BaldursGate.com
#26
Posté 29 février 2012 - 07:15
Unless Mr. Oster has something up his sleeve we haven't thought of yet, I'll try my best not to get my hopes up too high.
#27
Posté 29 février 2012 - 08:48
hannibal555 wrote...
Making a HD version of a 3D engine game seems reasonable.
But a HD remake of a handdrawn isometric 2D game? Not so much.
Then a port to a smartphone/Pad? Doesn't sound exciting.
Well, we'll have to wait for new official announcements I guess.
I disagree. I think a HD realization of the Baldur's Gate games would look quite beautiful and epic.
I do agree that if this turns out to be some kind of tablet port...bleh.
#28
Posté 29 février 2012 - 09:34
That's how I feel exactlythe-expatriate wrote...
Unless Mr. Oster has something up his sleeve we haven't thought of yet, I'll try my best not to get my hopes up too high.
#29
Posté 29 février 2012 - 09:55
I am a huge fan of the BG series, make no doubt about that.
http://i289.photobuc...02/DSCN0622.jpg
#30
Posté 01 mars 2012 - 02:51
#31
Posté 01 mars 2012 - 07:06
Porting the game to a new platform is probably doable with reasonable effort, especially since several mods already have done such work for some platforms. Hell, BG already has a Mac version, how hard can it be to get it to run on an iPad?
I don't see why the game relying mostly on the mouse for controls would be a problem for a tablet port (as opposed to console). A touchscreen is essentially the same as a mouse. Sure, you'd need to adjust a few things, e.g. figure out what to do with right-click or mouseover functionality, but that's a fairly minor issue. The keyboard is used almost exlusively for shortcut keys, missing those won't be an issue.
#32
Posté 01 mars 2012 - 08:56
I don't see why the game relying mostly on the mouse for controls would be a problem for a tablet port (as opposed to console). A touchscreen is essentially the same as a mouse. Sure, you'd need to adjust a few things, e.g. figure out what to do with right-click or mouseover functionality, but that's a fairly minor issue. The keyboard is used almost exlusively for shortcut keys, missing those won't be an issue.
It's doable but it would be more cumbersome to play it than using a mouse. Even with the mouse on a large screen you can miss-click a target in a crowded battle. I wonder who the target audience for this port would be? The younger generation is inclined to simple action - arcade style games while the old school RPG gamers will prefer to play it properly on PC.
#33
Posté 01 mars 2012 - 03:08
1) HD-Remake: don't need it, i really like the inf engine.
2) IPad Port: why the hell should i play it on an ipad, if i can also play it on a bigger screen with a mouse?
3) "new game" (something like a browserbased micropayment game, they seem to spread like a virus recently) : will probably pull the legendary name into the dust, chances are high i would never touch it.
hype gone.
Modifié par meteor0L, 02 mars 2012 - 07:15 .
#34
Posté 02 mars 2012 - 05:39
#35
Posté 02 mars 2012 - 10:31
#36
Posté 02 mars 2012 - 11:15
Thrar wrote...
This game is ancient, it would be pointless to invest major effort just to please a small leftover fanbase. Not many people outside that fanbase would be interested in a remake (HD or other) or mod.
I started to agree but then recognized... BG is a great storyline- fantastically great. And precisely because there is such little awareness of BG by the bulk of present-day gamers, perhaps the sense is that BG can be repackaged in the new DA-like format and appeal. Very doubtful they'd port BG to please those of us who still love BG as it is, though for all our bellyaching, we know we'd buy it.
To be honest I'd love to see such a thing, even given the limitations of DA's own game engine, but as Vikat said, if they don't invest some serious creativity and talent in it, leaving the "new and improved" BG looking like just another throw-away game offer, it will be disgusting to behold. If they intend to port it, they'd better be genuine BG fans and players. Frankly I'd prefer they do what one group did with BG2's Irenicus dungeon, putting it in the DAO engine but using the original voices and scenes. BG is one of a very few games for which they can incur righteous wrath for porting poorly. If they rush out this "biggie" without lots of advice and criticism from BG fans, they'll not only ****** off our ineffectual BG fan club, they'll likely also get the game's core appeal wrong and flop.
If they're actually thinking of doing it, they've got a lot more to "get right" than when reinventing the entire gameworld setting... Shame about WotC abandoning FR though- didn't know. The ToT was bad enough without trashing the entire setting. Why would they do that? Greyhawk took over? DnD no longer uses gameworld settings? The hell?
#37
Posté 03 mars 2012 - 09:18
Bhryaen wrote...
And precisely because there is such little awareness of BG by the bulk of present-day gamers, perhaps the sense is that BG can be repackaged in the new DA-like format and appeal. Very doubtful they'd port BG to please those of us who still love BG as it is, though for all our bellyaching, we know we'd buy it.
little awareness? last i checked the site alone brought birth to thousand threads with thousands of thousands views. every major site wrote an article about this page and the ongoing speculation. if at all the baldur's gate ip is one of the most known franchise among gamers.
if they would repackage baldur's gate with a new engine to make it more movie like for the current generation they should better let this idea die instantly! the game has to be isometric with drawn backgrounds, else the whole charm will be gone.
Modifié par -Semper-, 03 mars 2012 - 09:18 .
#38
Posté 03 mars 2012 - 11:36
That's all i ask
#39
Posté 03 mars 2012 - 04:23
-Semper- wrote...
little awareness? last i checked the site
alone brought birth to thousand threads with thousands of thousands
views. every major site wrote an article about this page and the ongoing
speculation. if at all the baldur's gate ip is one of the most known
franchise among gamers.
The average gamer has likely never heard of Baldur's Gate, or confuses it with Dark Alliance. Baldur's Gate is a PC RPG series that has been lying dormant since 2001, and in the game industry that's a very long time.
For a similar example look at Fallout which comes from the same era as Baldur's Gate, and is held in just as high regard in the industry. How many Fallout 3 players do you think had heard of the series before Fallout 3 was announced? Before it was released? Heck, there are people out there that didn't even realize that Fallout 3 was a sequel despite the big numeral in the title. The first two Fallouts and the Baldur's Gates are PC exclusive RPGs that came out in an era where gaming was still a niche market.
Most gamers are most definitely not aware of Baldur's Gate, the new website has attracted attention but that doesn't mean that the series is still widely known. It's still held in high regard by people who do know about it, the same people who have taken interest in the website, but these individuals are few next to the number of gamers who don't.
if they would repackage baldur's gate with a new engine to make it more
movie like for the current generation they should better let this idea
die instantly! the game has to be isometric with drawn backgrounds, else
the whole charm will be gone.
This I definitely agree with, Baldur's Gate and Dragon Age come from different eras, and I don't think Baldur's Gate needs to, or should be updated to be more like the latter. I wouldn't mind an HD remake that overhauled the 2D graphics and corrected the inconsistencies between BG1 and BG2 though; just as long as everything else was kept as it was.
Modifié par Talonfire, 03 mars 2012 - 04:34 .
#40
Posté 03 mars 2012 - 06:10
Talonfire wrote...
For a similar example look at Fallout which comes from the same era as Baldur's Gate, and is held in just as high regard in the industry
in contrast to bg fallout was never compared to actual cprgs. whenever a new crpg was anounced in every review someone mentioned baldur's gate. even years ago baldur's gate has had a way more bigger impact than fallout. high fantasy simply draws in more people than other genres.
somehow i really doubt that there's a big majority out there who never heard a single word about bg.
#41
Posté 03 mars 2012 - 08:43
-Semper- wrote...
in contrast to bg fallout was never compared to actual cprgs. whenever a new crpg was anounced in every review someone mentioned
baldur's gate. even years ago baldur's gate has had a way more bigger
impact than
fallout. high fantasy simply draws in more people than other genres.
somehow i really doubt that there's a big majority out there who never heard a single word about bg.
I used Fallout as an example of a cRPG series from the same era that was popular and highly respected, and found itself in a similar position when Bethesda released Fallout 3. Baldur's Gate being a bit more popular doesn't really change anything. Baldur's Gate hasn't been in the spotlight since 2001, we're talking eleven years here, and in the gaming industry that's a big deal. There's a whole new generation of gamers that has come along since then.
Even if you talk to a veteran console gamer about Baldur's Gate, chances are they'll think you're talking about the Dark Alliance games, if they even recognize the name. This has happened to me plenty of times in the past because these individuals are usually more acquainted with Final Fantasy VII and other console games than they are anything that was on the PC during that era. If you talk to someone who has gotten into gaming only a few years ago they probably haven't heard of it at all unless they frequent cRPG forums like this one.
Modifié par Talonfire, 03 mars 2012 - 08:44 .
#42
Posté 03 mars 2012 - 11:09
-Semper- wrote...
little awareness? last i checked the site alone brought birth to thousand threads with thousands of thousands views. every major site wrote an article about this page and the ongoing speculation. if at all the baldur's gate ip is one of the most known franchise among gamers.
I only base my own estimate of BG's general notoriety on my discussions with other gamers and the sort of traffic that trickles through this forum site. Numerous people do stop by here briefly saying, "Well, I heard BG was such a big deal, so now I'm trying it and... [it's boring], [it's too hard], [I really like it], [I don't get it], [any advice?], [what do I do?], [etc.]" But we're talking representatives of 1000s compared to the millions of gamers out there globally on PCs and consoles. And the number of those that have heard of BG without having played it through at least once- or played it at all- is probably far higher than those who've played it enough to be familiar with its best features, moments, characters, details, etc., and become imbued with its charm. It might be fun to make a poll for DAO players as to whether they recognized Ability Increase Tomes, the girl haircuts, being "randomly" waylaid during travel, and "Gather your party and venture forth" from BG when they first saw them in DAO. Since DAO seems like an ode to a multiplicity of different genres (from LotR to Monty Python to "Braveheart" to BG), the BG references there may be a lot more obscure than BG fans would prefer to consider them.
-Semper- wrote...
if they would repackage baldur's gate with a new engine to make it more movie like for the current generation they should better let this idea die instantly! the game has to be isometric with drawn backgrounds, else the whole charm will be gone.
Most contemporary gamers are spoiled by getting these highly-realistic, highly-manipulable game worlds- even including gamers who have played BG. Had I not started with BG1 when it first came out and made the most of it back then, I'm not sure I myself would be able to adjust now to BG's isometric view after growing to love the 360 panning and zooming, looking up at the sky, bounding over boulders, etc. Clearly much game quality was sacrificed to produce the NWN play environment after BG, and it was more than a little disappointing at the time, but I was still ecstatic about that freedom of movement- relished it- and later came to adore NWN's ability to make your own spoken comments as well. Nowadays there's just a huge difference in what your character can be and experience in a game and thus no lack of options to wax narcissistic as such. BG is for those who truly can endure being immersed in something larger than their own characters- your PC reduced to a fixed-view portrait and a diminutive screen figure- and endure the (game)world's environmental limitations- to get the full sense of that same world's appeal. There's a compelling sense of what the BG designers were trying to effect that you simply can't get in a game where such effects are commonplace or even over-used. With modern games if you don't see some ostentatious display, you just think, "Aw, they rushed it," rather than, "Well, they sure did great with what they had." Less is left up to the imagination.
If they want to do a... *cringes* no, I won't say "remake..." a respectful port, perhaps?... (ugh)... of BG... they're simply not going to stop at merely an HD clean-up of the isometric appearance. I just can't see them investing in such a small-scale venture like that, even if hardcore BG fans ask nothing more. For game developers it has become a matter of always moving on to the next uber-epic adventure series to market a new crop of gamer interest and out-wow their last venture. They did a DAO knowing they'd have to do something bigger than DAO later... So IF they do a "new" BG- and truly no one has managed yet to fully exploit the BG afterglow even over a decade later (Dark Alliance notwithstanding), so it's a wide-open target- they'll definitely be applying some contemporary gameworld control options to it. It simply wouldn't be any other way. Knowing this I'd hope above all that they:
1. Consult the fan base HEAVILY at every development step- privately or otherwise- utterly important; taking their opinions seriously
2. Recruit a few of the original idea-people from BG?
3. Embellish or rework the BG environment, storyline, and appearance with the utmost scarcity and only where definitively meaningful or enhancing, not adding completely new material; if the given encounters seem difficult to work in, consider it a challenge; (the only exceptions would be rework of BG's worst hang-ups like the miserable inventory system, weapon/ ability tabs, black blotch "unknown" territory, etc., but even then, keeping it close to BG is better rather than rendering, say, an "improved" DAO or NWN interface engine)
4. Re-use a lot (as many as possible) of the actual BG voices and dialogue (pay the royalties or whatever) or get VERY talented voice actors who can make just as good an impression (i.e., aren't merely trying to sound "like" the original ones... I mean, who can "do" Minsc like Minsc... or Xan... or... ANY of them??); that said, the same NWN1 voice actors re-did their NPC voices for NWN1:HotU and screwed them up, but still... more reason to keep what's great if you can't outdo it!
5. Don't make ANY in-game reference to any other game: make it as if only BG exists just like when, well, pretty much only BG existed (as opposed to DAO's flagrant odes/plagiarism outside of itself)
6. make it a BG1-through-BG2 game (yes, very long, very complete, from waif to deity, leaving as little out as possible)
7. for movement through an area use the DAO (like in the Brecilian Forest or Korcari Wilds, but larger) or Oblivion/Skyrim-type environment movement (run anywhere, few movement restrictions) to give it the same sense of larger, more open, less restricted travel in the countryside like in BG (particularly BG1) where you could avoid/ miss whole encounters simply by traveling a different route through the area... and during which, of course, you could stumble on any number of the encounters, wacky or otherwise (i.e., rather than the DungeonSiege-type of environs where you're just traveling down a long hack-n-slash tunnel of forced encounters... and actually DAO's largest areas still end up making it nearly impossible to miss encounters)
8. Pay the royalties or pay for the talent to keep the same BG music! As beautiful as DAO's music is, there simply still is no substitute for BG1 & 2's score...
Modifié par Bhryaen, 03 mars 2012 - 11:10 .
#43
Posté 03 mars 2012 - 11:45
Bhryaen wrote...
looking up at the sky
yeah, the sky is so important... nothing of interest is up there. no gameplay, nothing to see beside some boring clouds. it's a fukkin' waste of time to look up
for movement through an area use the DAO (like in the Brecilian Forest or Korcari Wilds, but larger) or Oblivion/Skyrim-type environment movement
if you want to play skyrim or dao then play them. what we really need is a isometric turn based game in the sense of toee and no modern crap to please the casual retards or to draw in some new popamole kids. there's already an ongoing market for them. bring back the old times!
#44
Posté 05 mars 2012 - 06:17
#45
Posté 06 mars 2012 - 07:09
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that must be viconia, im starting to be more confident that it will be a remake. baldurs gate 3 with viconia in my party would be kickass though, i always have her in my party.
#46
Posté 07 mars 2012 - 05:08
#47
Posté 07 mars 2012 - 11:35
#48
Posté 11 mars 2012 - 06:08
Delduwath Mordion wrote...
As much as I love the BG series I'm not quite sure what to make of this. If it's an updated HD version that would work well in widescreen on modern computers I will buy it day one. Not so sure I'd want a continuation though. The series ended pretty well with Throne of Bhaal.
Who said Baldur's Gate III would have to be all about Bhaalswpan? Sword coast has infinite amount of stories left untold I says!
Prequel would be awesome.
#49
Posté 12 mars 2012 - 03:59
#50
Posté 12 mars 2012 - 07:00
Who says it should be on the Sword Coast ? Look at the map of Faerun and all the locations. www.wizards.com/dnd/images/wd_maps/FRposterLarge_72.jpgLTD wrote...
Delduwath Mordion wrote...
As much as I love the BG series I'm not quite sure what to make of this. If it's an updated HD version that would work well in widescreen on modern computers I will buy it day one. Not so sure I'd want a continuation though. The series ended pretty well with Throne of Bhaal.
Who said Baldur's Gate III would have to be all about Bhaalswpan? Sword coast has infinite amount of stories left untold I says!
Prequel would be awesome.
Or who says it should have to be in the FR ? Look at all the d&d settings. en.wikipedia.org/wiki/Hollow_World#Hollow_World
Why should a new d&d game even have anything to do with BG ? Just because ppl are familiar with that name ?
Video games have barley scratched the surface when it comes to d&d and it's potental settings.
This is in a perfect world of course, where licensing and other issues like having to use a current edition wouldn't matter.
They should make an updated version of the great turn based ToEE engine and use it for a whole slew of d&d games. Like they did with the Gold Box games, but even more !!
One can only dream.





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