TexasToast712 wrote...
The weight system is to blame here, not pistol damages. I'm all for weight changes but hand cannons should do serious damage. Like they always have.
I don't think the problem is the weight solely. It's the overall balance of the weapon. That's twofold though.
On one hand the pistol has no real negatives, very accurate over large distances, powerfull, reasonable rate of fire and low weight.
So not only are you free to cast a lot of powers, but you also get a gun that by the sum of it's stats becomes something that does away with other weapons disadvantages while capable of preforming similar feats.
I'd say if you want to keep the power, there's two things you need to do. Add to their weight (looking at the googledoc the Phalanx should start at 1 and the Carnifex at 1.25) and replace the scope with something more useful for a close to medium range gun.
The other part is a general change. The lack of defence damage modifiers makes the point of picking something for shield, armor or health moot. One thing that greatly defined the guns in ME2.
Now SMGs seemed to have suffered somewhat and it encouraged switching and using more than just one weapon.
Also, Rifles and Shotgun get way better mods in the full game which will effectively give them an advantage over pistols.
So they have chance to function properly solely because of certain weapon mods, which would of course invalidate the other weapon mods for those weaons.