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#326
Vikat

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Boiny Bunny wrote...

Is there an official forum for this? I'm trying to figure out what exactly they are 'improving'.

From the iPad screenshots they released, it looks like they aren't updating the graphics at all, not making one single change. It also looks like the original animations are being kept, and nothing new being introduced there.

I'm sure there will be a variety of bug fixes, and one new character + a new quest or two sounds nice - but with the right mods you can fix most of the bugs in the games anyway...

Just confused as to what aspects of the game they are 'enhancing' enough that I would actually be convinced to buy it (even if it's < $10).


the official forums are in beamdog.com

also, if you looked more carefully you could notice that they added ability to zoom and trent oster also confirmed it. the point of those screenshots was to reveal that bg will be on Mac and ipad, they are still working on graphical improvements i think. you should check out trent oster's twitter, he posts interesting stuff regularly.

#327
Bhryaen

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New BGEE article- an interview with Trent by NeoGomr... ok, it's 2 days old already, but still!

#328
Fester Pot

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Hey, thanks for the link Bhryaen! Really bummed out to read they lost all the art assets but still very excited about playing BGEE over the summer in a dark, surround sound PC system, with the AC on and cold drinks at arms reach, kind of room!

FP!

#329
Gem Hound

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We knew the interest was going to be large, but we didn't think it would
cause our server provider to flag the traffic as a denial of service
attack. The traffic was so sudden and so massive that they assumed a
DDOS attack was underway. It took us hours to get everything back up and
even then we couldn't cope with the load. The massive outpouring of
interest was well received validation for our love of a 12 year old game
series and our belief it still resonates with fans.

I like how they thought it was a spam bot. :P

#330
ScotGaymer

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I love how my little "ooo look a Baldur'sGate.com site" thread is still going. :D

#331
Gem Hound

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FitScotGaymer wrote...

I love how my little "ooo look a Baldur'sGate.com site" thread is still going. :D

Every time a new update is put on the site or more news is found, a flurry of activity bursts out on this thread. :P

#332
LeBurns

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Well they keep talking about putting it on the Mac, the i-pad, adding a few new places, etc.

Honestly, I just want to see some good ole fashioned PC gameplay. All I really wanted anyway was known bugs fixed and the resolution updated to current PC's.

I mean I am glad they can put it on the Mac. That might actually get them another 100 units sold, but I think they need to give us something for the other 90+% that will be buying this game.

#333
Bhryaen

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Fester Pot wrote...
Hey, thanks for the link Bhryaen! Really bummed out to read they lost all the art assets but still very excited about playing BGEE over the summer in a dark, surround sound PC system, with the AC on and cold drinks at arms reach, kind of room!

Damn, that sounds quite nice! But mind you this OsterTweet:

"Release plan is this summer. We're hesitant to promise a date as we still have some open research."
This is somewhat of a relief. I don't care if it's next spring if it means  all the great content them witches have in their cauldron is mixed up properly and ready for casting... The thread on which Oster made that comment is called "itsdonewhenitsawesome." lol

I also don't see why the rush at the moment given how long it's been to get approval to do the project at all:
"This has been in the works for longer than #BG has been on GoG. We started talking to #Atari over two years ago."

FitScotGaymer wrote...
I love how my little "ooo look a Baldur'sGate.com site" thread is still going. :D

Activity here may have waned a tad, if not simply due to the initial excitement sobering up, then because people have sought out more official or hotter sources of information. Fro7k has repeatedly mentioned Trent's Twitter (though I've been deferring to the BGEE Twitter to get a larger sense of the discussion there, albeit with fewer OsterTweets showing up there (damn, much fewer, in fact, it seems... yes, defer to the OsterTwitter directly)- and Trent mentioned in that NeoGamr article that he's become a Twitter junkie lately hehehe... And fro7k also mentioned the Beamdog thread which Trent himself started personally particularly for discussion on BGEE (and has just as many pages as this thread, it seems) and in which Trent has posted general replies a number of times. A great post there by caruga lays out most of the suggestions for BGEE that were made through the first 12 pages. Trent doesn't post on this Bioware thread here though for some reason, hmmm. OK, just being snarky... I wonder what would Bioware would do if he tried it... "Do we need to call security to escort you off the property?" lol

Also from the OsterTweet: "Part of the long contract negotiation was getting EA/Bioware to sign off on the deal..."

But what may have drawn attention away from all those is a new development mentioned at the end of the Beamdog thread a few days ago or so: a new reddit forum called FriendsOfBaldursGate has been created by the BGEE developers which enables us to actually vote on the various fixes we want to see them do. This sounds great, but you need:

[EDIT:] a reddit account (easy to obtain), a Twitter account (even easier to obtain, particularly on iPhone), and permission from Cameron Tofer of Beamdog in order to gain access by Tweeting him @CameronTofer a request to join the forum that includes mention of your reddit account name. The web address for the reddit forum is http://www.reddit.com/r/FriendsOfBaldursGate/, and if you're in you'll see a list of threads with vote tallies next to them. But until you're signed up the page will simply be called "Forbidden" and you'll just languish on the other side of the bridge with nothing to do other than go kill an ankheg for a dwarf's dagger and kill Tenya to feel some Umberlee hate.

Latest Oster Tweets:

Question: "So you admit you can possibly do a BG3 :D"
Oster: "I admit nothing. Just speculate about after you all help make #bgee a massive success."

And that seems to be the theme lately:
"The topic of Icewind Dale has come up a number of times. We are interested, but first we need #bgee to succeed"

So that's good- the emphasis on making BGEE work, that is, since I don't really care about IWD, never did. They must be well into their own "immersion" in the project development process... Focus focus focus! That said, it was mentioned that a NWNEE was a nixed idea due to discussion by Bioware of releasing an NWN MMORPG, and Bioware directly shot down an UltimaEE.

Here's a good one:
"We've banned drinking in the office during work hours; Was getting ugly ;-)"
lol

Technical details:
"A good amount of the underlying porting work we've done has made the BG
code base much easier to work with, so the port effort helps PC"
"We are going to change the UI layout a bit. The multiplayer code is sprinkled throughout, so we need to tread carefully"
"The UI work is basically a re-write. This allows us to remove the resolution locks and rebuild the UI for larger resolutions."
"We're still trying to itemize all the outstanding work. The BG code is still providing some small surprises"
"Working on 15 year old code is a challenge. The fellows has been
whacking Windows95'isms for months. Cam did most of the Machete work"
"We did some machete work, Directplay is dead."


There was mention of the good ol' Roger Wilco multiplayer audio system on the Beamdog thread. Somehow I don't think they'll be revamping that. hehe

A "hot off the presses" OsterTweet:
"rotating the camera in isometric just makes the camera a distraction."
How does one even rotate isometrics? The world would always be going uphill, no?

On the inclusion of modders' content, here is what he said regarding the 1PP mods:
"I'm impressed with the 1pp work. I'm currently investigating content inclusion and the legal issues"
This is quite cool actually- both for the BG modders in general regarding getting recognition this way (possibly) and specifically for 1PP which has already produced a beardless girl dwarf animation and paperdoll.

"Personally, there is only one
#NWN and it was all about user content"

This is just a matter of character, not BG... but another way I find myself aligned with Trent Oster. He mentioned elsewhere something about making BGEE not just "backwards capable" for mods to still be used but also actually  more accessible for modded content to be produced. It may be in the NeoGamr article...

An even hotter-off-the-presses" OsterTweet:
"I've just added SpeedTree http://www.speedtree.com/ to my arsenal of tools. My area art now has 700% more trees. Starting to look good."
I like trees.
:)
Does this mean we'll be able to walk east from the bandit areas to that northeast spider area now? :P

There are numerous "new recruits" to the BGEE development team mentioned in the OsterTweets, but their contributions will end up being invisible to those of us mostly only just seeing the final content, so I'll spare this post that mention, alas.

Here's another common BG-fix-up complaint being addressed (but not yet finished):
"We are looking at the #bgee pathfinding. We have a few theories on the problems. Mainly looks like lack of fidelity on search maps."

This might be a nice touch:
"We've been surprised by the number of people asking for a box copy of #bgee It is something we are looking into"

Question: "Hi Trent, in respect of the new class/kit, did you mean new in that no other NPCs in Bg with it, or new as in not in the game?"
Oster: "new class as not ever offered in the game"

Not really sure what new class they came up with at all. Maybe it's a 2EDnD race-based one like Dwarven Defender or Bladesinger. My first BG char was based on a Bladesinger- fighter/mage elf.
:D

Comment: "Baldur's Gate came with a 160 page manual and a map. Wonder how @TrentOster and the rest of Beamdog will pass all that info to the newbie!"
Oster: "We're going to try a funnel and a toilet plunger. Seriously, we hope to improve UI and tutorials for better understanding"

lol

Regarding that Apr 7 NeoGamr article, he says:
"Just finished an interview on #bgee. I think I insult cinematic gaming. Whoops."
lol... The comment he made in the article was this:

NeoGamr question: "The original versions of the game is [sic] still available for sale
at a number of download outlets. Why do you believe there is an audience
for a revamped version of the original game?"

Oster: "I think there is an audience for a revamped version of the game because
it's a bloody great game. When you remove all the talking heads
bullcrap and 'cinematic storytelling' very few games can hold a candle
to Baldur's Gate in the storytelling department. As well, no other game
has the same great tactical adventure feel quite like the Baldur's Gate
games. These games are great to play over and over as you try new
tactics to overcome challenges in new ways."


I've been mulling over his anti-cinematics comment there lately actually, so I'm a bit glad to see just now that he'd made that lip-biting Tweet comment immediately after doing the interview. I'm starting to see how DAO used the whole higher graphics and "more realism" bit quite well and how "talking heads bullcrap" cutscenes can be very enjoyable- for what they are- particularly with one's custom-made main character featured in it. It is simply the case that DAO is a completely different game with a completely different game emphasis than BG, so Trent must be getting uppity like BG fans usually get when the game isn't appreciated for its strengths and people pull the "But isn't it outdated?" line on it. hehehe
[b]
[i]"If by living the dream you mean bashing your head repeatedly against 15
year old design decisions and trying to wear too many hats, yes."

lol... Funny stuff

Modifié par Bhryaen, 13 avril 2012 - 09:18 .


#334
BelgarathMTH

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@Bhyraen, thank you again for compiling all the latest on BGEE into an easy-to-read summary so that the rest of us don't have to go websurfing all over creation to get info. You are a good friend and community member.

#335
Bhryaen

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BelgarathMTH wrote...

@Bhyraen, thank you again for compiling all the latest on BGEE into an easy-to-read summary so that the rest of us don't have to go websurfing all over creation to get info. You are a good friend and community member.

Thanks but ugh what a pain trying to get simple copy-paste to work from Twitter to Bioware Forum format at times. And it's still a mess!

But anyway- the most important thing from my previous post was FriendsofBaldursGate at reddit. The update is that I managed to get in by signing up for a Twitter account (faster even than getting a reddit account) and then just sent to @camerontofer a (polite) request for access to Friendsofbaldursgate, being sure to include mention of my reddit username. I was in within maybe an hour of the Twitter request and have been voting on various BG ideas. People can just go to vote or monitor but you can opine on your vote for each category or add your own suggestions. I suspect this might grow in participation later. At present the highest vote tally is about 15. lol For now it seems only the Beamdog BG crowd has made it in...

Modifié par Bhryaen, 13 avril 2012 - 07:35 .


#336
BelgarathMTH

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@Bhyraean, just to clarify, you made it in? So, probably, all any of us have to do to get a vote is to create both Twitter and Reddit accounts, and then send a tweet to @camerontofur?

#337
Bhryaen

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BelgarathMTH wrote...

@Bhyraean, just to clarify, you made it in? So, probably, all any of us have to do to get a vote is to create both Twitter and Reddit accounts, and then send a tweet to @camerontofer?

Sorry was busy making trouble (as usual, but this time) on reddit. Yes, that was all I did. Actually it's probably worth it to post that on the modding forums like Gibberlings and such since it would be great to get modder input as well. I'd just compensate for time zone differences given that the BGEE crew seems like they're on Pacific US time and Cameron Tofer might have to do the sleep thing and such hehe

[EDIT] And mind you, you don't have to do a thing with those accounts. It's just great to get in on it. Everyone who plays BG a lot should jump in: this is possibly the only chance you're likely to get for seeing a "new and improved BG" to your liking- whether by blocking unwanted stuff (like making it 3D, though Oster seems quite good about filtering that heresy out) and adding essential stuff. It's also a chance for making BGEE a bit hit and thus getting more BG-like games in the future. I'm not sure yet what chance there is of ideas being implemented, but just think of your BG gameplay and what things you've been wanting to make it go more enjoyably. People can comment and vote as they wish. I'm just coming up with what appears easy to implement with a relatively strong appeal because that seems more likely to be "do-able" by the Beamdog development team- like an "unpause" option so that in multiplayer everyone can be assured that hitting space bar for "pause" will indeed pause the game- not the best idea in the world, but a small benefit that would add an essential option. Of course, I'm also calling for a heap of new dialogue for BG1 (and maybe BG2) NPCs, but that's beside the point...

Modifié par Bhryaen, 13 avril 2012 - 08:24 .


#338
Gem Hound

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This is good news! A reason to actually make a twitter account lol.

Anyways, cya on reddit Bhryaen

#339
Gem Hound

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I can't find this camerontofur on twitter... After going through all the bs on signing up too...

#340
Bhryaen

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Gem Hound wrote...
I can't find this camerontofur on twitter... After going through all the bs on signing up too...

Gah, my bad... It seems I played phone with myself, eventually changing my own details. The address is @CameronTofer (i.e., with an "e" not a "u")... I'll edit my previous posts...

lol I spelled it correctly in the original post... *shaking head*

And btw, Cameron's got a good Twitter account for info too, doing the pioneering of the code work...

Modifié par Bhryaen, 13 avril 2012 - 07:43 .


#341
Gem Hound

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Instant acceptance on my part. :P Thanks Bhryaen.

Modifié par Gem Hound, 14 avril 2012 - 12:13 .


#342
Bhryaen

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As the doorway says on Zaphod's stolen spacecraft... glad to be of service... Good to see you there too, Gem Hound. I see Ascension64 made it there too- good stuff

[EDIT]Note that the place where people are discussing the reddit process itself is on the Beamdog BGEE thread itself...

Modifié par Bhryaen, 15 avril 2012 - 03:55 .


#343
Mathuzzz

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Bhryaen, I totaly laughed on your post from Beamdog thread :D:

Bhryaen wrote...
Writer1: "Well, I've been working on a dialogue where this dwarf girl wants to become a mage but her father doesn't-"
Lead:
"Hogwash! I called for wacky! is that wacky? Besides dwarf girls have
beards, so no one's even gonna look at that. Who's next?"
Writer2: "Uh..." *gulp* "So I kind of wrote a scene with a dryad whose tree is being threatened by this guy Caldo."
Lead: "That's all? Just some guy named Caldo?"
Writer2: "Uh, no, no... and his brother Krumm. Yeah, that's it."
Lead: "That will never fly! We've got quality standards to maintain here!"
Writer2: "What if they both have accents from a bad 'Dukes of Hazard' episode?"
Lead: "I like it! Run with it!"
Writer3:
"But what about my glowing Carnival guy idea? Are you just going to
throw stones at my ideas like at my other job? How about now? How about
now?"



#344
Gate70

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Thanks for these updates Bhryaen. A bit of a win/win situation, they either make something amazing or I stick with something I'm already perfectly happy with.

Bhryaen wrote...
Question: "Hi Trent, in respect of the new class/kit, did you mean new in that no other NPCs in Bg with it, or new as in not in the game?"
Oster: "new class as not ever offered in the game"

Deathbringer Assault for charname only please (preferably with the full essence of Bhaal that Sarevok used to have).

#345
Bhryaen

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Gate70 wrote...

Oster: "new class as not ever offered in the game"[/b]

Deathbringer Assault for charname only please (preferably with the full essence of Bhaal that Sarevok used to have).

Could happen if you'd propose it on the reddit forum and people vote it up :P

@Mathuzzz
I cracked myself up over it as well (lol)- though I'm not sure anyone caught the Noober reference at the end- a character you don't see in any other game in existence either, and just as memorable. I thought I might be going off on a tangent though with the points I was making, so I just let it go, but there was definitely more discussion to be had on it...

Modifié par Bhryaen, 17 avril 2012 - 06:41 .


#346
Gate70

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I don't do other forums (spend too much time here as it is). Will be interesting to see how it all pans out, wouldn't mind if there were more accessible ways to the demonknight and Aec'letec too (e.g paying 50,000gp to be casts straight to them or trading a few items of value instead).

#347
fro7k

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I don't do other forums (spend too much time here as it is). Will be interesting to see how it all pans out, wouldn't mind if there were more accessible ways to the demonknight and Aec'letec too (e.g paying 50,000gp to be casts straight to them or trading a few items of value instead).


I don't get it. May as well include a 'win' button.

#348
Gleym

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Yeah, really. Gamers today really have no concept of 'earning' their benefits. What's up with that, anyway?

#349
Bhryaen

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They just announced Nat Jones as BGEE art director, but on the announcement page was this fabulous sketch...

Image IPB

I can just see the gleam of something shiny at the foot of that tree to the right... ;-)

Modifié par Bhryaen, 20 avril 2012 - 04:01 .


#350
LeBurns

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Bhryaen wrote...

...


I can just see the gleam of something shiny at the foot of that tree to the right... ;-)


A ring perhaps?  Better go check it out.