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#226
Kevin Lynch

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Okay, so I moved this over here so you can discuss plot points of BG1&2 at the same time as discussing the new stuff. It's probably better that there's BG2 discussion in there anyway, as it at least makes it relevant to the forum.

#227
BelgarathMTH

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Thank you so much, Kevin! You are so kind to spend your time in oversight of our forums.

So, now that we are free to really discuss story, here are my ideas about how there can be BG3:

1) Bioware has set an aesthetically beautiful character-RPG precedent with DA:O, which is the first RPG I know of with fully drawn and voiced multiple endings.

2)There is no reason that I know of why BG3 could not just as well use the branching multiple endings of ToB, therefore:

3)If you chose to become the God of Murder as a neutral or evil character: Ao is not happy with the ascension of a mortal like you to one of His world's portfolios. Besides, you are an evil jerk for even agreeing to ascend. Ao strikes you down to mortal level one without thinking twice. Heck, He just recently did it with His entire pantheon in the Time of Troubles, and He has NO problem sending "divine" you right back to square one, do not pass Go and do not collect $200.
 
You vow to reascend, no matter what it takes, and you will face Ao as His equal!  Before you were struck down, you had a vision of a rival Evil even worse than your own, planning to overthrow Ao and take over the universe. If you can defeat "Beelzebub", and bring It to your service, Ao would not be able to defeat you.  

If you have a child, you will leave that child in the care of <priests of any evil god> while you seek your Destiny.
 
4)If you are good and chose to resume your mortal life: Ao now has great respect for you. You are a saint, and you are part of Ao's master plan for Faerun. Ao (or perhaps more appropriately, your good deity) tells you in a vision that there is an Evil One that may rise to rival even His own divine omnipotence if you do not stop It. Ao (or whatever god) will send your friends to aid you, but the Immutable Laws of Reality require that he strip you and your friends of all of your powers, which you and they might regain through fighting for Righteousness.

If you have a child, you will leave that child in the care of  <priests of any good god> while you seek your Destiny. Faerun must be saved for the Good.

5)If you are neutral and chose to resume your mortal life, then Ao gives you a scenario almost identical to the Good, only He promises you so much wealth and so many opportunities to gain reknown for being the world's greatest rogue, or the world's greatest <insert your own favorite neutral character idea>, that none will ever surpass you. Ao promises that, if you can defeat His rival, you will have the greatest wealth of anyone who has ever lived. Moreover, Ao promises you immortality and eternal youth if you can stop the destruction of His beloved world.

6)If anyone objects to Ao suddenly becoming such an active part of His world, (after all, He is well-known for granting absolutely no cleric spells, ever. Or giving visions, or any kind of aid, whatsoever), we can substitue any divinity in any of very numerous ways. Perhaps Helm has had to take control of all the gates between worlds again, for example. This kind of story-writing is not hard at all. The only caveat is that it all has to somehow be congruous with eventual 4th edition and Spellplague lore.

EDIT:
These wild speculations are just for fun. I do think that something similar may be quite doable, though. All they would have to do would be to program three beginning movies that branch together into the game. At character creation, you would choose your starting origin through alignment or through picking one of several options. They did exactly this sort of thing for DA:O.

Also, the Fallen God theme is very common in literature and film. They just did it with moderate success in the Thor movie. So, I think a general audience should be able to get into playing a character who once had godlike power but then lost it. The game would be about getting the powers back and then fighting the Ultimate Evil.

I've heard some other good ideas, too. They could start fresh with new characters who live in the Baldur's Gate area of the Sword Coast, at any time, and with any story. It could be before or after the Iron Crisis began. Reallly, all it has to have to be a Baldur's Gate game is to be set near Baldur's Gate City and be a Dungeons and Dragons game.

Modifié par BelgarathMTH, 23 mars 2012 - 02:10 .


#228
LeBurns

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BelgarathMTH wrote...

...


What ... does this have to do with Baldur's Gate Enhanced Edition?

It's not the thread that should have been moved, but your post that doesn't belong.

Why would a thread about remaking BG1 be moved to the BG2 forum anyway?

Nuts I say.

#229
Vikat

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trent oster is playing bgee on ipad on the beach

#230
SudsyPatriarch

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LeBurns wrote...


Why would a thread about remaking BG1 be moved to the BG2 forum anyway?

Nuts I say.

Because if one spoils the events in BG 2, one might also spoil the events of BG 1.
And they´re also remaking BG 2, so it fits here.

#231
BelgarathMTH

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Also there is speculation that BGEE is supposed to be part of a "master plan" that might lead to a BG3, and then some people wanted to talk about possible stories and stuff. I apologize if my long-winded story speculations bother anybody.

I still think moving the thread was the right thing to do though, because a lot of posts in here contain story spoilers.

Oh, and like Sudsy said, they're remaking the entire trilogy, not just BG1.

Modifié par BelgarathMTH, 22 mars 2012 - 10:16 .


#232
Satyricon331

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BelgarathMTH wrote...
So, now that we are free to really discuss story, here are my ideas about how there can be BG3: *snip snip*


I like the idea of a fallen-god scenario, but I wouldn't like Ao to do it since he's basically just a proper noun for ad hocery.  Maybe if Cyric manages to cast you out somehow and you need to foil his evil/take personal vengeance... but I'm having trouble coming up with non-Ao alternatives to your scenarios for characters who chose to stay mortal.  (I'm a terrible creative writer though, so that goes without saying.)

#233
BelgarathMTH

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Hey, excellent thinking, Satryicon! Cyric or Myrkul would be excellent story bogies! We could say that they considered any new mortal ascending to the portfolio of Bhaal a threat to them, especially since we know from Firebead Elvenhair's book that they all wanted the whole enchilada for themselves from the start, and that one of them (or both of them together) found a way to throw down the new Lord of Murder and take his portfolio back.

And we could have Kelemvor as the goodside story-starter, since Kelemvor, although technically neutral, is basically the good god of the cycle of life and death, and he would fit very well into a good "angel of death" scenario.

For those who chose to remain mortal, it's easy. They are called to thwart Cyric's and Myrkul's plot.

All we need is a story device for returning everyone to level one. I'm thinking somekind of loophole into Cyric's and Myrkul's divinity, like the wand that makes the Unseeing Eye defeatable (although most certainly not easily), and that in order to get the god-killer power, you have to be drained of all your ability, sort of "soul-wounded" back to level one, or something like that. (Now I'm thinking about Mask of the Betrayer, and Planescape:Torment. In the P:T-like scenario, you actually die in normal combat, and then are raised by Kelemvor or Myrkul or Cyric to fight K if evil, or M/C if good, but at a loss of all your former powers, or we could just say, "greatly weakened". ;) )

And that would leave Ao out of the whole thing! A most excellent story idea, my friend! I bow to your Forgotten Realms acumen. I'd love to be involved in a tabletop game with you as a DM. And, I'm super, super impressed that you know what ad hoc means, and have used the term so effectively to point out the flaws in my story ideas. Image IPB

Modifié par BelgarathMTH, 23 mars 2012 - 01:40 .


#234
Bhryaen

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I like the ejected deity idea also- maybe with Ao saying, "Not so fast, Murder God wannabe. First you do me a favor." Then he explains why you need to start over- maybe to be otherwise incognito from rival deities. The "favor turns out to be a Trilogy long, full of twists, turns, betrayals, new companions at various junctures... But that's only for those who ascend. For those who didn't Ao makes an offer you can't refuse while your living your post Throne life, leading of course to the same "favor."

For non-Ao deity interference it could be like Dr Who's Black Guardian who appeared as the White Guardian to get the Doc to play fetch. The entire Trilogy- or even opener story- wouldn't have to be entirely Ao's favor. Maybe it gets foisted early on and a new quest is needed to undo it. Preferring BG1, however, I wouldn't mind it being a message a starting dialogue of:

(CHARNAME): "So what is it you need me to do?"
Deity: "You'll see..." ("Wouldn't you like to know?")

Then the world is wide open and you're left wondering as you do your adventurer thing against Marl's wishes... Just a musing...

@Belgarath: It's pretty official: BGEE is the precursor for an unspecified BG3, so sayeth the wise TrentOster. Thanks for the kudos btw, but I've made sticky status difficult to justify with my first post still unfinished. If I finish it I'll be more inclined to whine about it. It was a lot of work... Good to be appreciated though! While developers make the games and modded do the work to fix and add the extras, people like us can be around on forums to give our two cents hehe

#235
BelgarathMTH

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Awesome ideas, Bhryaen! With just the three of us (at least in my humble opinion) coming up with some good story ideas for a potential BG3, I don't see why all those former Bioware employees (and those people created, if not the gold, then at least the silver age of all character-driven RPG's) couldn't come up with something just as awesome.

And, "so sayeth the wise Trent Oster". ROFL. I hear that in four-part Gregorian chant with minor thirds in the lead part, a la the "barbershop quartet" of chanting clerics in the garden to the west of the central fountains of Candlekeep! <chanting sol-sol-sol-sol-mi-la-sol-mi> "The Lord of Murder shall perish! And in his wake he shall spawn a score of mortal progeny! Chaos shall be sewn in their footsteps!"

ROFL! Awesome, my friends, totally, freaking, AWESOME! ROFL.

Modifié par BelgarathMTH, 23 mars 2012 - 01:56 .


#236
Satyricon331

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BelgarathMTH wrote...
I'd love to be involved in a tabletop game with you as a DM.


Sadism and masochism in a single, fell swoop :lol:

And I didn't mean to sound like I was saying your idea was flawed - just that I'm not a big fan of Ao.


~~~
Also guys, have you read baldurgate.com's latest announcement?  Do they mean to say they're releasing BGEE only for the iPad?  I'm not finding anything in the other announcements that would contradict that idea.

#237
Xairyn

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I hope not,that might make a lot of people pretty mad. a.k.a pc gamers. That would totally,since the series was designed for PC in the first place.
However my wife did a google search for the game for PC, and seen info that said it would be released for both PC and ipad. Lets just hope what she seen/read is true.

#238
Gem Hound

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<!-- # of times we have accidentally typed "Bladder's Gate": 24 -->:lol:

I'm going to play the end of BG2 quickly and come back tommorow. I thought I saw another loop hole at the dead end.

#239
The Potty 1

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OK I can't be bothered to read through ten pages of guesswork without sufficient information, and I don't know anything about the forgotten realms, but another workable storyline is to jump 20 years ahead, when the PC's direct descendant reaches maturity, and send them off to repair the damage caused by the PC. Deus Ex did it, so did Diablo, Star wars, & Dune.

This solves your level 1 problem, so all you have to figure out is what went wrong, what needs to be done, and why the descendant is the best one to do it.

#240
BlackVader

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Honestly: I don't want t keep playing my Bhaalspawn after ToB. I mean, come on, he's either a god or a levl 30+ character, which is at least half-god level. No way you can make a story staring with such a powerful character. And him suddenly losing all his powers is just a bad idea. I mean, if Cyric wants him out of the pantheon and already has the power to make him level 1 again, why wouldn't he simply step down afterwards and squash the weak level  1 character?
I've seen "character loses all his powers for no real reason" in other game sequels and I've never liked it.

Personally, I can think of two possibilities to keep the BG-Sage roling.

First: Make the ascend to godhood the "canon" ending. Then he discovers another living Bhaalspawn, who is still hunted for his heritage and guides him through his life and adventures, to ultimately become his herold - or biggest adversary.

Second: A parallel story. The game will still be called Baldur's Gate so why not start the story there? Let us play another Bhaalspawn ho runs a few errands in the City (the tutorial) before he hears of a series of murders (Sarevok killing Bhaalspawn). Maybe he ignores or investigates this for a while and then he is the next target and somehow manages to escape and is on the run. While travieling he keeps hearing stories about the deeds of his sibling (BG1's protagonist), sees his statue in Trademeet and so on. The goal of BG3 (or BG4 ^^) could be to reach the "safety" of Saradush. If nothing else, the siege and destruction of the City would make for one hell of an opening for the following game!

#241
Gem Hound

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Well, Waukeen gets released by nameless "adventurers" a year after the Bhaalspawn crisis is over so that could be a possible storyline(1370 DR).

Modifié par Gem Hound, 23 mars 2012 - 05:11 .


#242
BelgarathMTH

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Thanks, Gem Hound, that's a really helpful link. Any or all of those items would make great stories. I assume that 1370 is supposed to be about the year that Charname ascended?

If they use any of that stuff, especially rescuing Waukeen, they could have totally new characters, and I for one would get immersed in it just fine. A few references to or cameos by the old characters would be nice.

I assume everyone's seen the baldursgate.com announcement that BGEE will be released for iPad. That doesn't excite me much, because I don't use one. I hope they will not limit resources used or scale down the PC version to make it also be compatible with iPad.

Modifié par BelgarathMTH, 23 mars 2012 - 07:16 .


#243
HoonDing

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BelgarathMTH wrote...

Hey, excellent thinking, Satryicon! Cyric or Myrkul would be excellent story bogies! We could say that they considered any new mortal ascending to the portfolio of Bhaal a threat to them, especially since we know from Firebead Elvenhair's book that they all wanted the whole enchilada for themselves from the start, and that one of them (or both of them together) found a way to throw down the new Lord of Murder and take his portfolio back.

And we could have Kelemvor as the goodside story-starter, since Kelemvor, although technically neutral, is basically the good god of the cycle of life and death, and he would fit very well into a good "angel of death" scenario.

For those who chose to remain mortal, it's easy. They are called to thwart Cyric's and Myrkul's plot.

Except that Myrkul was killed during the Time of Troubles, just as Bhaal was. Cyric even held Myrkul's portfolio for a while.

Modifié par virumor, 23 mars 2012 - 11:06 .


#244
Bhryaen

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New quotes from the Ostertweetstalking Front...

"We won't be doing a trailer for a while. Screenshots aren't coming for a while either"

So that's that for a screenshot preview... though that link above for the iPad version shows three enlargeable photos of- presumably- BGEE on that format... maybe just a photoshop to "give the idea" rather than an actual shot of it... On that note:

"The first time I picked up an iPad I said, "Baldur's Gate would be amazing on this". So we started working on the Deal... iOS is not the only platform for #bgee #baldursgate So far we've committed to PC and #iPad 1,2 and 3... I can verify the #bgee iPad screens do not show all the graphical enhancements."

So BGEE on iPad won't be quite as E'd as on PC... At least it isn't only an iPhone-sized remake like people were originally suspecting a few weeks ago!

"No, we will not be porting #baldursgate Enhanced Edition to the PS3 or XBox360. We would have to change the game too much.

Final word... gonna stay a PC-based game.

"The CD layout of BG was heavy on duplicated data. We think we can get it well under the 2 GB limit."

Apparently those looking for CDs will be in luck. Duplicated data is a drag... at least one techie thing I know about...

"We'll be talking about multiplayer in one of our upcoming weekly data drops. #bgee"

Multi is one of the more problematic aspects of BG, so if they can get that working smoothly... lots more interest in the game. There was a thread in the BG1 (Spoilers) section recently about YouTube multiplayer sessions by a couple of friends which I checked out: the initial video is hillariously familiar given how many issues they had trying to get MP to work...

Here Oster gives an interesting response...

Q: "Would you ever consider adding the Races & Subraces from Icewind Dale II to BG1 and BG2?"
A: "We don't have access to the IWD content yet... #bgee


Not exactly a "no," is it? So maybe some IWD critters might show up... if they gain the license...

And then there's this response...

Q: "is this new party member totally knew to the BG or maybe he/she is from some mod out there(i.e. Keto&Kelsey)?"
A: "The new party member in #bgee is totally new. We'll be talking about him and the new adventure in future weeks."


What? Gavin the Pink Morninglord ain't good enough for ya? hehe OK, well, so it's a male... Should be fun to start hearing about his storyline/ tendencies... Gavin and other modder-made NPCs will probably still be moddable to BGEE, so they probably had to invent a new one or end up with potentially two different versions of whichever they chose.

That said, I wonder if they'll directly incorporate anything contentwise other than simple tweaks from the modder community. Some of the BG1NPCs dialogue is quite good and integrates well with the official game content. Shame to just ignore it entirely, and it would be a thrill for those writers to get their content published that way...

Modifié par Bhryaen, 24 mars 2012 - 01:44 .


#245
BelgarathMTH

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virumor wrote... 
Except that Myrkul was killed during the Time of Troubles, just as Bhaal was. Cyric even held Myrkul's portfolio for a while.

 
Oops. Thanks for the correction. I'm starting to see lots of better story ideas than mine being posted, anyway, though. I especially like the Rescue of Waukeen scenario combined with all the wars between the city-states going on at the same time.

@Bhyraen, wow, man! I was looking around the web earlier today and didn't find any of that. You continue to do an amazing job keeping us all apprised of the situation. I saw your post over on Beamdog. I'm so glad that you seem to be sharing most of your talent at finding info with us here. Your work is keeping me excited about this whole thing, because I don't use Twitter, and that seems to be where the most up-to-date info is coming from. Thank you, thank you, thank you!

Modifié par BelgarathMTH, 24 mars 2012 - 12:50 .


#246
Bhryaen

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BlackVader wrote...
Honestly: I don't want t keep playing my Bhaalspawn after ToB...

I sort of agree... After that much with a character to get it to that point, it's almost outright cruel to the player to strip them down to Lvl1 again. The only reason I'd see a need for doing at least something with the ubercharacter at the end of ToB is that either there's someone in the world now arguably more powerful than Elminster and Khelben Blackstaff or there's a new deity in the pantheon... and if a BG3 enters the picture, somehow they have to be accounted for... Or not, since we could just ignore as if it never existed our previous character... that we travelled so far with... and had so many hours with... and worked to hard... to... *sniff*

And what about those who love just playing BG2 and introducing a character already past all the experiences of BG1 without having done any of them? A BG3 that entails new characters would skip both the BG1 and BG2 experiences... to miff me even further...

On the other hand, I don't find implausible a story about how the ToB superhero gets reduced to Lvl 1 by a deity... perhaps part of some deal made between other deities, not allowing Cyric to kill them, but, because the new deity tramples on Cyric's murder territory, allowing the deityhood to be stripped before some new sequence of events for an ascension that doesn't require resuming Bhaal's old gig. Still... a bit traumatic (even Sisyphean) a loss.

I do find I prefer these other alternatives you offer...

BlackVader wrote...
First: Make the ascend to godhood the "canon" ending. Then he discovers another living Bhaalspawn, who is still hunted for his heritage and guides him through his life and adventures, to ultimately become his herold - or biggest adversary.


So here our old <CHARNAME> lives on as a guide... of course voiced and represented by the developers rather than ourselves... hmph... But lives on! The whole new char "offspring" thingy would work along these lines as well. Or they could be more of a secondary character to the main plot in that same capacity, represented by a glowing mote or a voice or letters left at various junctures. Maybe porting a char from ToB's end could give BG3 the elements to create an accurate deity/hero representation... Even if ascension weren't canon, this could work given a mortal <CHARNAME> spying on the new char's progress via scrying magic or such and using messengers. What might be a promising story basis could be the other idea about the offspring 30 yrs later tracking down some misadventure of their parent that ended in mystery, finding clues along the way that make the journey all the more imperative. Could even be that CHARNAME (deity or otherwise) is trapped somewhere for decades and able to send out only the most subtle hints here and there to keep the new char on their way to liberate them... Of course, the kid would have to want to help the parent. Hard to see a Goodly kid happy to release an Evil parent from imprisonment... Even without direct kinship that could still work... the only remaining living Bhaalspawn left to spread chaos in their passage...

BlackVader wrote...
Second: A parallel story... Let us play another Bhaalspawn ho runs a few errands in the City (the tutorial) before he hears of a series of murders (Sarevok killing Bhaalspawn). Maybe he ignores or investigates this for a while and then he is the next target and somehow manages to escape and is on the run. While travieling he keeps hearing stories about the deeds of his sibling (BG1's protagonist), sees his statue in Trademeet and so on. The goal of BG3 (or BG4 ^^) could be to reach the "safety" of Saradush. If nothing else, the siege and destruction of the City would make for one hell of an opening for the following game!

I don't think this would make a good game, but I love the idea. hehe It's right out of the "Rosencranz and Guildenstern Are Dead" motif where you "get" (and thus enjoy) the play only if you know Shakespeare's play "Hamlet" already. In "RGAD" the main characters were two of the unwitting smaller characters in "Hamlet," now given full protagonist status and a storyline (albeit snarky about the official "Hamlet" storyline). Something like that would be great... especially with a few humorous and clever intertwinings with the "alternate" Bhaalspawn story... and would eliminate the post-ToB quandry since it would be happening simultaneously... but mostly for BG enthusiasts themselves. Funny though- if BG3 turned out great, people would throng more to the BG portion in which the hero did not stop Sarevok, Irenicus, etc...

In short... I don't want to lose the BG1&2 story to get BG3, but, yeah, not really feasible to use the same char from BG1&2... and I have no solutions.
Image IPB

#247
Bhryaen

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BelgarathMTH wrote...
@Bhyraen, wow, man! I was looking around the web earlier today and didn't find any of that. You continue to do an amazing job keeping us all apprised of the situation. I saw your post over on Beamdog. I'm so glad that you seem to be sharing most of your talent at finding info with us here. Your work is keeping me excited about this whole thing, because I don't use Twitter, and that seems to be where the most up-to-date info is coming from. Thank you, thank you, thank you!

I don't use Twitter either. lol Too lazy to surf the web that far for the good stuff. I just use the link from page 6 that fro7k mentioned and sift through for the notables. Hopefully re-directing people to the link won't cause the traffic that his Twitter account was getting when it first went up hehehe...

Good stuff offered by lots of folks here actually from numerous sources I wouldn't have known about- how I found the Beamdog discussion to post on as well- also thanks to fro7k's post. My post there- intended to make those good ideas there snowball into more effective results regarding the eventual official BGEE content... received like... no notice. Sort of cliquish. So I figured it wasn't useful to post there, but that thread had some good discussion by clear BG enthusiasts...

I'm really interested too... I'm VERY distracted by DAO at the moment which I've become a big fan of now, but BG being re-released with lots of fixes and mod-like options built into it plus clarified graphics... sounds both too great and too potentially ruinous if done wrong to ignore for long...

#248
Gem Hound

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BelgarathMTH wrote...

Thanks, Gem Hound, that's a really helpful link. Any or all of those items would make great stories. I assume that 1370 is supposed to be about the year that Charname ascended?

If they use any of that stuff, especially rescuing Waukeen, they could have totally new characters, and I for one would get immersed in it just fine. A few references to or cameos by the old characters would be nice.

I assume everyone's seen the baldursgate.com announcement that BGEE will be released for iPad. That doesn't excite me much, because I don't use one. I hope they will not limit resources used or scale down the PC version to make it also be compatible with iPad.

Bhaalspawn crisis is 1368 to 1369. Now, if you look at 1370, It would look like a return to Amn I think. Everytime I type in location of Waukeen's prison it brings up a map of Amn and also the fact that a war bursts out that very year.

War erupts in southern Amn as Sythillis and his armies ally with the church of Cyric, seeking Maztican gold.[1]

^^They are still there though come 1374...
Then again, as well as not telling anyone WHO rescued Waukeen, they also don't tell anyone about her prison's location either.

((Unimportant ramblings past this point))
Then again, I myself would propose a much more massive game including several kingdoms having maps from the Southern side of the Spine to Calimshan to Cormyr, Sembia and the Dragon Coast. :whistle: ->
General idea for that: A map of the maps of the interactive maps.
I myself would use this map and cut a large part of it out.

Modifié par Gem Hound, 24 mars 2012 - 04:47 .


#249
BelgarathMTH

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Awesome map, Gemhound. I have it bookmarked now for future reference. I had no idea Faerun was so big. It's very realistic, though. Looks like the Sword Coast from Icewind Dale down through Athkatla is about the size of Washington/Oregon/California on a landmass about as big as Eurasia. I wonder if that's supposed to be the whole planet, or only one hemisphere. Maybe the Faerunians are like early Europeans, and they only think their hemisphere is the whole world.

@Bhyraean: Thanks, again. I went and bookmarked Trent Oster's Twitter page, so now I can check it regularly, too.

Modifié par BelgarathMTH, 24 mars 2012 - 04:32 .


#250
Gem Hound

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Belgarath, there is a whole other "New World" mentioned in the game even that I couldn't find a map for. This would be like the Northwestern/Northeastern Hemisphere if you look at it long and hard. Reasoning: Neverwinter and up is cold while it gets warmer the farther you go South. It doesn't seem to get colder when you go South.

Modifié par Gem Hound, 24 mars 2012 - 06:59 .