Not much to update in terms of new developments, but... At the BGEE Forum there's a lot of fan-based wrangling about the direction of BGEE with two primary areas- Feature Requests and Bugs. Much debate, many ideas, not a lot conclusive as of yet, though the forum continues to develop.
Speaking of conclusive, here is the latest OsterTweet as of an hour ago:
[quote]We're building out a clear description of what Enhanced Edition means. Once it all is together and approved, we'll roll it out.[/quote]
The "work-in-progress" nature of BGEE should be clear... But for a "Developments so far" synopsis (that fits in a single Twitter post):
[quote]Big coding investments to date: 1.Rebuilding core threading model. 2. Rebuilding renderer 3. Rebuilding multiplayer 4. UI rewrite 5. Bugs[/quote]
In an earlier OsterTweet:
[quote]We've re-targeted slightly over the last few days. We're focusing our efforts on reducing active bugs. Paying down technical debt[/quote]
Gotta love it when he gets technical. ;-) For sure when you assess the quantity of bug issues with BG1- from Baldurdash to Dudleyfix to EasyTutu's fixes to ToBEx- you get a rather massive amount of bugfixing to do. Lots of oopses in vanilla BG1. It's a wonder the game's popularity has persevered through such a mess- well, not really. I mean, Alfred doesn't even give a reward for returning Rufie right now before running off to the Nine Hells... unless you mod it in. It's atrocious!
Speaking of technical:
[quote]We're shrinking the install size of the game through compression. Codecs have come a long way in the last 12 years.[/quote]
Trent mentioned early on how fast screen loading in BGEE will be.
On another front:
[quote]We'll be testing around multiplayer in the next bit. If we still have the pause delay bug, we'll whack it.[/quote]
Not sure what the "pause delay bug" refers to, but I did suggest a Hotkey option for the Pause so that in multiplayer everyone that hits the Spacebar pauses the game, but a different Hotkey releases Pause. Thus all players will know they've paused the game if they hit the Spacebar instead of the way it is now where you hit it hoping that no one else hits it just after and thereby releases Pause (after which a Spacebar whacking frenzy ensues). Optionally separating Pause and Unpause by two different buttons in multiplayer would alleviate this... Revolutionary! Ahead of its time for sure... Simple anyway...
Speaking of pause delays...
[quote]The UI work is going slower than I had hoped. We really had to trash everything and restart on the UI code... Cam is still grinding on the UI. There are so many custom screens in BG it blows the mind. A custom UI just for contingency, really?... We are still pushing pixels on the new interface, so it will be a while before we have any screens available... We are still a way from final touches. The UI continues to vex... A big part of the UI rework was the ability to fit different resolutions and aspect ratios without us having to redo all the art... The main multi-resolution solution we are doing is splitting the BG UI into three major components, left-side, right side and bottom bar[/quote]
The end result will be quite the feat...
Also on the subject of pause delays:
[quote]We're currently waiting on approvals for our forums to open. When they say OK, we'll open them up... Our approval process is through Atari and Wizards of the Coast. They need to approve most materials[/quote]
Also in the BGEE Forum this was reiterated, so the forum would be more open at present otherwise and remain in a quasi-Beta state otherwise. That said, I've already seen some familiar names there, including GemHound and this thread's OP. ;-)
The topic of mod incorporation continues in the BGEE forum, of course. Modders aren't so interested in the incorporation since they're quite confident in what they can and will do with the released BGEE, but I'd sure like them incorporating the essential mods into BGEE itself. Still very much on the drawing board at present, though Trent adds,
[quote]We've been looking at all the mod content... The modding was a part of our initial interest in making a #bgee[/quote]
As to future plans:
[quote]#BG2EE will go faster as core work is mostly done. Still need to build the new content though and that takes time.[/quote]
At a suggestion that Bioware's David Gaider join the BGEE team...
[quote]I think @davidgaider is out of our pay grade. We're loving having one great writer on staff. The future, who knows?[/quote]
Truth is, the work in BGEE of the "one great writer" in question- Dave Gross- is entirely a mystery at present... and one of my most anticipated aspects of BGEE's release- that and Sam Hulick's music. News on Adventures X & Y have faded out though as Bugfix X, Y, and Z have presented themselves in all their inglory. Ode to their resolution!
Actually there was this minor Adventure X (or Y) mention...
[quote]Managed to get some Area Art revisions done. The not-so-abandoned temple is looking much better thanks to @natjonesart direction.[/quote]
I do recall a brief mention of Trent himself working on a temple several weeks ago, adding that there was snow that was making him feel cold...
Some OsterWisdom deserving a quote:
[quote]To commit years of your life to trying to yank an idea out of your head and push it, screaming, into reality, you better love the idea.[/quote]
Some corporate scuttlebutt:
[quote]At this point, the Infinity Engine is owned by Bioware/EA. The new code is owned by Atari/WotC...[/quote]
Distinctions, distinctions...
[quote]
Q:@TrentOster Bio just put an advert on FB for shoes. Promise me there'll never be Minsc Boots, Viconia Hoodies and Anomen Hair Gel on sale
A:What?... You don't want the Boots of speed we've been slaving on? Seriously, the Anomen hair gel is great![/quote]
lol Oh, come on, if Bioware can hock shoes, why can't Beamdog shill itself out with some BGEE Skin Depth Cream? ;-)
Modifié par Bhryaen, 24 juin 2012 - 12:42 .