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#176
BlackVader

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Ok, unless they completely screwing this up somehow (I don't think they'll do), it'll be an instant buy for me. :-)

The only thing I'm not too thrilled about is it being a beamdog exclusive. Maybe it's just me living under a rock, but I've never before even heard of them. I'm a bit worried that this might lower the success of the EE.

These remakes should get attention all over the internet and bringing them to Steam, gog or another big established platform would help greatly.

Here's hoping everything's gonna work out in the end.

#177
HoonDing

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Baldur's Gate 3 is Beamdog's long-term goal: link

#178
Nightblade

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Joygasm.. my first post in 9 months.
BG3 on the horizon. Will it ever be released? Or will the world come to an end first (2012)?

N.

#179
Atarun

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It's not Baldur's Gate 3. It's Baldur's Gate Enhanced Edition and later Baldur's Gate 2 Enhanced Edition. ^^

#180
Bhryaen

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A recent (couple hrs ago on Twitter) reiteration of Trent Oster's original similar statement:

"We are working towards a #BG3 #bgee is our first step in our larger plan"

Or just go to the link that virumor posted... which starts with the BG-savvy "After more than a decade of spin-offs and particularly thick clouds of nothing..." lol

Another thing I'm noticing about Oster... or is this so for most contemporary developers?...is that he's very vocal with "the community" about his intentions and current progress and is involved enough in the game itself to quote BG's corny lines regularly and name-drop gibberlings with praise. The guy even talks directly to people over Twitter. I noticed that Gaider did a lot of posting on the Bioware forums a couple yrs ago when DAO came out- creating one post to directly ask players what sorts of new monster types they might like to see while still coming up with content- and clearly Gaider has done a lot of his own writing into and around that game. We certainly want someone that's such a clear BG fan and fellow player to be orchestrating things. Seems more like a facilitator of BG fan dreams and pursuer of projects that genuinely interest him rather than a simple calculating marketer, but maybe most developers are that immersed in the base.

Another thing about Oster is that he used to be a Bioware/EA developer and bounced out to do his own independent projects. Wonder what the story behind that was...

On the "Beamdog exclusive" issue, yes, I was hoping to get it on Steam as well- others wanting a hard copy. Another recent Oster quote- after announcing "100% Beamdog" and receiving immediate disappointment- was "We're putting some thought into that." So maybe hopes for a Steam version BGEE aren't entirely off the table...

#181
Bhryaen

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This will be the first new game release where I didn't have to wonder if my PC could handle it hehe

#182
Atarun

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Bhryaen wrote...

This will be the first new game release where I didn't have to wonder if my PC could handle it hehe


Could be... but they did they they were completely overhauling it. They might make it so pretty and shiny that it'll take a monster PC to run. ;)

#183
Gem Hound

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I can't wait! BG1 + 2 are my favorite games and the only games I keep coming back to. Can't wait for this to come out.

#184
BelgarathMTH

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Thanks to Virumor's kindly provided link, we have a new name to add to our beloved and much rooted-for team: Cameron Tofer.

Here's a link to their company-sponsored bios. It looks like we have Beamdog to thank for the Resurrection spell that's being cast on our rpg heaven-world, folks.

www.beamdog.com/about/bios


P.S. - I had never heard of Beamdog before now either. I have accounts on both Steam and GoG. I notice that Beamdog sells several games I have already bought from other sellers, such as Two Worlds I and II.

I will be creating a Beamdog account just to get BGEE, both I and II. I will buy any and all future games that Beamdog carries that I want to play based on their reviving my favorite franchise.

Do the math. If you want new customers with extreme customer loyalty, Beamdog, you've got me for life. Image IPB

EDIT:
Here's something a lot of people might miss: They are trying to get funding from an organization that gives money to creative, culturally-influential technology. I don't understand everything about this particular angle yet, but here's their website:

www.kickstarter.com/

EDIT 2:

Hey, there are two more names on our team: Scott Brooks and Phillip Daigle. I don't know who these two guys are exactly, but it looks like we have Trent Oster as our Knight in Shining Armor, Cameron Tofer as our devout Cleric, Scott Brooks as our Rogue, and Phillip Daigle as our Wizard Mastermind behind the whole thing.

I have a new nickname for our team: *The Fantastic Four*

Modifié par BelgarathMTH, 18 mars 2012 - 12:20 .


#185
Fester Pot

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A few new tweets regarding BGEE.

Regarding widescreen / viewing mode -
"it will be better. We've got the code to rework the UI and rendering"

On importing from BG to BG2 and combining both games into one large one -
"Import will still work. We're looking for new ways to attach the games"

On playing BGEE with a controller:
"Given the point and click nature of BG, they won't be supporting controllers. Pointer devices only"

Tweeted they're looking at other alternatives than using the Beamdog client

Tweeted they are keeping all original voices for old characters and adding new voices for new characters only:
"We aren't planning any new VO for old Chars in the current batch of new content. If we do well, our plans can grow"

On playing the game as it used to be vs. playing it in BGEE:
"You will be able to play only the old content if you wish. The new content can be ignored"

FP!

#186
The Fred

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That sounds pretty cool actually.

#187
JohnnyG

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Just to be clear, the Enhanced Edition has nothing to do with BioWare anymore, correct? Meaning, if I buy it, none of the money will go in their pockets? I just want to be sure.

#188
Bhryaen

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JohnnyG wrote...
Just to be clear, the Enhanced Edition has nothing to do with BioWare anymore, correct? Meaning, if I buy it, none of the money will go in their pockets? I just want to be sure.


For what it's worth... no.

I must be ridiculous... This from a few minutes ago...

Q: is there any chance some of the better mods be added to the game, with of course permission from fans?
A: (Trent Oster): We're interesting in the concept of including some of the great mods out there into BG "canon" (sic)

Curious to know just what that "canon" (in quotations) includes... Anyone have a preference to which mods we'd want in there? If only there were some way to get a good roster of the most popular mods, given that each of us would choose a different group. And the best thing about the mods "included" in BGEE is that- at least from what I gather- they'd be options to click, not necessarily foisted on anyone. A top 10 I'd like to see in a canon (regrettably just drawn off the top of my head):

1. SCS-type improvements... just no substitute... The combat AI, faster (more realistic) bears, etc.
2. Movement of baddies through area transitions from the BG2 engine
3. A variant of the pickpocket mod of Rogue Rebalancing, so that people don't go "death-crazed berserk" upon getting pickpocketed. That said, I certainly would, but still...
4. The mod that lets dwarf and gnome girls look like girls (no beards).... old DnD lore aside, what girl wants to play a dwarf girl with a beard- i.e., a dwarf girl by name only?... and what guy wants to see a dwarf girl with a beard?
5. Item Randomizer... still haven't played it, but still love the idea lol
6. Hard Times... aspects of this which could be worked into the difficulty settings: nerfed magic, steeper prices, reduced initial freebie finds, etc. (Easy, Normal, Hard, Hard Times hehe)
7. Rest Anywhere... I think that's from a Tweak mod, allowing you to sleep, say, inside the comfy, safe, abandoned house with a door near the Pissant Town Wizard's tower... rather than having to sleep on the dangerous doorstep
8. A variant of Level1NPCs... an excellent way to be able to enjoy various NPC recruits without being forced to endure their same stats/class every time
9. Definitely the extra dialogue from Banter and BG1NPCs. Although not a small tweak to mention, the modder-created GavinNPC also adds quite a lot of quality dialogue I liked.
10. A lot of the Spell Revisions tweaks, though I'd have to pore through each one... Most seemed very balancing and thought-out

I'm assuming things like Widescreen and general game fixes (Beregost bug) would be already a given. I suppose BG1EE and BG2EE won't exactly have a BGT cutscene link, but, well... would be nice... and if not, some modder will surely make that happen... BGTEE hehe

Another improvement I saw in another forum worth mentioning is to have a zoom feature. It wouldn't enable the 360 panning of a 3D game, but it would enable closeups on the chars we create, events we're in, even lusher scenery to which we're entreated...

And it wouldn't be a bad idea to include a manual on 2eDnD rules... THAC0 isn't exactly user-friendly

Modifié par Bhryaen, 18 mars 2012 - 11:22 .


#189
Bhryaen

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With all the trouble that the modders of Unfinished Business went through to determine original content, I wonder if the actual original content makers will now be adding it to BGEE the way they intended...

#190
Dexter111

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Bhryaen wrote...

Another thing about Oster is that he used to be a Bioware/EA developer and bounced out to do his own independent projects. Wonder what the story behind that was...

On the "Beamdog exclusive" issue, yes, I was hoping to get it on Steam as well- others wanting a hard copy. Another recent Oster quote- after announcing "100% Beamdog" and receiving immediate disappointment- was "We're putting some thought into that." So maybe hopes for a Steam version BGEE aren't entirely off the table...


He probably smelled the decline all over Bioware and jumped ship at the right time...
No but seriously, according to his Resume: http://www.trentoster.com/?page_id=20 apparently he was working on an "unannounced project" as an Executive Producer right after being done with the broad strokes of the Dragon Age: Origins engine, it's likely that EA canned it since it probably wasn't a Third-Person Shooter and he left afterwards:

Executive Producer 2007-June 2009Unannounced Project

  • Created a new Intellectual Property
  • Assembled an innovative new business model for selling the title.
  • Lead the early design and Directed the prototype phase of development
  • Created schedules, milestones and managed daily development of the project
  • Managed all publisher and press relationships
  • Negotiated contractual development milestones
  • Managed a development team of over 30 very senior people through the early development stages of the project
  • Evolved the game development process at the company

It's also about the same time Brent Knowles (Lead Designer of Dragon Age: Origins) left the company, likely for similar reasons: http://blog.brentkno...08-summer-2009/

There wasn’t, not really. I did some high level design for a potential new project but a few months later I realized that, given cutbacks and other things that it really seemed unlikely that the project I had been ‘assigned’ to was ever going to materialize. I can’t/won’t go into any other details other than to point to an old entry I made about this and reiterate: “I’m not the same person I was when I started, and BioWare isn’t the same company. ”


Also according to this: http://www.ideasparklabs.com/#/2 "Founded in 2009, IdeaSpark Labs is a framework for developing and commercializing new business concepts in computer gaming."

This seems to be their "Mission Statement":

IdeaSpark Labs is a clean look at the new gaming marketplace, bringing triple "A" ideas and methodologies to a cottage industry. By re-inventing the customer experience and making computer gaming better for the end-user, we can build customer loyalty and drive new levels of customers to gaming .
Through a three stage process we spot the early-mover opportunities and act on them.

Stage 1: Creative Assessment.
We look at the market, the customer and the product from non-traditional angles.

Stage 2: Define Action.
Using our corporate strategy as a basis, we define a clear course of action to realize the discovered opportunity.

Stage 3: Pragmatic Execution.
Finally through hard work and pragmatic solution solving we realize the opportunity.

Thus, (Creative Assessment + Clarity of Action + Pragmatic Solutions) all in a context of our corporate strategy = Realization of a transformative product or process.

We view this all within the context of the computer gaming space and we know the path to success is based upon improving the gaming experience.

IdeaSpark Labs makes computer gaming better for the end-user. Through technology, business process and customer relation methodologies we will re-work the computer gaming space.


Regarding the Steam issue, I asked on their forums and apparently they got the breadth of the product by their server going down and it hitting almost every single Gaming Site and all the hype to not want to make it "Beamdog Exclusive" anymore, or at least not entirely... not sure what it exactly means though.

To clear a few things up:Baldur's Gate: Enhanced
Edition will not be exclusive to beamdog.com; however, it will be
available there first. We will be making more announcements regarding
this. stay tuned.While we do want more people to come to
beamdog.com to buy great games our goal is the best possible launch and
distribution for Baldur's Gate: Enhanced Edition. Therefore, we will be
making changes to beamdog.com to support this. The two biggest
changes will be to the drm and the download client.


JohnnyG wrote...

Just to be clear, the Enhanced Edition
has nothing to do with BioWare anymore, correct? Meaning, if I buy it,
none of the money will go in their pockets? I just want to be
sure.

Correct, Bioware was contracted by Interplay to do Baldur's Gate back in the day, EA had nothing to do with it and they don't own the rights to the games. Interplay lost the rights to ATARI though, so your money will likely find their way to them instead xD

Modifié par Dexter111, 19 mars 2012 - 02:10 .


#191
RaggieRags

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I wish they'd include mod-NPCs. Some fan-created characters rival the original characters by Bioware, surprisingly enough.

#192
LeBurns

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virumor wrote...

Baldur's Gate 3 is Beamdog's long-term goal: link


Not sure how this could be possible actually.  At the end of the BG2 expansion the story was done.  You could play the ‘child’ of BG’s main character, assuming you romanced someone in BG2.  We know that Aerie had a child and Vic has one mentioned in her Epilogue.

 

BG3 would have to be a new character, level 1.  To be honest if they start a new adventure I don't want the BG name added to it.  I still have a bad taste in my mouth from DA2 having the DA name.

Modifié par LeBurns, 19 mars 2012 - 05:06 .


#193
Van Der Muchbetter Cosanostra

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And that is the thing about it. Bhallspawn's story is over and there is no reason to continue it. Thus, having BG3 serves no other purpose except exploiting a well-known name.

#194
Vikat

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seriously, you people don't want more fun strategic 2d gameplay? there is no reason why there shouldn't be more games like that, originally there was going to be baldur's gate 3 which would have had nothing to do with the bhaalspawn story, baldur's gate is only a damn city i keep repeating. besides, even if we wouldn't get to play as a bhaalspawn there still could be some old characters that really made baldur's gate so great.

#195
Bhryaen

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The only thing giving pause to my instinctive repulsion at the notion of a BG3 is that the ones developing it were the ones who made BG1&2 and that they say there ideas back then for a BG 3. So I'm curious what those ideas were. I think I read they simply lacked the support then to pursue it.

#196
deserk

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So very glad BGEE is being made, and that they've said their long term goal is making BG3.

However, I'm a little concerned whether BG3 will be based on 4E rule set and lore, which would be a bit of a turn off. Likely WotC will force them to do so.

#197
Bondari the Reloader

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Bhryaen wrote...

I must be ridiculous... This from a few minutes ago...

Q: is there any chance some of the better mods be added to the game, with of course permission from fans?
A: (Trent Oster): We're interesting in the concept of including some of the great mods out there into BG "canon" (sic)

Curious to know just what that "canon" (in quotations) includes... Anyone have a preference to which mods we'd want in there? If only there were some way to get a good roster of the most popular mods, given that each of us would choose a different group. And the best thing about the mods "included" in BGEE is that- at least from what I gather- they'd be options to click, not necessarily foisted on anyone.


I would love to have Ascension included because it gave the ending much more character and story resonance. Also, that's the only mod I actually have installed, so who knows what else I'm missing out on. The Unfinished Business mods also sound really interesting, so I'd like to see those as well.

#198
HoonDing

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Bhryaen wrote...

The only thing giving pause to my instinctive repulsion at the notion of a BG3 is that the ones developing it were the ones who made BG1&2 and that they say there ideas back then for a BG 3. So I'm curious what those ideas were. I think I read they simply lacked the support then to pursue it.

BG3 was being developed by Black Isle Studios, not BioWare. The game had a very interesting, PS:T/MotB-ish plot.

http://en.wikipedia....The_Black_Hound

Modifié par virumor, 19 mars 2012 - 08:02 .


#199
Giant ambush beetle

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I can't believe this is true, all the years I wished for someone reviving the BG series with an updated infinity engine - and now it really happens. Like a dream come true, now I'll be able to relive all the great childhood memories I have with this game!  :o

Sure, I could have simply played the original BG again but I got spoiled by the great graphics of modern games, the infinity engine is great but so horribly outdated and grainy it hurts my eyes...

#200
LeBurns

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Vikat wrote...

seriously, you people don't want more fun strategic 2d gameplay? there is no reason why there shouldn't be more games like that, originally there was going to be baldur's gate 3 which would have had nothing to do with the bhaalspawn story, baldur's gate is only a damn city i keep repeating. besides, even if we wouldn't get to play as a bhaalspawn there still could be some old characters that really made baldur's gate so great.


Playing DAO in 3D was great, don't get me wrong, but I am glad this game will stay 2D.  I really can't wait to see the art in the backgrounds with an updated graphics, and of course the character portraits.  Could Vic be any cuter?