you?

That there are stonger weapons isn't much of an encouragment, because that also goes for pistols. Or are you saying that we get the best pistols in the demo, but the other weapons have their better types locked.
Also Cerberus being the only enemy is moot for guns. Since modifiers are out different defences are dependant on damage output (DAM or DPS). There is no need to carry a SMG, because any other weapon can bypass shields/barriers just as well.

What we have is that pistols are all round better weapons to have, because beside decreasing cooldown they have no disadvantage. In place of the Mattock I can easily carry a Phallanx, not only can I now spam powers, I'll do similar to superior damage to a Mattock. 
Why carry a Viper for long range, when you have the Carnifex, which might not have a high zoom scope (doesn't really need it to make the headshots count) but works better at close ranges.

The fact is that you either seriously increase weight on those pistols or you actually have them do their damage in conjunction with the powers you can deploy. 

The weight system is to blame here, not pistol damages. I'm all for weight changes but hand cannons should do serious damage. Like they always have.

Also, Rifles and Shotgun get way better mods in the full game which will effectively give them an advantage over pistols.

Modifié par TexasToast712, 27 février 2012 - 05:42 .


#98
Poison_Berrie

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TexasToast712 wrote...

The weight system is to blame here, not pistol damages. I'm all for weight changes but hand cannons should do serious damage. Like they always have.

I don't think the problem is the weight solely. It's the overall balance of the weapon. That's twofold though.

On one hand the pistol has no real negatives, very accurate over large distances, powerfull, reasonable rate of fire and low weight.
So not only are you free to cast a lot of powers, but you also get a gun that by the sum of it's stats becomes something that does away with other weapons disadvantages while capable of preforming similar feats.
I'd say if you want to keep the power, there's two things you need to do. Add to their weight (looking at the googledoc the Phalanx should start at 1 and the Carnifex at 1.25) and replace the scope with something more useful for a close to medium range gun.

The other part is a general change. The lack of defence damage modifiers makes the point of picking something for shield, armor or health moot. One thing that greatly defined the guns in ME2.
Now SMGs seemed to have suffered somewhat and it encouraged switching and using more than just one weapon.

Also, Rifles and Shotgun get way better mods in the full game which will effectively give them an advantage over pistols.

So they have chance to function properly solely because of certain weapon mods, which would of course invalidate the other weapon mods for those weaons. 

#99
TehJumpingJawa

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- Remove the scope mod for pistols.

#100
darkblade

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Poison_Berrie wrote...

Ravenmyste wrote...

viper why the hell are you using the viper when you can use the mantis?

even will all upgrade for the viper mantis is still better sniper riffle

Because he has a different playstyle than you?
The Viper is more forgiving on missed shots, helpfull in thinning hords of enemies and being light and accurate up close a good sole weapon for a caster infiltrator.

As for the weapon balance. So far I found most weapons to work okay, except for SMG's and Pistols.
SMGs seem to lack damage and with their shield modifier gone, feel severly gimped. 
Pistols are too powerful. In terms of individual statistics others might surpass them, but they don't really carry a downside for their above average statistics and low weight. The easiest thing would be to lower their damage somewhat.

Overall I'm most sad that they decided to forgo modifiers against defences. It really helped give each weapon a place. Each weapon type should have it's own place and I was hoping the weight system would add to the modifier system. It now seems they've dropped modifiers for the weight system. 


Hell yea you know how annoying it is that you can energy drain and overload barriers!!!! Barriers...what is what warp was for(well warp was for everything)!!!