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The new Normandy is too dark?


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#176
Mike Shepard

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Vieuxcruex wrote...

Are Shepherds Fish still alive?


if GLaDOS survived Portal, Shepard's fish survived whatever the Alliance did to them when they were rebuilding the Normandy.

#177
lastpawn

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I like the dark atmosphere. ME2 Normandy looked a bit plastic/too sterile for my tastes.

#178
Vieuxcruex

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Mike Shepard wrote...

Vieuxcruex wrote...

Are Shepherds Fish still alive?


if GLaDOS survived Portal, Shepard's fish survived whatever the Alliance did to them when they were rebuilding the Normandy.


Except Shepherds Fish died everytime on the normady sensed in me2.

#179
Mike Shepard

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Vieuxcruex wrote...

Mike Shepard wrote...

Vieuxcruex wrote...

Are Shepherds Fish still alive?


if GLaDOS survived Portal, Shepard's fish survived whatever the Alliance did to them when they were rebuilding the Normandy.


Except Shepherds Fish died everytime on the normady sensed in me2.


Not if Kelly had anything to say about it.

#180
tobynator89

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I like it. It has a submarine feeling that i felt the cerberus version lacked

#181
Tom Lehrer

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The Alliance SR2 looks much nicer then the Cerbrus version. I don't have to put on sunglasses anymore!

#182
CerberusSoldier

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G3rman wrote...

I like the darker atmosphere. Besides that's why you can adjust lighting.

  


you can adjust it on the SR 2

#183
CerberusSoldier

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Chris Priestly wrote...

I don't think it is too dark when you remember what it's purpose is. It's a fighter/exploration craft. And this craft uses a lot of video readout and holographic technology for its controls and readings. A darker environment makes these easier to use.

Similar in nature to a modern day Aircraft Controller tower. The rooms are almost completely pitch back except for the screens to allow those following airplanes to easier see and understand what is on their screens. Same reason submarines dim their lights when they go into combat mode.

Possibly if the Normandy was more of a pleasure craft or personal vehicle it would be brighter, but the darker atmosphere suits the purpose better.



:devil:

  


You wnet for the CIC aka War roomm look of what is on board a Aircraft Carrier . Very nice

#184
CerberusSoldier

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OdanUrr wrote...

Chris Priestly wrote...

I don't think it is too dark when you remember what it's purpose is. It's a fighter/exploration craft. And this craft uses a lot of video readout and holographic technology for its controls and readings. A darker environment makes these easier to use.

Similar in nature to a modern day Aircraft Controller tower. The rooms are almost completely pitch back except for the screens to allow those following airplanes to easier see and understand what is on their screens. Same reason submarines dim their lights when they go into combat mode.

Possibly if the Normandy was more of a pleasure craft or personal vehicle it would be brighter, but the darker atmosphere suits the purpose better.


I always thought the CIC was dark and that's, essentially, what the "bridge" of the Normandy is, isn't it?

   



No the bridge is not the CIC . The CIC on a aircraft carrier is the room where military Ops and war planing is done at it is a seprate room from the bridge . In ME 3 the SR 2 now has a proper CIC / War room

#185
CerberusSoldier

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Tom Lehrer wrote...

The Alliance SR2 looks much nicer then the Cerbrus version. I don't have to put on sunglasses anymore!

   


only thing that makes it better is its now a military star ship. Cerberus's SR 2 was awesome and  a better design than that piece of crap SR 1 in ME 1

#186
Pancakes23

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It is a little dark.

#187
eival

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given the fact they already knowingly patched the other platforms for this very same reason i cant understand how the 360 didnt get fixed too.

the black levels are horrible.

the in-game slider does nothing but over saturate whites while hardly effecting the black levels at all which are still horrid even all the way to the right, they need to give us a gamma slider to adjust mid-levels

every other game developer usually includes a gamma slider separate from BOTH individual brightness and contrast, or at the very least just a gamma slider since its more effective than the old traditional sliders which only wind up ruining picture quality rather than enhance it.

but atleast with lower budget titles, their brightness sliders normally allow the slider to actually fade the black levels and even Gears allowed this in all 3 of their games which is on the very same engine.

so BioWare is obviously wanting to hide graphical shortcomings by giving us a useless slider thats purposely limited, yet the company whos engine they use, have had no problems designing their own hugely popular and graphically praised series with a slider that allows you to fade the picture... =/


bethesda is probably the only other developer that comes to mind who's made highly praised series yet have horrible lighting along with just 1 slider(which isnt gamma), but atleast when you put their slider all the way to the right you can see everything, even if its slightly washed out.

#188
Shadowace15617

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I also think its way to dark, they prob did that because the game in general is supposed to be darker themed then the last 2 being the final battle and all.

#189
The Grinning Psychopath

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it makes me miss working for Cerberus. when Cerberus ran the show (Kinda) the damned floors were clean enough you could eat off em! and you could see perfectly fine pretty much, and it was much easier to see where the hell you were going and where all the damned ship models lying about were.

gods i miss working for Cerberus.

#190
Bierwichtel

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and people were not constantly tripping over cables going across the floor, seemingly willy-nilly...

#191
duhflushtech

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Woah, necro thread.

#192
Selene Moonsong

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Yes, and not really adding to the discussion at hand.