BaldursGate.com
#426
Posté 31 juillet 2012 - 03:39
#427
Posté 01 août 2012 - 10:12
I'm very supportive to the intent and very curious about what it will turn out to be, so I pre-purchased the day the Overhaul team made the revelation of what the game will be like and 'the shop opened'. But I have a 'gut feeling' there will still be things I would like to mod anyway (NPC1 project for banter for the old NPC's among themselves, SCS for better AI and making some of the encounters harder - I have my own list of things I do and don't want from SCS, I'm glad installing got easier with version 20 when DavidW included a customizable auto-install option - only for SCS II though)
A second gut feeling tells me, despite the team not wanting to break mod compatibility, mods, especially the ones tweaking rules and game mechanics, will need to be updated and having bugs cleaned out before they're fully compatible. So I guess I will be trying BGEE on 18 september, but only be able to enjoy it fully sometime in 2013. In the meantime, I still have 3 Tutu playthroughs and 4 BG2 playthroughs to finish, so at least I won't get bored while waiting for the modders to do their work updating their mods if needed.
Modifié par Son of Imoen, 01 août 2012 - 10:24 .
#428
Posté 01 août 2012 - 11:15
That's if they get updated. Lots of mods are orphans by now.Son of Imoen wrote...
waiting for the modders to do their work updating their mods if needed.
#429
Posté 02 août 2012 - 08:09
Uh, yeah, that's worrisome as well. I'm seriously wondering if Tutu won't become superfluous because of mod compatibility with older unsupported mod and if I'll keep on playing Tutu after all, even after BGEE becomes a succes.Humanoid_Taifun wrote...
That's if they get updated. Lots of mods are orphans by now.
Another worry of mine: what will the impact on the modding community be, if there's even more games to mod right now, a BG1 modder has the choice to made if he will ensure compatiblity of his work with BG1 vanilla, Tutu and/or BGT. It will put a fourth one to the list. Won't it break up the mod community in groups of mod, with parts of it only having compatibility with Tutu, and some of them only getting new updates for BGEE?
Modifié par Son of Imoen, 02 août 2012 - 08:10 .
#430
Posté 03 août 2012 - 10:41
As to compatibility with other mods, the Beta Test team is comprised of maybe half modders themselves. There would be more if IRL hadn't claimed others. At present Ascension64 himself is on it, as well as BG modders from way back who are now returning due to the effort involved. I wouldn't know if mods were being broken, but modder CamDawg had this to say on the BGEE regarding the matter:
Well... let's just say some of us are getting a good look in the beta test. I've not seen anything to worry me and the devs have been very responsive to concerns.
And also on a related matter...
Tutu probably will become obsolete to a greater degree since BGEE is a Tutu... with loads of extras. I'm hoping though that Tutu NPCs are thereby compatible with BGEE. Actually I can test this and get back to you...I haven't seen any mod that's going to be made obsolete by BGEE. The only thing I anticipate being useless for BG2EE will be the BG2 Fixpack, and that's because I'm actively working towards that goal.
Modifié par Bhryaen, 03 août 2012 - 11:07 .
#431
Posté 03 août 2012 - 10:50
#432
Posté 03 août 2012 - 11:09
Yeah, I found the wrong CamDawg quote... Alas, I didn't recognize and address it fast enough. X-/
#433
Posté 03 août 2012 - 06:05
You're in the test team? Great!I'm hoping though that Tutu NPCs are thereby compatible with BGEE. Actually I can test this and get back to you...
Maybe you can test Finch and let her scribble something in her notebook how she likes to be in BGEE and if it's cosy to her?
#434
Posté 04 août 2012 - 12:51
Very busy... much to do... Soon my work will be done... *collapse*
#435
Posté 05 août 2012 - 11:39
Black Pits Main Theme
Black Pits Ambient Music
Black Pits Combat Music
Modifié par Bhryaen, 08 août 2012 - 11:44 .
#436
Posté 06 août 2012 - 02:39
Whod've thought that a Baldur's Gate google alert would be useful in this day and age?
I can only imagine how tough it would be to have been to find out about this five months ago. I'm already yearning for this. I also have a weird desire to play BG on my phone with the android version, though that probably won't be as awesome as it is in my head.
Bhryaen wrote...
At long last... the Sam Hulick music samples, these from the Black Pits section:
Black Pits Main Theme
Black Pits Ambient Music
Black Pits Combat Music
That main theme is amazingly reminiscent of the style of the BG series. Love it.
BTW, I didn't want to randomly create a new thread, but this one is pretty tricky to find. It isn't in the BG1 forum and it doesn't pop up if you search for enhanced edition. I only found this because another thread labelled enhanced edition linked it.
#437
Posté 06 août 2012 - 05:37
Deucetipher wrote...
Bhryaen wrote...
At long last... the Sam Hulick music samples, these from the Black Pits section:
Black Pits Main Theme
Black Pits Ambient Music
Black Pits Combat Music
That main theme is amazingly reminiscent of the style of the BG series. Love it.
I agree completely! Although I actually liked the ambient music better, I felt like it fit right in with the BG music style. For some reason, though, the combat music link didn't work for me. Maybe they removed it?
#438
Posté 06 août 2012 - 07:02
Bhryaen never posted a link in the first place, but rather "black pits combat music".Bondari the Reloader wrote...
I agree completely! Although I actually liked the ambient music better, I felt like it fit right in with the BG music style. For some reason, though, the combat music link didn't work for me. Maybe they removed it?
is where it's at.
I like the new music too. Thanks for the heads-up, Bhryaen, even if you do have one un-typable name.
#439
Posté 06 août 2012 - 08:02
I kind of regret it now, but the spoilers are still back there in the early pages of the thread, so the discussion probably has to stay here. Again, I'm sorry, but I'm glad you found it.
Modifié par BelgarathMTH, 06 août 2012 - 08:09 .
#441
Posté 09 août 2012 - 01:39
I promise that link will work. ;-)
#443
Posté 15 septembre 2012 - 12:30
#444
Posté 15 septembre 2012 - 08:06
Deucetipher wrote...
I am seriously bummed that the game got delayed. On the flip side, will be able to enjoy borderlands 2 more without divying up my time.
This is indeed sad news, but as long as it results in a better finished product I'm fine with waiting. Gives me a couple more months of productive school work before returning to Candlekeep.
#445
Posté 16 septembre 2012 - 02:34
They should have left it veiled.Bhryaen wrote...
I don't know either, but maybe this is how the GUI gets unveiled. :-)
Modifié par Incantatar, 16 septembre 2012 - 02:35 .
#446
Posté 16 septembre 2012 - 05:45
@Incantatar
I'm not the biggest fan of the new GUI's appearance myself. Duller grayish blue slate isn't much of an improvement on the nice vBG1 gray slate, though it's less bright on the eyes than the original gray- but it's still a work in transition. The screenshot shown isn't even of the best stuff. What you're not seeing with the new GUI shot is the new gameplay versatility built into various screens... which I can't discuss. *sigh* That's what impresses me more than... the color
One new thing from the Baldursgate.com site is the addition of a story for Rasaad yn Bashir.. At the bottom there are also sound samples of his voice which are quite good.
Modifié par Bhryaen, 16 septembre 2012 - 05:47 .
#447
Posté 16 septembre 2012 - 09:02
#448
Posté 19 septembre 2012 - 07:50
Modifié par Biotic_Warlock, 19 septembre 2012 - 07:50 .
#449
Posté 05 novembre 2012 - 04:55
I have, however, been meaning to play both of them for quite a while, and now my main dilemma is, should I just play the enhanced edition, when it comes out, as my first Baldur's Gate experience? Opinions/advice?
#450
Posté 05 novembre 2012 - 05:31





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