Gate70 wrote...
This thread is 9 months old and the gestation is nearly over. Hope those of you who've ordered it enjoy.
I'm waiting a little while to see how the Linux version pans out (also thinking about trying GemRB on a Raspberry Pi) but will be following how BG:EE is received.
Sadly, it's bugged all the way to the Nine Hells and back.
The forums now are an avalanche of desperate and disappointed posts. I'm sure you're thinking "hey, it's the first day, there's bound to be problems, people always overreact like this", but no, really, it's a bit of a mess. There are one or two people who come on and say "Everything's fine for me, don't know what the fuss is about", but they are in a tiny, tiny minority. The disappointment coming off the forums is palpable.
The bugs range from the trivial but annoying (mislabelled GUI buttons), through to problematic (AI scripting errors), through to almost making the game unplayable (interacting with the inventory screen in any way causes the cursor to permenantly vanish), through to catastrophic (game crashes on startup constantly), and finally to the downright laughable (even the installer won't work for an incredible number of people).
There are two reasons, I think, that this is particularly annoying people:
1) One of the major selling points of the Enhanced Edition was how many bugs they claimed to have "squashed" from the original version. They seemed to be very proud of themselves about this, saying it was several hundred. However, I can honestly say that for me the original, vanilla BG1, out of the original 1998 box with its 5 CDs, with no patches and no mods, works 100% better on old systems and new systems than BG:EE (ok they have fixed the Beregost bug, but frankly you'd be doing well to be able to play it to that point).
2) They delayed the release of the game for over 2 months
specifically to make sure this didn't happen. Their exact quote when they delayed it was "to ensure that Baldur's Gate: Enhanced Edition is the best possible product
on launch" (my emphasis). That's what really irks me - the whole point of the delay was to avoid the usual launch-day headaches and frequent early patching that often ruins people's first impressions of a game. That's why the whole "hey, give the devs time, man" platitudes really won't wash.