The seagulls which have walk or fly appearances - I believe also have animations that enable the illusion of a smooth transtion from one appearance type to the other. But I am not aware of which animations they are. Does anyone here know?
I'd like to execute them via script to make the appearance change from walking to flying and from flying to walking look more natural.
Seagulls - Flying, Walking Appearances and Animation transitions between
Débuté par
henesua
, févr. 27 2012 01:39
#1
Posté 27 février 2012 - 01:39
#2
Posté 27 février 2012 - 02:19
Hey, Hen-dude 
There's a kinda funky-chicken takeoff anim at cgetmid, but the only decent anims are the cappear (land) and the cdisappear (take off - fly high) anims.
Those are all on c_seagull_w.
c_seagull_f doesn't have any landing anim except dying... not what you want, I'll bet
Have fun!
*twinkles her fingers and dares Z-man to say sumpin'*
There's a kinda funky-chicken takeoff anim at cgetmid, but the only decent anims are the cappear (land) and the cdisappear (take off - fly high) anims.
Those are all on c_seagull_w.
c_seagull_f doesn't have any landing anim except dying... not what you want, I'll bet
Have fun!
*twinkles her fingers and dares Z-man to say sumpin'*
#3
Posté 27 février 2012 - 03:42
Yeah, those animations work... but I've got a problem: how do I play them via script without using the appear/disappear affect? I don't want to use those.
#4
Posté 27 février 2012 - 03:38
*mumbles something*Vibrant Penumbra wrote...
*twinkles her fingers and dares Z-man to say sumpin'*
#5
Posté 27 février 2012 - 04:44
<popping in...>
Or something.
Way down the list :-P
_six did some pretty neat things with his crows/ravens. Can't find the link to the video I watched, but the thread is here. And Fester Pot put up a script for it.
Mayde he'll sneeze because we're talking about him and get curious enough to take a break from the Oriental City tileset to discuss things :-)
<...for just a second>
Not sure you can. One day I hope to combine the two models and have the cwalk be on the ground, the crun in the air.henesua wrote...
Yeah, those animations work... but I've got a problem: how do I play them via script without using the appear/disappear affect? I don't want to use those.
Or something.
Way down the list :-P
_six did some pretty neat things with his crows/ravens. Can't find the link to the video I watched, but the thread is here. And Fester Pot put up a script for it.
Mayde he'll sneeze because we're talking about him and get curious enough to take a break from the Oriental City tileset to discuss things :-)
<...for just a second>





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